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- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ Solar Realms Elite v. 0.980 │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Written by Amit Patel and Mehul Patel at the Solar Realms BBS, (713) 855-1665.
-
- ──[ INTRODUCTION ]─────────────────────────────────────────────────────────────
-
- This game is an IBM version of Space Empire Elite (S.E.E.), an Atari ST online
- game. Space Empire, S.E.E.'s ancestor, was written by Jon Radoff. Then S.E.E.
- was written by Jurgen Van Den Handle, and the newer versions of S.E.E. are
- updated and maintained by Carlis Darby and David Pence of HyperSpace Software.
- They now support S.E.E. for the Atari ST computers. SRE was originally a clone
- of S.E.E., written from scratch on the IBM without the source code to S.E.E.,
- and from there it has evolved differently than S.E.E. Although S.E.E. is (and
- probably always will be) superior to SRE, we wrote SRE to give IBM users a
- chance to play this game.
-
- SRE is a game in which players build an empire and at the same time build a
- military to defend against other empires. Up to 25 players can build empires
- in each Galaxy. The Galactic Coordinator ("It"), controlled by computer, is
- the ruler of the Galaxy. It offers protection for the empires to build up
- without fear of being destroyed by larger empires, and It sells soldiers,
- fighters, defense stations, heavy cruisers, carriers, generals, a command
- ship, planets, covert agents, lottery tickets, and food to each empire. In
- return, the Galactic Coordinator collects taxes from each empire; It uses most
- of the taxes to distribute Galactic funding daily so that each empire may have
- spending money outside of its own profits. Large empires usually make more
- money than the funding, but smaller empires make a significant amount of money
- from funding. Empires can attack each other to capture planets for themselves,
- or use covert operations to cause internal disorder in opponent empires. There
- is also great potential in peaceful relations between empires: there are 6
- treaty types to encourage either military or peaceful alliances. Also, empires
- can trade with each other to take advantage of reduced prices in smaller
- empires and increased money in larger empires: large empires can buy items
- cheaply from smaller empires, and the small empire can make a profit.
-
- ──[ SETUP ]────────────────────────────────────────────────────────────────────
-
- Setting up SRE should be simple for most SysOps. First, be sure you have read
- SYSOP.DOC. It explains the steps to configure the game to work with your BBS,
- attempts to explain setting up your BBS to run SRE, and most importantly, tells
- you to run ─┤SRE RESET├─, because that will set up your game for you. It also
- tells you how to upgrade without erasing your old game.
-
- ──[ RUNNING ]──────────────────────────────────────────────────────────────────
-
- SRE has several features that makes it easier for the sysop to run the game:
-
- 1. SRDOOR is an *external*, not internal, door converter. If your BBS
- doesn't want to cooperate with SRE, you can do several things to get
- your doorfile converted to DOORFILE.SR. (They are listed in the
- documentation for SRDOOR.)
-
- 2. Chat mode is activated by 'F10' and deactived with 'ESC'. The chat
- has color support (^R followed by a digit 0-9 changes color), and
- when you exit, it will restore the line the user was on before you
- entered chat.
-
- 3. Auto-deletion of players occurs after 10 days of inactivity. This
- kills players who aren't playing anymore, so you don't worry about
- the game becoming too full.
-
- 4. "SRE EDIT" allows you to delete players manually, change their empire
- name, or change the user name (in case the user has changed handles
- on the BBS).
-
- 5. Numerous hangups/lockups/freezes! This extraordinary feature of SRE
- is explained in BUGS.LST.
-
- 6. Help on function keys that you can use is available by pressing F1.
- (Even while a player is playing.)
-
- ──[ REWARD ]───────────────────────────────────────────────────────────────────
-
- Here's the reward for reading the docs:
-
- If you add the /MENU switch into the batch file, you will get an extra menu
- in SRE that lets you read the news files.
-
- ──[ CONTACT ]──────────────────────────────────────────────────────────────────
-
- If you have any more questions/comments/problems, you can contact the author
- of SRE by snailmail:
-
- Amit J. Patel
- 4851 Cairnsean
- Houston, TX 77084-2541
-
- Please do not send mail one year after the release date of SRE. You can check
- the release date by running SRE; before the title screen, it displays the date
- of release. This is so that you won't send to a non-existent person!
-
- If you are on the Internet, you may email me at amitp@owlnet.rice.edu. This
- account will be open until MARCH 1993, so don't email after that!
-
- You can also call SunStriker's BBS, The Solar Realm, at (713) 855-1665. There
- is no validation required (full access on first call), so you can download SRE
- if you would like to. The 'N' key in the main menu allows you to leave some
- comments to me.
-
- You could send FidoNet mail to The Solar Realm: 1:106/900. File-requests
- of "SRE", "AC6", "PC", and "SCE" are also available.
-
-