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- SOUND BLASTER DIGEST
-
- Number 14
- January 1992 Edition.
-
- A newsletter for Sound Blaster Enthusiasts.
-
- Edited and Published by Brad Barclay.
- Assistant Editors: Todd Clayton and Karen O'Hearn
-
-
- /\
- ____________________________ / \/\
- \ / \ ________________________________
- \ / \ /
- \/ \ /
- \/
-
-
- TABLE OF CONTENTS
- =================
-
- Title: Page:
- ----- ----
-
- From the Desk of the Editor...............1
- Subscriptions.............................2
- From the Desk of the Assistant Editor.....3
- NEW! Reader's Column.....................4
- From the Readers..........................5
- COMMERCIAL REVIEW: Sim Earth.............8
- Advertisements...........................12
- PD REVIEW: Digital Noise Reduction......12
- Included Files...........................14
- Rate Changes.............................15
- Wrapping it Up...........................16
-
- FORMS
- =====
-
- Subscription Form........................17
- Advertisement Order Form.................18
- SBD Demo Tape Order Form.................19
- SBD Regestered BBS Form..................20
-
- The Sound Blaster Digest (SBD) Copyright (c) 1992 Brad Barclay.
-
- You may freely distribute this file, and all included files, to
- whomever you wish, so long that it is not for profit, and that all
- files are kept together. The use of the SBD, in whole or in part,
- for any other purpose is a criminal offence, and is punishable by
- law. This is not Public Domain text, nor is it Shareware. The SBD
- is a free publication, distributed monthly. If you have any
- questions or comments about our Copyright, or any part of the SBD,
- please feel free to write to us at the address listed near the end
- of this text.
-
- Page 1
-
- FROM THE DESK OF THE EDITOR
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Well, it's a whole new year for us here at the SBD! Last
- year was pretty exciting in the SB world with the introduction of
- the Pro card and all kinds of great new software. But if you
- thought that 1991 was a good year, just wait until you see what's
- coming up in 1992!
-
- Out first big change will be somewhere in the middle of
- January, when we here at the offices of the SBD will upgrade our 1
- computer used for putting the SBD together, testing new software
- for reviews, composing included music, etc., from an 8Mhz XT to a
- beautiful new AT system. I have been running off of this XT system
- for nearly 5 years now, and it's time for a change. Sadly, as we
- cannot afford an entirely new computer (386 with VGA would be
- nice...), we are just going to upgrade our main motherboard,
- controller card, memory, and hard disk capacity. What does this
- mean to you, the reader? Probably more then you think. This
- upgrade will allow us to start to review and use better software,
- and better implement our existing software. Did you know that we
- cannot play our .CMF files in stereo on our old XT because it's too
- slow? Or that to equalize a 2 second sample recorded at 22.05Khz
- using Recording Studio Professional can take up to 20 minutes? Or
- that we are unable to use such programs as TrakBlaster and
- ScreamTracker, because they play back much too slowly?
-
- Also, due to this upgrade, some of our services may not be
- running for a few days. This does not include our support BBS, as
- this is run from a separate location. But this does include
- possible late distribution of our February issue.
-
- Also, you'll notice some changes. We no longer have our
- Survey form included. The Survey has been completed for 1991.
- You will be able to read our results in next month's issue, along
- with the names of our contest winners. We will begin a new Survey
- sometime around August of this year, so be on the lookout for it
- then.
-
- You will also notice that the Best of the SBD is no longer
- being offered. This is due to very poor sales: in fact, we only
- have two orders so far! Any orders which may arise in the future
- will be filled, but we are not officially offering it anymore this
- year.
-
- Page 2
-
- Also, we have discontinued our Want-Ads section. The form was
- only taking up space in the magazine, and in the nearly half year
- we offered the service, only 1 person ever bought one of our
- $1/Month Want-Ads. We here at the SBD realize that we limited them
- to only users wishing to speak with other users around the world:
- we thought there would be a bigger market for this sort of thing.
- Obviously we were wrong: not the first time, and surely not the
- last.
-
- Lastly, before we get on to this month's issue, check out our
- included file, WHITERM2.CMF. This is our re-worked version of our
- most requested song we have ever put out in the SBD. It seems that
- many people really love the song so much, that they have wanted
- more! Many have wrote and called me, all telling me how the
- original has to be one of their favourite .CMF files ever. I was
- both surprised and honoured by all of you, as it is one of my
- personal favourites. So start playing it in the background as you
- read this month's issue with your favourite text viewer/editor!
- Enjoy the issue!
-
- --------------------
-
- ░░░▒▒▒▓▓▓ COMPUTER CONNECTION BBS ▓▓▓▒▒▒░░░
- ╔════════════════════════════════════════════════════════════╗
- ║ Please feel free to call 24 hours a day, 7 days a week ║
- ║ for one of the largest ranges of Sound Blaster files ║
- ║ in Australia ║
- ║ Call Australia 08 326 2388 ║
- ║ 9600 V32/2400/1200/300 baud ║
- ║ GIVE VICKI CRAWFORD A CALL NOW ║
- ╚════════════════════════════════════════════════════════════╝
-
- --------------------
-
- SUBSCRIPTIONS:
- =-=-=-=-=-=-=
-
- Having a hard time finding the newest copy of the SBD on your
- favourite local BBS? Why not consider a SBD subscription? A
- subscription entitles you to 12 great issues, one a month, packed
- full of SB and SB Pro news and reviews. Subscribers also get
- special bonus files not available anywhere else, plus special
- offers on software and support! Nowhere else can you find this
- sort of deal for your Sound Blaster needs.
-
- And now even better value! Add $5 to your yearly subscription
- fee, and receive free special high-level access for a year to the
- SBD Support BBS! Just check off the box on the form!
-
- Simply fill out the attached form, and enclose the required
- amount...it's that easy!
- Page 3
-
- FROM THE DESK OF THE ASSISTANT EDITOR:
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- By Todd Clayton.
-
- Well, it's been a busy month in the world of the SBD for me
- this month. After selling several dozen Sound Blasters and SB Pro
- cards at the store, I've had an awfully busy month with the board.
- You'll be happy to know that we're up to 135 users, with a large
- file base and a decent message section. Quite a few readers have
- called, and expressed their feelings and opinions about the SBD.
- But, of course, as with American Express, membership has its
- privileges. For an extra $5 on your SBD subscription, you will
- receive "Gold" level on the system. You will receive a startup
- file credit, as well as more time and access than the normal user.
- This is just our way of supporting and supplementing Sound Blaster
- support.
-
- The board is also a good way for amateur programmers to get
- info on accessing the card as well as distributing your software
- right to the people who use it the most. It doesn't matter how big
- or small what you write is, it's just the fact that you're out
- there making life easier for some poor soul that I commend you
- upon. So give us a call!
-
- THE SOUNDBLASTER DIGEST SUPPORT BBS. 12-2400,8,n,1. 24hours a day
- (416) 840-2485
-
- --------------------
-
- ■■■ Welcome the the SuperSONIC Sound System ■■■
- ┌─────┬───────────────────────────────────────────────────┬─────┐
- │░▒▓█░│ ░░░▒▒▒▓▓▓█████ Premiere Sound Base █████▓▓▓▒▒▒░░░ │░█▓▒░│
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- │░▒▓█░│ Sound and Optics Net for IBM Computers. Wave Zone │░█▓▒░│
- │░▒▓█░│ ░░░▒▒▒▓▓▓█████ 416-225-8942 Tor.ON █████▓▓▓▒▒▒░░░ │░█▓▒░│
- │░▒▓█░├───────────────────────────────────────────────────┤░█▓▒░│
- │░▒▓█░│ SuperSONIC BBS. SysOp: Brian & Brent Bourne. S │░█▓▒░│
- │░▒▓█░│ SoundBlaster Digest Distribution Site. O │░█▓▒░│
- │░▒▓█░│ Technical and Other support for the SB/ADLIB. N │░█▓▒░│
- │░▒▓█░│ Fido Net: 1:250/722 Home of the SONIC NET. I │░█▓▒░│
- │░▒▓█░│ 700+ ROL Songs. Online RPGS. C │░█▓▒░│
- │░▒▓█░│ Growing selection of MOD/STM files. . │░█▓▒░│
- ├─────┼───────────────────────────────────────────────────┤─────┤
- │░▒▓██│ ▄ ▄ ▄ ▄▄▄▄▄▄▄▄ ▄ ▄ ▄▄▄▄▄▄▄▄ │██▓▒░│
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- │░▒▓██│ █▄▄▄█▄▄▄█ █ █ █▄▄▄▄▄▄▀ █▄▄▄▄▄▄▄ Z O N E. │██▓▒░│
- └─────┴───────────────────────────────────────────────────┴─────┘
- Link your Modem Tracks with us and Hear the Superior Sound
-
-
- Page 4
-
- NEW! READERS COLUMN:
- =-=-=-=-=-=-=-=-=-=-=
-
- Yes, we're going to try and bring back our letters section,
- bigger and better this time. If you remember back in issue #2, we
- printed our first letter we ever received from Edward Fenton of
- Kansas. Ever since then we have been drenched in mail from people
- in 16 countries around the world, nearly all with questions or
- comments of some sort, and we love them! We try to personally
- reply to all pressing questions and problems, but we can't reply to
- everything. So starting around issue #4 we began to run the names
- of everyone who wrote us a letter in the past month. We stopped
- this practice after one month we had more mail then would fit on a
- page! We could have started the "SBD MAIL MAGAZINE" shortly after
- that.
-
- So we tried to answer small questions in our Mailroom section
- that seemed to be on the minds of many people. This didn't work
- very well, as for many people the questions they asked had been
- answered in a previous issue of the Digest. We soon dropped this
- section too.
-
- But it's back again, and as always, it's different yet again.
- This section will try and feature one letter every month or two
- from someone who doesn't have a question, but instead wanted to
- comment on something in the Sound Blaster world, such as
- disagreeing with something we said, or perhaps how a hardware or
- software company gave them help or hassles when it came to their
- Sound Blaster or compatible equipment.
-
- This month's "FROM THE READERS" column will be longer then
- normal, thanks to this lengthy explanation of its purpose.
- Hopefully in the future it will be shorter.
-
- If you have something you would like to comment on for this
- section, please mail it on disk or paper to the SBD's address as
- found below, to the attention of the "FROM THE READERS" department,
- or upload it to our Support BBS, again to the attention of the
- "FROM THE READERS" department. We reserve the right to edit any
- material sent to us for space reasons.
-
- And now, on with this month's "FROM THE READERS" section:
-
- Page 5
-
- FROM THE READERS:
- =-=-=-=-=-=-=-=-=
-
- By Dick Campbell.
-
- I object to the statement you made in SBD#12 when you said that
- the CMS Chips do not have any value anymore. I feel very strongly
- that the CMS should continue to be supported. I know that Creative
- Labs made the decision to stop including the CMS in the SB three
- years ago. This is fine except I bought my Sound Blaster in
- December 1990 and it had the CMS Chips installed. Also it had an
- order form for other CMS Software which included the CMS Composer.
- After searching for other software in which I could digitalize
- music and coming up empty with good software, I decided to get the
- CMS Composer. I have found that it is fairly easy to enter music
- scores from the keyboard. I have tried Musician I software which I
- found very difficult to use. Besides the fact that it created its
- own format. I tried to find a CMF Composer without any luck and I
- even tried to find Converters from CMS to CMF to ROL, but came up
- empty. There should be converters to do this. There are
- converters for ROL to CMF and MID to CMF. Also I do not see any
- reason there is not a CMF Composer which is just as easy as the CMS
- Composer.
-
- Getting back to the CMS question I must say that there are
- still CMS users out there. I can see this by the number of
- accesses for the files that I placed on CompuServe. The last time
- I checked one of the more popular files had 88 accesses. That is
- just from late September 1991 when I first placed it there.
-
- Lastly I think the Sound Blaster Digest is obligated to give
- support through articles for CMS. After all CMS is part of the
- Sound Blaster family even though the new boards do not support that
- feature. I believe that there are some 50 000 SB's with the CMS
- support already on the board, plus another undetermined number of
- SB's with two empty sockets for the addition of the CMS Chips.
- Also I think that Creative Labs is wrong for not providing
- Tech Support for the CMS Software which they are still selling.
-
- I would appreciate knowing of a CMF Composer and a CMF
- Player which work just like the Composer and Player for CMS. I
- really do not see any reason this can not be done. I also would
- like to know of any converters available from CMS to CMF to ROL.
-
- Page 6
-
- Dick:
-
- Although both Creative Labs and Brown-Wagh have denied it,
- there is a piece of software from Creative Labs called FM Composer
- which is a direct predecessor from the C/MS composer. Besides some
- differences in entering voice number and instruments, they are
- nearly identical. In fact, as I will explain below, this is the
- closest possible way for converting .CMS to .CMF files, which I
- will try and explain below, after I explain why a conversion
- program wouldn't really be possible or desirable.
-
- First off, there is a problem in conversion in the number of
- voices. C/MS has 12 voices, where regular FM only has 11 (although
- the Pro card has 22, all .CMF files are downward compatible, and
- thus a conversion for the Pro still wouldn't work: you couldn't
- get it to conform to the CMF standard). Secondly, C/MS uses AM
- waveform technology, which generates sounds by Amplitude Modulation
- (where the amplitude of the sound waves are modified to generate
- sounds). FM uses Frequency Modulation, where the number of cycles
- per second (in units of Hertz [Hz]) is modified by using two simple
- waveforms: the carrier and the modulator. The technology is
- different enough to cause some conversion problems. You would have
- to convert by specifying what .SBI instruments to take place of the
- instrument numbers as supplied by the C/MS file. True, you already
- have to do this in converting most .MID files with SMF2CMF
- (Standard MIDI File to Creative Music Format conversion utility),
- but it can be a pain if you don't know which instruments map where.
-
- Next, because of the way C/MS files work, allowing you to
- specify your own custom instruments, and special custom repeating
- "beats", conversion would be another hassle, in that the beats
- would have to be recognised by the converter, and repeated while
- it's creating the new songfile.
-
- Now, as explained above, you can convert with a little trouble
- from C/MS to FM. You need to keep your uncompiled text files from
- your C/MS songs, and modify them so they will conform to the
- differences in requesting instruments and assigning voices, and
- then re-compile them with the FM Composer.
-
- We here at the SBD will continue to support the .CMS filespec,
- although due to its demand, we don't expect to be able to run any
- new articles on .CMS in the near future. As our main system uses a
- Pro card, we don't have .CMS support. The only place we have .CMS
- capability is on the SBD Support BBS's original Sound Blaster card.
- Thanks for your comments!
-
- -Brad
-
- Page 7
- \ /
- ___\/___ Live and on the Experience the difference of:
- || air from Toronto!
- /||\ 3,500 megs (yes, three thousand
- || The Musical Chair megs) of files, including a large
- ==== 6 lines at (416) (1300 meg) adult .GIF collection.
- ====== 724-6014 & 724-6018
- ==== 1000's of Adlib/SB music files
- || _______ 50 gaming doors online
- || | | 6 HST Duals! 7 mail nets, 1200 conferences
- || | | _____ 1 crazy and caring sysop
- ______|| | | | |
- ||\ | |___| | Around the clock.....
- Sky || \ | | | | Around the world.....
- Dome || \| | | | Around the bend.....
- |||| | | | |
- |||||| | | | | The M sical Chai ...724-6018
- ||||||||| | | |
- |||||||||| | | | What's missing? U R!
-
- ANNOUNCING the COMPLEAT Musical Chair discography on CD-ROM!
-
- Through special arrangement, a limited pressing of 75 discs is being
- made of EVERY file in our world-renowned SOUND BLASTER collection!
- For a mere $99, you can have EVERY SB, Adlib, Midi, .MOD, .STM and music
- utility file you will find on The Musical Chair, on permanent CD-ROM!
-
- Also included are 350 megs of the absolute latest and greatest in
- shareware! Windows apps, games, utils, and much much more!
-
- Totals for the Musical Chair CD-ROM 10,056 656,245,748
-
- The Musical Chair also sells CD-ROM players at very competitive rates!
-
- Contact The Musical Chair's DJ, Jeff Woods, at: 416-724-6014 via modem,
- 416-284-4614 evenings, or 416-289-4645 fax for more details! This disc
- is now shipping, and about 1/3 sold out already! This is a limited run
- of 75 discs to be stocked! Reserve yours TODAY! The file ADLIB-CD on
- TMC has the complete listing of all files, as well as an order form and
- address, which is: Jeff Woods, PO Box 130, West Hill, Ont, Canada M1E 4R4
-
- Thanks for your support of The Musical Chair!
-
-
- Page 8
-
- COMMERCIAL REVIEW: SIM EARTH
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Published by Maxis Software.
-
- Reviewed by Brad Barclay.
-
- A few months ago we published a short review of Sim Earth
- that was donated by one of our readers, whose overall review of
- that game was pretty bad. But we here at the SBD believe in
- giving software and hardware a second chance. Please remember
- that in any review, the ratings are based on the feelings of the
- person reviewing the software, and can thus differ from person to
- person. I hope to be able to share with you my views, and my
- reasons for these views, to help you better judge this software
- for yourself before you buy: something every good reviewer
- should try and do.
-
- I received Sim Earth as a Christmas present from my
- girlfriend Karen, and I couldn't wait to install it into my
- machine. I had played it once after we published our original
- review on a Macintosh LC, and although I like the concept, I had
- some problems with the implementation of the game. I was very
- excited to discover that some of the original shortcomings of the
- Mac version I played were not present in Sim Earth for the IBM
- compatible machine.
-
- If you're the kind of game player who likes quick to learn
- shoot 'em up games, then this game is probably not for you.
- Also, if you're the kind who prefers games with a definite
- win/lose situation, Sim Earth is also probably not for you. But
- if you like a challenge, and you don't care about a score rating,
- or a definite win or loss, and you have an interest in this
- planet we live on, how it formed, and how life evolved, then this
- game is something you should check out.
-
- To state it simply, Sim Earth is just what the name implies:
- a planetary simulation. You are the caretaker of a planet which
- you have certain control over, and you must watch over. You
- control your geologic formation, your atmosphere, your lifeforms
- (be they plant, animal or both), your civilizations, and many
- other lesser details of your planet.
-
- Page 9
-
- You may think this to be too easy: just change what you
- want until you find a good setting, and sit there and watch until
- you bore yourself, right? Wrong. In the first place, in game
- mode you have limited energy, and nearly everything you do costs
- energy, from planting life, to doing close-up views of small
- areas of your planet, to extra-terrestrial interference with
- evolution (with some help of the Monolith, as borrowed from
- Arthur C. Clarke's book 2001: A Space Odyssey). You must
- manage your energy wisely: use it all too quickly, and you may
- be waiting a long time for enough to naturally build up for you
- to perform necessary actions. Numerous were the times in my
- first few games when I spent energy in a wasteful manner, and
- then discovered that I suddenly needed energy to correct bad
- problems, when I had no energy to spend.
-
- The game has 4 time scales to follow. In the Geologic
- period, when time moves at a rate of 10 million years per
- simulation cycle, you must form your continents and oceans, and
- begin single-celled life. By helping your single-celled
- lifeforms evolve to multiple celled lifeforms, you are
- transferred to the Evolution time scale. This time scale moves
- at a slower rate of 500 thousand years per simulation cycle. You
- continue to control all the factors as in the Geologic period,
- but you have an added responsibility: to help your multi-celled
- lifeforms evolve to higher lifeforms and species, and help one of
- them achieve sentience (or human like intelligence). It is
- interesting to note here that mammals do not have to become the
- sentient species as they did here on earth: in fact, any multi-
- celled animal can achieve sentience, and even in rare instances,
- plants can also! There are varying degrees of difficulty in
- making certain species achieve sentience, but anything is
- possible. In one of my first games dinosaurs became sentient!
-
- Next is the Civilization time scale. This time scale moves
- at a modest 10 years per simulation cycle, and starts off with
- your sentient species creating stone age cities, and spreading.
- Here you must watch all factors that you needed to watch earlier,
- plus your sentient species energy uses, along with how much work
- they will put into developing certain energies. Many factors can
- make this a problem: plague, wars, various natural disasters,
- atmospheric conditions, and bad use of energy, to name but a few.
-
- Page 10
-
- If you can carry them far enough that they get to the
- Industrial age, where they start making factories and are able to
- use better technologies, you will step into the next time scale.
- This scale moves at 1 year per simulation cycle. You must carry
- your species far enough into technology (probably farther into
- the future than any of us will be alive for on our own little
- world) to a stage where all cities have a mass Exodus, and leave
- the planet for interplanetary colonization. At this point if
- you have other lifeforms, you will be flung back into the
- Evolution timescale to try and start over again. If you don't
- have any other lifeforms, you will be flung back into the
- Geologic timescale.
-
- And best of all: you only have 10 billion years to do all
- of this before you planet is destroyed by your dying sun, which
- engulfs your planet, totally destroying it.
-
- There are numerous scenarios to this game. You can start a
- random planet at any one of the various timescales, and try and
- cope with the problems encountered there. There are also
- numerous pre-programmed scenarios. One has a world with no land,
- but lots of sea life, something which totally halts the evolution
- of your species. Another has you playing out the history of our
- own Earth from when it was nearly one continent. The game
- authors added a very good piece of history with this one: the
- continents drift exactly as they really did form millions of
- years ago until today. Another allows you to deal with the Earth
- of today, and its vast problems. Two others allow you to
- terraform Mars and Venus, making it suitable for human life. And
- lastly, there is a very interesting and special scenario called
- Daisyworld, which shows the basic principals of the Gaia
- Hypothesis: that everything in the world effects everything
- else.
-
- I have heard that there are 'cracked' copies of this game
- out there for illegal distribution, as with practically every
- piece of commercial software in existence (and many Shareware
- programs also). If you are someone who is considering getting an
- illegal copy from someone, don't waste your time. Without the
- manual, the game isn't much fun. This has nothing to do with
- having to look up the answer to a question in the manual to play:
- you do need to do that at the beginning of the real version, but
- only at the beginning of that game. But without the excellent
- information on world management on Sim Earth and the introduction
- to Earth Science contained in the manual, you lose a lot of the
- fun. Yes, it's a game where you have to read the manual (which
- contains 220 pages, making it the longest game manual I have ever
- seen), but you'll be glad for it.
-
- Page 11
-
- Sim Earth is definitely the best 'game' (if you can call it
- that) I have ever played. Not only is the game excellent, but
- the sound and graphics that go with it are something to behold.
-
- The Sound Blaster support in this game is very unique, and
- not what you may first expect. The sounds it uses are nearly
- entirely for audio information monitoring. Interested in how
- your life forms are spreading, but needing to watch your air
- sample graphs? No problem: set your Tone Monitor to Life, and
- hear your information, which is portrayed using higher and lower
- tones to signify levels of achievement. The tone will play
- every few cycles (time depends on machine speed, and what speed
- you have the simulation set for), giving you up-to-date
- information on how you're selected monitor is changing.
-
- You can also listen to what is called the 'Data Song'. This
- feature takes the average of 32 longitudinal areas from north to
- south, assigns a tone to each showing levels of difference as you
- approach, land on, and then move away from the equator. This is
- very useful for finding differences in various settings according
- to longitude.
-
- The game isn't entirely devoid of music. When special
- events happen, such as moving up/down in the timescales, or
- evolution of your species, the destruction of your planet, or the
- beginning of nuclear war, music will play for about 30 seconds,
- or when you stop it, whichever comes first. The music goes with
- the mood of the action accompanying it. The music won't win any
- awards, but it's suitable and adequate.
-
- After intense searching through the game for this review, I
- was only able to find one fault with this game: although
- playable without a mouse, without one the game is not much fun:
- it can be slow and tedious. It was written to use it's own GUI
- (Graphical Users Interface), with pulldown menus and the lot.
- So if you're interested in this game, but don't have a mouse,
- consider buying one when you go to buy the game: you can get
- decent mice for the cost of a decent meal out these days.
-
- So all in all, if you enjoy sitting down at your computer,
- and playing something that is both challenging, fun, and that
- will keep you coming back for more (or not leaving at all in the
- first place), then Sim Earth should definitely be number 1 on
- your software shopping list.
-
- Page 12
-
- ADVERTISEMENTS:
- =-=-=-=-=-=-=-=
-
- Do you run a BBS? Have you written a piece of software? Do
- you write custom music? If so, you may be interested in an
- advertisement in the SBD. Thousands of SOUND BLASTER users read
- the SBD every month, and many even have it delivered right to
- their door. So if you give some sort of special support to those
- people who use the SOUND BLASTER, advertising in the SBD would be
- the logical choice!
-
- Here's a list of our rates, effective January 1st 1992:
-
- Number of lines: Cost:
- --------------- ----
-
- 0 - 10 $3 / Month
- 11 - 30 $5 / Month
- 31 - 40 $10 / Month
- 41 - 50 $15 / Month
-
- Lines are limited to a maximum of 80 columns. All costs are
- in Canadian dollars.
-
- --------------------
-
- PD REVIEW: DIGITAL NOISE REDUCTION Ver 1.0:
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Programmed by Andy Hakim
-
- Written by Brad Barclay
-
- Every so often I am sent a Shareware or Public Domain utility
- that I use once, and suddenly can't live without. And this happens
- to be one of these utilities.
-
- As the name suggests, this simple little utility quickly and
- easily filters background noise out of digitized samples, and saves
- it as a new file. This is especially useful in digitized speech
- samples, where small pauses between words can end up sounding like
- there is a background hiss. Background hiss can be especially
- annoying in MultiMedia presentations, when you are trying to
- impress someone with your sound and graphics. No matter how good
- your graphics are, your sound is what catches a person's interest
- first. And with background hiss, well, the effect is less then
- pleasing.
-
- Page 13
-
- This utility can help fix that. Now I have many much more
- expensive utilities that can do this sort of thing also: probably
- the biggest being Recording Studio Professional from Turtle Beach
- Systems, with it's Digital Graphic Equalizers. But even here it's
- hard to discard just hiss, and sometimes you accidentally remove
- some frequencies that were a part of the sample. RSP also takes a
- lot longer to go through its Equalizer function.
-
- DNR is much more specialized, and thus can't be used as an
- equalizer very well. But it can decrease your noise levels,
- increasing your signal to noise ratio in digitized speech samples.
- It has a very easy to use interface, and even has the option to
- play your .VOC files (including playing a 'before and after'
- version when using the DNR feature).
-
- DNR uses the DOS command line for inputting your own values
- for such items as range, noise reduction ration, maximum and
- minimum hiss levels, etc. Its display is nice in that it does not
- destroy what you have on screen, but instead takes the first 10
- lines of your display for itself and gives you a status report. In
- EGA and VGA modes, it uses graphics in text mode, along with
- multiple fonts for a very interesting display. The author begged
- me in his letter to use the software on a VGA system: sadly, I
- only have access to EGA at best. According to the documentation he
- sent, there should be no difference between EGA and VGA.
-
- One problem I have with DNR is not in the program itself, but
- with how it's distributed. In the manual, the author states that
- the program "is released into the Public Domain, but with these
- restrictions...". Public Domain means that you waive any and all
- rights or restrictions to whatever you are releasing, be it
- software, a book, or a hardware design. Some people mistake the
- SBD as Public Domain: it is not. Nor is it Shareware. See our
- copyright info on our table of contents for more information.
-
- My point is that if the author wishes to retain rights to his
- program, then don't make it Public Domain. This was the only
- problem I had with the DNR package sent to me.
-
- The file will be made available this month on the SBD Support
- BBS this month as NOHISS11.ZIP for those of you interested in this
- fine piece of software.
-
- Page 14
-
- ┌─────────────────────────────────────────────────────────────────────┐
- │ You Are Invited To Call: STAR-LINK NETWORK BBS - (718) 972-6099 │
- ├─────────────────────────────────────────────────────────────────────┤
- │ Multi-Line Access (9 Access Lines - 15 Coming Soon) │
- │ 3/12/24/9600/14.4K Baud Support (V32/V42/MNP5/HST/HAYES) │
- │ 3.0 Gigabytes of On-line Storage (3000 Megabytes) │
- │ More then 80,000 Files for Your PC, AT, PS/1 & PS/2 to Download │
- │ On-Line CD-ROM w/Complete PC-SIG Program Library (1400 Disks Worth) │
- │ 129 Active Conferences Areas - Member of ILink International Echo │
- │ On-line Edition of USA TODAY Newspaper - CB Simulator - 24 Hour FAX │
- │ 60 On-line Doors - Running On FAST LAN - PC Pursuit - Subscriptions │
- ├─────────────────────────────────────────────────────────────────────┤
- │ STAR-LINK NETWORK BBS has been featured in such publications as │
- │ Personal Computing, Computer Shopper, PC Computing and PC Magazine. │
- └─────────────────────────────────────────────────────────────────────┘
- ████████████████████ Dial (718) 972-6099 █████████████████████
-
-
- --------------------
-
- INCLUDED FILES:
- =-=-=-=-=-=-=-=
-
- This month's included files are:
-
- WHITERM2.CMF --> White Room, by Cream.
- Our most requested song ever!
- New and improved!
-
- SBDBBS.TXT --> The newest list of the BBS's
- around the world that have
- regestered with the SBD.
-
- DNR10.ZIP --> .ZIP file containing the Digital
- Noise Reduction program, version
- 1.0, as reviewed in this edition
- of the Digest. (Subscribers
- Only).
-
-
- Page 15
-
-
- RATE CHANGES FOR THE NEW YEAR:
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- You may have noticed that in this issue, many of the prices of
- our services have either been raised or lowered. Some of our
- services, we feel, were overpriced, such as our advertising rates.
- Others, such as our subscription rates, have been losing us money
- for nearly a year now. So, as of January 1st 1991, the rates in
- this issue are effective. Any payments postmarked after this date
- will be returned to the sender for changing of payment (either
- raising or lowering). We apologise for any inconvenience this may
- cause. Thank-you.
-
- -------------------
-
- CONTACTING US:
- =-=-=-=-=-=-=
-
- If you wish to contact us, please feel free to write us at the
- following address:
-
- SOUND BLASTER DIGEST
- 36 Sutter Ave.
- Brampton, Ontario
- CANADA L6Z 1G7
-
- Or phone between 17:30 and 22:00 Eastern Standard Time at:
-
- (416) 846-5599
-
- Three BBS systems have special support of SBD Readers. You
- can contact us at any of the following BBS's (See the enclosed BBS
- list for telephone numbers):
-
- The Musical Chair (Conference 23)
- SUPER SONIC BBS.
- The SBD Support BBS
-
- Also, The Musical Chair and SUPER SONIC have special passwords
- for SBD readers to quickly download the SBD. These are:
-
- The Musical Chair: SUPER SONIC:
- Name: SB DIGEST Name: SB DIGEST
- Password: MUSICAL Password: SONIC
-
- We hope to hear from you soon!
-
- Page 16
-
- WRAPPING IT UP:
- =-=-=-=-=-=-=-=
-
- Well, that's it for another edition of the Sound Blaster
- Digest. Is it just me, or do I now say that just about every time
- we reach this article? Perhaps it's time for me to chose another
- tact in this section? It's interesting to note in our preliminary
- results from our Survey (the official results will be published
- next month) that this column was not voted for by anyone as being
- one of their favourites. Does this mean that nobody reads this
- section? This is too bad, because they'll have to miss the
- following paragraph.
-
- We here at the SBD have in the works another contest to begin
- fairly soon. And this time the prizes will be much more valuable!
- We're dealing with a couple of major Sound Blaster related
- companies, of which at least one has already expressed interest in
- donating some rather expensive software for our contest. But more
- on this when the final details are worked out by myself and the
- companies involved.
-
- Thanks to the following for their help this past month: Andy
- Hakim for sending his Public Domain utility DNR for review, Bill
- Gallagher for asking lots of questions, Jeff Woods and Brian Bourne
- for all their help with distribution and BBS support, and everyone
- else who wrote, called, or was just there.
-
- And as always, I would personally like to thank Karen O'Hearn,
- for being there when I needed her most. I realize that this
- month's dedication to you isn't as long as it usually is, but I
- would prefer to tell you the rest in person.
-
- Thanks for reading this month's Digest!
-
- --------------------
-
- If you write or publish any software package that supports the
- Sound Blaster or Sound Blaster Pro music card, we would gladly
- review your package in the Digest. Just send us a copy of your
- software (if crippled Shareware, please send an uncrippled version
- for reviewing purposes), and we'll let you, and the rest of the
- world, know what we think of your software.
-
- Also, if you write music in .CMF, .MOD or .NST formats, we
- would gladly include any music you have composed/transcribed in an
- upcoming issue of the Digest.
-
- If you own a copy of a good piece of software that you would
- personally like to review, simply send your review to us, and we'll
- consider it for publishing.
-
- Page 17
-
- SOUND BLASTER DIGEST SUBSCRIPTION FORM
- ======================================
-
- Please enclose a cheque or money order (sorry, I don't accept
- any major or minor credit cards) for $30 CDN for Canadian orders,
- or $30 US for American orders. Overseas enclose $40 Canadian
- funds, payable on a Canadian bank. Please fill out all the
- spaces provided (except where marked optional), and mail it to
- the address below. MAKE CHEQUE/MONEY ORDER PAYABLE TO BRAD
- BARCLAY!
-
-
- NAME:_____________________________
-
-
- MAILING ADDRESS: Street address:_____________________________
-
- City, Province/State:_______________________
-
- Country, Postal/ZIP Code:___________________
-
- PHONE NUMBER (don't forget the area code!):___________________
-
- DISKETTE TYPE: (check one):
- _ _
- [_] 5.25" [_] 3.5"
-
-
- BBS REGISTRATION:
-
- By adding $5 to your cheque or money order and checking this box,
- we will give you special upgraded access to the SBD Support BBS!
- _
- [_] Please give me your "Gold" Access Level on the SBD
- Support BBS! Please make my password as follows:
-
- Password:__________________________________
-
- COMMENTS: Please fill this out also!
-
- How would you rate THE SOUND BLASTER DIGEST (circle one):
-
- POOR FAIR GOOD EXCELLENT
-
- 1 2 3 4 5 6 7 8 9 10
-
- Please mail this form, along with any additional comments to:
-
- SOUND BLASTER DIGEST
- c/o Brad Barclay
- 36 Sutter ave.
- Brampton, Ontario
- CANADA. L6Z 1G7
-
- Page 18
-
-
- SOUND BLASTER DIGEST ADVERTISEMENT ORDER FORM
- =============================================
-
- Please fill out this form, and mail it, along with a cheque for
- the required ammount, along with an ASCII only, typed copy of your
- ad, and mail it to the address below. PLEASE MAKE CHEQUE/MONEY
- ORDER PAYABLE TO BRAD BARCLAY!
-
-
- NAME:_____________________________
-
-
-
- MAILING ADDRESS: Street address:_____________________________
-
- City, Province/State:_______________________
-
- Country, Postal/ZIP Code:___________________
-
- PHONE NUMBER (don't forget the area code!):___________________
-
- BEST TIMES AVAILABLE:_________________________________________
-
-
- Please mail this form, along with your cheque and a copy of the
- ad as described above, along with any other comments to:
-
- SOUND BLASTER DIGEST
- c/o Brad Barclay
- 36 Sutter ave.
- Brampton, Ontario
- CANADA. L6Z 1G7
-
- Page 19
-
- ORDER FORM: THE SOUND BLASTER DIGEST DEMO TAPE
- ===============================================
-
-
-
-
- Please enclose a cheque or money order (sorry, I don't accept
- any major or minor credit cards) for $7.50 CDN for Canadian
- orders, or $7.50 US for American orders. Overseas enclose $10
- Canadian funds, payable on a Canadian bank. Please fill out all
- the spaces provided (except where marked optional), and mail it to
- the address below. MAKE CHEQUE/MONEY ORDER PAYABLE TO BRAD
- BARCLAY!
-
-
- NAME:_____________________________
-
-
- MAILING ADDRESS: Street address:_____________________________
-
- City, Province/State:_______________________
-
- Country, Postal/ZIP Code:___________________
-
- PHONE NUMBER (don't forget the area code!):___________________
-
-
- MUSIC FORMAT: In which Sound Blaster music file format are you
- the most interested? (Circle all of interest).
-
- .CMF .JMP .MID .MOD .NST .ORG .ROL .VOC
-
-
- Please mail this form, along with any additional comments to:
-
- SOUND BLASTER DIGEST
- c/o Brad Barclay
- 36 Sutter ave.
- Brampton, Ontario
- CANADA. L6Z 1G7
-
- Page 20
-
- SOUND BLASTER DIGEST BBS REGISTRATION
- =====================================
-
- This is a free service of THE SOUND BLASTER DIGEST, intended to
- allow greater access to Sound Blaster files. Please fill out all
- blanks (except where marked optional), and send to the address
- below:
-
- LIST INFORMATION:
-
- Name of BBS:____________________________________________
-
- Sysop's Name:___________________________________________
-
- City, Province/State:___________________________________
-
- Phone Number (remember the area code!):_________________
-
- Min/Max Transmission speed:_____________________________
-
-
- OTHER INFORMATION:
-
- Although not included in the BBS listing, this information is
- important for our records.
-
- How long has the BBS been running:_________________________
-
- Do you have a Music/Sound Card conference, message area, or
-
- file area set aside?:______________________________________
-
- Does your BBS support and have Sound Blaster files?:_______
-
- Anything else you can think of to say that would show off your
- BBS, please write it down here:
-
- ______________________________________________________________
-
- ______________________________________________________________
-
- ______________________________________________________________
-
- ______________________________________________________________
-
- ______________________________________________________________
-
-
- Mail this form, along with any extra comments to:
-
- SOUND BLASTER DIGEST
- c/o Brad Barclay
- 36 Sutter Ave.
- Brampton, Ontario
- CANADA. L6Z 1G7
-
-