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- Persistence of Vision Raytracer
- What's New
- -------------------------------
- Ver. 0.5 BETA
-
- - NEW Case sensitiviy options:
- In dat files...
- > case_sensitive_yes -- All words checked for exact case. Keywords must be
- in upper case. (*Old DKB Style*)
- > case_sensitive_no -- Case is ignored for all words.
- > case_sensitive_opt -- DEFAULT - All words checked for exact case except
- keywords. Keywords will be accepted in upper and/or
- lower case.
- -> command line -- /tY = yes, /tN = no, /tO = opt
-
- - cnvdat.c to convert old dat files included with pvsrc.
-
- - C++ style commenting (\\ & /* */) added by Drew Wells
-
- - # and ; are now ignored by the tokenizer/parser for those who would like
- to use them. #include is now ok.
-
- - Sample dat files converted to lower case keywords
-
- - New stats display outputs to stdout for better redirection.
-
- - New lighting routines by David Buck.
-
- - The declared colors Red, Green, and Blue in colors.dat are now CRed, CBlue,
- CGreen.
-
- - The declared quadric Sphere in shapes.dat is now QSphere.
-
- - Textures.dat has been cleaned up and commented.
-
- - Height fields added by Doug Muir
-
- - Bump Mapping added by Doug Muir and Drew Wells
-
- - Materials mapping added by Drew Wells.
-
- - Gouge mapping from old code by Drew Wells & Doug Muir added by Aaron Collins.
-
- - Time to trace display added to program stats by Bill Pulver.
-
- - ONION & LEOPARD textures added by Scott Taylor.
-
- - IBM-PC grayscale display option was thought of by both Scott Taylor and
- Grant Hess. Actual implementation of it by Aaron Collins.
-
-
- - Interpolation options to smooth the image and bump maps from code by
- Girish T. Hagan added by Drew Wells
-
- - Verbose option now displays more information, including file
- being traced, resolution, and current line number of how many total.
-
- - New screen credit style.
-
- - Option +vO added to allow old-style terse verbose (just line #'s).
-
- - Wood texture bug found by John Swenson fixed. Wood now uses true
- cylinders. This may affect some old pictures, but is more realistic.
-
- - Texture.doc describes the steps to add a new texture to the source.
-
- - Added Alexander Enzmann's latest modifications:
-
- A. Revised 4th order (Quartic) surfaces for better results. When using the
- new Sturmian Sequences for QUARTICS, The digial acne is now all but
- vanquished!
-
- B. New code giving the ability to render 5th and 6th order surfaces. These
- use the new Sturmian Sequences to solve the surface intersections.
-
- C. Bezier bicubic patch surfaces! - Smooth curved surfaces are implemented
- by breaking the curve into tiny subpatches when rendering. Teapots,
- anyone?
-
- D. "CLIPPING" primitives added. These work almost like "BOUNDING" shapes,
- but will cause surfaces protruding beyond the bound to be cut off. The
- BOUNDED_BY primitive may cause this to happen but it is not guaranteed
- to, nor was it meant to be used that way. Before the CLIPPED_BY was
- added you needed to CSG with a clear box or sphere shape to get this
- effect. The new CLIPPED_BY tests are much, much faster than CSG tests.
-
- E. MacIntosh color display output routines are now included.
-
- F. A few of the larger static data items are now malloc'ed instead.
-
- G. Made more universal compiler-specific header strings for fopen() binary
- modes "rb", "wb", etc., and for credit printout and ending program
- actions. All of them have default definitions in FRAME.H if left
- unspecified. For porting to other machines or compilers, check FRAME.H
- first for the default definition, then add in the definition to the
- machine-specific header files if they need modification.
-
- H. IBM color palette changes allow use of 3-3-2 RGB display using 256 colors
- on (S)VGA display adapters. This uses 3 bits for R, 3 for G and 2 for B.
- It is different than the HSV coloring system in that while the colors are
- less accurate, there are more shades of them. Can be better for showing
- shadows and gradients, etc.
-
- I. Added the TRANSMIT keyword as a flag for whether or not the object will
- transmit light without refracting it. Follow the keyword with either 0.0
- or 1.0 to turn off or on the TRANSMITtance of an object. This is rather
- like the old ALPHA facility before it was interwoven into the REFRACTION
- algorithm. The idea behind this is that you may want to specify a
- different level of TRANSMITtance vs. REFRACTION.
-
- J. Added new mapping options, sphere, cylinder, torus, etc.
-
- - Added changes made by Aaron A. Collins:
-
- A. Made exit codes consistent throughout. The program now returns an exit
- code (ERRORLEVEL for you IBM-er's) of 1 if unsuccessful or 0 of all went
- well with the trace.
-
- B. Raised number of prioq' from 20 to 32. This should cure some instances
- of crash during parsing that have been reported.
-
- C. Added display "greyscale" option to make all displayed hues of red,
- green and blue equal and of specially weighted value. The weighting used
- is that for B/W television, which emulates the response of the human eye.
- The IBM specific code also includes a grey-scale optimized palette using
- 64 levels of grey. This will display nice smooth gradients and shadows,
- etc. and generally looks better than the color display routines now used.
- Please note that this option only affects the colors used for the
- onscreen display. The output file will still be in full, true 24-bit
- living color!
-
- Note this will work on any machine's display adapter at any resolution.
- VGA palette code and the general idea of greyscaling the display output
- was courtesy of Grant Hess and Scott Taylor.
-
- D. The IBM version supports the Hercules Graphics Workstation card now, and
- should work on other TIGA-based 24-bit color cards as well. The 16 and
- 24-bit modes of the card are supported at 512x480 resolution. The code
- for the HGWS/TIGA was provided courtesy of Jay S. Curtis.
-
- E. If no file was requested to be generated (-f), which is extremely rare,
- the program locked up and died. This is now fixed.
-
- F. The Macintosh conversion of DKB 2.12 out there called MACPORT.CPT is now
- included with PV-Ray. This includes a better GUI-oriented interface
- and (I believe) color display routines. This port was done by Thomas
- Okken. Among his fixes was a solution that I had heard of and had since
- forgotten about: Two ANSI-C reserved words "entry" and "power" were used
- as formal function parameters. These have been changed to something
- universally inoffensive.
-
- G. Someone (unfortunately there were no credits given to relate) had
- released the file XENIXPRT.DOC which was also incorporated into the
- new release. This makes the program port to SCO Xenix's "C" compiler
- nicely (with work-arounds for their buggy "floor()" function). This fix
- also uncomplicates some of the quartic math routines which some other
- not-quite-up-to-speed "C" compilers (which shall remain nameless) also
- tossed their cookies on.
-
- H. The fixed VESA routines and Sierra HiColor routines by Charles Marslett
- (CIS: 73317,3662) are now added to POV-Ray. These changes now allow
- 32,768 colors on VESA or Tseng Labs 4000 chip set SVGA cards equipped
- with Sierra HiColor palette DAC's. These modifications also fixed the
- VESA SVGA adapter display routines (the original VESA routines were
- converted from IBM assembler, and didn't work, because I never had a
- VESA compatible SVGA card to try them on!) Also included in Charles'
- fixes were support of 800x600x256 (Tseng 3000, 4000, and VESA) and
- 1024x760x256 (Tseng 4000 and VESA) and 1280x1024x256 (sorry, VESA only)
- display modes.
-
- I. Added global display parameter "Palette option" that will use alternate
- palette color selection methods, if applicable. For all machine-specific
- ports there is mode '0' or unspecified (default), which is the standard
- method used in previous versions, and 'G', for grey-scale display. To
- use a palette option, simply add the mode letter (ex. 'g' or '0') after
- specifying the type of display (i.e. "+d3g" to use the greyscale option
- on video mode 3.) If you use the display autodetection of PV-Ray by
- normally saying just "+d", use the option "+d0g" to add grey scaling but
- still use the same autodetected video mode. Specifiying the default of
- just "+d" is now equivalent to saying "+d00". The IBM-specific port also
- includes the palette option '3' for using a 3-3-2 palette instead of the
- usual HSV->RGB one (see #H in Alexander Enzmann's changes above). The
- IBM port also uses a greyscale-optimized palette of 64 continuous shades
- of grey if the 'G' palette option is selected (see #C above). The IBM
- port also now supports the Sierra HiColor palette DAC, by using palette
- option 'H' (see #H above).
-