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- *************************
- * TM *
- * MATH WORKOUT *
- *************************
- Version 1.0
-
-
- USER MANUAL
-
-
- ------- TABLE OF CONTENTS -------
-
-
- 1. INTRODUCTION
- 1. About MATH WORKOUT
- 4. How To Use the Manual
- 4. Specifications
-
- 2. USER MENU
-
- 3. MAIN MENU
- 1. Practice
- 3. Mixed practice
- 4. Beat-the-Clock
- A mix of Beat-the-Clock
- 5. Graph of scores
- 7. Zoom in on Graph
- User change
- 8. Default Menu
- Supervisor Menu
- Quit
-
- 4. DEFAULT MENU
- 1. Accuracy
- BTC beep
- Clock
- Display
- 2. Exam
- Graph
- Praise
- 3. Review
- Size
- Time limit
- 4. View time
- Wait messages
- Main Menu
-
- 5. SUPERVISOR MENU
- 1. Alter user data
- Comprehensive history
- 2. Delete user
- Graphing ability
- History path
- 3. Quit beep
- Student ID
- Main Menu
-
-
- 6. DIFFICULTY LEVELS
- 1. Background
- 2. Outline
- 3. Addition
- 5. Subtraction
- 7. Addition with Decimals
- 8. Subtract with Decimals
- 9. Multiplication
- 12. Division
- 15. Percentages
- 16. Addition (on paper)
- Subtraction (on paper)
- 17. Multiplication (on paper)
- Division (on paper)
-
- 7. TECHNICAL
- 1. How Questions are Produced
- Data Storage Requirements
- 2. History.dbf
- 3. Files Created by MATH WORKOUT
-
- 8. TROUBLE
- 1. Technical Support
- Crashing
- 2. Monitor Problems
- Error Messages
-
- 9. PLANNED ENHANCEMENTS
-
- 10. BONUS PROGRAM (only available to registered users)
- 1. Consider Addition
- 2. Think Subtraction
- Large Number Review
- 3. Decimal Review
- 4. Add - Repetitive
- Subtract - Repetitive
- Change Defaults
- Quit
-
-
-
- Version 1.0
- (c) Copyright 1991 DOBRIN COMPANY, P.O. Box 6464, Grand Central
- Station, New York, NY 10163
-
- ALL RIGHTS RESERVED
-
-
- DISCLAIMER
-
- THIS SOFTWARE IS PROVIDED "AS IS". THERE ARE NO WARRANTIES,
- EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE, AND ALL SUCH WARRANTIES ARE EXPRESSLY AND SPECIFICALLY
- DISCLAIMED. NEITHER DOBRIN COMPANY NOR ANYONE ELSE WHO HAS BEEN
- INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF THIS SOFTWARE
- SHALL BE LIABLE FOR ANY DIRECT, INDIRECT, CONSEQUENTIAL, OR
- INCIDENTAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE SUCH
- SOFTWARE EVEN IF DOBRIN COMPANY HAS BEEN ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGES OR CLAIMS. IN NO EVENT SHALL DOBRIN
- COMPANY'S LIABILITY FOR ANY DAMAGES EVER EXCEED THE PRICE PAID FOR
- THE LICENSE TO USE THE SOFTWARE, REGARDLESS OF THE FORM OF CLAIM.
- THE PERSON USING THE SOFTWARE BEARS ALL RISK AS TO THE QUALITY AND
- PERFORMANCE OF THE SOFTWARE. Some states do not allow the
- exclusion of the limit of liability for consequential or
- incidental damages, so the above limitation may not apply to you.
- This agreement shall be governed by the laws of the State of New
- York and shall inure to the benefit of DOBRIN COMPANY and any
- successors, administrators, heirs and assigns. Any action or
- proceeding brought by either party against the other arising out
- of or related to this agreement shall be brought only in a STATE
- or FEDERAL COURT of competent jurisdiction located in New York
- County, New York. The parties hereby consent to in personam
- jurisdiction of said courts.
-
-
- TRADEMARKS
-
- Apple is a registered trademark of Apple Computer, Inc.
- BalerXE is a registered trademark of Baler Software Corporation.
- dBASE III Plus is a registered trademark of Ashton-Tate Company.
- Lotus and 1-2-3 are registered trademarks of Lotus Development
- Corporation.
- MicroSoft and MS-DOS are registered trademarks of Microsoft
- Corporation.
- PC-DOS is a trademark of International Business Machines Corp.
- QEdit is a registered trademark of Applied Systems
- Technologies, Inc.
-
-
- Published by Dobrin Company, New York
-
-
-
-
- ------- FEATURES -------
-
-
- SCOPE
- * Work through 180 levels of difficulty ranging from
- adding two digits to dividing 3-digit numbers.
- * Do all four basic operations plus decimals and
- percentages.
- * Face an infinite number of randomly generated problems.
-
- EFFICIENCY
- * Just answer the questions presented to you.
- No time-consuming distracting games.
- * Use a special feature that allows you to "just think"
- about addition and subtraction - without having to type
- answers (Bonus Program)
- * Use another feature to "just think" about place value.
- (Bonus Program)
-
- VARIETY
- * Exercise at your leisure or try to Beat-the-Clock.
- * View questions as long as you like, or for just two
- seconds.
- * Do a mix of difficulty levels in a single exercise.
- * Estimate if you choose to (errors of less than 10% can
- be considered acceptable).
- * Set any one of 17 user-definable defaults.
- * Display questions horizontally or vertically.
- * Choose the number of questions in each exercise.
-
- FEEDBACK
- * See a message of "praise" after each correct
- answer (or choose not to see it).
- * See the correct answer when you make a mistake.
- * Review mistakes during or after exercise (or choose
- not to review).
- * Track grade and speed for 200 exercises per level.
- * See a graph of your scores at each difficulty level.
- * Zoom in on an area of a "busy" graph.
- * See separate graphs for Practice and Beat-the-Clock.
- * Identify "exam scores" in a special history file.
-
- AND MORE
- * Enjoy colorful, simple screens.
- * Identify seven users per copy, and each will have
- their own score history, graphs, and password.
- * Import a special history file into your database
- software. It includes student ID Numbers, date,
- and more - as well as score history.
- * Set a session time limit of 1 to 59 minutes.
-
-
-
- ------- ABOUT THE AUTHOR -------
-
-
- Paul Dobrin is an entrepreneur, software developer, systems
- analyst and technical writer.
-
-
- He has a wide variety of teaching experience; university teaching
- assistant and tutor in microeconomics, college instructor in
- business ethics, and corporate trainer in mainframe and PC
- computer systems.
-
-
- The author has a B.A. in Economics from the Buffalo University,
- an MBA from Columbia University.
-
-
-
-
-
-
- ------- ACKNOWLEDGEMENTS -------
-
-
- Thanks to Karen Dobrin for reminding me on a daily basis that
- otherwise intelligent people, even those with an MBA in finance,
- can have great difficulty doing math in their heads.
-
- Thanks to Steve Hudgik, whose fabulous book WRITING & MARKETING
- SHAREWARE was a great source of information and inspiration. It
- is one of the most thorough and useable books on any subject I
- have ever encountered.
-
- Thanks to the people at the PUBLIC (software) LIBRARY, for the
- wealth of sound advice on their PROGRAMMERS'S GUIDE disk, and for
- enabling purchasers of MATH WORKOUT to order through them with
- credit cards.
-
- Thanks to the people at BALER SOFTWARE CORPORATION for their
- outstanding technical support.
-
- Thanks to the people at LOTUS DEVELOPMENT CORPORATION for their
- outstanding technical support (at all hours of the day and night).
-
- Thanks to Rick and Joel Fitch, John Frost, Ray and Clay Mullins,
- and John and Heather Wrage for their assistance in Beta Testing.
-
- Thanks to Professor Weissman for his criticism and advice.
-
-
-
- ------- ABOUT MATH WORKOUT -------
-
-
- WHAT IT IS
-
- MATH WORKOUT is a mental-calculation practice tool. It provides
- 180 levels of difficulty so you can gradually work your way
- through the fundamental arithmetic operations. It randomly
- generates questions so that no two exercises will ever be the
- same. It supplies correct answers when you don't. It tracks your
- grades and speed and displays them graphically. And, it offers a
- variety of exercise modes to make practicing more interesting.
-
- Whether you're a math phobic, child, student, adult, business
- executive or mathlete, you'll get a lot out of MATH WORKOUT. You
- may not become a "human calculator", but, if you work at it, you
- will learn to calculate faster - probably faster than anyone you
- know.
-
- Although the primary purpose of MATH WORKOUT is to develop mental
- calculation skills, you don't have to do the problems in your
- head. You may prefer to use paper-and-pencil.
-
-
-
- WHAT MAKES MENTAL CALCULATION DIFFICULT ?
-
-
- It's not necessarily the size of the numbers, nor the complexity
- of the individual numbers. Rather, it depends on the number of
- steps needed to get an answer.
-
- I will first address the issues of size and complexity, and
- then go on to the issue of steps.
-
- To illustrate how size is not necessarily related to difficulty,
- take 5,000 and 9,000. To add them is no harder than adding
- 5 and 9. All you do is stick three zeros on the end of 14 to get
- 14,000. And even multiplying them is easy. You multiply 5 and 9
- to get 45. Then, stick six zeros on the end to get 45,000,000.
-
- To illustrate how complexity is not necessarily related to
- difficulty, let's take 35,698 and .04982. To add them, you
- hardly have to think at all. You just put them together, side by
- side to get 35,698.04982
-
- Now, I'll address the issue of steps.
-
- First, let me define what I mean by a "step". A step is a
- mathematical operation (or series of mathematical operations) you
- can do instantaneously. Some people can do more in an instant
- than others. For example, to multiply 4 times 13, everyone must:
-
- 1. multiply 4 times 10 to get 40
- (could be considered two operations)
- 2. multiply 4 times 3 to get 12
- 3. add 40 and 12.
- (could be considered two operations)
- 1 - 1
-
- Some people need to think through each of these operations. To
- them, each operation is a step. They need to do 3 steps to do the
- problem. For other people, the 3 operations are done so quickly
- that they appear instantaneous. They need only 1 step to do the
- problem.
-
- So, a step is whatever you can do instantaneously. Since one
- instant is no longer than another instant, it follows that no step
- is more difficult than another.
-
- Since every problem is solved by doing a series of steps, and
- since each step is equally difficult, the difficulty of the
- problem depends on how many steps there are, not on the steps
- themselves. The more steps there are, the more difficult it is to
- keep track of what you're doing, and the more difficult it is to
- hold onto the subtotals that you get along the way.
-
-
- WHAT CAN MAKE MENTAL CALCULATION EASIER ?
-
- I've just shown that difficulty is determined by the number of
- steps you have to do. That means that there are only two things
- you can do to make mental calculation easier:
-
- 1. Get better at doing a given number of steps.
-
- You have to get better at keeping track of what you're
- doing, and better at holding on to subtotals. To do
- that, you have to practice.
-
- 2. Find a way to reduce the number of steps.
-
- The ways to reduce the number of steps are:
-
- a. Do more with each step. That is, do more
- mathematical operations in a single step.
-
- To do that, practice.
-
- b. Do the problem in a way that requires less
- mathematical operations.
-
- To do that, learn simplifying techniques.
-
- So, to make mental calculation easier, you must practice and learn
- simplifying techniques. MATH WORKOUT provides an efficient,
- motivating way to practice. There are many books that explain
- simplifying techniques, including my book, HOW TO DO MATH IN YOUR
- HEAD, AND ESTIMATE WHEN YOU CAN'T (due to be published in the
- summer of 1992). Here are a few examples of such techniques.
-
-
-
-
-
-
-
- 1 - 2
-
-
- You might think that 450 x 9 is tough, but not if you think of 9
- as "10-1". That way, you simply multiply 450 by 10 to get a
- subtotal of 4,500 and then subtract 450 from 4,500 to get 4,050.
-
- You might think that 68,000 x 5 is tough, but not if you think of
- 5 as "1/2 of 10". That way, you multiply 68,000 by 10 to get a
- subtotal of 680,000 and then take 1/2 of that to get 340,000.
-
-
- WHAT INSPIRED ME
-
- The inspiration for MATH WORKOUT came about as I was researching
- my book, HOW TO DO MATH IN YOUR HEAD AND ESTIMATE WHEN YOU CAN'T.
- One of the books I read on the subject of mental calculation,
- written in 1964 by a famous author, asserted that anyone reading
- the book would have the energy and the know- how to make up
- practice problems. I found this assertion absolutely ridiculous.
- It might have been appropriate in 1964, when the book was written,
- but not today in the age of computers.
-
- Coming up with appropriate questions is difficult enough. But,
- what about coming up with the correct answers? Calculate each
- answer on a calculator? And, what about grading yourself? By
- hand? And, what about seeing how your grades have progressed?
- Draw a graph? And, what about keeping track of how fast you do
- the problems? Use a stopwatch? In 1964 - maybe. In 1991 - No
- way!
-
- So, I realized that my book would be much more valuable if there
- was a practical way of practicing what it preached. I put the
- book on the back burner, and set about developing MATH WORKOUT.
-
-
- MY INTENTION
-
- I want MATH WORKOUT to be the most efficient, flexible,
- challenging, and inspiring way of practicing mental calculation.
- It's the best I've seen, and I've looked pretty hard. But, it can
- and will be even better. Some of my enhancement ideas are listed
- in the PLANNED ENHANCEMENTS chapter. If you have ideas, let me
- know. Anything you don't like? Tell me.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 1 - 3
-
- ------- HOW TO USE THE MANUAL -------
-
-
- You should read the INTRODUCTION to find out what MATH WORKOUT
- is all about.
-
- You should be able to get by quite well without having to read the
- rest of the manual. The length of this manual reflects my desire
- to be thorough - not how complex MATH WORKOUT is to use. It's
- intended to be used as a reference when you encounter something
- you don't understand. If you think it has any shortcomings,
- please let me know.
-
- The bulk of the manual describes the 39 menu items and the 180
- difficulty levels. The best way to find the explanation of a menu
- item (or anything else, for that matter) is to look in the Table
- of Contents or the Index. But don't forget to take advantage of
- On-Line Help.
-
-
-
- ------- SPECIFICATIONS -------
-
-
- Disk space: If you plan to run off a floppy drive, it must be
- either a 3.5" 720k or 5.25" 1.2mg drive.
-
- You must sufficient disk space for all the History
- files. The DATA STORAGE REQUIREMENTS section
- explains how much space History files will use.
-
- A hard drive is highly recommended. If you don't
- have one, then you must have either a 3.5" 720k
- or 5.25" 1.2mg floppy drive.
-
- Memory: Minimum of 512k
-
- Graphics: Not required. But, if you don't have graphics
- display, you will not be able to view graphs.
-
- Language: This program is written in Lotus 1-2-3 Version 2.2
- and BalerXE Version 1.00J. HISTORY.DBF was created
- with Ashton Tate's dBASE III Plus. The .DOC files
- and .BAT files were produced with QEdit version 2.15
-
- Operating MS-DOS (or PC-DOS) 2.1 or higher (3.1 on a
- System: network)
-
-
-
-
-
-
-
-
-
-
- 1 - 4
- ------- USER MENU -------
-
-
- Each time you start MATH WORKOUT you will be brought to this menu.
- Up to 7 users can be identified by the program. This is not just
- a personal touch. It allows each user to maintain their own
- Score History. (History and scores are covered in other sections.)
-
-
- TO IDENTIFY YOURSELF AS A USER:
-
- Type the letter of any "Available" USER CODE. Then, answer the
- questions presented to you.
-
- You will be asked your FIRST NAME, LAST NAME, PASSWORD, and
- (optionally) your STUDENT ID. You will be asked to verify each
- entry, so if you make a mistake, don't worry. You'll have a
- chance to make changes.
-
- FIRST NAME: Enter a maximum of 13 characters.
- LAST NAME: Enter a maximum of 17 characters.
- PASSWORD: Enter a maximum of 8 characters. You may enter
- any combination of letters, numbers and symbols
- (except commas and double quotes).
- STUDENT ID: Enter a maximum of 11 characters. You may enter
- any combination of letters, numbers and symbols
- (except commas and double quotes). Is only asked
- for if your supervisor has chosen to maintain
- it. This decision is made via the SUPERVISOR
- MENU.
-
-
- TO SIGN ON (after you've been identified)
-
- Type your USER CODE. You'll then be asked to provide your
- password.
-
-
- USER CODE "S"
-
- The "S" user has special capabilities. It is designed to be
- used by a supervisor (teacher or parent). If you are the
- sole owner and user of MATH WORKOUT, you may want to choose
- the "S" code.
-
- The supervisor has access to the Supervisor Menu, and may
- sign on under any other user code without using that other
- user's password. This allows the supervisor to see the graphs
- of any user.
-
- WARNINGS: The supervisor should not do any exercises while
- signed on under another user's code because history is
- stored according to user code.
-
- Since "supervisory status" lasts until the program is
- exited, the supervisor should quit the program before
- allowing any other user to get on.
-
- 2 - 1
-
- ------- MAIN MENU -------
-
-
- Regarding the letter within the parenthesis in the title:
-
- The letter indicates the User Code of the current user.
- Thus, (A) means that user "A" is the current user.
-
-
- PRACTICE
-
- You may practice on any level.
-
- You will be asked the following:
-
- 1. What LEVEL you want to do.
-
- 2. How many questions you want to do.
-
- NOTE: You will not be asked this if you
- have set the SIZE default.
-
- 3. Whether you want to review mistakes During the
- exercise, at the End, of Not.
-
- NOTE: You will not be asked this if
- you've set the REVIEW default.
-
- Next, you will be shown a summary of the options you just
- picked. If everything is ok, press "Y" and you'll start the
- exercise. If it's not, press "N" and you'll be brought back
- to the Main Menu.
-
- So that you can always see who you are, and where you are,
- the lower left corner of the screen will display the
- following information:
-
- 1. The LEVEL.
- 2. The USER CODE.
- 3. The current Question Number.
- 4. The number of questions in the exercise.
-
- For example, 3A (4 of 25) indicates that you are on
- LEVEL 3, have USER CODE "A", and are on the 4th question
- of an exercise that has a total of 25 questions.
-
- You can stop the exercise on any question by answering with
- the letter "S".
-
-
-
-
-
-
-
-
-
- 3 - 1
-
- You will see "[file] IS BEING CREATED" messages such as
- "C:\MWV1\DATA\PA3.HIS is being created." whenever you finish doing
- an exercise at a new level. Just wait until the Results Screen
- appears.
-
-
-
- RESULTS
-
-
- When the exercise is over you will automatically see the results,
- including:
-
- 1. The LEVEL you did
-
- 2. Your NAME
-
- 3. Your GRADE (percent correct)
-
- 4. If Practice, your SPEED (correct answers per minute).
- If Beat-the-Clock, your time LIMIT (seconds)
-
- 5. The number of QUESTIONS
-
- 6. The number of CORRECT answers
-
- 7. The total elapsed TIME of the exercise
- ( this includes Review time )
-
- 8. The cumulative number (CUM) of questions
- you've done to date up to a maximum of 99,999
-
- 9. The first 10 incorrect answers (if you've chosen
- to review at the End)
-
- 10. The DATE and the TIME the exercise was completed.
-
- 11. The word "ESTIMATION" if that's what the
- accuracy default was when you did the exercise.
-
- 12. The EXAM NUMBER if the exercise was an exam.
-
-
-
- When you're finished reviewing, hit [Enter].
-
-
-
- NOTE: The speed will not be completely accurate on 8-bit
- computers. These are PC and XT class computers. The
- reason is that there is a certain amount of processing
- time that is unavoidably added to the question
- response time, and this results in a lower speed. The
- faster the chip is, the more accurate the speed is.
- On 16-bit computers the speed is extremely accurate.
-
-
- 3 - 2
-
- MIXED PRACTICE
-
- A mix is defined by a range of difficulty levels.
-
- Mixed applications enable you to practice several difficulty
- levels at one time. You can choose as few as two levels, or
- as many as 180 levels (which would be a mix of all levels).
- You can choose all the applications within a topic area, such
- as addition, by choosing the appropriate range of levels.
-
- You cannot graph mixed exercises because the graph would be
- meaningless. Since each mix has a different degree of
- difficulty, the graph would be mixing apples and oranges.
- No history is kept for mixed exercises.
-
- You will be asked to choose the following:
-
- 1. The LOWEST difficulty level in the range.
-
- 2. The HIGHEST difficulty level in the range.
-
- 3. The number of questions.
-
- NOTE: You will not be asked this if you have set
- the SIZE default.
-
- 4. Whether you want to review mistakes During the
- exercise, at the End, or Not.
-
- NOTE: You will not be asked this if you've set the
- REVIEW default.
-
-
- Next, you will be shown a summary of your choices. If
- everything is ok, press "Y" and you'll start the exercise.
- If it's not, press "N" and you'll be brought back to the Main
- Menu.
-
- All mixed exercises are assigned LEVEL 0.
-
- You can stop the exercise on any question by answering with
- the letter "S".
-
- When the exercise is over, you will see the Results Screen,
- as described in the PRACTICE section.
-
-
-
-
-
-
-
-
-
-
-
-
- 3 - 3
-
- BEAT-THE-CLOCK
-
- You may play Beat-the-Clock on any level. Also, you may
- choose all of the defaults except one. The option to limit
- the VIEW-TIME of the question to 2 seconds does not apply to
- Beat-the-Clock.
-
- You will define how much time you'll have to answer each
- question. You will (optionally) see a "clock" that indicates
- how much time you have left. If you run out of time, you
- will see a message telling you so, and you'll (optionally)
- hear a series of beeps.
-
- You must type your answer and hit [Enter] within the time
- limit to beat the clock.
-
- You will be asked to choose the following:
-
- 1. TIME LIMIT (between 3 and 7 seconds)
-
- 2. LEVEL.
-
- 3. Number of questions (if you haven't defaulted it)
-
- 4. Type of REVIEW (if you haven't defaulted it)
-
- Next, you will be shown a summary of the options you just
- picked. If everything is ok, press "Y" and you'll start the
- exercise. If it's not, press "N" and you'll be brought back
- to the Main Menu.
-
- You can stop the exercise on any question by answering with
- the letter "S".
-
- You will be shown the Results Screen as described in the
- PRACTICE section.
-
- You will see "[file] IS BEING CREATED" messages such as
- "C:\MWV1\DATA\PA3.HIS is being created." whenever you finish
- playing Beat-the-Clock at a new level. Just wait until the
- Results Screen appears.
-
-
-
-
-
- A MIX OF BEAT-THE-CLOCK
-
- This exercise is the same as Mixed Practice, except it has
- Beat-the-Clock features described previously.
-
-
-
-
-
-
-
- 3 - 4
-
- GRAPH OF SCORES
-
-
- At any time, you may choose to see a graph of your scores
- [Grade and Speed (or Time Limit)] for any level of
- difficulty, for either Practice sessions or Beat-the-Clock.
-
- To see a sample graph of Practice, choose to graph level 181.
- To see a sample graph of Beat-the-Clock, choose to graph
- level 182. In a moment, you'll see how they are designed
- differently.
-
- You will be asked to verify the type of graph you want. If
- it's not what you wanted, or you change your mind, press "N".
- You will then be brought back to the Main Menu.
-
- The graph will display until you hit [Enter].
-
-
-
- The second title line on the graph displays the level you
- chose to graph, and the type of exercise (Practice or
- Beat-the-Clock).
-
- SPEEDs (or TIME-LIMITS) and GRADEs are both displayed on a
- single graph. Each data point is indicated by a symbol. The
- symbol for SPEED (or TIME-LIMIT) is, of course, not the same
- as the symbol for GRADE. On color monitors, the color varies
- as well.
-
- In Practice graphs, data is strictly in chronological order,
- from left to right. That is, in the order you did the
- exercises. That is why the x-axis is labeled TEST NUMBERS.
-
- The x-axis of Beat-the-Clock graphs is not labeled TEST
- NUMBERS for a good reason. Data is graphed in descending
- TIME-LIMIT order and chronological order within time-limit.
- If the data was not "grouped" by time-limit, you would be
- looking at a graph of "apples and oranges", since an exercise
- done with one TIME-LIMIT is surely not the same as an
- exercise done at another TIME-LIMIT. This is why the x-axis
- has a generic label of DATA NUMBERS.
-
- You will not see a Test or Data number for every exercise if
- the graph has more than 10 exercises. Some numbers will be
- skipped to avoid clutter.
-
- The last number tells you (more or less) how many exercises
- at that level you have done. I say more or less, because the
- highest number you see is not necessarily the precise number
- of exercises you did. As already mentioned, some exercise
- numbers are skipped, and the number of the last exercise
- you did may well be one of those skipped.
-
-
-
-
- 3 - 5
-
- The numbers also can help you see how many exercises it took
- to reach a certain grade or speed.
-
- The final purpose of these numbers is to identify what part
- of the graph you want to ZOOM in on. Zooming is discussed in
- the next section.
-
-
-
- A minimum of 2 exercises are graphed per level. You must do
- at least 2 exercises at a level (and answer at least one
- question correctly) in order to see a graph of your scores
- for that level. If you haven't done 2 exercises, you will
- see the following, message, "Insufficient History. You have
- only done one exercise at this level."
-
- A maximum of 200 exercises are graphed per level. If you
- exercise at a level more than 200 times, you will not be able
- to see a graph of your results at that level. And, you will
- see the following, message, "Sorry. You have TOO MUCH
- HISTORY for this level".
-
- The way to get around this maximum is to delete some of the
- Score History records. That is, delete some of the lines in
- the file named XY#.HIS, where:
-
- X = "P" for Practice
- "B" for Beat-the-Clock
- Y = User code
- # = Level
-
- To do this, use the DOS EDLIN text editor, or any other ASCII
- text editor.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 3 - 6
-
- ZOOM IN ON GRAPH
-
- Read the section on GRAPH OF SCORES before reading this
- section.
-
- This feature allows you to "zoom in" on a part of the last
- graph displayed. This is helpful when you've done a lot of
- exercises at a level and the graph is cluttered with data.
- ZOOM can give you a closeup of your most recent scores, your
- earliest scores, or any other group of scores.
-
- You may zoom several times in a row if you wish.
-
- You define what area of the graph to zoom in on. You will be
- asked to choose the following:
-
- 1. The LOWEST TEST NUMBER (DATA NUMBER on BEAT-THE-
- CLOCK graphs) to begin with. The highest number
- you can enter is 195.
-
- 2. The HIGHEST TEST NUMBER to end with. You may
- choose a specific number, or choose to end with the
- LAST exercise by pressing "L". The highest number
- you can enter is 200.
-
- Then, you will be asked to verify your choices. If you've
- made a mistake or you change your mind, press "N". You will
- then be brought back to the Main Menu.
-
- The second title line on the graph displays the level you
- chose to graph, and the type of exercise (Practice or
- Beat-the-Clock).
-
- The graph will display until you hit [Enter].
-
- NOTE: If the last graph was displayed by another user, you
- will zoom in on that other user's graph.
-
-
- USER CHANGE
-
- If you want to use MATH WORKOUT, and the previous user
- has not Quit, you must choose this menu item. If
- this is not done immediately, you will still be operating
- under the previous user's user code.
-
- When you choose this item, you will be brought to the USER
- MENU.
-
-
-
-
-
-
-
-
-
- 3 - 7
-
- DEFAULT MENU
-
- If you highlight this item, you will see a list of the items
- on the Default Menu.
-
- When you choose this item, you will be brought to the Default
- Menu.
-
- See the DEFAULT MENU chapter.
-
-
- SUPERVISOR MENU
-
- This menu is only available to the "S" user code.
-
- If you highlight this item, you will see a list of the items
- on the Supervisor Menu.
-
- When you choose this item, you will be brought to the
- Supervisor Menu.
-
- See the SUPERVISOR MENU chapter.
-
-
- QUIT
-
- Choose this option to exit the program. You will be asked to
- verify that you want to quit.
-
- Quitting serves a very important function. When you quit,
- user identification data is saved. This includes new user
- data as well as modifications to user data. It includes
- name, password, and student id.
-
- Do not quit by turning the computer off, or rebooting it.
-
- See the QUIT BEEP section in the SUPERVISOR MENU chapter.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 3 - 8
-
- ------- DEFAULT MENU -------
-
-
- The current defaults are listed in the left column of the screen.
-
- After you change a default, you will be brought back to the
- Default Menu.
-
- ACCURACY
-
- You may choose to have the program require PRECISE answers,
- or accept ESTIMATES. If you choose ESTIMATION, an answer
- within 10% of the precise answer will be considered correct.
-
- Score History files and graphs will not indicate which
- accuracy default you were working under but the Comprehensive
- History file will. If you do a difficulty level with varying
- accuracy defaults, the graph of that level will be
- meaningless. The program will not stop you from doing that,
- or warn you. Therefore:
-
- Do all exercises for a given difficulty level
- with the same accuracy default.
-
- If you've chosen to estimate, the Results Screen will show
- the word "ESTIMATION" in the lower right corner.
-
- OPTIONS: (E)stimation (P)recision
-
- BTC BEEP
-
- When you run out of time while playing Beat-the-Clock you
- have the option of hearing a series of beeps.
-
- OPTIONS: (Y)es (N)o
-
- CLOCK
-
- You have the option of seeing a "clock" when Beat-the-Clock
- problems display. The "clock" graphically displays how much
- time you have left.
-
- OPTIONS: (D)isplay (N)o Display
-
-
- DISPLAY
-
- Problems may be displayed horizontally or vertically.
-
- Vertical is easier, so start with that.
-
- OPTIONS: (H)orizontal (V)ertical
-
-
-
-
-
- 4 - 1
-
- EXAM
-
- This option identifies exercises as "exams", as apposed to
- "practice".
-
- The exam number will appear in the lower right hand corner of
- the Results Screen.
-
- Exams have an EXAM INDICATOR of "E" in the Comprehensive
- History file, non-exams have "N". If you're a student, your
- teacher has a way of separating your exam scores from your
- practice scores. If you're not a student, you have a way of
- separating your "really serious" practice from your "casual"
- practice.
-
- Comprehensive History is more comprehensive than Score
- History, and is stored in its own separate file. Score
- History, which is used to produce graphs, includes exam
- scores, as well as non-exam scores.
-
- After every exam, the default automatically reverts to
- "Not exam" because MATH WORKOUT assumes exams are a
- one-time occurrence. So, if you need to do more than one
- exam in a row, you will have to change the default each time.
-
- OPTIONS: (E)xam (N)ot Exam
-
- see the COMPREHENSIVE HISTORY section within the SUPERVISOR
- MENU chapter, and the HISTORY.DBF section within the
- TECHNICAL chapter.
-
-
- GRAPH
-
- You may choose to see the graph of the current level
- automatically after each exercise, or only graph upon
- request. Even if you choose Automatic, you can still see any
- graph upon request, at any time.
-
- OPTIONS: (R)equest (A)utomatic
-
-
-
- PRAISE
-
- You may choose to see a message of praise after each correct
- response. If you choose not to see such a message, you will
- be shown the next problem immediately after answering
- correctly.
-
- There are 6 different messages of praise.
-
- OPTIONS: (D)isplay (N)o Display
-
-
-
-
- 4 - 2
- REVIEW
-
- You have four choices:
-
- A. review During the exercise,
-
- B. review at the End of the exercise
-
- (only the first ten errors are listed)
-
- C. Do Not review.
-
- D. Vary the type of review. Define which type of
- review you want each time you do an exercise.
-
- When you review "during" while playing Beat-the-Clock you
- will see a review when you don't answer in time - even if you
- answer correctly. Of course, you will also see a review when
- you answer incorrectly within the time limit.
-
- OPTIONS: (D)uring (E)nd (N)one (V)ary
-
-
- SIZE
-
- "Size" is the number of questions in an exercise.
-
- You may choose to set a default SIZE, or define the SIZE each
- time you do an exercise.
-
- OPTIONS: (V)ary (#) where "#" is between 1 and 999
-
-
- TIME LIMIT
-
- You may set a session time limit of 1 to 59 minutes.
-
- You will be notified that your time is up on the first
- exercise question beyond the time limit. You'll hear a
- series of beeps and see a message.
-
- The message will tell you to hit any key to continue. When
- you do, the exercise will proceed as usual. The time that
- the message displays is not counted towards your speed.
- The time limit is "for your information". You may choose to
- work beyond it if you wish.
-
- There is only one time limit. It is not user-specific.
- The time limit is set as soon as you choose it on this menu.
- After the time limit is reached, and whenever you quit MATH
- WORKOUT, this item is reset to its default of "None".
-
- Remember, the time limit message only displays DURING AN
- EXERCISE.
-
- OPTIONS: (N)one (#) of minutes
-
-
- 4 - 3
-
- VIEW-TIME
-
- You may choose to see each question for as long as it takes
- you to answer, or to see it only for 2 seconds (and then take
- as long as you need to answer).
-
- This option does not apply to Beat-the-Clock.
-
- The purpose of the "2 seconds" option is to force you to do
- the problem mentally. Moreover, it is much harder to do
- problems you can't see. So, when you think you have a
- difficulty level down pat, you will find this option a
- challenge. Even experts will find this a bit humbling.
-
- NOTE: History does not separate results on the basis of
- view-time. Therefore, you should not choose "Two
- Seconds" until you have mastered a level with
- "Unlimited" view-time.
-
- Make a note as to when you began to choose "Two
- Seconds" within a difficulty level so that you can
- correctly interpret the graph of that level.
-
- OPTIONS: (U)nlimited (T)wo Seconds
-
-
-
- WAIT MESSAGES
-
- You may choose not to see "Please Wait" messages when the
- computer is busy processing. If you have a fast computer, the
- processing time may be so short that the messages only
- display for a fraction of a second. You may find this
- annoying. If so, choose not to display wait messages.
-
- At times, messages are displayed for fixed amounts of time.
- These messages include a "please wait" message, but this
- default does not apply to them.
-
- OPTIONS: (D)isplay (N)o Display
-
-
-
- MAIN MENU
-
- This item returns you to the Main Menu.
-
-
-
-
-
-
-
-
-
-
-
- 4 - 4
-
- ------- SUPERVISOR MENU -------
-
-
- This menu may only be accessed by the user with user code "S".
-
-
-
-
- ALTER USER DATA
-
- If the user you're about to alter has not done any exercises,
- then feel free to alter any data you wish, including the
- user's name.
-
- If the user has done exercises, you should not modify the
- STUDENT ID, but you may add it.
-
- There are two reasons I can think of to modify the PASSWORD;
- 1. to prevent that user from using the system, or 2. to
- assign that user a new password when the previous one is
- forgotten.
-
- When you choose to modify a user, that user's "identification
- data" is deleted. That is, the user's LAST NAME, FIRST NAME,
- PASSWORD, and STUDENT ID are deleted. History is not touched.
-
- After you choose this menu item, you must add the modified
- user back, just as you would add a new user.
-
- Admittedly, this process of Deletion and Adding-back is not
- ideal, and not obvious. This is why you will see the message
- "See the User Manual" when you highlight this item.
- Fortunately, you should rarely, if ever, have to perform this
- function. And, I plan to improve the process in an upgrade.
-
- You will be asked to verify your choice.
-
- You may alter any user's data, including the supervisor's.
-
-
- COMPREHENSIVE HISTORY
-
- The Comprehensive History file (HISTORY.his) contains details
- about each exercise. It is a "delimited" text file, which
- means that fields are separated by commas. You can import
- this file into database or spreadsheet software to create
- your own custom reports. For a detailed description of the
- Comprehensive History file, see the HISTORY.DBF section
- within the TECHNICAL section.
-
- You may choose to maintain Comprehensive History, or not.
-
- OPTIONS: (Y)es (N)o
-
-
-
-
- 5 - 1
-
- DELETE USER
-
- When you delete a user, that user's LAST NAME, FIRST NAME,
- PASSWORD, STUDENT ID, and Score History files are deleted.
- That user's Comprehensive History records are not deleted.
-
- You will be asked to verify your choice.
-
- This process will take more or less time depending on how
- many Score History files that user had, and how fast your
- drive is. On a hard drive, it should not take more than a
- few seconds.
-
- You may delete any user, including the supervisor.
-
-
- GRAPHING ABILITY
-
- You only need to choose this item if the graphing ability of
- your computer changes, or, if you answered incorrectly when
- the program asked whether your computer can display graphs.
-
- If you choose No, you will not be able to choose GRAPH OF
- SCORES or ZOOM IN ON GRAPH from the Main Menu.
-
- OPTIONS: (Y)es (N)o
-
-
- HISTORY PATH
-
- A path is a combination of a Drive and, optionally, one or
- more Subdirectories. If the drive is a floppy drive, you do
- not need to specify a subdirectory. If the drive is a hard
- drive, you definitely should.
-
- Unlike the Install procedure, this procedure will not create
- a History Path. You must create it first using the DOS "MD"
- command.
-
- You may choose to change the default history path to whatever
- path you want, but you must end the path with a backslash,
- i.e. "\".
-
- It is best to store history on your hard drive, if you have
- one. You should have more room there than on a floppy disk,
- and access is faster. On a floppy drive, it will take much
- more time to update history at the end of each exercise,
- create history files when you do the first exercise at each
- level, and read from history when you choose to see a graph.
-
-
-
-
-
-
-
-
- 5 - 2
-
-
- If you change the History Path, you must take responsibility
- for moving all of the history files (all files with the
- extension "HIS"), as well as all files with the extension
- "CUM" to the new path. MATH WORKOUT will not do this for
- you. You can do it by using DOS or some other hard drive
- utility.
-
- You will be given an opportunity to verify your choice.
-
- After you verify your choice, you will be brought back to the
- Supervisor Menu.
-
-
- QUIT BEEP
-
- You may choose to hear a series of 5 beeps when you choose
- to quit.
-
- You probably will not want to hear them, unless you are a
- teacher and want to hear them under exam conditions.
-
- OPTIONS: (Y)es (N)o
-
-
- STUDENT ID
-
- You may choose to maintain a STUDENT ID number, or not. If
- you decide to maintain it, each new user will be asked to
- supply one. If you decide not to maintain it, new users will
- not be asked for it.
-
- If you intend to make use of Comprehensive History (now, or
- in the future), you should maintain a STUDENT ID. If you
- don't, the User Code will be the only way to identify a user
- in Comprehensive History.
-
- If you decide to maintain a STUDENT ID after users have been
- added without one, you must change this option to
- "Maintained", and then choose to ALTER USER DATA off the
- Supervisor Menu, and then add those users back with Student
- IDs.
-
- NOTE: When you don't maintain a Student ID, it will be
- assigned a value of "X" in the Comprehensive History
- file.
-
- OPTIONS: (M)aintained (N)ot Maintained
-
-
- MAIN MENU
-
- This item returns you to the Main Menu.
-
-
-
-
- 5 - 3
-
- ------- DIFFICULTY LEVELS -------
-
- BACKGROUND
-
-
- Each level is explained in two ways: in Words, and in Symbols.
- Between the two, I hope you will understand what makes each level
- unique - but, to be honest, it's not that important that you do.
- Moreover, it is not always obvious why one level is more difficult
- than another. If you see a reason, fine. If you don't, just
- trust me. If you don't agree with how I've ordered the levels,
- then do it in an order that suits you.
-
- There are times when it is more confusing to explain a level in
- words than it is to use symbols. At other times, the opposite is
- true. You decide which is easiest for you to understand. And
- remember, it is not essential that you understand what makes a
- level unique. If it's not obvious, don't rack your brain trying
- to figure it out. That was my job.
-
- All questions at one level are not necessary harder than all
- questions at the previous level. Also, it seemed to make more
- sense to order division by the size of the denominator (2 through
- 9) even though the difficulty is not totally dependent on the
- denominator's size. So, don't hold me to minor discrepancies in
- the arrangement of difficulty levels.
-
- If you're not familiar with simplifying techniques, you will not
- see why all the exercises are ordered as they are. You will find
- some problems more difficult than they really are. Don't feel you
- have to work through the levels in exact numerical order. Rather,
- work through them according to how difficult they are to you.
-
-
- You should know:
-
- "X" stands for "a non-zero digit".
-
- e.g. X + XX means a 1-digit number plus a 2-digit
- number that consist of only non-zero digits.
-
- "...", the "and so on" symbol, means just that.
-
- e.g. X... + 10 means a number composed of some
- number of non-zero digits plus 10
-
- "Syms" stands for "Symbols"
-
-
-
-
-
-
-
-
-
-
- 6 - 1
-
- ------- DIFFICULTY LEVELS TABLE -------
-
-
- ---- OUTLINE ----
-
-
-
-
- LEVEL TOPIC
- ------ ------
-
- 0 Mixed exercises
- 1- 26 Addition
- 27- 46 Subtraction
- 47- 57 Addition with decimals
- 58- 68 Subtraction with decimals
- 69-100 Multiplication
- 101-144 Division
- 145-158 Percentages
-
-
- "ON PAPER" or "ESTIMATION"
- (very difficult to do in your head)
-
- 159-163 Addition
- 164-168 Subtraction
- 169-174 Multiplication
- 175-180 Division
-
-
-
- There are several other levels used by the
- program. You choose levels 181 and 182 only
- for seeing sample graphs.
-
- 181 Sample Practice graph
- 182 Sample Beat-the-Clock graph
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 6 - 2
-
- ------- ADDITION -------
-
-
-
- 1. Words: Sum of 10 and a 1-digit number.
- Syms: 10 + X
-
- 2. Words: Sum of two variable-digit numbers that have
- only one non-zero digit and do not have the
- same number of digits.
- Syms: X0...+ X0... (different number of digits)
-
- 3. Words: Sum of a variable-digit number and a
- variable-digit number that has only one
- non-zero number, where the latter has more
- digits than the former.
- Syms: X...+ X0.. (latter has more digits)
-
- 4. Words: Sum of a 2-digit multiple of 10 and a
- 1-digit number.
- Syms: X0 + X
-
- 5. Words: Sum of two 1-digit numbers that add up to LESS than
- 10. No carrying.
- Syms: X + X < 10
-
- 6. Words: Sum of two 1-digit numbers that add up to MORE than
- 10.
- Syms: X + X > 10
-
- 7. Words: Sum of any two 1-digit numbers.
- Syms: X + X
-
- 8. Words: Sum of two 2-digit multiples of 10.
- Syms: X0 + X0
-
- 9. Words: Sum of two 3-digit multiples of 100.
- Syms: X00 + X00
-
- 10. Words: Sum of two variable-digit numbers that have only one
- non-zero digit and have the same number of digits.
- Syms: X0...+ X0... (same number of
- digits)
-
- 11. Words: Sum of a 2-digit number and a 2- digit multiple of 10.
- Syms: XX + X0
-
- 12. Words: Sum of a 2-digit number and a 1-digit number.
- Syms: XX + X
-
- 13. Words: Sum of a 3-digit multiple of 10 and a 2-digit
- multiple of 10.
- Syms: XX0 + X0
-
-
-
-
- 6 - 3
-
-
- 14. Words: Sum of two 2-digit numbers where both the sum of the
- one's and the sum of the ten's add to LESS than 10.
- No carrying.
- Syms: XX + XX (sum of digits < 10)
-
- 15. Words: Sum of two 2-digit numbers where both the sum of the
- one's and the sum of the ten's add to MORE than 10.
- With carrying.
- Syms: XX + XX (sum of digits > 10)
-
- 16. Words: Sum of two any 2-digit numbers.
- Syms: XX + XX
-
- 17. Words: Sum of two 3-digit multiples of 10.
- Syms: XX0 + XX0
-
- 18. Words: Sum of two 4-digit multiples of 100.
- Syms: X,X00 +X,X00
-
- 19. Words: Sum of a 3-digit multiple of 10 and a 2-digit number.
- Syms: XX0 + XX
-
- 20. Words: Sum of a 3-digit number and a 2-digit number.
- Syms: XXX + XX
-
- 21. Words: Sum of a 4-digit multiple of 10 and a 3-digit
- multiple of 10.
- Syms: X,XX0 + XX0
-
- 22. Words: Sum of two 3-digit numbers, where the sum of each
- place adds to LESS than 10. No carrying.
- Syms: XXX + XXX (sum of all digits < 10)
-
- 23. Words: Sum of two 3-digit numbers, where the sum of each
- place adds to MORE than 10.
- Syms: XXX + XXX (sum of all digits > 10)
-
- 24. Words: Sum of any two 3-digit numbers.
- Syms: XXX + XXX
-
- 25. Words: Sum of two 4-digit multiples of 10.
- Syms: X,XX0 + X,XX0
-
- 26. Words: Sum of two 5-digit multiples of 100.
- Syms: XX,X00 + XX,X00
-
-
-
-
-
-
-
-
-
-
-
- 6 - 4
-
- ------- SUBTRACTION -------
-
-
- 27. Words: Difference between 10 and a 1-digit number.
- Syms: 10 - X
-
- 28. Words: Difference between two 1-digit numbers.
- Syms: X - X
-
- 29. Words: Difference between two 2-digit multiples of 10.
- Syms: X0 - X0
-
- 30. Words: Difference between a 2-digit number and a smaller
- 2-digit multiple of 10.
- Syms: XX - X0
-
- 31. Words: Difference between two 3-digit multiples of 100.
- Syms: X00 - X00
-
- 32. Words: Difference between a 2-digit multiple of 10, and a
- 1-digit number.
- Syms: X0 - X
-
- 33. Words: Difference between a 3-digit multiple of 100 and a
- 1-digit number.
- Syms: X00- X
-
- 34. Words: Difference between a 3-digit multiple of 100 and a
- 2-digit multiple of 10.
- Syms: X00 - X0
-
- 35. Words: Difference between two variable- digit numbers that
- have only one non-zero digit, where one has less
- digits than the other.
- Syms: X0... - X0... (different number of digits)
-
- 36. Words: Difference between a 2-digit number and a 1-digit
- number.
- Syms: XX - X
-
- 37. Words: Difference between a 3-digit number and a 1-digit
- number.
- Syms: XXX - X
-
- 38. Words: Difference between a 3-digit number and a 2-digit
- multiple of 10.
- Syms: XXX - X0
-
- 39. Words: 100 minus a 2-digit number.
- Syms: 100 - XX
-
- 40. Words: Difference between a 3-digit multiple of 100 and a
- 2-digit number.
- Syms: X00- XX
-
-
-
- 6 - 5
-
- 41. Words: Difference between a 3-digit multiple of 100 and a
- smaller 3-digit number.
- Syms: X00 - XXX where X00>XXX
-
- 42. Words: Difference between a 3-digit number and a smaller
- 3-digit multiple of 100.
- Syms: XXX - X00 where XXX>X00
-
-
- 43. Words: Difference between a 2-digit multiple of 10, and a
- smaller 2-digit number.
- Syms: X0 - XX where X0>XX
-
- 44. Words: Difference between two 2-digit numbers.
- Syms: XX - XX
-
- 45. Words: Difference between a 3-digit number and a 2-digit
- number.
- Syms: XXX - XX
-
- 46. Words: Difference between two 3-digit numbers.
- Syms: XXX - XXX
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 6 - 6
-
- ------- ADDITION OF NUMBERS WITH DECIMALS -------
-
-
-
- 47. Words: Sum of 10 and a 2-digit,1-decimal number.
- Syms: 10 + X.X
-
- 48. Words: Sum of two 1-digit,1-decimal numbers.
- Syms: .X + .X
-
- 49. Words: Sum of a 2-digit decimal greater than 1, and a
- 1-digit,1-decimal number.
- Syms: X.X + .X
-
- 50. Words: Sum of two 2-digit,1-decimal numbers, where
- the sum of the digits is LESS than 10.
- Syms: X.X + X.X (sum of digits < 10)
-
- 51. Words: Sum of two 2-digit,1-decimal numbers, where
- the sum of the digits is MORE than 10.
- Syms: X.X + X.X (sum of digits > 10)
-
- 52. Words: Sum of any two 2-digit,1-decimal numbers.
- Syms: X.X + X.X
-
- 53. Words: Sum of a 3-digit,1-decimal number and a
- 2-digit,1-decimal number.
- Syms: XX.X + X.X
-
- 54. Words: Sum of two 3-digit,1-decimal numbers.
- Syms: XX.X + XX.X
-
- 55. Words: Sum of a 3-digit,2-decimal number and a
- 2-digit,1-decimal number.
- Syms: X.XX + X.X
-
- 56. Words: Sum of a 4-digit,2-decimal number and a
- 1-digit,1-decimal number.
- Syms: XX.XX + .X
-
- 57. Words: Sum of a 4-digit,2-decimal number and a
- 2-digit,1-decimal number.
- Syms: XX.XX + X.X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 6 - 7
-
- ------- SUBTRACTION OF NUMBERS WITH DECIMALS -------
-
-
- 58. Words: Difference between two 1-digit,1-decimal numbers.
- Syms: .X - .X
-
- 59. Words: Difference between a 2-digit,1-decimal number
- and a 1-digit,1-decimal number.
- Syms: X.X - .X
-
- 60. Words: Difference between 10 and a 2-digit,1-decimal number.
- Syms: 10 - X.X
-
- 61. Words: Difference between two 2-digit,1-decimal numbers.
- No carrying.
- Syms: A.B - C.D where A>C and B>D
-
- 62. Words: Difference between two 2-digit,1-decimal numbers.
- With carrying.
- Syms: A.B - C.D where A<C and B<D
-
- 63. Words: Difference between any two 2-digit,1-decimal numbers.
- Syms: X.X - X.X
-
- 64. Words: Difference between a 3-digit,1-decimal number
- and a 2-digit,1-decimal number.
- Syms: XX.X - X.X
-
- 65. Words: Difference between two 3-digit,1-decimal numbers.
- Syms: XX.X - XX.X
-
- 66. Words: Difference between a 3-digit,2-decimal number
- and a 2-digit,1-decimal number.
- Syms: X.XX - X.X
-
- 67. Words: Difference between a 4-digit,2-decimal number
- and a 1-digit,1-decimal number.
- Syms: XX.XX - .X
-
- 68. Words: Difference between a 4-digit,2-decimal number
- and a 2-digit,1-decimal number.
- Syms: XX.XX - X.X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 6 - 8
-
- ------- MULTIPLICATION -------
-
-
-
- 69. Words: Product of a 1-digit number and 10.
- Syms: X x 10
-
- 70. Words: Product of a 2-digit multiple of 10 and a
- variable-digit number that begins with 1 and has
- no other non-zero digits.
- Syms: X0 x 10...
-
- 71. Words: Product of a variable-digit number that has only one
- non-zero digit and a variable-digit decimal whose
- only non-zero digit is 1, and which ends in 1.
-
- Syms: X0... x .0...1
-
- 72. Words: Product of a 2-digit multiple of 10 and 9.
- Syms: X0 x 9
-
- 73. Words: Product of a variable-digit number that has only one
- non-zero digit and 9.
- Syms: X0... x 9
-
- 74. Words: Product of a 1-digit number and 2.
- Syms: X x 2
-
- 75. Words: Product of a 1-digit number and 3.
- Syms: X x 3
-
- 76. Words: Product of a 1-digit number and 4.
- Syms: X x 4
-
- 77. Words: Product of a 1-digit number and 5.
- Syms: X x 5
-
- 78. Words: Product of a 1-digit number and 6.
- Syms: X x 6
-
- 79. Words: Product of a 1-digit number and 7.
- Syms: X x 7
-
- 80. Words: Product of a 1-digit number and 8.
- Syms: X x 8
-
- 81. Words: Product of two identical 1-digit numbers.
- Syms: A x A
-
- 82. Words: Product of any two 1-digit numbers.
- Syms: X x X
-
-
-
-
-
-
- 6 - 9
-
- 83. Words: Product of a 1-digit number and a 2-digit multiple of
- 10.
- Syms: X x X0
-
- 84. Words: Product of a 1-digit number and a variable-digit
- multiple of 10 to the power of -3 through +3.
- Syms: X x (X x 10 to the +/- 1-3)
-
- 85. Words: Product of a 1-digit number and 11.
- Syms: X x 11
-
- 86. Words: Product of a 2-digit number and 9.
- Syms: XX x 9
-
- 87. Words: Product of a 2-digit number and a variable-digit
- number whose only non-zero number is 9.
- Syms: XX x 90...
-
- 88. Words: Product of a 2-digit number and a variable-digit
- decimal whose only non-zero number is 9.
- Syms: XX x .0...9
-
- 89. Words: Product of a 2-digit number and 5.
- Syms: XX x 5
-
- 90. Words: Product of a 2-digit number and a variable-digit
- number whose only non-zero digit is 5.
- Syms: XX x 50...
-
- 91. Words: Product of a 2-digit number and a variable-digit
- decimal whose only non-zero digit is 5.
- Syms: XX x .0...5
-
- 92. Words: Product of a 1-digit number and a 2-digit number that
- ends with 5.
- Syms: X x X5
-
- 93. Words: Product of a 1-digit number and a 2-digit number.
- Syms: X x XX
-
- 94. Words: Product of a variable-digit number that has only one
- non-zero digit and a variable-digit number that
- begins with two non-zero digits and has no other
- non-zero digits.
- Syms: X0... x XX0...
-
- 95. Words: Product of a 1-digit number and a 2-digit,1-decimal
- number.
- Syms: X x X.X
-
-
-
-
-
-
-
-
- 6 - 10
-
- 96. Words: Product of a 1-digit number and a 3-digit number.
- Syms: X x XXX
-
- 97. Words: Product of a variable-digit number that has only one
- non-zero digit and a variable-digit number that
- begins with three consecutive non-zero digits.
- Syms: X0... x XXX0...
-
- 98. Words: Product of a 1-digit number and a 3-digit decimal
- number with 1 or 2 decimals.
- Syms: X x (XX.X or X.XX)
-
- 99. Words: Product of two 2-digit numbers.
- Syms: XX x XX
-
- 100. Words: Product of two variable-digit numbers that begin with
- two non-zero digits and have no other non-zero digits.
- Syms: XX0... x XX0...
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 6 - 11
-
- ------- DIVISION -------
-
-
-
- 101. Words: The square of a 1-digit number divided by that
- 1-digit number.
- Syms: (A x A) / A
-
- 102. Words: The product of two 1-digit numbers divided by one
- of those numbers.
- Syms: AB / B
-
- 103. Words: A 1-digit number divided by a variable-digit
- number that begins with 1 and has no other
- non-zero digits.
- Unlike other division, DON'T ROUND to 3 places.
- Syms: X / 10...
-
- 104. Words: A 1-digit number divided by a variable-digit
- decimal that ends with 1 and has no other non-zero
- digits.
- Syms: X / .0...1
-
- 105. Words: The product of a 2-digit multiple of 10 and a
- 1-digit number divided by that same 1-digit number.
- Syms: (X0 x B) / B
-
- 106. Words: The product of a 1-digit number and a number
- between 11 and 19 divided by that 1-digit number.
- Syms: [A x B] / A where 11 <= B <= 19
-
- 107. Words: A 1-digit number divided by 2.
- Syms: X / 2
-
- 108. Words: A 1-digit number divided by 3.
- Syms: X / 3
-
- 109. Words: A 1-digit number divided by 4.
- Syms: X / 4
-
- 110. Words: A 1-digit number divided by 5.
- Syms: X / 5
-
- 111. Words: A 1-digit number divided by 6.
- Syms: X / 6
-
- 112. Words: A 1-digit number divided by 7.
- Syms: X / 7
-
- 113. Words: A 1-digit number divided by 8.
- Syms: X / 8
-
- 114. Words: A 1-digit number divided by 9.
- Syms: X / 9
-
-
-
- 6 - 12
-
- 115. Words: A 1-digit number divided by a 1- digit number.
- Syms: X / X
-
- 116. Words: A 1-digit number divided by a 1 or 2-digit
- multiple of that number.
- Syms: A / (A x X)
-
- 117. Words: A 2-digit multiple of 10 or a 1-digit,1-decimal
- number divided by the same type of number.
- Syms: (X0 or .X) / (X0 or .X)
-
- 118. Words: A 2-digit number divided by 2.
- Syms: XX / 2
-
- 119. Words: A 2-digit number divided by 3.
- Syms: XX / 3
-
- 120. Words: A 2-digit number divided by 4.
- Syms: XX / 4
-
- 121. Words: A 2-digit number divided by 5.
- Syms: XX / 5
-
- 122. Words: A 2-digit number divided by 6.
- Syms: XX / 6
-
- 123. Words: A 2-digit number divided by 7.
- Syms: XX / 7
-
- 124. Words: A 2-digit number divided by 8.
- Syms: XX / 8
-
- 125. Words: A 2-digit number divided by 9.
- Syms: XX / 9
-
- 126. Words: A 2-digit number divided by a 1-
- digit number.
- Syms: XX / X
-
- 127. Words: A 3-digit multiple of 10 divided by a 1-digit
- number.
- Syms: XX0 / X
-
- 128. Words: A 4-digit multiple of 100 divided by a 1-digit
- number.
- Syms: X,X00 / X
-
- 129. Words: A 4-digit multiple of 100 divided by a 2-digit
- multiple of 10.
- Syms: X,X00 / X0
-
- 130. Words: A 5-digit multiple of 1,000 divided by a 3-digit
- multiple of 100.
- Syms: XX,000 / X00
-
-
-
- 6 - 13
-
- 131. Words: The product of a 2-digit number and 10 to the -2
- through +2, divided by the product of a 1-digit
- number and 10 to the -1 or -2.
- i.e. A variable-digit number between .11 and 9,900
- divided by a 1-digit of 2-digit number
- between .01 and .9
- -2to2 -1or-2
- Syms: XX x 10 / X x 10
-
- 132. Words: A 3-digit number divided by 2.
- Syms: XXX / 2
-
- 133. Words: A 3-digit number divided by 3.
- Syms: XXX / 3
-
- 134. Words: A 3-digit number divided by 4.
- Syms: XXX / 4
-
- 135. Words: A 3-digit number divided by 5.
- Syms: XXX / 5
-
- 136. Words: A 3-digit number divided by 6.
- Syms: XXX / 6
-
- 137. Words: A 3-digit number divided by 7.
- Syms: XXX / 7
-
- 138. Words: A 3-digit number divided by 8.
- Syms: XXX / 8
-
- 139. Words: A 3-digit number divided by 9.
- Syms: XXX / 9
-
- 140. Words: A 3-digit number divided by a 1- digit number.
- Syms: XXX / X
-
- 141. Words: A 4-digit multiple of 10 divided by a 1-digit number.
- Syms: X,XX0 / X
-
- 142. Words: A 5-digit multiple of 100 divided by a 1-digit number.
- Syms: XX,X00 / X
-
- 143. Words: A 5-digit multiple of 100 divided by a 2-digit
- multiple of 10.
- Syms: XX,X00 / X0
-
- 144. Words: A 6-digit multiple of 1,000 divided by a 3-digit
- multiple of 100.
- Syms: XXX,000 / X00
-
-
-
-
-
-
-
-
- 6 - 14
- ------- PERCENTAGES -------
-
- 145. Words: A variable-digit number that has only one non-zero
- digit, times 10 percent.
- Syms: X0... x 10%
- 146. Words: A variable-digit number that has only one non-zero
- digit, times 1 percent.
- Syms: X0... x 1%
- 147. Words: A variable-digit number that has only one non-zero
- digit, times 1/10th of 1 percent.
- Syms: X0... x .1%
- 148. Words: A 1-digit number times a 1 or 2-digit decimal
- multiple of 1 percent or 10 percent.
- Syms: X x (X% or X0%)
- 149. Words: A 2-digit number times a 1 or 2-digit decimal
- multiple of 1 percent or 10 percent.
- Syms: XX x (X% or X0%)
- 150. Words: A variable-digit number that begins with two
- consecutive non-zero digits and has no other
- non-zero digits, times a 1 or 2-digit decimal
- multiple of 1 percent or 10 percent.
- Syms: XX0... x (X% or X0%)
- 151. Words: A 1-digit number times a 2-digit percent.
- Syms: X x XX%
- 152. Words: A variable-digit number that has only one non-zero
- digit times a 2-digit percent.
- Syms: X0... x XX%
-
- 153. Words: A variable-digit number that has only one non-zero
- digit times a 2- digit 1 or 2-place decimal
- percentage.
- Syms: X0... x (X.X% or .XX%)
-
- 154. Words: A 3-digit number times a 1 or 2-digit decimal
- multiple of 1 percent or 10 percent.
- Syms: XXX x (X% or X0%)
-
- 155. Words: A variable-digit number that begins with three
- consecutive non-zero digits times a 1 or 2-digit
- decimal multiple of 1 percent or 10 percent.
- Syms: XXX... x (X% or X0%)
-
- 156. Words: A variable-digit number that has only one non-zero
- digit times a 3- digit, 1 or 2-place decimal
- percent.
- Syms: X0... x (XX.X% or X.XX%)
-
- 157. Words: A variable-digit number that begins with two
- consecutive non-zero digits and has no other
- non-zero digits times a 2-digit percent.
- Syms: XX0... x XX%
-
- 158. Words: A variable-digit number that begins with two
- consecutive non-zero digits and has no other
- non-zero digits times a 2-digit, 1 or 2-place
- decimal percent.
- Syms: XX0... x X.X% or .XX%
-
- 6 - 15
-
- ------- "ON PAPER" or "ESTIMATION" -------
-
- (very difficult to do in your head)
-
-
-
- ADDITION
-
- 159. Words: The sum of two 4-digit numbers that have mostly
- non-zero digits.
- Syms: X,XXX + X,XXX
-
- 160. Words: The sum of a 5-digit number and a 4-digit number
- that have mostly non-zero digits.
- Syms: XX,XXX + X,XXX
-
- 161. Words: The sum of two 5-digit numbers that have mostly
- non-zero digits.
- Syms: XX,XXX + XX,XXX
-
- 162. Words: The sum of a 6-digit number and a 5-digit number
- that have mostly non-zero digits.
- Syms: XXX,XXX + XX,XXX
-
- 163. Words: The sum of two 6-digit numbers that have mostly
- non-zero digits.
- Syms: XXX,XXX + XXX,XXX
-
-
- SUBTRACTION
-
- 164. Words: The difference between two 4-digit numbers that
- have mostly non-zero digits.
- Syms: X,XXX - X,XXX
-
- 165. Words: The difference between a 5-digit number and a
- 4-digit number that have mostly non-zero digits.
- Syms: XX,XXX - X,XXX
-
- 166. Words: The difference between two 5-digit numbers that
- have mostly non-zero digits.
- Syms: XX,XXX - XX,XXX
-
- 167. Words: The difference between a 6-digit number and a
- 5-digit number that have mostly non-zero digits.
- Syms: XXX,XXX - XX,XXX
-
- 168. Words: The difference between two 6-digit numbers that
- have mostly non-zero digits.
- Syms: XXX,XXX - XXX,XXX
-
-
-
-
-
-
-
- 6 - 16
- MULTIPLICATION
-
- 169. Words: The product of a 4-digit number that has mostly
- non-zero digits and a 1-digit number.
- Syms: X,XXX x X
-
- 170. Words: The product of a 3-digit number and a 2-digit
- number that have only non-zero digits.
- Syms: XXX x XX
-
- 171. Words: The product of a 4-digit number and a 2-digit
- number that have only non-zero digits.
- Syms: X,XXX x XX
-
- 172. Words: The product of two 3-digit numbers that have only
- non-zero digits.
- Syms: XXX x XXX
-
- 173. Words: The product of a 4-digit number that has mostly
- non-zero digits and a 3-digit number that has
- only non-zero digits.
- Syms: X,XXX x XXX
-
- 174. Words: The product of two 4-digit numbers that have mostly
- non-zero digits.
- Syms: X,XXX x X,XXX
-
-
- DIVISION
-
- 175. Words: A variable-digit number that begins with four
- consecutive (mostly) non-zero digits divided
- by a 1-digit number.
- Syms: XXXX0... / X
-
- 176. Words: A variable-digit number that begins with three
- consecutive non-zero digits divided by a 2-digit
- number that has only non-zero digits.
- Syms: XXX0... / XX
-
- 177. Words: A variable-digit number that begins with four
- consecutive (mostly ) non-zero digits divided by
- a 2-digit number that has only non-zero digits.
- Syms: XXXX0... / XX
-
- 178. Words: A variable-digit number that begins with three
- consecutive non-zero digits divided by a 3-digit
- number that has only non-zero digits.
- Syms: XXX0... / XXX
-
- 179. Words: A variable-digit number that begins with four
- consecutive (mostly) non-zero digits divided by
- a 3-digit number that has only non-zero digits.
- Syms: XXXX0... / XXX
-
- 180. Words: A variable-digit number that begins with four
- consecutive (mostly) non-zero digits divided by same.
- Syms: XXXX0... / XXXX0...
- 6 - 17
-
- ------- HOW THE QUESTIONS ARE PRODUCED -------
-
- The numbers in exercise questions are randomly generated. Every
- number in every difficulty level has a specific formula to produce
- it (there are 360 formulas).
-
- When MATH WORKOUT calculates the numbers for the next question, it
- checks to see if the numbers were the same as in the last
- question. If they are, the program recalculates until the new
- numbers are different. So, you won't see the same problem twice
- in a row.
-
- You may see the same numbers in two consecutive questions in
- reverse order. In other words, you will never see "2 + 8" twice
- in a row, but you might see "8 + 2" after "2 + 8".
-
-
- ------- DATA STORAGE REQUIREMENTS -------
-
- Each exercise uses up to 73 bytes. Specifically, each exercise
- uses up to 65 bytes in HISTORY.HIS. Up to 51 are used for data,
- 12 are used by commas to separate (deliminate) the data, and 2 are
- used by End-of-Line symbols. And, each exercise uses up to 8 bytes
- in Score History, depending upon what your scores are.
-
- However, each .HIS file will use a minimum of anywhere from 512
- to 4096 bytes depending on the size of your hard drive (the bigger
- the hard drive is, the larger the minimum is). That's
- the smallest amount of disk space a file is allocated.
- Fortunately, that minimum file will hold between 64 and 512
- exercise results - so most users won't need more than the minimum.
-
- If you eventually do all 180 difficulty levels, both in Practice
- mode and Beat-the-Clock, you'll need a minimum of between 184k and
- 1.47mg. My 65mg hard drive uses a minimum of 2,048 bytes per file
- so it would require 737k. And it would not need any more than
- that, since that 2,048 byte allocation will easily hold the
- maximum number of scores per level (200).
-
- You can reduce the requirements if you don't need the
- Comprehensive History file. You can choose not to have that file
- maintained by choosing the COMPREHENSIVE HISTORY item on the
- SUPERVISOR MENU. This way, you'll save up to 65 bytes per exercise.
-
- You can also reduce data storage requirements by deleting old
- files or moving them to floppy disks.
-
- Admittedly, data storage requirements can be significant if you
- use MATH WORKOUT a lot. The benefit of having separate files for
- each level is that graphing is extremely fast. Storing all score
- history in a single database would save disk space but graphing
- would be slower. I will try to offer a choice of methods in an
- upgrade, and let the user decide which is more important - speed
- or disk space.
-
-
-
- 7 - 1
- ------- HISTORY.dbf -------
-
-
- HISTORY.dbf is a dBASE III Plus file. You can use this file to
- append from the comprehensive-history file (HISTORY.his). You can
- then use dBASE III Plus to produce your own custom reports.
-
- Data in HISTORY.HIS is in the same order as the fields in
- HISTORY.DBF. A comma separates each data element.
-
-
- The structure of HISTORY.DBF is:
-
- FIELD
- NAME TYPE WIDTH DESCRIPTION
- ========== ==== ===== ===============
-
- USERCODE C 1 User Code
-
- STUDID C 11 Student ID
-
- EXAMIND C 1 Exam indicator (N or E)
-
- EXAMNUM N 3 Exam number (is 0 for non-exams)
-
- LEVEL N 3 Difficulty level
-
- TYPE C 1 (P)ractice or (B)eat-the-Clock
-
- ACCURACY C 1 (E)stimation or (P)recision
-
- GRADE N 3 Grade
-
- SPEED N 2 Speed (to the nearest integer)
- (is Time-Limit for Beat-the-Clock)
-
- SIZE N 3 Number of questions in exercise
-
- DATE D 8 Date of exercise
- "19YYMMDD" in the HISTORY.HIS file
-
- EXTIME N 6,2 Exercise minutes (to 2 decimals)
-
- ENDTIME C 8 End-Time of exercise HH:MM:SS
- --
- 51
-
- Where:
- C means "character"
- D means "date"
- DD is the day of the month
- HH is the hour in military time
- e.g. 0 is midnight, 23 is 11pm
- MM is the month in the DATE, the minutes in ENDTIME
- N means "numeric"
- SS is the seconds
- YY is the last two digits of the year
-
- 7 - 2
-
- ------- FILES CREATED BY MATH WORKOUT -------
-
- (listed in order of file extension)
-
-
-
-
- MWHISTP.ATH Contains the History Path you choose during
- installation. Will be updated when you change
- the History Path via the Supervisor Menu.
-
-
-
- X.cum Contains the cumulative number of
- questions answered for each user.
-
- X: is the user code (A through F and S)
-
- This file takes up less than 10 bytes.
-
-
-
- HISTORY.his Contains Comprehensive History. You may decide
- not to maintain this file. See the COMPREHENSIVE
- HISTORY section within the SUPERVISOR MENU
- chapter.
-
-
- XY#.his Score History.
-
- X: is "B" for Beat-the-Clock exercises
- is "P" for Practice exercises
-
- Y: is the user code (A through F and S)
-
- #: is the level of the exercise.
-
-
- The size of the .HIS files is explained in the
- DATA STORAGE REQUIREMENTS section within the
- TECHNICAL chapter.
-
-
-
- SLASHS.tmp This file is created when you install and whenever
- you delete a user. You may delete it if you wish.
- It will be recreated as necessary.
-
-
-
-
-
-
-
-
-
-
- 7 - 3
-
- ------- TECHNICAL SUPPORT -------
-
-
- Technical support is available by:
-
- 1. Calling (212) 472-1400
- Monday through Thursday, between 7pm and 11pm EST
-
- 2. Writing to: Dobrin Company
- PO Box 6464
- Grand Central Station
- New York, NY 10163
-
- 3. Leaving a message on Compuserve at 70621,2660
-
-
-
-
-
- ------- CRASHING -------
-
-
- If you ever see something that resembles a spreadsheet, and it
- doesn't look like the rest of MATH WORKOUT then you've crashed.
- This could happen as a result of a program bug, power surge, etc.
-
- It is extremely unlikely that MATH WORKOUT will ever crash, but
- no program is absolutely perfect.
-
-
- WHAT YOU SHOULD DO:
- ------------------
- Press Alt-Q (press and hold the [Alt] key and then press Q)
- You should then find yourself back at the DOS prompt. If for
- some reason this doesn't work, reboot your computer by
- pressing Ctrl-Alt-Del, or turn it off.
-
-
- WHAT'S THE DAMAGE:
- -----------------
- The only case where you would have to "recover" from a crash
- is when you've just added a new user. When you restart, you
- will have to add that user again. All history created for
- that user before the crash will be intact.
-
-
- WHEN YOU SHOULD CONTACT ME ABOUT IT:
- ------------------------------------
- Programs are rarely absolutely perfect, and neither are
- computers. So, don't contact me the first time you crash.
- But, if you crash more than once, I want to know about it. IF
- YOU'RE UNHAPPY, I'M UNHAPPY! For me to find what's wrong,
- you must tell me what the circumstances were. Where you were
- in the program. What you did. What happened. If it's
- something I can fix, I'll do so as soon as possible and send
- you a corrected program.
-
- 8 - 1
-
- ------- MONITOR PROBLEMS -------
-
-
- MATH WORKOUT is designed to automatically detect the video adapter
- you're using, but it is not foolproof. So, if you have a problem,
- you will have to "correct" it by issuing a SETDISP ProgramName command.
- You will have to add one of the following arguments to the SETDISP
- command.
-
-
- COMMAND ADAPTER
- ====== =======
-
- /SNOW for CGA, requiring "snow-suppression"
- /NOSNOW for CGA, not requiring "snow-suppression"
- /EGA for EGA
- /HERC for Hercules
- /MDA for MDA
- /VGA for VGA
-
-
- For example: SETDISP MWINSTAL /EGA
- SETDISP MWV1 /EGA
- SETDISP MWBONUS1 /EGA
-
-
- You must be in the program subdirectory when you issue the SETDISP
- command.
-
- If you use a command that is not appropriate, MATH WORKOUT may
- appear to "hang" when you attempt to run it. In that case, try
- another command.
-
- If you change adapters, you may reissue the SETDISP command.
-
- The SETDISP command permanently changes MATH WORKOUT until you
- issue another SETDISP command to override a previous command.
-
-
-
- ----- SNOW WHEN USING A COLOR GRAPHICS ADAPTER (CGA) -----
-
- To solve the problem permanently, issue the SETDISP command with
- the /N argument.
-
- You must be in the program subdirectory when you issue the SETDISP
- command.
-
-
- ----- ERROR MESSAGES -----
-
- If you see the message "All EMS buffers are locked" do one
- of the following: 1. Remove all TSRs from memory.
- 2. Turn off the "EMS Net driver" if you
- are on a network.
-
-
- 8 - 2
-
- ------- PLANNED ENHANCEMENTS -------
-
-
-
- The following enhancements are planned for inclusion in upgrades
- or in separate products.
-
- I would appreciate any ideas or comments you may have to improve
- MATH WORKOUT. If you submit an original idea, and I use it, your
- contribution will be acknowledged in the user manual.
-
-
- ALTER USER DATA
-
- This process will be streamlined.
-
- APPLE VERSION
-
- A version for Apple computers will be developed,
- perhaps with voice prompts.
-
- ESTIMATION
-
- Will be expanded to include different degrees of error.
-
- EXAM CREATOR
-
- Will enable teachers to print exams.
-
- FORMULA MODIFIER
-
- Will enable users to modify the formulas which produce
- the questions, and create custom Levels of Difficulty.
-
- FRACTIONS
-
- Will include Addition, Subtraction, Multiplication,
- Division, Simplification, Mixed Numbers.
-
- MIXED EXERCISES
-
- Users will be able to choose a complete mix of a
- difficulty topic without having to specify the level
- numbers, and be able to choose a mix of specific
- levels, rather than just a range of levels.
-
- RECENT SCORES AVERAGE
-
- Will show average of recent scores. The number of
- scores to be averaged will be definable.
-
-
-
-
-
-
-
- 9 - 1
-
- REPORTER
-
- Will create a variety of reports on-line and in print
- using the data in the Comprehensive History file.
-
- SCORE HISTORY
-
- Users will have the option of storing score history in
- separate files (the current method) or in a single
- database. The former allows for faster graphing, the
- latter saves disk space.
-
- SERIES OF NUMBERS TO ADD
-
- Users will be able to add a definable number of
- numbers.
-
- THINK ADDITION / PONDER SUBTRACTION
-
- The solutions will only appear after the question
- number (which is one of the factors) is entered by the
- user. The exercise will be a way of practicing
- multiplication.
-
- Decimals will be allowed.
-
- TRICKS
-
- The steps used to solve problems using certain
- "tricks" will be shown upon request. These methods
- will be limited to those that are hard to forget.
-
- VIEW-TIME
-
- The user will be able to specify the length of the
- view-time, rather than being limited to "Unlimited" or
- "2 seconds".
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 9 - 2
- ---------------------------------------
- | |
- | B O N U S P R O G R A M |
- | |
- ---------------------------------------
-
- TO RUN THE BONUS PROGRAM type MWBP and then hit [Enter]
- There is no installation procedure, unless you're running on a
- network or using a Hercules card.
-
-
- CONSIDER ADDITION
-
- This a "thought only" exercise since you don't have to type
- answers. That makes it extremely efficient.
-
- You are not timed or scored. Needless to say, there is no
- history or graph for this exercise.
-
- You will see 50 sequential additions of a number of your
- choosing (an integer between 1 and 1000) added to an initial
- starting number of your choosing (an integer between -1000
- and 1000).
-
- You may choose to see each subsequent sum upon hitting
- [Enter], or at a set time interval (between .5 and 15
- seconds) of your choosing.
-
- NOTE: The TIME INTERVAL will be more accurate the faster your
- computer is. On slower machines (8-bit chips, e.g.
- 80C86 and 8088), processing time adds to the time
- interval you specify. So, if you have a slow machine,
- think of the time interval as relative not actual time.
-
- The scope of this exercise is enormous because you can create
- such a large number of problems. In fact, you can produce
- 2,001,000 different problem sets. They can be as simple as
- starting at 0 and adding 1 (which is really only counting) or
- as hard as starting at a complex number like 769 and adding
- an equally complex number like 458.
-
- You will be asked to choose the following:
-
- 1. The number to add repetitively (you must enter an
- integer between 1 and 1000)
-
- 2. The starting number (you must enter an integer
- between -1,000 and +1,000)
-
- If you choose a starting number of zero "0", you will
- see an unhighlighted "question number" to the left of
- each highlighted sum. This is more than just the
- "question number". It is also the number of times
- you've added the number. Thus, the highlighted number
- is equal to the unhighlighted number times the number
- your adding. In short, the screen is displaying
- multiplication problems, as well as repetitive addition.
-
- 10 - 1
-
- 3. Whether you want the numbers to appear automatically
- at a time interval (measured in seconds) of your
- choosing, or upon your hitting [Enter]. To choose
- automatic, enter any number between .5 and 15. Enter
- "E" if you want the numbers to appear upon your
- hitting [Enter].
-
- You may stop the exercise at any time by pressing any
- key while in "automatic" mode, or by pressing "S" and
- then [Enter] while in "hit enter" mode.
-
- When all 50 numbers have been displayed, the program
- will wait for you to hit [Enter]. You will then be
- brought back to the Main Menu.
-
-
- THINK SUBTRACTION
-
- This exercise is the same as CONSIDER ADDITION, except its
- subtraction.
-
-
- LARGE NUMBER REVIEW
-
- This exercise is a review of place value for whole numbers.
-
- There is no history or graph for this exercise.
-
- You will be asked:
-
- 1. The number of questions (unless you've set the
- SIZE default).
-
- 2. To verify your choice.
-
- 3. If you want to see a Preview first.
-
- If you do, press "Y".
-
- You will then see 6 numbers and their english
- equivalents appear gradually on the screen.
- The numbers are 4 times 10 to the 1st power,
- through 4 times 10 to the 6th power. In other
- words, 4 in the tens column, through 4 in the
- millions column.
-
- When the Preview screen is full, you will be
- prompted to hit [Enter]. When you do, the
- exercise will begin.
-
- If you don't, press "N".
-
- You will begin the exercise immediately.
-
-
-
-
- 10 - 2
-
- During the exercise, press [Enter] to continue, or "S" and
- then [Enter] to stop.
-
- When the exercise is over, you will be brought back to the
- Main Menu.
-
- The numbers presented include 1 through 9 times 10 to the
- power of 1 through 7. There are a total of 63 numbers
- presented, ranging from 10 through 90,000,000.
-
-
-
- DECIMAL REVIEW
-
- This exercise is a review of place value for decimals
- between zero and 1.
-
- There are no scores and no graph for this exercise.
-
- You will be asked:
-
- 1. the number of questions (if you have not set the
- SIZE default).
-
- 2. to verify your choice.
-
- 3. if you want to see a PREVIEW first.
-
- If you do, press "Y".
-
- You will then see 6 numbers and their english
- equivalents appear gradually on the screen.
- The numbers are 4 times 10 to the -1st power,
- through 4 times 10 to the -6th power. In
- other words, 4 in the tenths column, through 4
- in the millionths column.
-
- When the Preview screen is full, you will be
- prompted to hit [Enter]. When you do, the
- exercise will begin.
-
- If you don't, press "N".
-
- You will begin the exercise immediately.
-
-
- During the exercise, press [Enter] to continue, or "S" and
- then [Enter] to stop.
-
- When the exercise is over, you will be brought back to the
- Main Menu.
-
-
- The numbers presented include 1 through 19 times 10 to the
- power of -2 through -5. There are a total of 73 numbers
- presented, ranging from .00001 through .19.
-
- 10 - 3
-
- ADD - REPETITIVE
-
- This exercise is a great way to master addition. You are
- able to concentrate on adding one number at a time.
-
- You may add any number, including decimals, whose absolute
- value is less than 999,999 (between -999,999 and +999,999).
-
- You may choose numbers with up to seven decimal places, but I
- recommend you limit it to 2 or 3. The EXERCISE SETUP screen
- will only display up to two decimals, but all seven decimals
- will be displayed in the problems.
-
- When you finish the exercise, you will see the results
- screen but there is no history or graph. Since the difficulty
- of this exercise depends upon the number you choose to add,
- each point on a graph would represent a different degree of
- difficulty. In other words, it would not tell you much.
-
- You will be asked the following:
-
- 1. The number to add.
-
- 2. The number of questions (unless you've set the SIZE
- default).
-
- 3. Whether you want to review mistakes During the
- exercise, at the End, or Not (unless you've set the
- REVIEW default).
-
- You will then be asked to verify your choices.
-
- You may stop the exercise on any question by answering
- with the letter "S".
-
-
- SUBTRACT - REPETITIVE
-
- This exercise is the same as ADD-REPETITIVE except it's
- subtraction.
-
-
- CHANGE DEFAULTS
-
- See the Default Menu chapter.
-
- QUIT
-
- Choose this option to exit the program. You will be asked to
- verify that you want to quit.
-
- Default settings are saved when you quit.
-
- Do not quit by turning the computer off, or rebooting it.
-
-
-
- End of MWMANUAL.DOC 10 - 4
-