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- INCLUDE "BasicShapes.data"
-
- VIEW_POINT
- LOCATION <0.0 20.0 -100.0>
- DIRECTION <0.0 0.0 1.0>
- UP <0.0 1.0 0.0>
- RIGHT <1.333333333 0.0 0.0>
- END_VIEW_POINT
-
- { Put down a wooden floor }
- OBJECT
- PLANE < 0.0 1.0 0.0 > -10. END_PLANE
-
- AMBIENT 0.3
- DIFFUSE 0.7
- REFLECTION 0.2
- TEXTURE
- 0.05
- WOOD
- TURBULENCE 0.1
- ROTATE <45.0 0.0 0.0>
- SCALE <15.0 8.0 8.0>
- COLOUR_MAP
- [0.0 0.8 COLOUR RED 0.666 GREEN 0.312 BLUE 0.2
- COLOUR RED 0.666 GREEN 0.312 BLUE 0.2]
- [0.8 1.01 COLOUR RED 0.4 GREEN 0.133 BLUE 0.066
- COLOUR RED 0.2 GREEN 0.065 BLUE 0.033]
- END_COLOUR_MAP
- END_TEXTURE
- END_OBJECT
-
- { Now, erect two metallic beams that are clipped at the top }
- OBJECT
- INTERSECTION
- UNION
- QUADRIC
- Cylinder_Y
- SCALE <5.0 5.0 5.0>
- TRANSLATE <-10.0 0.0 0.0>
- END_QUADRIC
-
- QUADRIC
- Cylinder_Y
- SCALE <5.0 5.0 5.0>
- TRANSLATE <10.0 0.0 0.0>
- END_QUADRIC
- END_UNION
-
- PLANE < 0.0 1.0 0.0 > 40.0 END_PLANE
- END_INTERSECTION
-
- AMBIENT 0.3
- DIFFUSE 0.7
- BRILLIANCE 5.0
- SPECULAR 2.0
- ROUGHNESS 0.009
- COLOUR Green
- END_OBJECT
-
- { Just for fun, add two water beams behind the others }
- OBJECT
- INTERSECTION
- UNION
- QUADRIC
- Cylinder_Y
- SCALE <5.0 5.0 5.0>
- TRANSLATE <-30.0 0.0 20.0>
- END_QUADRIC
-
- QUADRIC
- Cylinder_Y
- SCALE <5.0 5.0 5.0>
- TRANSLATE <30.0 0.0 20.0>
- END_QUADRIC
- END_UNION
-
- PLANE < 0.0 1.0 0.0 > 40.0 END_PLANE
- END_INTERSECTION
-
- REFLECTION 0.5
- REFRACTION 0.5
- SPECULAR 1.0
- ROUGHNESS 0.01
- TEXTURE
- RIPPLES 1.0
- SCALE <2.0 2.0 2.0>
- END_TEXTURE
- END_OBJECT
-
- { Add a light source }
- OBJECT
- SPHERE <0.0 0.0 0.0> 20.0 END_SPHERE
-
- TRANSLATE < 60.0 50.0 -110.0 >
- LIGHT_SOURCE
- COLOUR White
- AMBIENT 1.0
- DIFFUSE 0.0
- END_OBJECT
-
-