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- Description
- ~~~~~~~~~~~
- This archive contains a set of programs to convert image files produced
- by DKB-Trace or Persistence of Vision raytracer into a format suitable
- for display on a VGA screen, or to GIF format. It includes programs to
- generate a single stereoscopic 3D image from two views of a scene, as
- well as programs to produce animation from multiple ray-traced images.
-
- QUANT (HECKBERT & OCTREE):
- Colour quantisation program which post-processes raw image files
- produced by the Persistence of Vision Ray Tracer (PoV Ray). Two
- versions can be compiled: one uses Heckbert's median-splitting
- algorithm, whereas the other uses Octree quantisation.
-
- DISPLAY:
- Displays either 320x400 or 320x200 images, either 2D, or stereo 3D. 3D
- images require Sega 3D-glasses to be connected to the serial port for
- viewing.
-
- MAKEANIM:
- Reads an animation source file (*.ANM), and uses it to generate data
- files for the PoV ray tracer.
-
- ANIMGIF:
- Produces a .GIF file containing a series of images to be displayed by
- ANIM.
-
- ANIMFLI:
- Produces a .FLI file containing a series of images to be displayed by
- a .FLI player (e.g. Autodesk's AAPLAY).
-
- ANIM:
- Produces animation on a 320*200 screen using page flipping, including
- sound.
-
- Files contained in this archive:
- -------------------------------
- QUANT.ZIP Quantiser source code
- PAC_BASE.DAT Sample PoVRay data file for generating animation
- SHAPES.DAT Required to produce sample animation image
- MAZE.IFF Required to produce sample animation image
- INCLUDE.ZIP To be unzipped to C include directory
- VGA.ZIP VGA 320x200x256x4 & 320x400x256x2 driver source code
- GIFLIB.ZIP GIF encoding/decoding
- ANIM.SH Unix shell script for generating animation
- TRACE.SH Unix shell script to run ANIM.SH as background task
- PACMAN.ANM Sample animation script
- ANIM.ZIP Animation source code
- QUANT.DOC Documentation
- README This file
- FLILIB.ZIP FLI creation routines
-