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-
- Math America Tournament Host
- M. A. T. H.
- $800.00....IN CASH AWARDS.
- 2825 Cambridge Court, Oklahoma City Ok 73116
-
- Temporary Manual
-
- TABLE OF CONTENTS
-
- Subject Paragraph
- =====================================================================
- MITYMATH ...................................................... 1.1
- Modules ....................................................... 1.2
- Levels of work ................................................ 1.3
- Software that grows with you .................................. 1.4
- Grading and evaluation ........................................ 1.5
- Getting started ............................................... 2.0
- Running MITYMATH on a hard disk ............................... 2.1
- Making working diskettes ...................................... 2.2
- First time through ............................................ 2.3
- Building database files ....................................... 2.4
- Prelude to MITYMATH ........................................... 3.1
- MITYMATH after registration ................................... 4.1
- Starting over with diskettes .................................. 4.2
- Starting over with a hard disk ................................ 4.22
- Just type GO to run MITYMATH .................................. 4.3
- Main menu - option #1 ......................................... 5.1
- Main menu - option #2 ......................................... 5.2
- Main menu - option #3 ......................................... 5.3
- Main menu - option #4 ......................................... 5.4
- main menu - option #5 ......................................... 5.5
- Main menu - Option #6 ......................................... 5.6
- Main menu - option #7 ......................................... 5.7
- Main menu - option #8 ......................................... 5.8
- Progress report ............................................... 6.1
- Progress report's special features ............................ 6.2
- Printing the progress report .................................. 7.0
- Mailing in the progress report ................................ 7.1
- Helpful hints ................................................. 8.0
- Addition prompt ............................................... 8.1
- Subtraction prompt ............................................ 8.2
- Multiplication prompt ......................................... 8.3
- Division prompt ............................................... 8.4
- Fractions and decimals help ................................... 8.5
- Rules for positive and negative numbers ....................... 8.6
- Strategy of running MITYMATH .................................. 9.0
- Rebates ...................................................... 10.0
- The might of MITYMATH ........................................ 11.0
- The free version of MITYMATH ................................. 11.1
- The tactical learning tool ................................... 11.2
- Championship math ............................................ 11.3
- National champions ............... $800.00 IN CASH AWARDS .... 11.4
- Primary distributors ......................................... 12.0
- Bulletin board distributors .................................. 12.1
- Software distributors ........................................ 12.2
- Schools, groups and tutors ................................... 12.3
- Dialing our 800 toll free number ............................. 12.4
- ======================================================================
-
- Program MITYMATH 1.04-CN-1
- Grades K-8
- Champiomship Math for the AMERICAN MATH TOURNAMENT
-
- -1-
-
- 1.1 MITYMATH K-8 $800.00 IN CASH AWARDS!
-
- This is an exciting computer game designed to improve a student's math
- and computer skills. It measures speed and accuracy against the clock
- with an Olympic type scoring table of 1 to 10 carried out to one part
- in one million.
-
- 1.2 MITYMATH.EXE For IBM And Compatible With At Least 256K Of Memory
-
- Five modules
- 1 - Addition
- 2 - Subtraction
- 3 - Multiplication
- 4 - Division
- 5 - Mixed combination of all
-
-
- 1.3 Eight Levels - Kindergarten Through Grade 8
-
- Level 0 - Addition only with 6 entries per project, 6 projects -
- 36 problems.
-
- Level 1 - Addition and subtraction - 7 entries and 14 projects -
- 98 problems.
-
- Level 2 - Addition, subtraction and multiplication - 8 entries
- and 24 projects - 192 problems.
-
- Level 3 - Addition, subtraction, multiplication and division -
- 9 entries: 36 projects - 324 problems.
-
- Level 4 - Addition, subtraction, multiplication and division -
- some decimals - 10 entries: 50 projects - 500 problems.
-
- Level 5 - Addition, subtraction, multiplication and division
- with some decimals, fractions and percentages -
- 11 entries: 55 projects - 605 problems.
-
- Level 6 - Addition, subtraction, multiplication and division
- with some decimals, fractions, percentages and positive
- and negative numbers - 12 entries: 60 projects - 720 problems.
-
- Level 7 - Addition, subtraction, multiplication and division -
- with some decimals, fractions, percentages, positive and
- negative numbers, square and square root - 13 entries: 65
- projects - 780 problems.
-
-
- 1.4 Software That Grows With You
-
- Work levels are set by the computer based on the student's birth date,
- which is entered when the student initializes each working diskette. As
- the student grows older each year the computer advances the working
- level by one. You may want to set the computer date back a year, if the
- computer selected project is too difficult; or, you may set the computer
- date ahead a year to go to the next higher level. Use the DOS command
- `DATE' from the A> to change the computer date.
-
-
- 1.5 Grading and Evaluation
-
- This program has a unique grading and evaluation system. It is based
- on the Olympic scoring table of 1 to 10. The student's response time is
-
- -2-
-
- measured in deci-seconds from the time that the problem is flashed on
- the screen until `ENTER' is struck. This accumulated time, the numerical
- grade and the difficulty factor are all combined to make up a composite
- score. The computer carries the final composite score to one part in
- one million (Example, Composite Score 8.913401.) The student is the time
- keeper and the computer is the judge. This gives all participants
- a fair and equal base for evaluation and competition.
-
-
- 2.0 Getting Started
-
- You may have acquired this program from a bulletin board, public
- domain software distributor, a Host of the Math America Tournament
- or a friend who gave it to you. All that you need to make a working
- diskette is the file MITYMATH.EXE. This file is not copy protected
- and is portable to most IBM and compatible systems with at least
- 256K of memory. The program is written for color but it will run
- on most monochrome systems, excluding the main menu option # 5
- which is the graphic display.
-
-
- 2.1 Running Mitymath On A Hard Disk
-
- Make a subdirectory by typing `MD MM' from the root directory.
- Type in `CD\MM' from the root directory. You should now be in the
- subdirectory called MM for MITYMATH with no files recorded in it.
- Copy MITYMATH.EXE into this directory. At this time there should be
- only one file in the MM subdirectory. You can now run the program by
- typing `MITYMATH' then gently strike the enter key........ Skip to
- paragraph #2.4-B
-
-
- 2.2 Making The Working Diskettes
-
- A. Use DOS to format two new blank diskettes with the /S option.
- Type `FORMAT A:/S' (use B: if you format on B:.)
- B. If you do not have a clock-calendar in your system; then, skip
- the next item and go to D.
- C. If you have a clock calendar or other requirements make an
- AUTOEXEC.BAT as usual; then, add the last line MITYMATH.
- D. Use the DOS COPY command to copy MITYMATH.EXE to each of the
- new working diskettes that you have just made.
- E. Type DIR to look at the directories. You should have COMMAND.COM,
- MITYMATH.EXE and possibly AUTOEXEC.BAT. At this time, no other
- files should be on your two MITYMATH working diskettes.
-
- Use one of these diskettes for your practice runs and the
- other for documentation of your starting level. (See item #8 of
- paragraph #5.0.)
-
-
- 2.3 First Time Through For All
-
- Each new working diskette must be initialized on the first time
- through. The computer needs to know the student's first and last
- name, grade in school, birth month and year and home state. The
- computer will maintain only this essential information. No
- address or telephone numbers will be entered in this database
- and no mailing lists will be sold, given away or distributed
- from this source.
-
-
-
-
- -3-
-
- 2.4 Building The Database Files And Sampler Setup
-
- A. After you have completed item E of paragraph 2.2 you should
- see A> or B> depending on the disk drive that you are on. From
- the A> type in `MITYMATH'; then, strike ENTER.
- B. The next procedure is done only one time for each working diskette.
-
- C. Read form #2 and follow the instructions through the
- initialization of the diskette. Note! The last option of this
- menu will ask if all information is correct. If there is
- anything that you wish to change, type `N'. The cursor will
- follow through the questions again; then, when all is correct
- you should answer with a `Y'. The computer will build the
- database files and set up two modules for you to work with.
-
- D. Form #3 determines which monitor you have and checks to see
- if you have registered your program at this time. If you do
- not have a registration code then type `NONE' and continue
- with this procedure. If you have registered; then, skip to
- paragraph 4.1.
-
- 3.1 Prelude To MITYMATH Starting With The Main Menu
-
- If you received MITYMATH.EXE from a bulletin board or a friend,
- you have invested very little in this program at this time.
- You can run the first two modules with 12 entries per project
- and determine, first, if it is compatible with your hardware,
- second, you can view and analyze the program and explore its
- depth. The eight options of the main menu are explained in
- paragraph 5.1 through 5.8.
-
- You can run all phases of the first two modules which are addition
- and subtraction. If you choose multiplication, division, or
- combination of all, you will get form #18 that tells you how to
- register your program. The simple sub-routine that you enter while
- initializing this diskette is available by mail. No new diskette or
- files are used. MITYMATH.EXE has the locked modules already in place.
- All that is needed is the simple subroutine key to unlock them. Skip
- to paragraph 4.4
-
-
- 4.1 The Full Program MITYMATH After Registration
-
- Continue here if you are now looking at form #3 on your screen.
-
- Enter your code as per the menu instructions. All entries must
- be accurate and exact. Now skip to paragraph 5.0 if you see the
- main menu. If you make a mistake while entering your codes, the
- program will either return to the sampler or foul out. If you
- foul your working disk then see paragraph 4.2 to start over.
-
-
- 4.2 Start Over And Make A New Data Base On This Diskette
-
- If you have fouled your working diskette or filled the data base
- with 100 practice lessons and want to use this diskette instead of
- formatting a new one, you can erase the database files with DOS.
- Go to 4.3
-
- 4.22 Starting Over With A Hard Disk
-
- If you have fouled or filled your hard disk files you can erase the
- database files with DOS. Go to 4.3
-
- -4-
-
- 4.3 Erase The old Data Files and Keep The Program
-
- Enter the DOS command `ERASE *. '- Caution THIS IS NOT ERASE *.*
- - it is `ERASE *.' (only one * not two.) After that command type
- `DIR' to get the directory.
-
- You should now have COMMAND .COM (not on the hard disk)
- MITYMATH.EXE
- AUTOEXEC.BAK
- GO BAT
- -------- ---
- and last COL MON
- Now simply type `GO' and enter. The GO.BAT will execute MITYMATH.
- This will take you back to the Caution message (paragraph 2.4-B.)
- Continue through the initialization again.
-
-
- 4.4 Just Type GO To Run MITYMATH
-
- The main menu will appear with eight options.
-
-
- 5.0 Running The Complete MITYMATH Program
-
- You are now ready to begin the first time through MITYMATH from the
- main menu.
-
- Main Menu.....form #4
- 1. Select option #2, Run MITYMATH on the main menu (form #4.)
-
- Next Menu.....form #5;
- 2. Select option #1 ADDITION on the project menu (form #5.)
-
- Next Menu.....form #6;
- 3. Select the #1 on the menu form #6; then, press `ENTER'
- Start your answers now;
-
- 4. You type your answer to each computer selected problem and press
- `ENTER' until all of the problems have been completed; then, the
- summary of the session (form #8) will show on the screen. Type any key
- to return to the main menu.
-
- 5. This time you select 2..... 1..... 2, and complete the 2's
- 6. Then, select 2..... 1..... 3, and complete the 3's
- 7. Then, select 2..... 1..... and 4 for the 4's and so on .....
-
- Use option #3 from the main menu to keep track of the finished projects.
- You should complete all of the computer assigned addition problems;
- then, select option #8 of the main menu to quit. This will take you
- back to A> of DOS.
-
- Now type GO and the main menu will appear again. Run through the other
- options if you have a color monitor. Exclude option #5 if you have a
- monochrome system. (See paragraph 5.1 through 5.8 for explanations
- of the eight main menu options.) You may review option #1, #3, #4, #5,
- #6 and #7; then, select option #8 and quit. (If you do not run option
- #2 from the main menu the computer will indicate a "Short session" and
- the data base files will not be disturbed.)
-
- 8. Establish your starting level with your first progress report.
-
- Practice on this diskette until you become familiar with the program;
- then, initialize the second working diskette that you made. Use the
-
- -5-
-
- second working diskette for a keeper. It is very important that you
- complete the first full computer assignment; then, mail a copy of
- your first progress report to M.A.T.H so you can document your
- starting level. Refer to option #4.2 (Start Over) to clean up the
- first diskette; then, keep it for a practice working diskette to
- practice on in the future.
-
-
- 5.1 Main Menu, Option #1
-
- Option #1 of the main menu, (form #9), explains CHAMPIONSHIP MATH and
- how to use this program to compete in Local, State and National
- competition. General rules for competition are explained on page two
- of that menu. (Please refer to paragraph #11.4 of this manual for more
- details on the $800.00 in cash awards.)
-
-
- 5.2 Main Menu, Option #2
-
- Option #2 of the main menu runs MITYMATH. This option will bring
- up form #5, the project menu. Note the prelude has all five projects
- listed but only addition and subtraction will run. The other options
- will bring up the registration menu.
-
- When you select addition or one of the other projects the computer will
- bring up form #6. Select one of the suggested to work with or `M' to
- return to the main menu. The highest aliquot number ranges from 6 to 12
- depending on the age of the student.
-
- When this number is entered a problem appears on the screen and at that
- instant the computer clock accumulator is activated. The same problem is
- presented in two different forms. The student may use either one to
- concentrate on. The answer may be entered at this time. Please check the
- answer to see if it is the one that you want. If a typographical error
- has been made you can delete it with your standard delete key; then, make
- your entry again. When you are satisfied with your answer gently strike
- the enter key. At that instant the computer clock accumulator is turned
- off. NOTE: this menu, form #6, also has a way out with the `Q' option.
- If that option is used, the student will be charged with a "QUIT"
- and the computer returns to DOS.
-
- Continue with answers to each problem until the computer assigned
- task has been completed; then, a summary of that session will appear.
- Type any key to return to the main menu.
-
-
- 5.3 Main Menu, Option #3
-
- Option #3 of the main menu will indicate which lessons have been
- successfully completed.
-
-
- 5.4 Main Menu, Option #4
-
- Option #4 of the main menu gives you access to the two page
- registration form and the order form #9091. This two page menu
- and the order form will be covered up after your registration.
- Option #4 will retrieve it for review and use later.
-
- 5.5 Main Menu, Option #5
-
- Option #5 of the main menu has graphics and should not be used
- with a monochrome monitor.
-
- -6-
-
- Option #5 for students with a color system:
- The first illustration is a line graph depicting each of the lessons
- individually displayed across the screen. The second display is a bar
- graph that follows the average of all composite scores. This average
- composite score is used to evaluate all students that compete in Local,
- State and National competition.
-
- Please note: along the bottom or base of each graph is a register
- of the number of lessons successfully completed. The data base will
- hold up to 100 practice lessons before it is filled to capacity.
-
-
- 5.6 Main Menu, Option #6
-
- Option #6 of the main menu has two functions. One is to display a
- complete progress report on the computer screen. The other is to
- allow the student to print out a hard copy of that report for future
- use. See paragraph #6.1 to #6.6 for an explanation of the special
- features of this progress report. After you have reviewed the progress
- report type in `N' to return to the main menu or `Y' to print out a
- hard copy of the progress report.
-
-
- 5.7 Main Menu, Option #7
-
- Option #7 of the main menu explains the special offer that is
- available to all holders of MITYMATH.EXE until December 31, 1991.
- Even though the holder of this program has not registered it with
- the Host of the Math America Club, he or she has our permission to
- charge a nominal fee for copying and the cost of the diskette.
- The standard figure varies but it seldom exceeds $5.00.
-
- Registered members may also receive a $5.00 rebate for each of their
- approved applicants that register. (See rebates paragraph 10.0.)
-
- You may become a primary representative and receive an additional
- $1.00 commission on your approved applicants. (See paragraph 12.0.)
-
-
- 5.8 Main Menu, Option #8
-
- Use option #8 of the main menu to log off and quit. This option
- will take you out of MITYMATH and back to DOS.
-
- NOTE; always, use option #8 to exit this program. A TKO (see TKO
- paragraph 6.2-D) will be recorded if you use a control C, a break key,
- turn off the computer, remove the disk or re-boot the system to exit
- this program.
-
-
- 6.1 The Progress Report
-
- The computer screen progress report carries most of the critical
- data that is required to evaluate a student's progress. At the
- top of the report is the name, program lot, state, birth month and
- year, grade in school and the date that this report was filed. The
- second line has nine headings listed below;
-
- MATH ..... Addition, subtraction, multiplication, division or a
- combination of all followed by the common number being
- used, and last the number of problems in that project.
-
- DATE ..... The date that the project was completed.
-
- -7-
-
- TIME ..... The exact time of completion.
-
- L ........ The work level that of the student.
-
- C ........ Count used to track activity.
-
- T ........ Count used to track activity.
-
- RATING ... Composite score used for competition evaluation.
-
- SECONDS .. The accumulated time in seconds used on this project.
-
- GRADE .... The percentage grade made on this project.
-
- 6.2 Progress Report, Special Features
-
- A. Total Time on this diskette is the accumulated time spent on
- the MITYMATH program and is independent of the grading timer.
-
- B. QUIT. The quit option may be used while solving problems. The
- option was put in the program primarily for beginners to have a second
- option if they wanted to quit and get out of the program without
- having to go to the end of that project. The quit option is recorded
- in the progress report by date, time, project, problem number and how
- many problems have been missed. If the quit option is used to avoid a
- bad score the composite score may be reduced accordingly. (See the
- QUIT section of paragraph 9.0.)
-
- C. SPAN OF ATTENTION. This feature takes the total time on the
- diskette and divides it into the number of times the computer
- was used on this diskette to approximate the span of attention.
-
- D. TKO's. Technical Knock Outs are caused by the data base having
- conflicting data. Some common causes are: removing the working
- diskette while the program is in progress, re-booting the computer
- while the program is in progress, running option #7 (graphics)
- without color, or possibly a glitch in the computer data. Under
- normal operation no TKO's will appear. One or more TKO's are
- permitted on practice disks but are not acceptable in competition.
-
- E. WORKING TIME and PREP TIME. This is the percentage of accumulated
- grade time and the total time on the diskette.
-
- F. MANUAL DEXTERITY. The computer renders the percentage of the
- working time that the student takes to physically enter the answers
- on the key board.
-
- G. MENTAL ALERTNESS. The computer renders the percentage of the
- working time that is taken by the student to mentally compute the
- answer.
-
- H. The COMPOSITE SCORE is the bench mark (standard of measurement)
- used to evaluate the fundamental math and computer skills of a student.
- (See paragraph 1.5, Grading And Evaluation.) The COMPOSITE SCORE is
- followed by one of three colors; red, amber, or green. Only green is
- acceptable for competition. The COMPOSITE SCORE may be downgraded
- by the number of quits that the student uses on each diskette. (See
- paragraph #9 under [The quit option] for further information on the
- effect of a quit on the composite score.)
-
- I. The printed copy carries other data, such as the ASCII check sums
- that are used to verify that all the data on the printout is the
- same as the data in the computer's database. It also carries the
- the declaration of the student and the primary distributor's number.
- -8-
-
- 7.0 Printing The Progress Report
-
- A printed copy of the progress report can be made from option #6 of
- the main menu. This printing format is based in the standard dot
- matrix printer. After the progress report is displayed on the screen
- you are asked if you want to put this data to your printer. Answer
- with a `Y'. The next menu asks if the printer is ready. Please check
- to see if the printer is on and the paper is properly set up at
- the beginning of the page; then, type `Y' and enter. The printer will
- print out a copy of the data; then, the computer will return to the
- main menu.
-
-
- 7.1 Mailing In The Progress Reports
-
- The first valid and complete progress report should be mailed in
- to the Host of the MATH AMERICA TOURNAMENT to record a starting
- level. This way, M.A.T.H can certify the numerical improvement as the
- student proceeds through the learning process. Later, the student
- should pick out only the better completed and valid progress reports
- to mail in. You may mail in as many progress reports as you like as
- long as there is an improvement over the last one that was mailed in.
- No progress reports will be returned. (See paragraph #11.3 on returns.)
- Please do not forget that a recent progress report is one of the
- requirements for a student's $5.00 rebate. A good strategy would be;
- work hard, show improvement and mail in some progress reports ahead so
- that if you have rebates coming there will be no delay in processing
- them.
-
-
- 8.0 Helpful Hints
-
- Beginners should use the appropriate chart with the problems and
- answers, for a prompt, only when needed. The composite score is
- downgraded from ten by the number of problems missed, the time
- taken to enter the answer and the difficulty of the problem in
- that order. Acceptable composite scores can not be attained if
- time is taken to look up the answers. Only use the chart until
- instant recall is obtained.
-
- Do not turn the computer off to get out of this program if you do
- not know the answer, because that will cause a TKO. Always look
- up the answer; then, use option #8 of the main menu to exit Mitymath.
-
- 8.1 Addition
-
- 1 2 3 4 5 6 7 8 9* 10 11 12
- .-------------------------------------------------------------
- 1 . 2 3 4 5 6 7 8 9 10 11 12 13
- 2 . 3 4 5 6 7 8 9 10 11 12 13 14
- 3 . 4 5 6 7 8 9 10 11 12 13 14 15
- 4 . 5 6 7 8 9 10 11 12 13 14 15 16
- 5 . 6 7 8 9 10 11 12 13 14 15 16 17
- 6* . 7 8 9 10 11 12 13 14 15* 16 17 18
- 7 . 8 9 10 11 12 13 14 15 16 17 18 19
- 8 . 9 10 11 12 13 14 15 16 17 18 19 20
- 9 . 10 11 12 13 14 15 16 17 18 19 20 21
- 10 . 11 12 13 14 15 16 17 18 19 20 21 22
- 11 . 12 13 14 15 16 17 18 19 20 21 22 23
- 12 . 13 14 15 16 17 18 19 20 21 22 23 24
- Example 6 + 9 = 15
-
-
-
- -9-
-
- 8.2 Subtraction
-
- 13 14 15 16 17 18 19 20 21 22 23* 24
- .-------------------------------------------------------------
- 1 . 12 13 14 15 16 17 18 19 20 21 22 23
- 2 . 11 12 13 14 15 16 17 18 19 20 21 22
- 3 . 10 11 12 13 14 15 16 17 18 19 20 21
- 4 . 9 10 11 12 13 14 15 16 17 18 19 20
- 5 . 8 9 10 11 12 13 14 15 16 17 18 19
- 6 . 7 8 9 10 11 12 13 14 15 16 17 18
- 7 . 6 7 8 9 10 11 12 13 14 15 16 17
- 8 . 5 6 7 8 9 10 11 12 13 14 15 16
- 9* . 4 5 6 7 8 9 10 11 12 13 14* 15
- 10 . 3 4 5 6 7 8 9 10 11 12 13 14
- 11 . 2 3 4 5 6 7 8 9 10 11 12 13
- 12 . 1 2 3 4 5 6 7 8 9 10 11 12
- Example 23 - 9 = 14
-
-
- 8.3 Multiplication
-
- 1 2 3 4 5 6 7* 8 9 10 11 12
- .------------------------------------------------------------
- 1 . 1 2 3 4 5 6 7 8 9 10 11 12
- 2 . 2 4 6 8 10 12 14 16 18 20 22 24
- 3 . 3 6 9 12 15 18 21 24 27 30 33 36
- 4 . 4 8 12 16 20 24 28 32 36 40 44 48
- 5 . 5 10 15 20 25 30 35 40 45 50 55 60
- 6 . 6 12 18 24 30 36 42 48 54 60 66 72
- 7 . 7 14 21 28 35 42 49 56 63 70 77 84
- 8 . 8 16 24 32 40 48 56 64 72 80 88 96
- 9* . 9 19 27 36 45 54 63* 72 81 90 99 108
- 10 . 10 20 30 40 50 60 70 80 90 100 110 120
- 11 . 11 22 33 44 55 66 77 88 99 110 121 132
- 12 . 12 24 36 48 60 72 84 96 108 120 132 144
- Example 9 X 7 = 63
-
-
- 8.4 Division
-
- 1 2 3 4 5 6 7 8 9 10 11 12
- 1 --- --- --- --- --- --- --- --- --- ---- ---- ---- =1
- 1 2 3 4 5 6 7 8 9 10 11 12
-
- 2 4 6 8 10 12 14 16 18 20 22 24
- 2 --- --- --- --- ---- ---- ---- ---- ---- ---- ---- ---- =2
- 1 2 3 4 5 6 7 8 9 10 11 12
-
- 3 6 9 12 15 18 21 24 27 30 33 36
- 3 --- --- --- ---- ---- ---- ---- ---- ---- ---- ---- ---- =3
- 1 2 3 4 5 6 7 8 9 10 11 12
-
- 4 8 12 16 20 24 28 32 36 40 44 48
- 4 --- --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- =4
- 1 2 3 4 5 6 7 8 9 10 11 12
-
- 5 10 15 20 25 30 35 40 45 50 55 60
- 5 --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- =5
- 1 2 3 4 5 6 7 8 9 10 11 12
-
- 6 12 18 24 30 36 42 48 54 60 66 72
- 6 --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- =6
- 1 2 3 4 5 6 7 8 9 10 11 12
-
- -10-
-
- 7 14 21 28 35 42 49 56 63 70 77 84
- 7 --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- =7
- 1 2 3 4 5 6 7 8 9 10 11 12
-
- 8 16 24 32 40 48 56 64 72 80 88 96
- 8 --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- =8
- 1 2 3 4 5 6 7 8 9 10 11 12
-
- 8 18 27 36 45 54 63 72 81 90 99 108
- 9 --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- =9
- 1 2 3 4 5 6 7 8 9 10 11 12
-
- 10 20 30 40 50 60 70 80 90 100 110 108
- 10 --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- =10
- 1 2 3 4 5 6 7 8 9 10 11 12
-
- 11 22 33 44 55 66 77 88 99 110 121 132
- 11 --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- =11
- 1 2 3 4 5 6 7 8 9 10 11 12
-
- 12 24 36 48 60 72 84 96 108 120 132* 144
- 12* --------------------------------------------------------- =12*
- 1 2 3 4 5 6 7 8 9 10 11* 12
- Example 132 divided by 12 = 11
-
-
- 8.5 Fractions And Decimals
-
-
- 1 1 1 1
- --- = 50% --- = 25% --- = 20% ---- = 10%
- 2 4 5 10
-
- 8.6 Rules For Positive And Negative Numbers
-
- 1. When adding positive and negative numbers take the numerical
- difference and use the sign of the large number. For example,
- -7 plus 4 = -3
-
- 2. When subtracting positive and negative numbers, change the sign
- of the subtrahend; then, proceed the same as in addition. For example,
- 8 minus -5 = 13
-
- 3. When multiplying positive and negative numbers, like signs carry
- a positive sign and unlike signs carry a negative sign. For example,
- -3 times -4 = 12, or -3 times 4 = -12.
-
- 4. When dividing positive and negative numbers; again, like signs carry
- a positive sign and unlike signs carry a negative sign. For example,
- -12 divided by -3 = 4, or -12 divided by 3 = -4.
-
- These examples represent some of the pilot problems. This series
- has the combination group, which is a combination of all of the pilot
- problems in a mixed order. These pilot problems are also presented
- with some fractions, percentages, decimals and positive and negative
- numbers in the higher levels. MITYMATH contains over 1500 possible
- problems in its data base.
-
- 9.0 Strategy Of Running MITYMATH
-
- The composite score calculations are based on three things:
- 1. The numerical grade.
- 2. The speed of entry.
- 3 The difficulty factor of the problem.
- -11-
-
- First and foremost, you must enter the right answer. (Use your practice
- diskette until you know all of the correct answers instantly.) Visually
- check the entry that you have made to see that no typographical error
- has been made. The numerical grade has the greatest effect on the
- composite score. The total accumulated entry time is considered next
- with some effect on the total score. Last and with the least effect is
- the difficulty factor of the problem.
-
- The quit option can be used while solving any of the problems (form #7.)
- This option was put into the program so that beginners would have a way
- out of the program without having to finish the remaining problems. When
- `Q' for quit is entered, the computer records the quit in the progress
- report; then, closes all database files and returns to DOS. Each time
- that quit is used the composite score is downgraded. The amount depends
- on the number of times that quit has been used.
-
- 1 quit and .001 will be deducted from the composite score.
- 2 quits and .016 is deducted,
- 3 quits and .081 is deducted,
- 4 quits and .256 is deducted,
- 5 quits and .625 is deducted.
- The amount deducted accelerates ((N^)^)X.001
- This discourages the advance student in State, Local and National
- competition from using the quit option to evade a poor composite
- score.
-
-
- The best strategy for the student is to use the practice diskette and
- strive to make 100% on the numerical score; then, concentrate on
- improving the speed of entering the answer. The student should continue
- on this procedure until the desired degree of perfection is reached;
- then, start a new working disk for competition. He or She should check
- option #3 of the main menu frequently to avoid running the same project
- over again. Duplicates are not acceptable in competition.
-
- You are now ready to print out a hard copy of your progress report and
- mail it in to the Host of the Math America Tournament. You could win a
- State or National Championship. (See paragraph #11.4 for details.)
-
- 10.0 Rebates
-
- The Host of the Math America Tournament will give a $5.00 rebates
- under the rules listed below:
-
- 1. You must be a registered student and must have mailed in at
- least one progress report within the last six months for each
- rebate.
-
- 2. The only other condition to meet is that the person you transfer
- this program to registers it with the Math America Tournament Host
- and your name and address is listed as donor on this program's form
- #9091. The form #9091 is the standard registration form that can
- be printed out from option #6 of the main menu of MITYMATH.
- There is no limit to the number of $5.00 rebates that you receive.
-
- 11.0 The Might Of MITYMATH
-
- MITYMATH is a powerful program. It has three separate personalities:
-
- 1. The free version - Getting Acquainted
- 2. Mitymath - The Tactical Learning Tool
- 3. Championship Math - You Could Win $100.00
-
-
- -12-
-
- 11.1 The Free Version Of MITYMATH
-
- The free version of MITYMATH is a fast running math program. The two
- modules; addition and subtraction, have twelve projects each with
- five problems in each run. There is a total of 120 different problems
- presented out of 130 different possibilities (0 through 12 possible.)
- Each run is presented in a different order with no duplicates. The
- program will advance the difficulty level by one each year until
- December 31, 1999.
-
-
- 11.2 MITYMATH - The Tactical Learning Tool
-
- The free version of MITYMATH includes all of the necessary software
- for running all modules. The subtraction, multiplication, division
- and the combination modules that are locked out in the free version
- can be activated by registering your copy of the program. Option #4
- of the main menu will bring up form #16. Page one and two tells you
- how to register your program. You can get a print out of the order
- form from the menu on page two of form #16.
-
- After registering your copy of MITYMATH you will be able to run the
- complete program. You may keep this program and use it without being
- an active member in the club or mailing in any progress reports. The
- results of your effort can be accurately monitored by the composite
- scores recorded in sequential progress reports.
-
-
- 11.3 Championship Math
-
- Competition is just another way of asking: how do you measure up
- to the task? What can be used as a yardstick to measure one's
- ability to perform well in fundamental math? This program uses the
- age to separate the students into 8 levels, 0 through 7. Those levels
- of increased difficulty relate to the school grades, kindergarten
- through grade eight. The computer sets the level automatically, based
- on the student's age and will advance the level, by one, at the end of
- the calendar year (December 31) regardless of the his or her grade in
- school. The higher level, open class, is made available to all students
- under 15 years of age.
-
- The Host of the Math America Tournament will recognize one student for
- each of the eight difficulty levels from all of the fifty states and
- the District of Columbia as state champions, based on the highest valid
- composite scores that have been mailed in. These state champions will
- receive our M.A.T.H certificate of proficiency (suitable for framing.)
- Only green composite scores with no TKO's are acceptable. ASCII check
- sums must be verified. All M.A.T.H. progress reports that are mailed
- in to the Host of the Math America Tournament become the property of
- M.A.T.H. and will be discarded after the data has been recorded on
- computer; therefore, they cannot be returned. (Please note that no
- address or telephone numbers will be included in this data.)
-
-
- 11.4 NATIONAL CHAMPIONS $800.00 IN CASH AWARDS
-
- The contestant with the highest valid composite score from each of the
- eight levels will be recognized as a National Champion. The parent or
- guardian of these eight National champions could be eligible to receive
- a $100.00 cash award from the Host of the Math America Tournament.
- The cash award is subject to the consent of a parent or guardian of
- the winning student and is void where prohibited by law.
-
- -13-
-
-
- In the event of a tie, the student with the progress report which has
- the least total time on their working diskette will be declared the
- winner. Competition for the 1990-1991 Tournament will begin now and end
- December 31, 1991. The winners will be announced in January of 1992.
- The decision of the judges is final.
-
- NOTE of caution. National championship winners may be called on to
- demonstrate their superior performance on MITYMATH with a computer.
-
-
- 12.0 Primary Distributors
-
- There is a rep number on every registration form that is sent in to
- M.A.T.H. for processing. These rep numbers are those that have been
- assigned to our primary representatives for that calendar year. They
- will be paid a $10.00 commission for each 10 of their registrations that
- is completed in that year. Anyone wishing to become a representative
- may request that a separate and unique diskette be compiled with his
- or her own exclusive rep number listed. The cost of this procedure is
- $50.00. This includes a registered working copy of MITYMATH. Type a ~
- from the main menu to get the application request form #20. Commission
- will be paid only to the representatives with assigned rep numbers.
- Notice to all distributors: only the unaltered files MITYMATH.EXE and
- MITYMATH.TXT may be used for distribution.
-
-
- 12.1 Bulletin Board Distribution
-
- A SysOp may wish to carry this program for distribution on His or Her
- bulletin board. The Host of the Math America Tournament will assign
- an exclusive rep number and pay a primary representative's commission
- to the owner or System Operator of the bulletin board. See paragraph
- #12.0 on how to apply. Bulletin boards operators are also eligible for
- the $5.00 rebates. Rule #1 of the rebate policy is excluded for bulletin
- board operators. (See paragraph # 10.0 for rebate.)
-
-
- 12.2 Software Distributors
-
- All public domain, shareware and software distributors are eligible to
- become a representative. They may use the files, MITYMATH.EXE and
- MITYMATH.TXT, for promotion or to sell at any price up to $10.00, as
- they see fit. The Host of the Math America Tournament will assign an
- exclusive rep number and pay a representative's commission to each.
- See paragraph #12.0 on how to apply. These primary software distributors
- are also eligible for the $5.00 rebates. Rule #1 of the rebate policy is
- excluded for these primary software distributors. (See paragraph #10.0
- for rebates.)
-
- 12.3 Schools, Groups and Tutors
-
- The Host of the Math America Tournament will compile a special version
- of the complete MITYMATH program for distribute to schools, groups and
- math tutors. This version will allow you to issue your own ID codes to
- all of your students so they can run the complete MITYMATH program.
- This special introductory offer includes a completely new and unique
- customized program diskette and the `KEYdisk'to make your own C Codes
- to open MITYMATH for all of your students. The total one time cost for
- this service is only $100.00. That is the cost of four individual
- memberships. Your students have all of the privileges of other MITYMATH
- club members and you are eligible to receive primary distributors money
- and the rebates due you. This offer is good until December 31, 1991.
-
-
-
- -14-
-
- 12.4 Dialing The 1-800 Number
-
-
- Our 800 number terminates into a phone line that is used for our
- bulletin board (OKC-school-NET) from 6:00 AM to 6:00 PM on week days.
- If you dial the 800 Number during those hours it will ring unattended.
- Please call the 800 number only during the hours of operation;
- Week days;(6:00 to 10:00 PM), or
- Week-ends Friday 6:00 PM until Sunday at 6:00 pm.
- Greater Oklahoma City area callers should use 843-2055 only.
-
- Please have your program profile at hand when you dial 1-800 678-8603.
- ======================================================================
-
- Thank you;
- Your Math America Tournament Host
- Harley C. Lewis
- 2825 Cambridge Court
- Oklahoma City, Ok 73116
-