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- SHAFT v1.0 by Steve Herring REGISTRATION $6
-
- A Graphical Action Game for IBM/PC/COMPATIBLES
- Requires NO Graphics Capability
-
- FROM HERRINGBONE <<<<<<<<
- SOFTWARE >>>>>>>>
- 69 CHOUTEAU AVENUE
- FRAMINGHAM, MA 01701
-
- BACKGROUND STORY
-
- Oh, oh... The Grungy Brothers, your local neighborhood anarchists, are
- at it again! This time they have planted time bombs all over the Fenton
- Building, a high-rise downtown office building. You are the bomb squad's
- expert on this type of bomb, so it's your job to defuse as many of them
- as possible without getting blown up yourself.
-
- To make matters worse, the Grungy's have messed around with the elevator
- controls. The elevators still work, but all the doors are locked into
- the open position. Unfortunately, every time you get off the elevator
- it is programmed to return to the lobby, so the open shaft is always a
- danger as you do your work. If you're not careful, you might GET THE
- SHAFT!
-
-
- RULES OF PLAY
-
- 1. Select a difficulty level of zero to 20 bombs.
-
- 2. You start at the main entrance of the Fenton Building. You are
- represented on the screen as a "happy face" because you enjoy your
- work so much.
-
- 3. To explore the building use the arrow keys to move up/down/left/right.
- The up/down keys will only work in the stairwell, or on the elevator.
-
- 4. The time bombs are identified as large numbers. The numbers are
- "count down" numbers. When they get to "0", the bomb will soon
- explode. The bombs have been randomly distributed throughout the
- building.
-
- 5. The bombs count down at a rate of 10 seconds "real time" per count.
- Therefore, a "0" bomb will go off in less than 10 seconds while a
- "9" bomb has at least 90 seconds to go.
-
- 6. To defuse the bombs, simply move over them.
-
- 7. To use the elevator, move into the cab if it is there. If not, you must
- move to the open shaft door and call the elevator by pressing either
- "U" or "D". When on the elevator, use the up or down arrow keys to
- drive it up and down the shaft. This is a "manual override," so it does
- not matter which button you used to call the elevator.
-
- 8. If you do fall down the shaft, the game is over unless you fall only one
- floor, in which case you can climb out and resume.
-
- 9. When all the bombs have either exploded or been defused, you may
- continue exploring the building. End the game by either pressing the
- ESC key or leaving the building. When you end the game your success
- rate is announced. If you defused all the bombs, you will get a nice
- telegram from Mr. Fenton himself.
-
- 10. To quit the game at any time press the ESC key.
-
- 11. To turn off the sound effects at any time, press the "S" key. Press it
- again to restore sound.
-
-
- HELPFUL HINTS
-
- - You can get around much faster on the elevator than on the stairs, but
- if you go too fast in your rush to the elevator you may get the shaft.
-
- - Go for the bombs with the lowest numbers. If the number changes to "0"
- before you get to it, you take a big risk in trying to defuse it, but it
- is possible.
-
- - Scan the whole building as soon as possible. If you get carried away
- defusing bombs in the lower levels, some may be going off up in the
- tower.
-
- GOOD LUCK!
-
- ----------------------------------------------------------------------------
- SHAFT REGISTRATION
-
- If, within 30 days, you decide that you like SHAFT and will continue
- using it, your are requested to register as a SHAFT owner. Your $6
- registration fee will support future versions of this and other
- HERRINGBONE software products.
-
- Registered SHAFT owners are notified of the availability of upgrades
- and have upgrade discount privileges. Also, with every registration
- confirmation come secret commands for adjusting the bomb timers from
- the 10 second default to a range of 1 to 60 seconds.
-
-
- SEND TO: HERRINGBONE SOFTWARE
- 69 Chouteau Avenue
- Framingham, MA 01701
-
-
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