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-
- // tiles
-
- #include color.vc
-
- studio {
- from 8 -5 8
- at 4.5 4.5 -2
- up 0 0 1
- angle 50
- res 640 480
- antialias adaptive
- threshold 2
- aspect 4/3
- background {
- greys.map
- }
- ambient white * .1
- }
-
-
- light {
- type point
- falloff 1
- position -3 4 10
- color white*9
- }
- light {
- type point
- falloff 1
- position 12 -5 10
- color white*9
- }
-
- /* base surface */
- surf { diff plum * .4 }
- ring { center 0 0 -0.1 normal 0 0 1 radius 1000 }
-
- /* chrome objects */
- surf {
- diff light_steel_blue
- spec white * .5
- shine 100
- }
-
- sphere { center 7 5 1.1 radius 1 }
-
- cone { base 3 4 .1 apex 3 4 1 base_radius .6 apex_radius 1 }
- cone { base 3 4 1 apex 3 4 2.5 base_radius 1 apex_radius .5 }
- ring { center 3 4 2.5 normal 0 0 1 radius .5 }
-
- transform { scale .5 rotate 0 0 40 translate 6 2 .6 }
- #include cube.vo
- transform_pop
-
- /* tile surface */
- surf {
- texture {
- pattern spherical
- turbulence {
- terms 6
- amp 6
- }
- blend .8
- radius 1
- radius 3
- surf { diff 0 .3 .6 shine 20 white }
- surf { diff 0 .1 .2 shine 20 white }
- }
- }
- #include tiles.vo
-