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- Persistence of Vision
- Reference Format
- ----------------------
-
- Please document any new features in the following format.
-
-
- KEYWORD: KEYWORD
-
- BRIEFLY:
- One or two lines briefly describing feature.
- SYNTAX:
- Describe the syntax of the feature.
-
- DESCRIPTION:
- Full description of feature and how it is used.
-
- EXAMPLE:
- Short example of how to use the feature.
-
-
- ---Example---
-
-
- KEYWORD: MARBLE
-
- BRIEFLY:
- This texture applies a marble coloring to an object's surface.
- SYNTAX:
- MARBLE (TURBULENCE 0.0) (COLOR_MAP map)
-
- DESCRIPTION:
- MARBLE creates veins of color on an object's surface that give it the
- appearance of marble stone. TURBULENCE values from 0.0 - 1.0 can be used
- to make the veins swirl together more. Higher values give more turbulence.
- The default MARBLE color map is red and white, but a COLOR_MAP can be
- specified to simulate different types of marble.
- MARBLE is used inside a TEXTURE/END_TEXTURE block.
-
- EXAMPLE:
- TEXTURE
- MARBLE
- TURBULENCE 0.3
- COLOR_MAP
- [0.0 0.5 COLOR White
- COLOR Blue]
- [0.5 1.0 COLOR Blue
- COLOR White]
- END_TEXTURE
-
-
-