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-
-
- ──│ PLAYER DOCUMENTATION │──
-
- for TWEEN v 1.0
-
- TWEEN, copyright 1990 by Tim Kilgore
- ALL RIGHTS RESERVED
-
-
- TWEEN is a very simple card game which is loosely based upon an old
- card game call BETWEEN THE SHEETS. Between the Sheets is still a very
- popular game featuring pots that quickly grow to a large size. The speed
- and excitement of the game make it a favorite amoung gamblers.
-
- TWEEN is similar to BETWEEN THE SHEETS only in the sense that the
- entire object of the game is get your card beTween the values of 'dealers'
- cards. If you do so, you win, fail to do so and you lose.
-
- There are several IMPORTANT differences between TWEEN and other card
- games that you'll find on BBS'. First, betting is done by PERCENTAGE.
- TWEEN has been compared to GUPPIES, SUPER GUPPIES, and GROUPERS by
- neophyte players. It is a far cry from these games as the object is not
- to beat what is showing, but to get between what is showing and what
- will be turned. Also, you are forced to bet a given amount each and
- every round, the pay off increases for each round, and there is no
- JOKER to contend with.
-
- The OBJECT of TWEEN is play a card between the card that the dealer
- is showing and the one that he will turn. If he draws a card of the
- same rank as yours or his showing card, then you lose.
-
- Let's say that the dealer is showing an 8. If the dealer were to
- turn a 2, then any card from a 3 to 7 would be a winner. On the other
- hand, if he were to draw a King, then any card from 9 to Queen would
- have been a winner. As you can imagine, it is preferable for the dealer
- to have either an Ace or a deuce showing as it greatly increases your
- odds of success.
-
- TWEEN will deal you eight cards, ranging in value from the 3 to the
- King. Play is made in eight rounds (one per card), and during the rounds
- you will be able to bet a set percentage range of your money. This
- percentage range increases with each round, according to the following
- table -
-
- Round Min Max Odds
- ------ --- --- ------
- One 03% 80% 1:1
- Two 06% 85% 1.25:1
- Three 09% 90% 1.5:1
- Four 12% 95% 2:1
- Five 15% 100% 2.5:1
- Six 18% 100% 3:1
- Seven 21% 100% 4:1
- Eight 30% 100% 5:1
-
-
- As you can see, the minimal bet (risk factor) increases with every
- round. It is this risk that determines your strategy in TWEEN. If you
- have several very high or very low cards, your best bet would be to
- intentionally take a 3%-9% loss in the early rounds rather than take a
- 30% bath on the last round.
-
- You will also note that the Odds (for payoff) increase quite
- rapidly. You'll want to save at least two middle rank cards for these
- rounds. Round eight's payoff is almost as big as the first four rounds
- combined, so card management really does pay for itself in the end.
-
- The best and only round by round strategy is simply to select a card
- that is close to the dealer's 1st card. It is the only known reference
- that you have, and the closer that you can get to it -without- equaling
- it (automatic loser) is the best path, especially for cards in the
- middle of the rank. Always look for opportunities to dump off cards of
- duplicate ranks - if you have two 7's, best to play one of them than
- your only 8.
-
- TWEEN can be played once a day. Tournaments are a month long and
- will reset at the first of each month.
-
- TWEEN is NOT suit aware. If your card equals one of the dealers in
- terms of rank, you lose. The dealer -always- wins ties.
-
-
- The commands in TWEEN are as follow -
-
- Command What it will do
- ------------- --------------------------------------------
- B]et This option must be chosen for each round of
- play. You will be asked to select a card to
- play against the dealer and then will be
- asked for the percentage of your funds that
- you wish to bet. After eight rounds, the
- game concludes for the day.
-
- T]op Scores Displays the top ten scorer's for the weekly
- tournament, last weeks winner, and the three
- highest scores of all time for this system.
-
- I]nstructions Displays this text file.
-
- C]olor If you have color ON it will be turned OFF
- and vice versa. Note that TWEEN makes heavy
- use of ANSI relocation, so this will NOT
- exclude the use of ANSI.
-
- R]edraw In the event that a random burst of evil
- display line noise turns the display into a visual
- hell, this option will redraw the entire
- screen.
-
- Q]uit This option will return you to the BBS if
- you answer YES to the confirmation prompt.
-
-
- This covers all the high points to TWEEN. TWEEN is a very easy game
- to play, as you will soon discover. Enjoy yourself!
-
-
- Tim Kilgore
- 04 OCT 90
-
-