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-
- // pool table image
-
- #include color.vc
-
- studio {
- from -20 -10 15
- at 6 0 1
- up 0 0 1
-
- angle 30
- res 640 480
- antialias adaptive
- threshold 2
- aspect 4/3
-
- bkg black
- ambient white * .2
- }
-
- #define LIGHT_BRIGHT (300)
- #define TYPE point
-
- light { type TYPE falloff 2 position -20 10 40 color white*LIGHT_BRIGHT }
- light { type TYPE falloff 2 position 0 10 40 color white*LIGHT_BRIGHT }
- light { type TYPE falloff 2 position 20 10 40 color white*LIGHT_BRIGHT }
- light { type TYPE falloff 2 position -20 -10 40 color white*LIGHT_BRIGHT }
- light { type TYPE falloff 2 position 0 -10 40 color white*LIGHT_BRIGHT }
- light { type TYPE falloff 2 position 20 -10 40 color white*LIGHT_BRIGHT }
-
- // felt
-
- surf {
- diff forest_green/2
- fuzz 0.1
- }
- ring { center 0 0 0 normal 0 0 1 radius 1000 }
-
- #include balls.vo
-
- transform { rotate 0 0 35 translate 1 -4 0 }
- #include chalk.vo
- transform_pop
-
- transform { rotate 0 -.434 0 translate 0 0 .25 }
- #include stick.vo
- transform_pop
-
- surf { ambient red * 2 }
- transform { scale 4 rotate 0 0 -10 translate -50 -25 15 }
- #include vlogo.vo
- transform_pop
-
-