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- PL.HLP : Help file for Piclab 1.91
- Compiled 12/3/91
-
- ~MAKEPAL
-
- Syntax: MAKEPAL
-
- Makes a palette appropriate for the NEW buffer. Operates on only
- true-color images. The variable PALETTE determines the number of
- colors in the new map, and the MAKEPAL command picks that many colors
- to best fit those in the image.
-
- The MAP command must be used to map the image onto the palette.
-
- ~EGAPAL
-
- Syntax: EGAPAL
-
- Makes a 16-of-64-color palette appropriate for the NEW buffer.
- Operates on only true-color images. This is designed primarily for
- reducing full-color images to a form better suited for display on
- an IBM EGA or similar device.
-
- The MAP command must be used to map the image onto the palette.
-
- ~MAP
-
- Syntax: MAP
-
- Maps NEW buffer onto the current palette. Operates only on true-color
- images, and produces a color-mapped image. The variable DITHER
- determines whether each pixel is simply mapped onto the nearest color
- in the map, or whether dithering is used to achieve a more accurate
- mapping. DITHER defaults to ON, and is recommended for most uses.
-
- The MAKEPAL command should be used to create the best possible palette
- for the image before mapping, but any palette may be used for special
- purposes such as mapping several images to the same palette.
-
- ~PLOAD
-
- Syntax: PLOAD file [offset [count]]
-
- Loads a MAP file into the current palette. First argument is the name
- of the MAP file which is assumed to be in the PICDIR directory. If a
- second argument is given, the palette is loaded starting at that index.
- If a third argument is given, only that many colors are loaded.
-
- MAP files are plain text files that contain the RGB values for each
- palette index on one line.
-
- ~PSAVE
-
- Syntax: PSAVE file [offset [count]]
-
- Saves a MAP file from the current palette. First argument is the name
- of the MAP file which is assumed to be in the PICDIR directory. If a
- second argument is given, the palette is loaded starting at that index.
- If a third argument is given, only that many colors are loaded.
-
- This can be used to save a palette created with MAKEPAL so that it need
- not be calculated again, or so that it can be used with other images.
-
- MAP files are plain text files that contain the RGB values for each
- palette index on one line.
-
- ~GRAYPAL
-
- Syntax: GRAYPAL file [offset [count]]
-
- Makes the specified MAP file the default colors used when displaying
- monochrome images or full-color images on a VGA. The default colors
- are equivalent to GAMMA1.MAP, but GAMMA2.MAP and PSEUDO.MAP can be
- useful in some situations.
-
- MAP files are plain text files that contain the RGB values for each
- palette index on one line.
-
- ~UNMAP
-
- Syntax: UNMAP
-
- Produces a true-color image from a color-mapped one. This must be done
- before applying true-color transformations such as rescaling. After
- transformations have been performed in true-color, the image may be
- reduced to a color-mapped one again with the MAKEPAL and MAP commands.
-
- ~HELP
-
- Syntax: HELP [subject]
-
- Looks like you have figured this one out already.
-
- ~CALL
-
- Syntax: CALL program [args]...
-
- Calls the external program named by its first argument passing along
- any subsequent arguments to that program. Many programs do not
- release all of the memory given to them when they terminate, so
- Piclab will reserve a large portion of memory for itself before
- calling a program. If you do not have much more memory than Piclab
- reserves, this may result in the program not being able to run in the
- memory left.
-
- If this is a problem, you can use the DOS or SHELL commands to exit
- to DOS with all of the free memory available.
-
- ~CANCEL
-
- Syntax: CANCEL
-
- Cancels the most recent operation. If there are point
- transformations pending that have not yet been saved with the
- TRANSFORM command, these are cancelled and no changes are made to the
- edit buffers. Otherwise, the NEW and OLD buffers are exchanged.
-
- There are some operations (like SAVE) that do not alter the edit
- buffers. If one of these operations was the last one performed, UNDO
- will undo the operation before that. No arguments.
-
- ~UNDO
-
- Syntax: UNDO
-
- Cancels the most recent operation. If there are point
- transformations pending that have not yet been saved with the
- TRANSFORM command, these are cancelled and no changes are made to the
- edit buffers. Otherwise, the NEW and OLD buffers are exchanged.
-
- There are some operations (like SAVE) that do not alter the edit
- buffers. If one of these operations was the last one performed, UNDO
- will undo the operation before that. No arguments.
-
- ~SHELL
-
- Syntax: SHELL [command]
-
- Calls up the DOS command line. All available memory is released to
- DOS when this command is given, and is reclaimed when DOS is exited.
- For this reason, some programs that cannot be CALLed may be run from
- with DOS.
-
- Any arguments to this command will be passed to the system as a
- command line, and will cause it to return immediately after the
- command is done. One particularly useful action of this program is
- "SHELL COPY /B PDAT PRN", which copies the print file to the printer.
- "SHELL DIR" can be used to view file directories when you want to see
- all files, not just pictures.
-
- ~DOS
-
- Syntax: DOS [command]
-
- Calls up the DOS command line. All available memory is released to
- DOS when this command is given, and is reclaimed when DOS is exited.
- For this reason, some programs that cannot be CALLed may be run from
- with DOS.
-
- Any arguments to this command will be passed to the system as a
- command line, and will cause it to return immediately after the
- command is done. One particularly useful action of this program is
- "DOS COPY /B PDAT PRN", which copies the print file to the printer.
- "DOS DIR" can be used to view file directories when you want to see
- all files, not just pictures.
-
- ~QUIT
-
- Syntax: QUIT [flag]
-
- Exits Piclab. If there is a point transformation pending, it must be
- cancelled or saved before exiting. If the exit command is given any
- arguments, it exits immediately regardless of pending transformations.
-
- Inside a program, QUIT merely sets a flag so that Piclab will exit after
- the program is complete.
-
- ~EXIT
-
- Syntax: EXIT [flag]
-
- Exits Piclab. If there is a point transformation pending, it must be
- cancelled or saved before exiting. If the exit command is given any
- arguments, it exits immediately regardless of pending transformations.
-
- Inside a program, EXIT merely sets a flag so that Piclab will exit after
- the program is complete.
-
- ~LIST
-
- Syntax: LIST [item]
-
- If given without an argument, shows what things may can be listed.
- If one of these things (e.g. FORMATS, COMMANDS, BUFFERS) is given as
- an argument, the appropriate items are listed. Especially useful are
- LIST COMMANDS if you forget the name of a command you are looking for
- and LIST BUFFERS to check the size and format of the image in the OLD
- and NEW edit buffers.
-
- ~PAUSE
-
- Syntax: PAUSE [time]
-
- With no arguments, Piclab waits for a key to be pressed before
- continuing. If one argument is given, Piclab waits for that number
- of seconds (but will break early if a key is pressed). This is for
- use within programs.
-
- ~PRINT
-
- Syntax: PRINT [x-offset [y-offset]]
-
- Prints the image in the NEW buffer into the file specified by the
- PRINTFILE variable. The current setting of the PRINTER variable
- determines what codes are sent to the file.
-
- For hard-to-explain reasons, the current release of Piclab does not
- allow the use of a device name such as PRN in the PRINTFILE
- variable. Images must therefore be printed to disk and copied to the
- printer with DOS.
-
- If arguments are given, the first two are used as the X and Y offsets
- of the first dot to print on the first page of output.
-
- ~RUN
-
- Syntax: RUN program [ECHO]
-
- Takes one argument--the name of a text file containing Piclab
- commands. These are interpreted as if they had been typed from the
- command line, but they are not echoed, and messages are turned off
- while a program runs. If a second argument to the RUN command is the
- word ECHO, messages are not turned off.
-
- A program can also be run by giving its name as an argument to the PL
- command when starting Piclab.
-
- ~SHOW
-
- Syntax: SHOW [x-offset [y-offset]]
-
- Used to display as much of the image in the NEW buffer as will fit on
- the computer's display screen. If arguments are given, the first is
- used as a horizontal offset into the image buffer and the second as a
- vertical offset. This can be used to look at different parts of an
- image too big for the screen. Certain video modes allow scrolling
- with the arrow keys, but not all. If no arguments are given, the
- current values of the XORIGIN and YORIGIN variables are used.
-
- If any point transformations are pending, the image you see on screen
- reflects the image as it would be AFTER the pending transformation.
- This can be used to look at the effect of a transformation before
- saving or cancelling it.
-
- Because Piclab often stores data more accurately than the display can
- render it, what you see on the screen is only an approximation of the
- actual image. In particular, because Piclab does not yet support any
- true-color display hardware, true-color images will be shown in grayscale
- on displays capable of it, or in 8-color dither on others.
-
- ~SET
-
- Syntax: SET [variable [value]]
-
- Without any arguments, lists all Piclab variables and their current
- values. Variables can be numbers, character strings, or TRUE/
- FALSE. Variables set system defaults and control the specifics of
- how many commands perform.
-
- If the set command is given one argument, the variable named is
- cleared. That is, set to 0 if it is numeric, to "" if it is a
- string, and to FALSE if it is TRUE/FALSE.
-
- If SET is given with two arguments, the variable named by the first
- is set to the value specified by the second. If a numeric variable
- is given a string value, it is set to 0. String values should not be
- put in quotes. TRUE/FALSE values may be set by the keywords
- TRUE/FALSE, YES/NO, ON/OFF, or by the numeric values 1/0.
-
- Within the SSTOOLS.INI file, the syntax is <variable>=<value>.
-
- Help on individual variables is available by typing HELP <variable>.
-
- ~HISTOGRAM
-
- Syntax: HISTOGRAM [RED | GREEN | BLUE]...
-
- If no arguments are given, plots histograms for all planes; if one or
- more arguments are given, a histogram is plotted for each plane
- specified as an argument. The histograms plotted reflect the image
- as it would be after any pending transformations, so you can look at
- the results of many processes before saving or cancelling them.
-
- Each vertical bar of the histogram represents the total number of
- pixels in the image with values in the range beginning with the value
- listed below the histogram in hexadecimal. Each bar covers a range
- of four values and there are 64 bars. The height of each bar is in
- logarithmic proportion to the frequency of occurrence of values in
- the range it represents. The bars are automatically scaled so that
- the tallest one is made 20 characters high.
-
- ~NEGATE
-
- Syntax: NEGATE [RED | GREEN | BLUE]...
-
- Arguments are handled as in HISTOGRAM. Inverts each value in the
- lookup table for the planes specified. This can be used after
- digitizing a negative or for special effects.
-
- ~DARKEN
-
- Syntax: DARKEN [[RED | GREEN | BLUE] value]...
-
- Subtracts a constant value to each point in the planes specified. If
- only one argument is given, all planes are brightened by that amount.
- Otherwise, arguments are interpreted in order, and any arguments that
- specify planes determine which plane the next numerical argument will
- affect. For example, DARKEN RED 10 BLUE 15 would subtract 10 from
- the values in the red plane and 15 from those in the blue. Any
- values that would be taken out of the 0..255 range by the transform
- are clamped.
-
- Because this darkening is a linear operation, the image to be
- brightened or darkened should be encoded with a gamma of 1.0. That
- is, there should be a linear relationship between values in the image
- and intensities on the display. If this is not the case, gamma
- correction may be applied with the GAMMA command before adjusting
- brightness.
-
- ~BRIGHTEN
-
- Syntax: BRIGHTEN [[RED | GREEN | BLUE] value]...
-
- Adds a constant value to each point in the planes specified. If only
- one argument is given, all planes are brightened by that amount.
- Otherwise, arguments are interpreted in order, and any arguments that
- specify planes determine which plane the next numerical argument will
- affect. For example, BRIGHTEN RED 10 BLUE 15 would add 10 to the
- values in the red plane and 15 to those in the blue. Any values that
- would be taken out of the 0..255 range by the transform are clamped.
-
- Because this brightening is a linear operation, the image to be
- brightened or darkened should be encoded with a gamma of 1.0. That
- is, there should be a linear relationship between values in the image
- and intensities on the display. If this is not the case, gamma
- correction may be applied with the GAMMA command before adjusting
- brightness.
-
- ~CONTRAST
-
- Syntax: CONTRAST [[RED | GREEN | BLUE] value]...
-
- This stretches or squeezes the contrast of an image. Arguments are
- interpreted like those in BRIGHTEN. If a given value is positive,
- the image contrast is stretched so that values that were equal to the
- given value become 0, and those that were equal to (255-value) become
- 255. If the given value is negative, the inverse operation is
- performed. Because contrast is always stretched equally around the
- midpoint of the range, it is a good idea to brighten or darken an
- image as necessary to center its histogram before performing a
- contrast stretch.
-
- Also, the contrast stretching formula operates on color values
- assuming a linear relationship between these values and the
- intensities they represent (as do the BRIGHTEN and DARKEN commands).
- Therefore, if an image has been scanned with a device with a gamma
- value not equal to 1.0, the image should be gamma corrected before
- contrast stretching.
-
- ~GAMMA
-
- Syntax: GAMMA [[RED | GREEN | BLUE] value]...
-
- The color values of the specified planes are adjusted so that values
- encoded for display on a monitor with a gamma value equal to the
- argument become linear.
-
- For example, images encoded for display on PCs usually expect a
- monitor with a gamma near 2.0. The GAMMA 2.0 command will convert
- these values to a linear scale.
-
- Images encoded on Macintoshes and similar equipment have linear
- values already. Such images can be adjusted for display on PCs with
- the inverse transformation, i.e. GAMMA 0.5.
-
- See Piclab.DOC for more background on gamma correction.
-
- ~COLOR
-
- Syntax: COLOR [mapfile]
-
- Converts a grayscale image into a color-mapped image. If the first
- argument is the name of a MAP file, the image is pseudo-colored with
- that map, otherwise the color map will contain the original grays.
-
- ~GRAY
-
- Syntax: GRAY
-
- Converts true-color or color-mapped image to grayscale. The formula
- used for conversion to grayscale is the same as used by black and
- white televisions and is designed to mimic the eye's response: gray =
- (.287 * red) + (.589 * green) + (.114 * blue).
-
- ~TRANSFORM
-
- Syntax: TRANSFORM
-
- Saves the result of a series of point-process transformations to the
- edit buffer. This must be done before any other transformation may
- be performed on the image. If you wish to cancel the pending
- transformations without saving them, use UNDO or CANCEL.
-
- ~MEDIAN
-
- Syntax: MEDIAN [WEIGHTED]
-
- Reduces spot noise in an image. Each point is replaced by the median
- of the points in its 3 x 3 area. That is, the nine points in this
- area are sorted and the fifth one is taken. If the one argument to
- this routine is WEIGHTED, then the center point is added twice more
- to the list and the sixth of the 11 points is taken.
-
- The median filter results in some smoothing, but not as much as with
- the SMOOTH command. This effect is a little less drastic with the
- weighted median filter. Repeated application of this operation will
- result in an oil-paint texture appearing on the image.
-
- This filter will not help reduce periodic or other noise--only small
- spot noise such as from dust on a lens.
-
- ~SHARPEN
-
- Syntax: SHARPEN [value]
-
- Applies what is called (somewhat inaccurately) a LaPlace transform to
- the image. The effect is that edges in the image are sharpened as if
- the image had been re-focused. Unfortunately, it also increases the
- amount of noise in the image, making it appear more grainy.
-
- The command can be given a single numerical argument, which specifies
- the severity of the transform. It is basically a tradeoff between
- sharpness and noise, and defaults to 1.0. This value provides a
- noticeable increase in both sharpness and noise, and is about the
- best value for sharpening when the purpose is to bring out
- information. When applying to a real image, a less severe value of
- .2 to .5 is often better. Values greater than 1.0 should be used
- only when trying to locate specific objects in an image. They
- produce too much noise for accurate reproduction.
-
- This function works by amplifying the differences between each point
- and its neighbors. This has the effect of amplifying high spatial
- frequency details such as edges and noise.
-
- ~SMOOTH
-
- Syntax: SMOOTH [value]
-
- Replaces each point with the average of the values of the nine points
- in its neighborhood. This has the effect of smoothing the image and
- reducing high frequency effects like aliasing and noise, as well as
- high frequency details. If an argument is given, it is taken as a
- value of the severity of the transform as with the SHARPEN command. A
- value of 1.0 is exactly as described. Values less than 1.0 change
- the center value less than if a straight average had been done.
- Values greater than 1.0 are not recommended. If more smoothing is
- desired, perform SMOOTH more than once rather than with a high value.
-
- ~ADD
-
- Syntax: ADD [WRAP]
-
- Adds the OLD and NEW edit buffers storing the result in the NEW
- buffer. If the only argument to the command is WRAP, then values
- that are taken out of the 0..255 range by the addition are taken mod
- 255; otherwise, values are clamped.
-
- ~SUBTRACT
-
- Syntax: SUBTRACT [WRAP]
-
- Subtracts the NEW edit buffers from the OLD buffer storing the result
- in the NEW buffer. If the only argument to the command is WRAP, then
- values that are taken out of the 0..255 range by the addition are
- taken mod 255; otherwise, values are clamped.
-
- ~AVERAGE
-
- Syntax: AVERAGE
-
- Averages the OLD and NEW buffers, storing the result in NEW. This
- can be used to reduce random digitizer noise by averaging the results
- of different samplings. Can also be used to produce a double exposure
- effect when two different images are averaged. No arguments.
-
- ~CLIP
-
- Syntax: CLIP [x-size y-size]
-
- If no arguments are given, image is clipped from (XORIGIN,YORIGIN) to
- lower right corner (upper right for bottom-up images). If two
- arguments are given, the image is clipped from (XORIGIN,YORIGIN) to
- the horizontal and vertical size specified by the arguments. XORIGIN
- and YORIGIN are set to 0 after this operation. One argument is an
- error; more than two are ignored.
-
- ~EXPAND
-
- Syntax: EXPAND x-size y-size [(BLACK | WHITE | value) [value]...]
-
- This command increases the size of the image to the width and height
- specified by its first two arguments by adding extra rows and columns
- of pixels. If a third argument is given, it can be either BLACK or
- WHITE to indicate what color the extra pixels should be. If three
- numeric arguments are given after the bounds arguments, they are
- taken as the red, green, and blue value of the extra pixels.
-
- Multiple images can be placed in a montage by using EXPAND and
- OVERLAY. Parts of an image may be joined with these functions as
- well, but it is not recommended for separately digitized image
- pieces, as no mosaicking is performed.
-
- For color-mapped images, the third argument is treated as a color map
- index rather than a color value.
-
- ~MIRROR
-
- Syntax: MIRROR
-
- Flips the image horizontally. No Arguments.
-
- ~OVERLAY
-
- Syntax: OVERLAY [x-offset [y-offset [threshhold]]]
-
- Overlays the image in the NEW buffer on top of the OLD buffer. The
- image in the NEW buffer must not be larger than the image it is to
- overlay. If two arguments are given, they are used as the horizontal
- and vertical offsets into the base image at which the overlay image
- is to be placed. Otherwise, XORIGIN and YORIGIN are used.
-
- If a third argument is given, all values in the overlaying image less
- than the give threshhold are treated as transparent. This feature is
- primarily for grayscale and color-mapped images. Using it on full
- color images produces bizarre results, because the threshholding is
- applied to each RGB component separately, rather than to the whole
- color value.
-
- ~RESCALE
-
- Syntax: RESCALE value | (x-size y-size)
-
- Resamples the image at a different resolution. This is useful for
- scaling images up to a larger size for printing, or for scaling them
- down for display. It is recommended that image data always be saved
- at its original sampling resolution to preserve as much data as
- possible and only scaled when necessary to conform to hardware.
-
- If only one argument is given, horizontal and vertical resolution are
- both increased in the given proportion. E.g., if a 320 x 240 image is
- in the NEW buffer when RESCALE 1.5 is given, the NEW buffer will
- contain the same image at 480 x 360.
-
- When two arguments are present, they are treated directly as the new
- resolution of the image. The above command could be expressed as
- RESCALE 360 480. This is most often used to compensate for differing
- aspect ratios. For example, a 320 x 400 from an Amiga can be rescaled
- to 320 x 200 to be viewed on a VGA.
-
- RESCALE cannot be used on color-mapped images.
-
- ~REVERSE
-
- Syntax: REVERSE
-
- Changes the storage order of an image from top-down to bottom-up or
- vice versa. This is used primarily to save an image loaded from a
- file in one format (like PCX) to a format requiring the opposite
- order (like GIF).
-
- Targa files can be stored either way, and contain information in the
- header specifying which way they are stored. Thus, any image can be
- saved in Targa format at any time with minimal memory usage.
-
- ~ROTATE
-
- Syntax: ROTATE value
-
- Rotates image in 90-degree increments. The single argument is
- the number of degrees through which to rotate. Only 90, 180, and
- 270 are currently supported (well, 0 and 360 work too, but they
- aren't very exciting.)
-
- This is very useful for rotating screen-oriented images for printing
- on paper. Because this operation requires large amounts of memory
- for large images, it is recommended in this case to rotate the image
- before scaling it up to size for printing.
-
- ~DIR
-
- Syntax: DIR [directory]
-
- Lists all files in the PICDIR directory in the current file format. If
- an argument is given, files in that directory are listed. No other
- file specifications can be given. If FILEFORMAT is set to GIF or
- TARGA, statistics on the files will be listed as well.
-
- ~GDIR
-
- Syntax: GDIR [directory]
-
- Lists only GIF files from PICDIR or from the directory given as sole
- argument. Statistics are listed from each file as well.
-
- ~TDIR
-
- Syntax: TDIR [directory]
-
- Lists only Targa files from PICDIR or from the directory given as
- sole argument. Statistics are listed from each file as well.
-
- ~LOAD
-
- Syntax: LOAD file [args]...
-
- Loads a file in the current file format into the NEW buffer, moving
- the current contents of the NEW buffer to OLD. Any arguments are
- passed along to the function that handles loading for the current
- format and are interpreted by that routine. The first argument is
- always the file to be loaded, but other arguments vary with the format.
-
- LIST FORMATS will give you a list of all the available file formats,
- and HELP is available for each.
-
- ~GLOAD
-
- Syntax: GLOAD file
-
- Loads image in GIF format regardless of the current setting of
- variable FILEFORMAT. Sole argument is filename.
-
- ~TLOAD
-
- Syntax: TLOAD file
-
- Loads image in Targa format regardless of the current setting of
- variable FILEFORMAT. Sole argument is filename.
-
- ~RLOAD
-
- Syntax: RLOAD file x-size y-size [COLOR | MONO]
-
- Loads image in RAW format regardless of the current setting of
- variable FILEFORMAT. The width and height of the image must be
- specified as the second and third arguments to RLOAD. A fourth
- argument may be either of the words COLOR or MONO to specify the
- number of planes. COLOR is default.
-
- Color-mapped RAW files must be loaded as MONO, then colored with the
- COLOR command after the palette is loaded with PLOAD.
-
- ~SAVE
-
- Syntax: SAVE file [args]...
-
- Saves the image in the NEW buffer to the file specified by the first
- argument. Subsequent arguments are passed along to the file save
- routine of the current file format.
-
- LIST FORMATS will give you a list of all the available file formats,
- and HELP is available for each.
-
- ~GSAVE
-
- Syntax: GSAVE file [INTERLACE]
-
- Saves the NEW buffer to the file named by the first argument in GIF
- format regardless of the current setting of variable FILEFORMAT. If
- the second argument is the word INTERLACE, image is interlaced.
-
- ~TSAVE
-
- Syntax: TSAVE file [bits]
-
- Saves the NEW buffer to the file named by the first argument in Targa
- format regardless of the current setting of variable FILEFORMAT. If
- the second argument is 16, 24, or 32, it is used as the number of
- bits per pixel stored in the file.
-
- ~RSAVE
-
- Syntax: RSAVE file
-
- Saves image in RAW format regardless of the current setting of
- variable FILEFORMAT. No arguments.
-
- ~XORIGIN
-
- Used to set the left limit of an image for operations such as CLIP
- and SHOW. Legal values are 0..(image width - 1).
-
- ~YORIGIN
-
- Used to set the upper limit of an image for operations such as CLIP
- and SHOW. Legal values are 0..(image height - 1). If image in NEW
- buffer is stored with bottom-up raster, YORIGIN is measured from the
- bottom counting upwards.
-
- ~PALETTE
-
- Number of colors in palette for palette mapping operations. Valid
- values are 2..256.
-
- ~DPI
-
- Graphics resolution for LaserJet printing. May be 75, 150, or 300.
-
- ~MULTIIMAGE
-
- T/F flag for GIF loading. If true, Piclab will assume that any GIF
- files to be loaded may contain multiple images and will act
- accordingly. This requires more memory, so it defaults to FALSE.
-
- ~MULTIMAP
-
- T/F flag for GIF loading. If true, Piclab will assume than any GIF
- files to be loaded may contain multiple images, and further, that
- each image may contain a local color map that differs from the global
- map. This takes three times the memory of MULTIIMAGE mode, so it
- should be used only when absolutely necessary.
-
- ~DITHER
-
- T/F flag used by the MAP command to determine whether or not
- dithering is performed. Defaults to TRUE, and is recommended.
-
- ~DISPLAY
-
- Selects display type for SHOW command. LIST DISPLAYS will list the
- available modes and HELP is available for each.
-
- ~PRINTER
-
- String variable indicating what type of printer the PRINT command
- should address. For a list of legal values, type LIST PRINTERS.
-
- ~PRINTFILE
-
- Disk file to which the PRINT command is directed. If blank, as is
- the default, printing is sent directly to LPT1.
-
- ~PRINTSCALE
-
- *** NOTE: The PRINTSCALE variable is not implemented. What follows is
- a description of what it will do when I get around to writing it.
-
- Printer output is scaled up by this factor when printing. This can
- be used to print large banners and posters. If the image after
- scaling is wider than the paper, it will be printed in strips.
-
- ~TEMPDIR
-
- Name of the drive and directory where Piclab stores its temporary
- files (including the NEW and OLD edit buffers). This directory must
- have six bytes free for every pixel in an image with which you intend
- to work plus some overhead. This defaults to the setting of the TMP
- environment variable.
-
- ~PICDIR
-
- Directory in which picture files are stored. If you use the DIR,
- LOAD, and SAVE commands without specifying a directory, they will
- look here.
-
- ~MAPDIR
-
- Directory in which MAP files are stored.
-
- ~FILEFORMAT
-
- Default file format for DIR, LOAD, and SAVE commands. To operate on
- most file formats it is necessary to set this variable
- appropriately. GIF and TGA are special: separate commands (GDIR,
- TLOAD, etc) exist to load and save these formats regardless of
- current setting. For legal values, type LIST FORMATS.
-
- ~SILENT
-
- This variable is not listed, but can be set from the SSTOOLS.INI
- file. Its only function is to supress the program ID that prints
- when Piclab is started.
-
- ~LEAVETEMPS
-
- If this hidden variable is set to TRUE, the temporary file that
- Piclab creates will not be deleted upon exit. This can be used to
- optimise performance by placing the temporaries in a fixed location.
-
- ~HELPFILE
-
- Hidden variable identifying the HELP file. This defaults to PL.HLP,
- but can be set in the SSTOOLS.INI file to anywhere.
-
- ~TARGA
-
- Truevision Targa and Vista format. No arguments are needed to the
- LOAD command. For the SAVE command, if the second argument is 16,
- 24, or 32, it is used as the number of bits per pixel in the file.
-
- ~PPM
-
- Jeff Poskanzer's Portable Pixmap format. Piclab supports gray (PGM)
- and color (PPM) formats, but not bitmaps (PBM). DIR command only
- lists files with extension of PPM, so you may want to use that for
- all PPM and PGM files.
-
- This format does not support mapped images.
-
- ~GIF
-
- No arguments are interpreted from the command line, but GIF loading
- is affected by the values of the variables MULTIIMAGE and MULTIMAP.
- These are both set false by default to save memory, but one or both
- may be necessary to load some files. LOAD will issue warnings when
- loading a multiimage or multimap file with improper settings.
-
- If the word INTERLACE is given as an argument to the SAVE command,
- the file is stored in GIF interlaced format. A GIF file is always
- saved as a single-image file with the screen size and image size
- identical. Because color GIF files are limited to a palette of 256
- colors, only monochrome and mapped images can be saved.
-
- 'GIF' and 'Graphics Interchange Format' are trademarks of
- CompuServe Incorporated, an H&R Block company.
-
- ~RIX256
-
- Only uncompressed 256-color file formats from ColoRix are
- supported--the old EGAPaint files are not. Because so many different
- file extensions are used, file extension must be specified when
- loading. The global palette is taken from the image file regardless
- of the file extension, unlike ColoRix.
-
- The SAVE command is not supported for this format.
-
- ~IP
-
- This is the Amiga DigiView's raw storage format. It consists of
- nothing but three planes of data, one byte per pixel, followed by 12
- bytes not associated with the image. Because there is no size
- information in a IP file, the width and height of the image must be
- specified as the second and third arguments to LOAD. A fourth
- argument may be the words COLOR or MONO to specify the number of
- planes. COLOR is default.
-
- The SAVE command is not supported for this format.
-
- ~RAW
-
- One file per plane, one byte per pixel, nothing else. The width and
- height of the image must be specified as the second and third
- arguments to LOAD. A fourth argument may be either of the words
- COLOR or MONO to specify the number of planes. COLOR is default.
-
- The file for plane one must have the .R8 extension, and the second
- and third planes, if any, must have .G8 and .B8.
-
- ~CGA
-
- Puts the CGA into standard 640 x 200 x 2 mode and displays two screen
- pixels for each image pixel, covering an image area of 320 x 200.
- Image data is halftoned while displaying, so it is quite slow. No
- color can be shown.
-
- ~EGA
-
- Puts the EGA into standard 640 x 350 x 16 mode and displays one
- screen pixel per image pixel. 8-color dithering is used to get an
- approximation of the colors in the original image, so this mode is
- rather slow. Also note that this mode stretches the pixels
- vertically more than any other mode.
-
- ~VGA1
-
- Puts the VGA into standard 320 x 200 x 256-color mode and displays
- one screen pixel for each image pixel. Color-mapped images will
- appear in full color; true-color and grayscale images will appear in
- pseudo-gray which allows the VGA to display more than 64 shades but
- with some slight tinges of color.
-
- ~VGA2
-
- Puts the VGA into non-standard 360 x 480 x 256-color mode and
- displays one screen pixel for every two image pixels, dropping every
- other pixel horizontally so that an image area of 720 x 480 is
- shown. Color-mapped images will appear in full color; true-color and
- grayscale images will appear in pseudo-gray which allows the VGA to
- display more than 64 shades but with some slight tinges of color.
-
- ~SVGA1
-
- Puts an extended VGA into 640 x 400 x 256-color mode. This mode is
- available on adapters from Ahead Systems, ATI, Chips & Technologies,
- Everex, Paradise, Trident, Tseng Labs (including Orchid) and Headland
- Technologies (Video 7). Only 256k of video RAM is required for this
- mode, but some adapters may require a multi-frequency monitor.
-
- ~SVGA2
-
- Puts an extended VGA into 640 x 480 x 256-color mode. This mode is
- available on most non-IBM adapters (see SVGA1 mode description) and
- requires 512k of video RAM and a multi-frequency monitor.
-
- ~SVGA3
-
- Puts an extended VGA into 800 x 600 x 256-color mode. This mode is
- available on some adapters and requires 512k of video RAM and a high-
- resolution multi-frequency monitor
-
- ~HICLR1
-
- Puts an extended VGA with HiColor DAC (such as the STB PowerGraph Ergo)
- into 640 x 480 x 32768-color mode. Requires HiColor DAC, 1Mb of video
- RAM and multi-frequency monitor.
-
- ~HICLR2
-
- Puts an extended VGA with HiColor DAC (such as the STB PowerGraph Ergo)
- into 800 x 600 x 32768-color mode. Some HiColor boards and monitors may
- not support this mode due to very close timing tolerances.
-
- ~PAINTJET
-
- Images are printed to the HP PaintJet at 90 DPI. Currently only
- true-color images may be printed, so COLOR and UNMAP must be used to
- print others.
-
- ~LASERJET
-
- Currently only grayscale images may be printed to the HP LaserJet.
- The variable DPI can be set to 75, 150, or 300 to determine the
- output resolution. If DPI is set to 300, the LaserJet must have more
- than 1 MB of memory to print properly.
-
- Each image pixel will generate four pixels on the printer, regardless
- of DPI. This is so that more accurate grayscale can be obtained.
-
- ~
-