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- // Persistence of Vision Raytracer
- // Sample file
- // By Alexander Enzmann
-
- { sample quartic data file written by Alexander Enzmann }
-
- #include "shapes.dat"
- #include "colors.dat"
- #include "textures.dat"
-
- #declare Basic_Saddle =
- quartic
- < 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0
- 0.0 0.0 -3.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- 0.0 0.0 0.0 -1.0 0.0 >
- end_quartic
-
- #declare Unit_Cube =
- intersection
- plane < 1 0 0> 1 texture color Clear end_texture end_plane
- plane <-1 0 0> 1 texture color Clear end_texture end_plane
- plane < 0 1 0> 1 texture color Clear end_texture end_plane
- plane < 0 -1 0> 1 texture color Clear end_texture end_plane
- plane < 0 0 1> 1 texture color Clear end_texture end_plane
- plane < 0 0 -1> 1 texture color Clear end_texture end_plane
- end_intersection
-
- { Monkey Saddle }
- object
- intersection
- quartic Basic_Saddle
- texture
- color CRed
- specular 1.0
- roughness 0.05
- ambient 0.2
- diffuse 0.8
- end_texture
- end_quartic
- intersection Unit_Cube scale <2 2 2> end_intersection
- end_intersection
- bounded_by
- intersection Unit_Cube scale <2.5 2.5 2.5> end_intersection
- end_bound
- rotate <0 20 0>
- rotate <-30 0 0>
- end_object
-
- view_point
- location <0.0 0.0 -10.0>
- right <1.33 0.0 0.0>
- up <0.0 1.0 0.0>
- direction <0.0 0.0 1.0>
- end_view_point
-
- object
- sphere <0 0 0> 1 end_sphere
- translate <200 30 -300>
- texture
- colour White
- ambient 1.0
- diffuse 0.0
- end_texture
- light_source
- colour White
- end_object
-