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- April 29, 1992 (Washington, DC) - The Software Publishers Association (SPA)
- announced today the results of their study on the US home personal
- computer software market. The study involved 1,190 telephone interviews
- conducted with a national random sample of households using personal
- computer and/or video game systems.
-
- The survey was conducted in January and February 1992. The interviews,
- which averaged 15 minutes in length, identified the personal computer and
- video game system hardware and software in the household. Five software
- categories were studied: entertainment, education, personal productivity,
- business software used for work brought home, and business software used
- for a home-based business. Also analyzed were the number of personal
- computer and video game applications in the household, acquisition sources
- for personal computer software, and the importance of a series of factors
- in their software purchase decisions.
-
- "The study gave us a wealth of information about how home computer users
- make their software purchasing decisions," said David Tremblay, SPA
- Research Director. "For example, of the factors that influence purchase,
- we found that word-of-mouth advertising and prior experience with a
- company are extremely important to the decision. It is critical for
- publishers to be aware of these motivations as they develop their
- marketing strategies."
-
- Highlights of the study's findings:
-
- . The results show that word-of-mouth recommendations are important
- influencers in driving software sales. The recommendation of a friend was
- consistently rated as important as past experience with the company and
- seeing a demonstration of the product. These factors were more important
- in software selection than were salespersons' recommendations, magazine
- reviews, and advertisements.
-
- . Most personal computer users knew the exact title they were to purchase
- when they Last purchased software. However; a significant proportion of
- buyers (37% of recreation/entertainment users), either bought "on impulse"
- or knew the type of software they wanted but had not selected a particular
- title before when they started shopping.
-
- . Personal productivity software is the most commonly used type of
- software, found in 72% of PC-using households. Entertainment software is
- found in 58% of PC-using households, while 42% own education software.
-
- . Households that use entertainment software have an average of just under
- 10 entertainment applications. Education software households have an
- average of 5.4 education applications, and households that use personal
- productivity software have an average of 3.6 personal productivity
- applications.
-
- . Average hours per week spent using the household's personal computer
- varies widely among the five application categories. Education and
- recreation/entertainment users average less than 5 hours per week using
- their PC, while those who use their PC to run their home-based business
- log over 15 hours per week.
-
- . In spite of recent price declines for PC hardware, PC usage in still
- strongly linked with higher income and education. PC-owning households
- have much higher incomes than average - 41% have income over $50,000 per
- year, versus 23% for video game system households and 26% of the US
- overall. Fifty three percent of PC households have at least a four-year
- college degree, compared with about one quarter of households with video
- game systems and 18% of all US households.
-
- . Not surprisingly, price was the most important factor influencing PC
- hardware purchases. However, even among these home personal computer
- users, compatibility with PCs they use at work is important and was rated
- the second most important factor.
-
- . While outright purchase is the most often-mentioned method for users to
- obtain software, a high proportion of users also copy software from
- friends, work, or school. Forty percent of entertainment software users,
- 26% of education software users and 19% of personal productivity software
- users said that they copied software from friends, work, or school.
-
- The study is available for purchase from the SPA. Please call (202)
- 452-1600, ext. 387 for more information.
-
- The Software Publishers Association is the principal trade association of
- the personal computer software industry. Its over 900 members represent
- the leading publishers in the business, consumer, and education software
- markets. The SPA has offices in Washington, DC, and Paris La Defense,
- France.
-
- Software Publishers Association
- 1730 M St Northwest, Suite 700
- Washington, D.C. 20036
-
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