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- DESKTOP PAINT 256 1.2
- __________________________________________________________________
-
- If you like this program, please send us $35.00. US and
- overseas users should make this payable is US dollars.
- Canadian users please add GST and PST where applicable.
-
- A disk of extra fonts and tools to convert fonts from
- GEM/Ventura VGA, Windows 3 FNT and Macintosh FONT and NFNT
- files is available to registered users for $10.00 if you
- order it when you register, or $15.00 afterwards.
-
- Registered users of this software are entitled to phone
- support, notification of upgrades and good karma. When you
- register Desktop Paint 256 we'll send you a copy of the
- latest version. Please tell us the version number of your
- copy of Desktop Paint 256 when you register. Our address can
- be found at the end of this file.
-
- Please tell us the exact name you wish to have Desktop Paint
- 256 registered under.
-
- Please give Desktop Paint 256 to your friends, but if you
- do, give them the entire Desktop Paint 256 package as you
- received it, unconfigured.
-
- NOTE: Australian users of Graphic Workshop should contact our
- Australian distributor, Budgetware, P.O. Box 496 Newtown NSW
- 2042. Phone (02) 519-4233 FAX (02) 516-4236.
-
- NOTE: German users of Desktop Paint 256 should contact our
- German distributor, PD-SERVICE-LAGE, Postfach 1743, D-4937
- Lage, West Germany. A German language version of the package
- is available from them as well.
-
- __________________________________________________________________
-
- Welcome to Desktop Paint 256...
-
-
- WHAT IT IS
- __________
-
- Desktop Paint 256 is a full colour bitmapped paint program
- written to use the extended resolution of super VGA cards. It
- features a mouse driven user interface, full colour manipulation
- and drawing tools and a choice of popular image file formats.
- Desktop Paint 256 supports the following image file formats:
-
- - PCX (As used by ZSoft's PC Paintbrush)
- - GIF (As used by CompuServe)
- - IFF/LBM (As used by Electronic Arts' Deluxe Paint)
- - TIFF
-
- Note that Desktop Paint 256 will work with image files having
- between two and 256 colours. However, if you're working with two
- colour... monochrome... graphics, you'll find that our monochrome
- Desktop Paint package is better for handling them. It's faster,
- requires much less memory and has tools designed for monochrome
- applications.
-
- Desktop Paint 256 is a paint program, rather than a drawing
- program. It does not support GEM, Corel Draw, Designer, DXF or
- EPS files.
-
- Unlike many other paint programs, Desktop Paint 256 features
- complete EMS and XMS support. It will handle enormous images...
- pictures which unpack into several megabytes... if you have
- sufficient expanded or extended memory in your system. Note that
- you must have at least 300 kilobytes of EMS or XMS to edit a 640
- by 480 pixel picture under Desktop Paint 256.
-
- HARDWARE REQUIREMENTS
- _____________________
-
- You can theoretically run Desktop Paint 256 on an 8088 based
- system, although it will be very slow and cumbersome. We
- recommend at least an 80286 system. An 80386 system will improve
- its performance considerably.
-
- Desktop Paint 256 requires a Microsoft compatible mouse and driver
- and one of the following super VGA display adapters:
-
- - Paradise Plus (256K on board)
- - Paradise Professional (512K on board)
- - ATI VGA Wonder card (256K or 512K on board)
- - Headland Video7 or 1024i card (256K or 512K on board)
-
- Cards which are genuinely compatible with these cards are also
- suitable... for example, there are numerous cards which use the
- Western Digital chip set and are thus effectively Paradise cards.
- The OEM VGA cards supplied with Dell computers behave as Paradise
- cards, for example.
-
- Desktop Paint 256 does not run in the "standard" 320 by 200 pixel
- VGA mode.
-
- If you have access to several machines, you might want to note
- that the Paradise card driver will allow Desktop Paint 256 to run
- considerably faster than will the drivers for the other super VGA
- cards it supports, due to the internal workings of Paradise
- cards.
-
- You should have a full 640 kilobytes of main memory to run
- Desktop Paint 256... you can get by with as little as 384
- kilobytes if you will be working exclusively with very small
- images, but it's not recommended.
-
- For practical purposes, you will probably want to have some extra
- memory in your system... either expanded (EMS) memory or extended
- (XMS) memory. In order to work on 640 by 480 pixel images... a
- commonly found size... a minimum of 300 kilobytes of available
- extra will usually be required to use all the features of Desktop
- Paint 256.
-
- You may be able to get by with no extra if you'll be working with
- smaller files. See the discussion about memory later in this
- file.
-
- If you wish to use Desktop Paint 256 with graphics files in
- formats other than those it currently supports, we recommend that
- you get a copy of Graphic Workshop, which will convert among
- virtually all of the popular image file formats. See the end of
- this file for more information about Graphic Workshop.
-
-
- CONFIGURING DESKTOP PAINT 256
- _____________________________
-
- Desktop Paint 256 will not run until it has been configured.
- Among other things, configuring it supplies it with a driver that
- will suit your particular display card. You must know your
- display card type before you configure Desktop Paint 256... the
- configuration program cannot figure it out for you.
-
- Here are the names of the drivers supplied with Desktop Paint and
- the display cards they correspond to:
-
- PARA400.DRV - Paradise Plus (256K on board)
- PARA480.DRV - Paradise Professional (512K on board)
- ATI400.DRV - ATI VGA Wonder card (256K on board)
- ATI480.DRV - ATI VGA Wonder card (512K on board)
- HEAD400.DRV - Headland Video 7 (256K on board)
- HEAD480.DRV - Headland Video 7 or 1024i (512K on board)
-
- You should place the following files in the directory you plan to
- keep Desktop Paint 256 in.
-
- - DTP256.EXE The program
- - DTP.RES Fonts and other resources
- - DTPCINST.EXE The installer
- - EXAMPLE.PCX A picture file
- - *.DRV The appropriate driver
-
- Note: The DTP.RES file provided with Desktop Paint 256 is
- identical to the one used by monochrome Desktop Paint, and the
- two programs can share the same DTP.RES file. Those resources
- specific to one will be ignored by the other. You can install
- both programs in the same directory and save a few hundred
- kilobytes of disk space if you like by giving them a common copy
- of DTP.RES.
-
- To configure Desktop Paint 256, run DTPCINST.EXE. It must reside
- in the same directory as DTP256.EXE. You will see a screen like
- this one:
-
- Desktop Paint 256 installer version 1.2 RUN TIME DEFAULTS
-
- Default file type: PCX
- PCX file extension: PCX
- GIF file extension: GIF
- IFF/LBM file extension: LBM
- TIFF file extension: TIF
- Extra memory: DOS
- EMS/XMS overhead (kilobytes): 256
- Default printer: PostScript 100 DPI
- Default New width: 640
- Default New depth: 480
- Drive map: ABCDEFGH
- Path to DTP.RES:
- Screen driver path: DRIVR256.DRV
- Default smudge value: 3
- TIFF colour: COLOUR
- TIFF grey expansion: NO
- Registered name: [ Unregistered ]
- Registration code: 00000
-
-
- You can change the values in any field by cursoring down to it
- and hitting Enter.
-
- Here's a quick overview of what the fields in the installer do.
-
- Default file type:
- This line sets the default file type which Desktop Paint 256 will
- initially use to open and save files with. Keep hitting Enter
- until the one you want appears.
-
- PCX file extension:
- GIF file extension:
- IFF/LBM file extension:
- TIFF file extension:
- These lines allow you to change the file extensions with which
- Desktop Paint 256 will look for each of its image file types. You
- can usually leave these alone.
-
- Extra memory:
- Set this line to tell Desktop Paint 256 whether you have EMS or
- XMS memory available. Make sure you set this to EMS or XMS if you
- have extra and want to work with large pictures. Make sure you
- choose the appropriate type of extra memory for your system or
- Desktop Paint 256 may crash. If you're running Desktop Paint
- under Windows 3, use XMS.
-
- EMS/XMS overhead (kilobytes):
- This line tells Desktop Paint 256 how much free DOS memory to leave
- if it has EMS or XMS available. If this value is set to 256... two
- hundred and fifty-six kilobytes... any picture which would leave
- less than 256 kilobytes of free DOS memory were it to be loaded
- would instead be loaded into extra memory. If EMS or XMS are not
- enabled, this value is ignored. You can probably leave this value
- alone initially.
-
- Increase this number if you start running into memory problems in
- Desktop Paint 256 when you're editing large files and you have
- EMS or XMS.
-
- Default printer:
- This line sets the default printer. Do not set it to "Dot matrix"
- unless you will have a PDRV resource loaded into DTP.RES, as
- described below.
-
- Default New width:
- This line sets the default width value which appears in the New
- box in Desktop Paint 256. This setting can be overridden from
- within Desktop Paint 256.
-
- Default New depth:
- This line sets the default depth value which appears in the New
- box in Desktop Paint 256. This setting can be overridden from
- within Desktop Paint 256.
-
- Drive map:
- This is a string which should contain all the letters of the
- legal hard and floppy drives on your system. It should have no
- spaces or extraneous characters. This string is not checked for
- validity. Change this to suit your system
-
- Path to DTP.RES:
- This should be the complete DOS path to the directory where
- DTP.RES will be located on your system. It should include the
- drive letter and a trailing backslash. For example,
-
- C:\PAINT\
-
- This string is not checked for validity. If you get it wrong,
- DTP.RES will not be loaded when Desktop Paint 256 is run, and you
- will have no text fonts.
-
- With this string set correctly, you can run Desktop Paint 256 from
- anywhere on your hard drive and still have it find its resource
- file. Change this to suit your system.
-
- Screen driver path:
- This must be a complete path to the screen driver for your
- display card. For example, if you will be using a Paradise
- Plus card... the driver for which is PARA256.DRV... and the
- driver will be in the directory \DTP on drive C, you would fill
- in C:\DTP\PARA256.DRV in this field.
-
- This field must be correctly filled in for Desktop Paint 256 to
- boot up. Its initial contents are a dummy driver name.
-
- Smudge value:
- This affects the amount of diffusion the smudge function will
- impose on a selected image fragment. It can range from 1 through
- 6, where 1 will produce the least amount of smudging. This
- setting can be overridden from within Desktop Paint 256.
-
- TIFF colour:
- This setting determines whether TIFF files written to disk from
- Desktop Paint 256 will be colour or grey scale pictures. This
- setting can be overridden from within Desktop Paint 256.
-
- TIFF grey expansion:
- This setting determines whether TIFF files written to disk from
- within Desktop Paint 256 will have linear grey scales or expanded
- ones. See the section on TIFF files for more information about
- how to use this function. This setting can be overridden from
- within Desktop Paint 256.
-
- Registration name:
- Registration number:
- When you register Desktop Paint 256, we'll send you back a number.
- Enter your name in the registration name field exactly as it was
- when you registered Desktop Paint 256 and your registration number in
- the next field. Upper and lower case matter. This will disable
- the beg notice at the end of Desktop Paint 256. If your name contains
- characters with accents or other non-English characters, please
- read ACCENT.DOC for instructions for entering them into the
- Registration name field.
-
-
- RUNNING DESKTOP PAINT 256
- _________________________
-
- Once you have configured Desktop Paint 256 with DTPCINST.EXE,
- type DTP256. When the program has loaded you'll see a grey screen
- with a menu bar at the top. Click on one of the menu items to
- pull down a menu. Drag the mouse pointer to the menu item you
- wish to select and release it. The function you've chosen will
- pop up. (Chances are you already know how to work a menu bar.)
-
- Note that on mice with more than one button, Desktop Paint 256
- expects you to use the left one for clicking in controls and
- such.
-
- To open a file, you must first tell Desktop Paint 256 which of its
- file types you want to deal with using the File Type box of the
- File menu. It comes set up to default to PCX files... you might
- have changed this when you configured it.
-
- Select the File Type item from the File menu and set the file
- type you wish to use. Next, select the Open item and select the
- file you want to Open. If you want to start from scratch, select
- the New item instead. The New function comes set up to default to
- creating 640 by 480 pixel files. You can type in different values
- if you like, and these default values can be changed with the
- installer program.
-
- A work area will open on your screen. If the picture you want to
- work on is too big to fit on the screen all at once, scroll bars
- will appear to allow you to move the work area over your picture.
-
- If you wish to open a different picture, you must first select
- Close from the file menu to close your current picture and then
- select New or Open.
-
- You can return to DOS at any time by selecting Quit from the File
- menu.
-
- You can run Desktop Paint 256 and load a file into it with one
- command from the DOS prompt. For example, if you wanted to edit a
- file called PICTURE.GIF, you could do this
-
- C>DTP PICTURE.GIF
-
- This would run Desktop Paint 256 and load the picture as if it had
- been loaded with the Open command from the File menu.
-
- Desktop Paint 256's dialog boxes will respond to the keyboard. If you
- hit the Enter key when a dialog box is visible, the box will
- respond as if you had clicked in the "Ok" box. If you hit Esc it
- will respond as if you had clicked in the "Cancel" box, assuming
- there is one.
-
-
- A WORD ABOUT MEMORY AND DESKTOP PAINT 256
- _________________________________________
-
- Desktop Paint 256 is forever calling for and releasing blocks of
- memory. Each time it opens a window, displays a picture or an
- icon, responds to a mouse click and so on, it calls for at least
- a bit of memory.
-
- If you hear a beep when you ask Desktop Paint 256 to do something,
- this usually indicates that it could not find enough memory to do
- what you asked it. This may be because you're running it in
- restricted memory, or because most of your memory is occupied by
- a picture.
-
- If possible, you should not run Desktop Paint 256 from a shell
- program, or shelled out of another application, as this will
- reduce the amount of memory it has available for its own use.
-
- In very cramped memory situations, you can free up a bit of
- memory by unselecting an area of your drawing if one is currently
- selected. Selecting things will be dealt with later in the
- discussion of the Selector tool.
-
- Note that if you attempt to quit Desktop Paint 256 and there
- isn't enough memory to open the window that asks "Do you want to
- quit?", Desktop Paint 256 will assume that you do and return you
- immediately to DOS. As such, you can't actually get trapped in
- it.
-
-
- A WORD ABOUT PICTURE MEMORY
- ___________________________
-
- A 256 colour picture is stored in Desktop Paint 256 with one byte
- of memory for each pixel of the picture. Thus, you can figure out
- how much memory is needed for basic storage by simply multiplying
- the dimensions together. A 640 by 480 pixel picture needs 307,200
- bytes of memory, or 300 kilobytes.
-
- On a system with absolutely no resident programs or device
- drivers loaded... a rare thing... you can just load such a
- picture into Desktop Paint 256 using nothing but DOS memory.
- There will, however, be no memory left over to run the menus or
- do anything with the drawing tools. A 640 by 400 line picture
- fares a bit better... you can actually work with one to a limited
- extent using nothing but DOS memory.
-
- Desktop Paint is primarily intended for use as a full colour
- paint program. It will edit pictures having fewer than 256
- colours, but with a slight memory catch. Having fewer colours
- does not allow a picture to take up any less memory under Desktop
- Paint 256. Thus, a sixteen colour picture is still stored with
- one byte per pixel, and a 16 colour picture will occupy exactly
- the same amount of memory as a 256 colour picture of the same
- dimensions. The same is true for a monochrome picture.
-
- A monochrome picture of 576 by 720 pixels... the dimensions of a
- MacPaint file... will occupy about 50 kilobytes under the
- monochrome version of Desktop Paint and about 400 kilobytes under
- Desktop Paint 256. As was mentioned above, Desktop Paint 256 will
- handle monochrome pictures if you insist, but it's not the ideal
- tool for it.
-
-
- A WORD ABOUT COLOUR
- ___________________
-
- A VGA card in one of its 256 colour modes can display 256 unique
- colours drawn from a palette of a quarter of a million. This
- presents a program like Desktop Paint 256 with a bit of a
- problem. Assuming that there are 256 colours in the picture you
- want Desktop Paint 256 to work with... that is, that all the
- available screen colours are spoken for... Desktop Paint 256
- would be left with nothing to draw its menus, icons and other
- paraphernalia in.
-
- Desktop Paint 256 gets around this problem by finding five
- "system" colours in the palette of each picture it loads. The
- ideal system colours are the ones it uses when there's no file in
- memory, that is, white, black and three levels of grey. When a
- picture has been loaded, it finds the colours in the picture's
- 256 colour palette which are as close as possible to its ideal
- system colours and uses these. Thus, for example, "white" might
- actually be bright green if bright green happens to be the
- lightest colour in the picture you want to work with.
-
- This could be a problem if you were to load in a picture of a
- sand dune or a tar pit, for example, wherein all 256 colours were
- nearly identical. In practice, this rarely happens.
-
- Unlike some commercial paint programs, Desktop Paint 256 will not
- arbitrarily remap a few colours in your picture to create
- suitable colours for its menus. Nor will it assume that the
- extreme ends of the palette are also the the extremes of the
- palette's colours. You'll never wind up with black text on a
- black screen unless all the colours in your picture's palette are
- black.
-
- Here's another word about colour. A VGA card only has six bit
- colour registers. Colour image files define colours with eight
- bit values. This means that, for example, a VGA card can only
- display 64 unique levels of red, while an image file can specify
- 256 levels. When a VGA card gets hold of an image file, then,
- each group of four consecutive eight bit levels of red would be
- mapped to one six bit level for the VGA card.
-
- This means that you can theoretically draw with more colour
- resolution than your screen can show you.
-
- This can be important in working with grey scale TIFF files. A
- VGA card can only display 64 levels of grey, whereas a grey scale
- TIFF file of the type Desktop Paint 256 can work with can hold
- 256 levels. You will find, for example, that a gradient which
- runs from black to white will have noticeable bands on your
- screen, but that the bands will not be particularly noticeable
- when you print the file.
-
- Here's yet another word about colour. Each pixel of an image is
- actually a number corresponding to one of the 256 available
- colours. If you define two different colours as being the same
- shade of bright blue, they will look identical but they'll be
- two different colours to Desktop Paint 256.
-
- Finally, if you work with sixteen-colour pictures under Desktop
- Paint 256 and subsequently view them on a sixteen-colour display,
- you may find a marked difference between the colours you've
- worked with under Desktop Paint 256 and those on your sixteen-
- colour screen. Desktop Paint 256 allows you to control colour to
- a greater resolution than a sixteen-colour display can handle.
-
-
- A WORD ABOUT TIFF FILES
- _______________________
-
- The TIFF standard was originally devised jointly by Aldus and
- Microsoft in order to infuriate all the programmers in the
- world to such an extent that they'd take up stone carving or
- Morris dancing, leaving Aldus and Microsoft with little
- competition. While this strategy cannot be said to have been
- wholly successful, TIFF files remain vexing little beasts none
- the less.
-
- There are nine million or so ways to create a TIFF file, with
- more being devised every day. No two applications which generate
- them do so in the same way. As such, few applications exist which
- can claim to be able to successfully unpack all TIFF files.
-
- Desktop Paint 256 is not one of these. It can only work with a
- very small percentage of TIFF files. Specifically, it will import
- TIFF files having one or eight bits per pixel, the latter in
- either in full colour or as grey scale files. It will handle TIFF
- files which have been packed using no compression or using run
- length compression, but not ones which employ some of the more
- exotic compression methods, such as Huffman encoding, CCITT FAX
- compression, LZW compression and so on.
-
- The principal use of the TIFF file handling of Desktop Paint 256
- is to allow it to serve as a graphic front end for such programs
- as Ventura Publisher, PageMaker and Corel Draw. The TIFF files it
- creates are suitable for use in these applications. No promises
- are extended for other applications which purport to read TIFF
- files.
-
- Likewise, if your scanner's TIFF files won't read into Desktop
- Paint... or files from other sources which export in the TIFF
- format... you've probably encountered some of the nasties.
-
- You might want to get a copy of our Graphic Workshop package if
- you'll be working with TIFF files. It can read a wider variety of
- them, and it will help you analyze TIFF files to see how they're
- structured.
-
- You can have Desktop Paint 256 write TIFF files either in colour
- or as grey scale files. Colour files will preserve colour
- information in the same way the other colour formats Desktop
- Paint 256 support do. Grey scale TIFF files are specifically
- intended to be used by applications which import pictures for
- printing as halftones on a black and white PostScript laser
- printer.
-
- If you import a colour GIF file into Desktop Paint 256, for
- example, and save it as a TIFF file with the grey scale option
- enabled, all the colours will be replaced with appropriate shades
- of grey.
-
- Grey scale files usually look a bit flat when they're printed.
- For this reason, there's a second TIFF option which will allow
- you to "expand" the TIFF grey scale to make it more contrasty when
- you save a TIFF file to disk. You should enable TIFF grey scale
- expansion if the TIFF files you're saving will be imported into
- an application which will ultimately print them. You should
- disable this option if you're saving grey scale TIFF files which
- you will later load back into Desktop Paint 256 for further
- modification.
-
- Note that the setting of the TIFF grey scale option will be
- ignored if Desktop Paint 256 will be writing colour TIFF files
- rather than grey scale ones. It will also be ignored when you're
- working with monochrome... one bit per pixel... TIFF files.
-
- You can set up these two TIFF options through DTPCINSTL,
- described above. You can override them with the appropriate
- command line switches, as discussed later on, and with the
- Override box in the File menu from within Desktop Paint 256.
-
-
- WHAT ALL THE SCREEN BITS ARE CALLED
- ___________________________________
-
- This is a twenty second overview of what all the screen objects
- will be referred to as. You can probably skip most of this.
-
- The white line at the top of the screen is the menu bar.
-
- The box at the left is the toolbox.
-
- The place where your picture appears is the work space.
-
- The box at the bottom with all the coloured tiles in it is the
- palette.
-
- The box to the left of the palette is the colour selector. This
- is the bit you probably shouldn't skip. The left side of the
- palette selector is the current foreground colour. The right side
- is the current background colour. The foreground colour is
- manipulated with the left mouse button. The background colour is
- manipulated with the right mouse button.
-
-
- THE MENUS
- _________
-
- The easiest way to go through the functions of Desktop Paint 256
- is to look at its menus and toolbox. Here's a quick overview of
- the menus, starting from the left edge of the screen.
-
- Note that many of the menu items have keyboard equivalents. This
- is indicated by a diamond and a letter, the diamond representing
- the Alt key. For example, if you wish to select the Open
- function, you may do so by either selecting it from the file menu
- or by holding down the Alt key and hitting O.
-
- Some menu items may be printed in grey type, rather than in
- black. These are disabled. Items are disabled because it's
- inappropriate to use them at the moment. For example, you would
- not be able to select the Print item until there was a picture in
- Desktop Paint 256 to print.
-
-
- The Desk Menu
- -------------
-
- Clipboard:
- This function lets you see the most recent fragment cut or copied
- from a picture. The Clipboard is a holding area for bits of
- images. In the Clipboard window, the current contents of the
- Clipboard will be displayed padded out with black if they're too
- small to fill the window or cropped if they're too big. This is
- only how the image is displayed in the window, and will not
- affect it when it's pasted into your picture.
-
- You can import and export small image files into and out of the
- Clipboard in the current file format, as set by the File Type
- item of the File menu. The dimensions of imported files must be
- fairly modest... certainly no larger than those of your current
- drawing area. The Clipboard will complain if attempt to import a
- picture which it considers to be too large.
-
- You can change the file type to import pictures in a file type
- other than that of the picture you're working on. For example, to
- import a small PCX file into the Clipboard while you're working
- on a larger TIFF file, load the TIFF file, select File Type from
- the File menu and select PCX. Select Clipboard from the Desk menu
- and click on Import. Select the PCX file you wish to import. Once
- you've closed the Clipboard window, you can use the Paste item of
- the Edit menu to paste the imported picture into your drawing.
- We'll discuss cutting and pasting in greater detail in the Edit
- menu section.
-
- If you import a fragment into the clipboard which originally came
- from a picture other than the one you're currently working on,
- there will be a bit of a palette problem. Your main picture will
- have a 256 colour palette and your imported fragment will have a
- different 256 colour palette. As a VGA card can't deal with two
- palettes at once, each colour in the imported picture will be
- replaced with the colour which most closely matches it from the
- palette of your main picture.
-
- This colour "remapping" may or may not have a noticeable effect
- on the colours of your imported fragments, depending upon how
- much alike the colour palette of your main picture and fragments
- imported into the clipboard are.
-
- Screen Save:
- If you select Screen Save, a file dialog box will pop up allowing
- you to capture the current screen into an image file of the
- current type. The capture will not include the dialog box or the
- mouse cursor.
-
- You can also capture the screen to a file by hitting Alt 1. This
- allows you to capture the screen when a menu is visible, a window
- is open and so on.
-
- About:
- The About box will tell you what version of Desktop Paint 256 you're
- using, as well as how much memory you have free at the moment.
- Note that is only conventional DOS memory... it does not include
- any EMS or XMS you may have on hand. It also displays the driver
- name.
-
-
- File Menu
- ---------
-
- New:
- The New function allows you to create a blank drawing of any
- size... at least, of any size you have memory for. The smallest
- dimension a drawing can have is thirty-two pixels on a size. The
- largest is 32,767 pixels. Note that a drawing 32,767 pixels
- square would require well over a thousand megabytes of EMS or XMS
- to contain it. You cannot create a new drawing which occupies
- more memory than you have.
-
- Open:
- The Open function will load a drawing from your disk into Desktop
- Paint. You must have the file type set appropriately before you
- select Open. The same minimum and maximum file sizes apply to
- Open as they do to New. You can't open a file if there's one
- currently visible in Desktop Paint 256... you must close your
- existing file first.
-
- Close:
- The Close function disposes of an existing drawing and prepares
- Desktop Paint 256 to have a different drawing opened or created.
-
- Save:
- The Save function will save your current drawing back to the disk
- under the current file name. If you have started your drawing
- from scratch with New, you must first select Save As to assign it
- a file name.
-
- Save As:
- The Save As function allows you to save your drawing under a new
- file name. The file type will be the current file type, as set by
- the File Type function.
-
- Print:
- The Print function will print your current drawing to a laser or
- dot matrix printer. Desktop Paint 256 supports PostScript and
- LaserJet compatible laser printers in four resolutions. Note that
- even though your printer may have three hundred dot per inch
- resolution, you can still print to it at a lower resolution.
- Selecting, for example, one hundred dot per inch resolution will
- cause the picture to be printed larger.
-
- Pictures printed to PostScript printers will be output as screen
- halftones. Other devices... LaserJets and dot matrix printers...
- will print your pictures as dithers. Desktop Paint 256 does not
- support colour printers as yet.
-
- Desktop Paint 256 prints to a dot matrix printer through a special
- driver resource called a PDRV, which lives in DTP.RES. There is a
- PDRV installed in the distribution version of Desktop Paint 256 for
- an Epson FX-80, which is emulated by most dot matrix printers.
- This option will be visible as the ninth printer in the print
- box list.
-
- If you don't need dot matrix support you can remove the PDRV from
- DTP.RES to save a bit of disk space, memory and to shorten the
- time it takes Desktop Paint 256 to boot up. Managing resources is
- discussed later in this file.
-
- If there is no PDRV available, the ninth printer will be
- unavailable.
-
- You can select the number of copies to be printed. The number can
- range from 1 through 99. Note that this value only affects output
- to laser printers. Printing to an external printer driver will
- only print one copy at a time no matter how the Copies value is
- set.
-
-
- Overrides:
- This item will allow you to fine tune some of the default values
- for Desktop Paint. Anything you change in the Overrides box will
- stay changed for the rest of your current session in Desktop
- Paint 256.
-
- The New values affect the default size for images created by the
- New menu item. The smudge value affects the degree of fuzziness
- caused by the Smudge command of the Edit menu, to be discussed
- shortly. The posterize level setting determines how the posterize
- function will work, to be discussed shortly. The TIFF options
- have been discussed.
-
-
- Get Info:
- This will allow you to look at any image file of the currently
- selected file type and see how big it is, how much memory it will
- require to edit, how many colours it has and so on.
-
-
- File Type:
- The File Type function will allow you select the file format for
- use in subsequent file operations. The current choices are
- PCX, GIF, IFF/LBM and TIFF. Note that you can load a file from
- one format, change the file type and then save it in another. The
- current file type setting affects Save, Save As, Open, Get Info
- and the import and export functions of the Clipboard.
-
- Quit:
- The Quit function returns you to DOS.
-
-
- Edit Menu
- ---------
-
- Copy:
- The Copy function is only active when an area of your drawing has
- been selected using the Select tool... the scissors. When
- selected, the Copy function will copy the contents of the
- selected area into the Clipboard.
-
-
- Cut:
- The Cut function behaves like Copy except that it will fill the
- selected area with white and unselect it.
-
-
- Paste:
- The Paste tool is only active if there's something in the
- Clipboard. It will paste the current contents of the Clipboard
- into the upper left corner of the drawing window. It will be
- selected, and you can move it to where you want it to be. If you
- hold down the control key while pasting, the pasted fragment will
- be transparent.
-
-
- Clear:
- The Clear function behaves like the Cut function except that it
- does not copy the selected area to the Clipboard. It just fills
- it with white and unselects it.
-
-
- Invert:
- The Invert function is only active when an area of your drawing
- has been selected. It inverts all the pixels in the selected area
- to their approximate negative colour values. Note that in
- choosing a negative colour value, Desktop Paint must find the
- ideal colour and then locate a palette colour which more or less
- matches it. As such, inverting an area twice will return the area
- to more or less normal colours, but you'll usually notice some
- colour shift.
-
-
- Flip horizontal:
- The Flip Horizontal function is only active when an area of your
- drawing has been selected. It flips the selected area right to
- left.
-
-
- Flip Vertical:
- The Flip Vertical function is only active when an area of your
- drawing has been selected. It flips the selected area top to
- bottom.
-
-
- Rotate (90, 180 and 270):
- These three functions are only active when an area of your
- drawing has been selected. They rotate the selected area by the
- specified amounts.
-
-
- Scaling
- The Scaling function is only active when an area of your
- drawing has been selected. It scales the selected portion of your
- drawing to your choice of sizes... a dialog box will pop up
- asking for a scaling factor. The scale factor can range from .1
- (ten percent of your original) to 10 (one thousand percent of
- your original) assuming that the scaled fragment will actually
- fit in the drawing window. You can specify different horizontal
- and vertical scaling factors by selecting the "Anamorphic" box.
- If this box is not selected, clicking in the most recently
- changed value will copy it to the other value.
-
-
- Stain:
- The Stain function is only active when an area of your drawing
- has been selected. It causes all the pixels in the selected area
- which are of the foreground colour to be replaced by the
- background colour.
-
-
- Smudge:
- The Smudge function is only active when an area of your drawing
- has been selected. It will blur the image within the selected
- area. You can control the degree of blurring by adjusting the
- Smudge value in the Overrides box, or permanently through
- DTPCINST.EXE.
-
-
- Soften:
- The soften function is only active when an area of your drawing
- has been selected. It will soften the image within the selected
- area. The softening is fairly subtle. It's also fairly processor
- intensive, and softening areas of moderate size will take a
- while. As such, a wait window will open while the soften function
- is working to indicate how much longer the process will require.
- Softening is very useful for reducing the effect of moire
- patterns which occur when screened pictures are scanned.
-
- Posterize:
- The posterize function is only active when an area of your drawing
- has been selected. It will map all the colours in the selected
- area to a fixed number of colour steps, as set by the posterize
- level value. This can be set to a default value when you
- configure Desktop Paint 256 and adjusted with the Overrides item
- of the File menu.
-
- Sharpen:
- The sharpen function is only active when an area of your drawing
- has been selected. It will sharpen the image within the selected
- area. Sharpening is also fairly processor intensive, and
- sharpening areas of moderate size will take a while. As such, a
- wait window will open while the sharpen function is working to
- indicate how much longer the process will require.
-
-
- Gadgets Menu
- ------------
-
- Gradient:
- The Gradient function allows you set the characteristics of the
- gradients which are drawn by the Gradient tool, to be described
- shortly.
-
- Set Line:
- The Set Line function selects the current drawing line width and
- colour. The current choice for line width are one, two or three
- pixels. You can also select no thickness, which is useful if you
- want to draw a filled rectangle, ellipse or gradient with no line
- around it.
-
- Set Fill:
- The Set Fill function lets you decide whether rectangles and
- ellipses will be filled with the foreground or background colour.
-
- Grid:
- The Grid function allows you to turn the magnetic grid on and
- off, and to set its spacing. When the grid is switched on, the
- mouse will snap to the nearest grid point when you draw things,
- allowing you to accurately position lines, rectangles, ellipses
- and so on.
-
- Palette:
- The Palette function will allow you to change the whole colour
- palette of your picture, that is, to make all the colours more
- red, or brighter, for example. You can change the colour values
- by up to half their range in either direction.
-
- This function is intended to allow you to fine tune the colour
- balance of a picture. Note that if you really crank things up or
- down, you can lighten or darken the palette so much as to make it
- impossible to see the controls. In this case, hit Esc to return
- things to normal.
-
- The Reset button will restore the palette to its state before you
- started playing with the sliders.
-
- Note that once you click on Ok in the Palette box, you can't undo
- the changes you've made to the palette.
-
-
- Text Menu
- ---------
-
- Font Size:
- The Font Size function selects the size in which the current font
- will be drawn. It will also tell you what the current font is,
- just in case you forget. When Desktop Paint 256 first boots, the
- current font is the first one in the Font menu and the current
- size is the smallest size that font is available in.
-
- Left, Centre and Right:
- These functions set the direction that text will be drawn.
-
-
- Font Menu
- ---------
-
- The Font menu will only appear if DTP.RES is present and if there
- are some fonts in it. Desktop Paint 256 comes with three fonts
- initially, these being Swiss, Dutch and Courier. Swiss
- corresponds to ITC Helvetica and Dutch corresponds to Times
- Roman. Courier looks like typewriter type. Various sizes of Swiss
- and Dutch are available.
-
- Selecting a font from the Font menu will make it the current text
- font when you next use the text tool. A check mark will appear
- next to the name of the current font in the font menu.
-
-
- THE TOOLBOX
- ___________
-
- The toolbox will appear at the left side of your screen when you
- have opened or created a drawing file. The currently active tool
- will be inverted. You can select a new tool by clicking on it.
-
- Selector (the scissors):
- The Selector tool allows you to select areas of your drawing.
- Selected areas can be transformed using the tools in the Edit
- menu.
-
- You can move a selected area by placing the mouse cursor in it,
- holding down the left button and dragging it to its new location.
-
- If you hold down the left shift key while you select an area, the
- original image below the selected area will be left behind, and a
- copy made to appear in the selected box. If you do not, the image
- below the selected area will be filled with white.
-
- You can cause a selected area to become a permanent part of your
- drawing by clicking outside it. The selection box will go away.
- This is called "deselecting".
-
- If you paste an image fragment into your drawing, it will appear
- in the upper left corner of your drawing window and behave as if
- it had been selected with the left shift key held down.
-
- Airbrush (ozone friendly spray paint):
- The Airbrush tool will allow you to spray random areas of colour
- pixels in your drawing window. The longer you leave the mouse in
- one place and held down, the blacker the area will become. As
- with all tools, selecting the airbrush tool and painting with the
- left mouse button will paint in the foreground colour. The right
- button will paint in the background colour.
-
- Text (the big T tool):
- The Text tool will allow you to draw text in your picture using
- the currently selected font, font size and direction. The text
- will emanate from wherever you click in the drawing window. A
- vertical text cursor will indicate where the next character will
- appear.
-
- If you hit Enter when you are typing text, the cursor will move
- down a line.
-
- You cannot draw text if part of the text would appear outside the
- drawing window.
-
- Text is always drawn in the foreground or background colour,
- depending upon which mouse button you use.
-
-
- Line:
- The Line tool allows you to draw lines. The thickness of the
- lines is set by the Set Line function in the Gadgets menu. The
- colour will be determined by the mouse button you use to draw
- with. As there is no sense in drawing a line with no thickness,
- the line thickness will default to a thin line if you have it set
- to no thickness.
-
- You can constrain lines to be perfectly horizontal, vertical or
- diagonal by holding down the left shift, right shift or alt key
- respectively.
-
- Eraser (the pencil end):
- The Eraser tool allows you to erase areas of your drawing. Eased
- areas will be filled with the current background colour. The left
- mouse button will generate a small eraser. The right mouse button
- will generate a bigger eraser.
-
- Rectangle:
- Filled rectangle:
- The Rectangle tool draws rectangles... seems pretty obvious,
- doesn't it... Rectangles will be drawn in the current line
- thickness in the colour selected by the mouse button you choose.
- They will be hollow if you select the hollow rectangle tool and
- filled with the current fill colour... as set in the Set Fill
- item of the Gadgets menu... if you select the filled rectangle
- tool.
-
- You can constrain rectangles to be perfect squares by holding
- down the Alt key.
-
-
- Fill (paint roller):
- The Fill tool performs a "flood" or "bucket" fill using the
- current foreground or background colour based on the mouse button
- you use to set it off.
-
- The fill tool likes to fill closed areas. If the area you attempt
- to fill has a hole in its periphery, the paint will leak out and
- fill the area outside it, too. The Undo tool is very useful when
- you're using the Fill tool.
-
-
- Ellipse:
- Filled ellipse:
- The ellipse tool draws ellipses. In fact, due to a limitation in
- the current ellipse algorithm, you'll see a rectangle as you draw
- the ellipse and an ellipse only after you release the mouse
- button. Ellipses will be drawn in the current line
- thickness in the colour selected by the mouse button you choose.
- They will be hollow if you select the hollow ellipse tool and
- filled with the current fill colour... as set in the Set Fill
- item of the Gadgets menu... if you select the filled ellipse
- tool.
-
- You can constrain ellipses to be perfect circles by holding
- down the Alt key.
-
-
- Undo:
- The Undo tool will undo the last thing you did and then select
- whatever tool you were using before you selected undo. Changes to
- your drawing cease to be undo-able after you save the drawing,
- scroll the drawing or draw something else.
-
- A note about undo: The undo works by copying the appropriate part
- of the picture you're working on from its buffer onto the screen
- when you click on the undo tool, thus wiping out the changes you
- want to undo. Obviously, this will wipe out everything since the
- last time the buffer was updated from the screen.
-
- In a monochrome paint program, such as the monochrome version of
- Desktop Paint, it's practical to update the buffer just prior to
- each drawing operation. As such, you can undo single operations.
-
- Because of the amount of data involved in a full colour picture,
- this isn't practical under Desktop Paint 256. As such, the buffer
- is updated when you click on a scroll bar, when you change tools
- and when you save a picture to disk.
-
- If you draw three rectangles in succession and then click on the
- undo tool, all three rectangles will vanish. To make your current
- drawing non-undoable, click on the a scroll bar or temporarily
- change tools.
-
-
- Brush (the paintbrush):
- The Brush tool allows you to draw free form lines in the line
- colour corresponding to the mouse button you're using and in the
- currently selected line width.
-
-
- Zoom (the magnifying glass):
- The Zoom tool allows you to zoom in on a section of your drawing
- and make pixel by pixel changes to it. When the zoom window is
- open, clicking in the enlarged area with the left mouse button
- will draw in the current foreground colour. The right button will
- draw in the background colour. You can select new colours by
- clicking in the palette.
-
- You can also select colours from the zoom box image. If you hold
- down the left shift key while the zoom box is open and click on
- a pixel in the enlarged image fragment, the current foreground
- colour will be set to the colour of that pixel. The same thing
- goes for the right mouse button and the background colour.
-
- The Zoom tool allows you to wash colours. If you hold down the
- Alt key and draw in the enlarged image fragment, the pixel under
- the mouse will change to a colour which is tinted with the
- current foreground or background colour, depending upon which
- mouse button you hold. This process is can be a bit
- unpredictable, as the colour chosen for the wash must come from
- the existing colour palette, wich may not have very good matches
- for some intermediate colours. You'll probably want to experiment
- with this a bit.
-
- You can Undo zoomed changes if you don't like them after you've
- closed the Zoom box.
-
-
- Gradient:
- The Gradient tool draws rectangles which will be filled with a
- graduated grey tone, the details of which are defined in the Set
- Gradient function of the Gadgets menu. The area will be
- surrounded by a line as defined in the Set Line function of the
- Gadgets menu. You can have a no thickness line if you like.
-
- Gradients are useful for giving areas a three dimensional
- appearance.
-
- Gradients run from the current foreground colour to the current
- background colour. Using the Gradient box in the Gadgets menu,
- you can decide whether gradients should run vertically or
- horizontally.
-
- The Gradients box also allows you to select how gradients will be
- formed. Colour mapping creates a hypothetical gradient which
- makes a smooth transition between the two extreme colours, and
- then selects colours from the current palette which best match
- the ones it has mathematically arrived at.
-
- Dithering creates a gradient by dithering between the two extreme
- colours.
-
- In most cases, colour mapping will not work well in colour
- pictures as there will not be a sufficient selection of colours
- to create an attractive gradient. Colour mapping looks great in
- grey scale pictures. If you're working with a colour image,
- select the dithering option for gradients.
-
-
- Eyedropper tool:
- The eyedropper tool allows you to change the curret foreground
- and background drawing colours by picking colours from within
- your picture. If you select the eyedropper tool and click in the
- work space with the left mouse button, the foreground colour will
- change to the colour of the pixel under the mouse cursor. If you
- click with the right button, the background colour will change.
-
- Blank tool:
- This tool doesn't do anything. It's a space filler because at the
- moment there are an odd number of tools implemented in Desktop
- Paint 256, and the toolbox looked funny with one icon missing.
-
-
- USING THE PALETTE AND THE COLOUR SELECTOR
- _________________________________________
-
- All the available colours are displayed at the bottom of your
- screen in the palette box. Clicking on one with the left mouse
- button will make it the current foreground colour. Clicking on
- one with the right mouse button will make it the current
- background colour.
-
- If you click in one of the colour tiles of the colour selector...
- the box to the left of the palette... a window will appear to
- allow you to change the percentages of red, green and blue light
- which make up the colour in question.
-
- As has been discussed, there are five colours which Desktop Paint
- 256 selects for use as "system" colours, colours which it uses to
- draw its windows, buttons and so forth. You can edit these if you
- happen to select one, but the colour adjustment window will warn
- you that you're meddling with a system colour.
-
- The Test button will tell you how many times a specific colour
- has been used in your picture. It's not uncommon to find scanned
- images with unused colours, usually at the ends of their
- palettes. If you have to create a custom colour... to add some
- text to a picture, for example... you should try to find an
- otherwise unused colour.
-
-
- COMMAND LINE SWITCHES
- _____________________
-
- You can use command line switches when you run Desktop Paint 256
- to temporarily adjust the settings which DTPCINST configures.
- Each command line switch is of the form /XXX, a slash and three
- letters. Multiple switches should be separated by spaces.
-
- These are the current command line switches.
-
- /DOS - disable EMS or XMS
- /EMS - enable EMS
- /XMS - enable XMS
- /PCX - default to PCX files
- /GIF - default to GIF files
- /IFF - default to IFF/LBM files
- /TIF - default to TIFF files
- /RES - disable loading DTP.RES
- /TCL - Create colour TIFF files
- /TCG - Create grey TIFF files
- /TXP - Expand TIFF grey scale
- /TXN - Do not expand TIFF grey scale
-
-
- FONTS
- -----
-
- Assuming that you have fonts installed in DTP.RES, the Font menu
- will appear in Desktop Paint 256 and you'll be able to type text into
- your pictures. Desktop Paint 256 comes with a basic selection of
- fonts, and you can add more to it.
-
- Fonts are large, and a whole family of fonts can easily cause
- DTP.RES to swell by a few hundred kilobytes.
-
- There is no commercial source of proportional bitmapped fonts for
- PC applications per se. Instead, Desktop Paint 256 allows you to
- utilize fonts from other sources. Specifically, you can convert
- bitmapped fonts from GEM applications such as Ventura Publisher,
- from Microsoft Windows 3 FNT files and from Macintosh FONT and
- NFNT resource files. Once converted, these fonts can be added to
- Desktop Paint 256.
-
- If you downloaded Desktop Paint 256 from a bulletin board, you'll
- probably be able to find a wealth of suitable fonts there too.
-
- There are three separate programs to do these conversions,
- GEM2FONT, MAC2FONT and WIN2FONT respectively. There is also a
- program called SEEFONT which will allow you to look at samples of
- the fonts you've converted to see what they're like.
-
- The basic Desktop Paint 256 package does not include these tools...
- it's arguably big enough as it stands. Registered users can have
- a disk with these programs on it as well as an assortment of
- additional fonts ready to add to DTP.RES for $10.00 if it's
- ordered when you register, or for $15.00 afterwards.
-
- The font toolkit also includes the source code and instructions
- to write your own assembly language dot matrix printer driver
- PDRV resource, should you feel like doing so.
-
-
- MANAGING RESOURCES
- __________________
-
- You do not have to understand one word of the next section to use
- Desktop Paint 256. You can skip it with impunity if you like.
-
- The DTP.RES file is a list of resources. Resources are unrelated
- bits of data and code which Desktop Paint 256 might need. These could
- have been kept as separate files, but keeping them all in DTP.RES
- makes them easier to manage, requires less space on your hard
- drive and allows Desktop Paint 256 to get at them more rapidly.
-
- Desktop Paint 256 looks at DTP.RES when it first boots up... assuming
- that it's there at all. If Desktop Paint 256 can't find DTP.RES, it
- simply doesn't use any of the things it expects to find as
- resources, such as fonts.
-
- All of the resources which might be in DTP.RES are optional. If
- you don't want to deal with resources or you like Desktop Paint 256
- as it is, just skip this section.
-
- These are the resource types which Desktop Paint 256 will recognize
- in DTP.RES.
-
- FONT - screen fonts
- MENU - alternate menus
- PDRV - dot matrix printer driver
- CMAP - alternate default colour map (palette)
- VGAD - a screen driver stored in a resource
-
- Some or all of these may be present in DTP.RES, depending on how
- you want to configure Desktop Paint 256.
-
-
- Using RMOVER
- ------------
-
- In order to work with resources you'll need RMOVER.EXE, which is
- included with the package. RMOVER allows you to add resource
- files together, to extract resources from a file, to delete
- resources from a file and to list all the resources in a file.
-
- Listing resources:
- Let's begin with the simplest function of RMOVER, listing the
- resources in a resource file. DTP.RES is a resource file. To see
- what was in it, you would do this.
-
- RMOVER DTP /L
-
- You would see something like the following list for the DTP.RES
- file which comes with the distribution version of Desktop Paint 256.
-
-
- Resource mover version 1.0 - copyright (c) 1990 Alchemy Mindworks Inc.
- ----------------------------------------------------------------------
- Description: Extracted resource
- 33 resource(s)
- _____________________
- Rsrc 0000 - type:BTMP - number 000000012 - 08004 bytes
- Rsrc 0001 - type:PDRV - number 000000000 - 00348 bytes
- Rsrc 0002 - type:FONT - number 000000000 - 02471 bytes Swiss 8pt #2
- Rsrc 0003 - type:FONT - number 000000001 - 02971 bytes Swiss 9pt #2
- Rsrc 0004 - type:FONT - number 000000002 - 03535 bytes Swiss 10pt #2
- Rsrc 0005 - type:FONT - number 000000003 - 04045 bytes Swiss 11pt #2
- Rsrc 0006 - type:FONT - number 000000004 - 04559 bytes Swiss 12pt #2
- Rsrc 0007 - type:FONT - number 000000005 - 05897 bytes Swiss 14pt #2
- Rsrc 0008 - type:FONT - number 000000006 - 07391 bytes Swiss 16pt #2
- Rsrc 0009 - type:FONT - number 000000007 - 09077 bytes Swiss 18pt #2
- Rsrc 0010 - type:FONT - number 000000008 - 11135 bytes Swiss 20pt #2
- Rsrc 0011 - type:FONT - number 000000009 - 13599 bytes Swiss 22pt #2
- Rsrc 0012 - type:FONT - number 000000010 - 15575 bytes Swiss 24pt #2
- Rsrc 0013 - type:FONT - number 000000011 - 20891 bytes Swiss 28pt #2
- Rsrc 0014 - type:FONT - number 000000012 - 30731 bytes Swiss 36pt #2
- Rsrc 0015 - type:FONT - number 000000013 - 01875 bytes Dutch 6pt #14
- Rsrc 0016 - type:FONT - number 000000014 - 02519 bytes Dutch 8pt #14
- Rsrc 0017 - type:FONT - number 000000015 - 03215 bytes Dutch 9pt #14
- Rsrc 0018 - type:FONT - number 000000016 - 03425 bytes Dutch 10pt #14
- Rsrc 0019 - type:FONT - number 000000017 - 04113 bytes Dutch 11pt #14
- Rsrc 0020 - type:FONT - number 000000018 - 04631 bytes Dutch 12pt #14
- Rsrc 0021 - type:FONT - number 000000019 - 06023 bytes Dutch 14pt #14
- Rsrc 0022 - type:FONT - number 000000020 - 07815 bytes Dutch 16pt #14
- Rsrc 0023 - type:FONT - number 000000021 - 09293 bytes Dutch 18pt #14
- Rsrc 0024 - type:FONT - number 000000022 - 11665 bytes Dutch 20pt #14
- Rsrc 0025 - type:FONT - number 000000023 - 13939 bytes Dutch 22pt #14
- Rsrc 0026 - type:FONT - number 000000024 - 16355 bytes Dutch 24pt #14
- Rsrc 0027 - type:FONT - number 000000025 - 21885 bytes Dutch 28pt #14
- Rsrc 0028 - type:FONT - number 000000026 - 30735 bytes Dutch 36pt #14
- Rsrc 0029 - type:FONT - number 000000027 - 01875 bytes Swiss 6pt #2
- Rsrc 0030 - type:FONT - number 000000028 - 03839 bytes Courier 12pt #102
- Rsrc 0031 - type:FONT - number 000000029 - 09049 bytes Courier 20pt #102
- Rsrc 0032 - type:FONT - number 000000030 - 12425 bytes Courier 24pt #102
-
- Deleting resources:
- This is how you would delete a resource from DTP.RES with RMOVER.
- Let's delete the PDRV resource. This has resource number zero.
-
- RMOVER DTP /D /TPDRV /N0
-
- The /D switch tells RMOVER to delete a resource, /T switch tells
- it the type of the resource to delete and the /N switch tells it
- the number of the resource to delete.
-
- Extracting resources:
- This is how you would extract a resource from DTP.RES, that is,
- to copy it from DTP.RES to a separate resource file of its own.
- Extracted resources live in resource files having one resource.
- You could later add such a resource to another resource file. In
- this example, we'll extract the PDRV resource. Note that this
- will not delete it from DTP.RES.
-
- RMOVER DTP /E /TPDRV /N0 /FEPSNFX80.RES
-
- The /T and /N switches work as before. The /E switch tells RMOVER
- to extract a resource. The /F switch tells it the name of the
- file to put the extracted resource in. This file...
- EPSNFX80.RES... will be deleted if it exists and a new one
- created.
-
- Adding resources:
- This is how you would add a resource to DTP.RES. In this example
- we'll add COLOUR.CMP to DTP.RES. This is an alternate default
- palette which will be used if you use the New function of the
- File menu.
-
- RMOVER DTP /A /FCOLOUR.CMP
-
- The /A switch tells RMOVER to add a resource. Note that all the
- resources in the file indicated by the /F switch will be added to
- DTP.RES.
-
- NOTE: RMOVER can quite easily delete resources you might want to
- keep if you give it erroneous instructions. Keep a backup copy of
- your resource files while you're working with it.
-
-
- Common Resource Types
- ---------------------
-
- Here's what each of these resources does and how to work with
- them.
-
- Make sure as you work with DTP.RES that you keep a copy of the
- original DTP.RES file which comes with Desktop Paint 256 so you can
- start over if you find you've deleted something you might want.
-
- The FONT Resources:
- Each font which will be available in Desktop Paint 256 must have a
- separate resource. Thus, if you have Dutch in seven sizes, there
- will be seven FONT resources for Dutch. A complete discussion of
- fonts is available in FONTS.DOC, which comes with the font
- toolkit discussed above.
-
- Note that Desktop Paint 256 can function without any fonts in
- DTP.RES at all. If you have no need of the text capabilities in
- Desktop Paint 256 and you want it to boot up more rapidly, remove
- all the fonts from DTP.RES.
-
-
- The MENU Resources:
- You can add MENU resources to DTP.RES to change the names of the
- menu items in Desktop Paint 256. The AMERTEXT.RES file included with
- Desktop Paint 256 is an example of such a menu. It replaces the Text
- menu in Desktop Paint 256 with one in which the spelling of "Centre"
- is American, that is, "Center". Add AMERTEXT.RES to DTP.RES if
- you want to make this change.
-
- The Desktop Paint 256 package does not come with a resource file
- editor, which is what you would need to create further custom
- menus. Registered users of the software can contact us for more
- information about modifying resources like this if they wish.
-
- The CMAP Resource:
- When you create a new picture with Desktop Paint 256, the default
- palette has 256 shades of grey. However, if a different default
- palette is stored in DTP.RES as a CMAP resource, it will be used
- instead. One comes with Desktop Paint 256 in the file
- COLOURS.CMP. If you get the font toolkit, you'll find a utility
- called PCX2CMAP.EXE which will allow you to create your own CMAP
- resources.
-
- The PDRV Resource:
- If you want to be able to print to a dot matrix printer you'll
- need a PRDV resource in your DTP.RES file. There's one in the
- default DTP.RES to support the Epson FX-80, which is emulated by
- most other dot matrix printers. If you want to drive a printer
- which does not emulate the Epson FX-80, or you wish to use a
- higher resolution mode of a more sophisticated printer, you must
- create a new PDRV resource for your printer, delete the existing
- PRDV resource from DTP.RES and put your PRVR in its place.
-
- A discussion of printer drivers and the creation thereof can be
- found in the Desktop Paint 256 font toolkit, described earlier.
-
- The VGAD Resource:
- Rather than specify a screen driver in DTPCINST, you can add it
- as a resource to DTP.RES, which will make Desktop Paint 256 boot
- up a little quicker and leave you with one fewer file to keep
- track of. In order to convert a DRV file into a resource, you'll
- need BIN2RES.EXE, which is provided with the font toolkit.
-
-
-
- COMING IN THE NEXT MAJOR RELEASE OF DESKTOP PAINT 256
- _____________________________________________________
-
- If you register Desktop Paint 256 you'll be notified of the next
- major release of the software. Among the things we're working on
- are:
-
- - An irregular area selector tool
- - Fill with gradient
- - Editable brushes
- - Brush with image fragments
- - Text with gradients
- - Text effects
- - Free rotation
- - Polygon tool
- - More colour special effects
-
- We are also most interested in suggestions from registered users.
-
-
- ROLL YOUR OWN
- _____________
-
- This is yet another book plug. If you're interested in writing
- programs which use graphics, you'll find everything you need to
- know in "Bitmapped Graphics", also by Steve Rimmer. It's
- published by TAB books, (TAB book 3558). It features code to pack
- and unpack MacPaint, IMG, PCX, GIF and TIFF files, as well as
- chapters on screen drivers, dithering and printing.
-
- If you would like to write programs with a graphical user
- interface, you will find the complete user interface code for a
- monochrome graphical user interface in The PC GUI Book by Steve
- Rimmer, published by TAB Windcrest (TAB book 3875). It will be
- available toward the end of 1991.
-
- If you can't find these books locally, you can mail or phone
- order them from the following bookstore:
-
- Christies of Cookstown, P.O. Box 392, Cookstown, Ontario, Canada,
- L0L 1L0, (705) 458-1562.
-
- Please don't call them about the PC GUI book until it's actually
- available.
-
-
- MORAL DOGMA
- ___________
-
- If you like this program and find it useful, you are requested to
- support it by sending us $35.00. This will entitle you to
- telephone support, notification of updates, a free copy of the
- latest version of Desktop Paint 256 and other good things like
- that. More to the point, though, it'll make you feel noble. We've
- not infested the program with excessive beg notices, crippled it
- or had it verbally insult you after ten days. We trust you to
- support Desktop Paint 256 if you like it.
-
- Oh yes, should you fail to support this program and continue to
- use it, a leather winged demon of the night will tear itself,
- shrieking blood and fury, from the endless caverns of the nether
- world, hurl itself into the darkness with a thirst for blood on
- its slavering fangs and search the very threads of time for the
- throbbing of your heartbeat. Just thought you'd want to know
- that.
-
- We are
- Alchemy Mindworks Inc.
- P.O. Box 500
- Beeton, Ontario
- L0G 1A0
- Canada
-
- Other programs we've done that you might like include:
-
- GRAPHIC
- WORKSHOP - This is the last word in image programs. It converts,
- prints, views, dithers, transforms, scales and
- halftones MacPaint, GEM/Ventura IMG, PCX, GIF, TIFF,
- WPG, MSP, IFF/LBM, BMP and EPS files. It drives CGA,
- Hercules, EGA, VGA, Paradise, Video 7, Trident,
- Tseng Labs, Orchid, Hercules Graphics Station and ATI
- VGA Wonder cards. It features batch processing,
- extended and expanded memory support, an intuitive
- user interface and easy to follow menus. It allows
- you to convert colour image files into superb black
- and white clip art for desktop publishing, among
- other things.
-
- MONOCHROME
- DESKTOP
- PAINT - Is a powerful monochrome paint package fine tuned for
- use with desktop publishing applications. It will
- read and write MacPaint, Ventura IMG, PCX,
- WordPerfect WPG and TIFF image files. It has EMS/XMS
- support to handle images of virtually any size, an
- intuitive user interface and a wide selection of
- image creation and manipulation tools. Desktop Paint
- can utilize fonts from many other sources, including
- Ventura Publisher, Macintosh FONT and NFNT resources
- and Windows FNT files.
-
- VFM - Ventura soft font manager deluxe with a side of fries.
- Adds new fonts and creates width tables with menu
- driven simplicity.
-
- GRAFCAT - Prints a visual catalog of your image files, with
- sixteen pictures to a page. Drives all LaserJet and
- PostScript laser printers, and works with any mixture
- of GIF, PCX, MacPaint, TIFF, WPG, MSP, IFF/LBM, EPS,
- BMP, PIC and IMG files.
-
- CROPGIF - allows you to crop smaller fragments from your GIF
- files. Use graphic Workshop, above, to convert other
- formats into GIF files for cropping. This program
- uses a simple mouse interface to make cropping image
- fragments no more complicated than using a paint
- program Requires a Microsoft compatible mouse.
-
- CINEMA - Displays a continuous "slide show" of image files. You
- can set up the images to be displayed using a simple
- script language. Cinema works with most super VGA
- cards, using the same drivers as Graphic Workshop,
- and with CGA, EGA and Hercules cards. It works with
- any mixture of GIF, PCX, MacPaint, TIFF, WPG, MSP,
- IFF/LBM, EPS and IMG files.
-
- FI - File Information... this is a small utility which
- will examine mystery image files and tell you what
- they are and some details of what's inside them.
-
- GIFINFO - Creates catalog files from your GIF collection,
- allowing you to store fifty or more miniature full
- colour representations of GIF files on a single quad
- floppy.
-
- STORYTELLER -
- Is a hypertext program with a mouse driven graphical
- user interface which will allow you to create
- reports, manuals and interactive fiction, among other
- things, which has a tree structure. Each page of a
- storyteller document can lead to related sub-pages,
- which can in turn have their own sub-sub pages, and
- so on. It looks slick and is exceedingly user
- friendly.
-
- If you can't find them in the public domain, they're available
- from us for $35.00 each.
-
-
- BUNDLING DESKTOP PAINT 256
- __________________________
-
- If you'd like to include Desktop Paint 256 with your product,
- please get in touch with us. We have several ways to help you do
- this so your users get the most out of Desktop Paint 256 and we
- don't have to set our leather winged demon of the night on 'em.
-
-
- SOURCE CODE AVAILABILITY
- ________________________
-
- It isn't.
-
-
- SHAREWARE DISTRIBUTORS
- ______________________
-
- We are happy to have Desktop Paint 256 distributed by shareware
- distributors provided you distribute a copy which has come
- directly from us and that you don't modify the package in any
- way.
-
- We will provide a free master copy of the current version of this
- software to those distributors which we feel make a reasonable
- effort to promote the registration of our shareware. Other
- distributors are welcome to distribute the package if they
- purchase a registered copy of it.
-
- If you wish to request a free master copy of this package for
- distribution, please send us a copy of your current catalog and a
- letter requesting a copy on your letterhead. We will not consider
- requests which are not accompanied by a printed catalog.
-
- Sorry... we've been getting deluged with requests.
-
-
- REVISION HISTORY
- ________________
-
- Version 1.3 - Fixed several minor bugs, including one in the
- Paste function which caused black lines to appear around some
- pasted fragments. Also improved the GIF decoder. Interlaced
- monochrome images are now handled correctly. Fixed a bug which
- allowed pixels outside the picture area to be edited with the
- zoom function.
-
- Version 1.2 - Added extrended (XMS) memory support for Windows
- users. Added colour washes to the Zoom window. Fixed an
- inconsistancy in the way the select box works when a picture is
- saved.
-
- Version 1.1 - Added the Sharpen effect, added double clicking to
- the file selector box.
-
- Version 1.0 - Desktop Paint 256 wanders out into the infinite
- cosmos seeking destiny.
-
-
- LEGAL DOGMA
- ___________
-
- The author assumes no responsibility for any damage or loss
- caused by the use of these programs, however it comes down. If
- you can think of a way a picture program can cause you damage
- or loss you've a sneakier mind than mine.
-
- All the trademarks used herein are registered to whoever it is
- that owns them. This notification is given in lieu of any
- specific list of trademarks and their owners, which would not be
- as inclusive and would probably take a lot longer to type.
-
- That's it...