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- The Children's Graphics Program
- Tutorial
-
-
- This tutorial will guide you through the creation of a very
- simple animated drawing. Although you can probably get through
- this short tutorial without it, I'm going to assume that you
- have read the manual. The manual is located in the manual.doc
- file.
-
- In this tutorial you'll see some paragraphs that are labeled
- MOUSE and some that are labeled KEYBOARD. You only need to
- read the ones that are relevant to you. For example, if you
- are not using a mouse then you only need to read the ones that
- are labeled KEYBOARD.
-
- It's actually much easier to draw using the mouse. When you use
- the mouse remember that the left button can be used for "yes" or
- in place of the ENTER key. The right button can be use for "no"
- or in place of the ESC key.
-
- Now let's get started. Load the program by entering the command
- GO. If this doesn't work try using CGP. Now press the ENTER key
- twice. If you will be using a mouse press y. If not press n.
- You should now be in MAIN GRAPHICS MENU.
-
- Now it's time to draw something. These are the steps:
-
- 1. DRAW A LINE
-
- a. Choose the GRAPH option.
-
- MOUSE - Move the mouse left or right so the arrow is
- pointing to the word GRAPH then press the left button.
-
- KEYBOARD - Press the first number key, "1".
-
- you should now be in the GRAPH menu.
-
- b. Now choose the DRAW option in the same manner that you
- chose the GRAPH option.
-
- c. Choose the LINE option from the DRAW menu using the
- keyboard or the mouse as explained above.
-
- d. Choose the color BLUE (press the number key "2" if
- you're using the keyboard or place the arrow key over
- the word BLUE then press the left button if you're
- using the mouse).
-
- e. Select the position 150,85 for the beginning of the
- line.
-
-
- MOUSE - Move the mouse until the cursor is at position
- 150,85 then press the left button.
-
- KEYBOARD - Use the keys to move the cursor to position
- 150,85 then press the ENTER key. Use the arrow key
- for single pixel cursor movements in either direction.
- For large cursor movements in the horizontal direction
- press the control key and then the left or right arrow
- key simultaneously. For large cursor movements in the
- vertical direction use the PGUP and PGDN keys.
-
- f. Use the same technique to select position 180,85 for
- the end point of the line. The line is now drawn and
- you're back in the DRAW menu.
-
- 2. PLACE AN ANIMATE MARK
-
- a. Go back to the GRAPH menu.
-
- MOUSE - Press the right mouse button or select option
- 5-END from the menu.
-
- KEYBOARD - Press the fifth number key or press ESC.
-
- b. Select > to see the additional options.
-
- c. Choose the AMARK or Animate Mark option. This stores
- the existing drawing as an animation screen.
-
- d. Select < to see the lower GRAPH options.
-
- e. Choose the DRAW option again.
-
- 3. HIDE THE EXISTING LINE
-
- Use the previous step #1 to draw a line over the existing
- line but this time choose the color NONE. This will erase
- the existing line without deleting it.
-
- 4. DRAW A BOX
-
- a. Choose the BOX option using either the keyboard or the
- mouse.
-
- b. Select the color WHITE.
-
- c. Move the cursor to 150,90 then press ENTER or the left
- mouse button. This selects one corner of the box.
-
-
- d. Move the cursor to 180,80 and press ENTER or the left
- mouse button. This selects the opposite corner of the
- box. The box is now drawn.
-
- 5. PLACE ANOTHER ANIMATE MARK
-
- Repeat step #2 to store this drawing as an animation screen.
-
- 6. HIDE THE EXISTING BOX
-
- To hide the box we could draw over it in the color NONE but
- I want to show you another technique. This technique is
- faster if you have a lot of different figures to hide.
-
- a. Select 5 to return to the GRAPH menu.
-
- b. Choose CLOAK using the keyboard or mouse.
-
- c. Make sure the cursor is at 180,80 and then press ENTER
- or the left mouse button. This selects one corner of
- the area to be hidden.
-
- d. Move the cursor to 150,90 and select this point like
- you just did for the first corner. This selects the
- opposite corner of the area to be hidden.
-
- e. Select DRAW from the menu to get into the DRAW menu
- again.
-
- 7. DRAW A CIRCLE
-
- a. Select CIRCL or Circle from the menu.
-
- b. Choose the color RED.
-
- c. Type 15 then press ENTER to choose a radius of 15
- pixels.
-
- d. Move the cursor to 165,85 and press ENTER or the left
- mouse button to locate the center of the circle at
- 165,85.
-
- 8. PLACE ANOTHER ANIMATE MARK
-
- Repeat step #2 to store this drawing as an animation screen.
-
- 9. HIDE THE EXISTING CIRCLE
-
- Repeat step #7 but this time choose the color NONE. This
- will cover over the circle in background color and hide it
- from view.
-
-
- 10. DRAW AN ARC
-
- a. Choose > to see the additional options then select
- ARC.
-
- b. Choose the color BLUE.
-
- c. Enter an aspect ratio of 2. This is y-pixels divided
- by x-pixels.
-
- d. Enter a radius of 30 by typing 30 then pressing ENTER.
-
- e. Enter a start angle of 0 degrees.
-
- f. Enter an end angle of 360 degrees.
-
- g. Move the cursor to 165,85 and press ENTER or the left
- mouse button. The ARC is now drawn.
-
- 11. PLACE ANOTHER ANIMATE MARK
-
- Repeat step #2 to store this drawing as an animate screen.
-
- 12. ANIMATE YOUR DRAWING
-
- a. Return to the GRAPH menu by choosing 5 or by pressing
- the right mouse button.
-
- b. See the additional options by selecting >.
-
- c. Choose AMATE or Animate. The drawing now becomes
- animated.
-
- d. To stop the animation either press ESC, the fifth
- number key or the right mouse button.
-
- e. Select < to see first set of options.
-
- f. Select DRAW.
-
-
- 13. DRAW A MACRO
-
- a. Choose MACRO.
-
- b. Choose the option CHOOSE A PROGRAMMED MACRO using the
- arrow keys or the mouse.
-
- c. Use whatever technique you desire to highlight the
- MACRO you want. Let's highlight SCHOOL HOUSE. Now
- press ENTER or the left mouse button.
-
-
- d. Choose the color RED.
-
- e. Choose SMALL.
-
- f. Move the cursor to 165,90 and press ENTER or the left
- mouse button. The school house is now drawn at the
- location you specified.
-
- 14. PAINT
-
- a. Select END to return to the GRAPH menu.
-
- b. Select the PAINT option.
-
- c. Select the color white.
-
- d. Select the boundary color red.
-
- e. Move the cursor to position 165,83 then press ENTER or
- the left mouse button. The red school house will be
- filled in with white paint.
-
- 15. WRITE TEXT
-
- a. Choose the DRAW option from the GRAPH menu.
-
- b. See the upper options by selecting >.
-
- c. Choose TEXT from the DRAW menu.
-
- d. Type this "Test 1+2=3." then press ENTER. Do not
- type the quotation marks.
-
- e. Choose the color RED.
-
- f. Choose the SMALL size.
-
- g. Move the cursor to position 138,123 then press ENTER
- or the left mouse button.
-
- 16. COPY GRAPHICS
-
- a. Return to the GRAPH menu by selecting END.
-
- b. Select the COPY option from the GRAPH menu by first
- selecting > to see the upper options then selecting
- COPY.
-
- c. Place the cursor at position 148,51 then press ENTER
- or the left mouse button. This defines the upper left
- corner of the graphics to be copied.
-
-
- d. Place the cursor at position 181,117 then press ENTER
- or the left mouse button again. This defines the lower
- right corner of the graphics to be copied.
-
- e. Move the cursor to position 47,51 and press ENTER or
- the left mouse button again. This defines the upper
- left corner of the location for the copy. You should
- now have two identical school houses with ovals around
- them.
-
- 17. SAVE YOUR DRAWING
-
- a. Escape to MAIN GRAPHICS MENU by selecting END.
-
- b. Select the FILE option.
-
- c. Select the STORE option from the FILE menu.
-
- d. Type TUTOR then press ENTER. Your graphics will be
- stored in a file named TUTOR.CGP.
-
- e. Choose END to return to MAIN GRAPHICS MENU.
-
-
- This has been a very simple example of how to draw and animate
- your drawing. For more examples see the example drawings DRAW3,
- DRAW4, and DRAW6.
-