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-
- A couple of things were left out of the docs so I'll give
- a quick rundown here.
-
- zpm.exe is the Zortech 286 DOS extender. In order for vivid287
- to run, zpm.exe must be in the path somewhere.
-
- 3rd Party Tools:
- There are now a number of nice object modelling tools
- that support Vivid's input file format. The easiest
- place to find the latest and greatest of these tools
- is to check out Adam Shiffman's BBS, The Graphics
- Alternative at 510-524-2780.
-
- Included Tools:
-
- tga2img.exe Converts targa files to Vivid's .img files. Has
- an internal limit of 2048 for the width of the image.
- Written by Dan Farmer.
-
- img2t24.exe Converts Vivid's .img files into targa 24-bit format.
- Great for use with Piclab, etc.
- Written by Butch Balingit
- (Graphics Sysop)
- Digitech of Lakeland, Inc.
- BBS 813 647 0413
- 1200/2400 24hrs
- Graphics - Astronomy - Programming
-
- gif2img.exe Converts a .gif file to a .img file. This does not
- work with the new GIF89a standard.
-
- conv3d.exe This is to help you create neat blue/red 3-d images.
- First, create an input file of what you want to see.
- Using two copies of it, offset the viewpoint slightly
- one to the left and one to the right to give you the two views.
- then use conv3d to combine the .img files into a single
- .img file. By moving the "at" point in front of the object
- of interest, the object will appear pushed back into the
- monitor. Moving the "at" point behind the object will
- cause it to appear to float in front of the screen.
-
- torus.exe Ouputs a torus object built out of either polygons,
- triangular patches, or spheres and cones. The coarseness
- of the resulting torus can be controlled from the command
- line. The results are sent to stdout so you have to
- use command line redirection to get them into a file.
- For example, to get a torus built out of triangular patches
- with 16 segments in each direction you would type:
-
- torus 1.0 0.5 16 16 patches >torus.vo
-
- The resulting object in the file torus.vo will have a major
- radius of 1.0 and a minor radius or 0.5. The torus is lying
- donwn in the X/Y plane with the Z axis going through the
- hole. This object can then be #included into you scene.
- Transformations can be used to scale and position the object.
-
-
-