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- // Persistence of Vision Raytracer
- // Sample file
- // By Alexander Enzmann
- { sample quartic data file written by Alexander Enzmann }
-
- #include "colors.dat"
- #include "shapes.dat"
- #include "textures.dat"
-
- #declare Quartic_Saddle =
- quartic
- < 0.0 0.0 0.0 0.0 0.0 0.0 0.0 4.0 0.0 0.0
- 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 -1.0
- 0.0 0.0 0.0 0.0 0.0 >
- end_quartic
-
- #declare Unit_Cube =
- intersection
- plane < 1 0 0> 1 texture color Clear end_texture end_plane
- plane <-1 0 0> 1 texture color Clear end_texture end_plane
- plane < 0 1 0> 1 texture color Clear end_texture end_plane
- plane < 0 -1 0> 1 texture color Clear end_texture end_plane
- plane < 0 0 1> 1 texture color Clear end_texture end_plane
- plane < 0 0 -1> 1 texture color Clear end_texture end_plane
- end_intersection
-
- { Crossed Trough }
- object
- intersection
- quartic Quartic_Saddle
- texture
- color CRed
- specular 0.8
- roughness 0.005
- ambient 0.3
- diffuse 0.6
- end_texture
- end_quartic
- intersection Unit_Cube end_intersection
- end_intersection
- bounded_by
- intersection Unit_Cube scale <1.5 1.5 1.5> end_intersection
- end_bound
- scale <2 2 2>
- rotate <0 -10 0>
- rotate <-60 0 0>
- translate <0 0 4>
- end_object
-
- view_point
- location <0.0 0.0 -4.0>
- right <1.33 0.0 0.0>
- up <0.0 1.0 0.0>
- direction <0.0 0.0 1.0>
- end_view_point
-
- object
- sphere <0 0 0> 1 end_sphere
- translate <200 30 -300>
- texture
- color White
- ambient 1.0
- diffuse 0.0
- end_texture
- light_source
- colour White
- end_object
-