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- You-are-there reality takes a technological leap forward with the release
- of ULTIMA Underworld The Stygian Abyss. Developed by Blue Sky Productions
- of New Hampshire, ULTIMA Underworld is a first-person, continuous-motion,
- 3D dungeon game for the PC. Underworld takes the player deep into the
- tunnels of the Stygian Abyss first seen in ULTIMA IV Quest of the Avatar.
-
- Every character and creature in the Underworld is modelled and rendered in
- a richly-detailed 3D process, resulting in an unparalleled gaming
- experience. Using a simple mouse-driven interface, players walk around
- bitmapped objects which look correct from any angle. Unlike other
- first-person dungeon games currently available, explorers in the
- Underworld are not forced to move in jumps. Instead, they can walk, run,
- leap, turn and even swim with smooth, continuous motion.
-
- "The first-person perspective is perfect for dungeon games," says
- Underworld Designer Paul Neurath. "You can really capture the
- claustrophobic feeling. You never know what's lurking around the next
- corner or what might be swooping down on you from overhead." Other
- features of the game provide even more enhancement. With a sound board and
- stereo speakers, the environmental sound effects are so accurate that
- players can sense the direction of unseen characters or echoing footsteps.
- "Real-world physics come into play as well," according to Producer Warren
- Spector. "If you throw an object, it's going to bounce off of a wall or
- roll downhill. If you shoot an arrow, you'd better lead the target and
- allow for the arc of the arrow, too."
-
- ULTIMA Underworld combines the best aspects of role playing and dungeon
- games. Ultima fans will recognize the runic language and character types.
- When magic rune stones are mastered, the player can cast more than forty
- spells as varied as fireballs, flight, earthquakes and lightning.
- Creatures in the Underworld are intelligent, with the ability to engage in
- conversation and barter with the Avatar. Some are not so friendly,
- however, and the real-time battles are intense as enemies stand
- toe-to-toe. A unique automapping feature does away with the need for
- meticulous note-taking. As players move deeper and deeper through 25 miles
- of twisting corridors and puzzling traps, they can chart their course and
- leave reminders right on the screen.
-
- In ULTIMA Underworld The Stygian Abyss, the Avatar once again travels back
- to Britannia, where he is mistakenly accused of kidnapping Baron Almric's
- daughter, Arial. His sentence: to be thrown into the great Stygian Abyss,
- from which no man has ever returned. His quest: to fight, forage and find
- his way to the deepest recesses of the Abyss and return Arial safely to
- the surface. Only then may he prove his innocence.
-
- System requirements for ULTIMA Underworld The Stygian Abyss are:
-
- Computer: IBM: 386SX, 386, 486, PS/2 50+ and
- 100% compatibles
- Memory: 2MB of RAM and expanded memory manager required
- Graphics: VGA (256 color)
- Sound: Ad Lib, Roland MT-32/LAPC-1, CMS Sound Blaster
- and Sound Blaster Pro
- Other: Hard disk required
- Interface: Mouse or keyboard
-
- Recommended (for optimal performance): 386/20 MHz or faster computer, sound
- board and mouse
-
-
- ORIGIN, 110 Wild Basin Rd, Suite 230, Austin, TX 78746
- 512-328-3825
-
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