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- // stack o' balls
-
- #include color.vc
-
- studio {
- from 6 12 6
- at 0 0 1
- up 0 0 1
- angle 25
- res 640 480
- aspect 4/3
- antialias adaptive
- bkg black
- ambient black
- }
-
- light {
- type point
- falloff 1
- position 4 6 5
- color 3 3 3
- }
- light {
- type point
- falloff 1
- position -7 3 5
- color 3 3 3
- }
- light {
- type point
- falloff 1
- position 3 -8 5
- color 3 3 3
- }
-
- surface {
- texture {
- pattern checker
- scale 1 1 0
- surface { diff white spec .2 .2 .2 }
- surface { diff black spec .2 .2 .2 }
- }
- }
-
- ring {
- location 0 0 0
- normal 0 0 1
- radius 100
- }
-
- surface { diff red spec .3 .3 .3 shine 500 }
- sphere { center 0 1 .85 radius .85 }
-
- surface { diff blue spec .3 .3 .3 shine 500}
- sphere { center .85 -.5 .85 radius .85 }
-
- surface { diff green spec .3 .3 .3 shine 500}
- sphere { center -.85 -.5 .85 radius .85 }
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- surface { diff .2 .2 .2 spec .8 .8 .8 shine 500}
- sphere { center 0 0 2.234 radius .85 }
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