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- /**********************************************************************
- * smspr.h
- *
- * StarMines - a sprite toolkit demonstration game.
- *
- * The sprite creation functions.
- **********************************************************************
- This file is part of
-
- STK -- The sprite toolkit -- version 1.0
-
- Copyright (C) Jari Karjala 1990
-
- The sprite toolkit (STK) is a FreeWare toolkit for creating high
- resolution sprite graphics with PCompatible hardware. This toolkit
- is provided as is without any warranty or such thing. See the file
- COPYING for further information.
-
- **********************************************************************
- **********************************************************************/
-
- /**********************************************************************
- * Create an animated alien into the next free slot in the global
- * 'aliens' array. Set fx_handler and start alien.
- * Return NULL if error or no more slots.
- **********************************************************************/
- ANIM_SPRITE smspr_create_alien(void);
-
- /**********************************************************************
- * Creates an 'animated' sprite for the player. Actually it contains
- * only the different rotations for the player. Set fx_handler and
- * start the player.
- * Return: NULL if error, the player otherwise.
- **********************************************************************/
- ANIM_SPRITE smspr_create_player(void);
-
-
- /**********************************************************************
- * Create a bullet. Set fx_handler and start the bullet.
- * Return: NULL if error, the bullet otherwise.
- **********************************************************************/
- ANIM_SPRITE smspr_create_bullet(void);
-
- /**********************************************************************
- * Create an explosion. Set fx_handler and start the sprite.
- * Return: NULL if error, the ANIM_SPRITE otherwise.
- **********************************************************************/
- ANIM_SPRITE smspr_create_explosion(void);
-