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- Sink'em
- Copyright (c) 1991-1992 IHS Software. Inc.
- ALL RIGHTS RESERVED
- In His Service
-
-
-
-
-
- LIMIT OF LIABILITY
-
- Sinkem is distributed as-is. The author disclaims all
- warranties, expressed or implied. The author will assume no
- liability for damages either from the direct use of this product
- or as a consequence of the use of this product.
-
-
- DESCRIPTION
-
- Sinkem is a door game for Wildcat BBS's that up to ten
- players can play. The players must be able to view ANSI graphics
- in order to play this game. Each player has a sea zone in which
- he or she places five ships. Each player gets five shots a day
- to take at the other players. One point is given for each hit
- and additional points equal to length of the ship are given to
- the player who sinks it. The registered version will show the
- name of your BBS, allow access to the message base and generate a
- bulletin showing the scores of the players and the last date they
- played.
-
-
- SHAREWARE NOTICE
-
- Sinkem, Copyright (c) 1991 IHS Software, Inc. is released as
- shareware. All rights are reserved. You may copy the Sinkem zip
- file and share it far and wide. You may use Sinkem for thirty
- days to give it a test drive. If you continue to use Sinkem
- after the trial period, you must register it by completing the
- form in REGISTER.DOC and sending $15.00US to
-
- IHS Software, Inc.
- P. O. Box 5103
- Macon, GA. 31208
-
- Who has ever given to God that God should repay him?
- For from him and through him and and to him are all things.
- To him be the glory forever! Amen.
-
- Romans 11:35-36
-
- Ten percent of all proceeds for all IHS Software, Inc.
- products is joyfully given to the Lord through whom all things
- are possible. If you want all of your registration to go to the
- Lord, then send a donation of at least $15.00 to your favorite
- Christian charity and send us a copy of the receipt. Be sure
- that the receipt has the name, address, area code, and phone
- number of the charity and we at IHS will accept that as
- registration.
-
- When you register Sinkem, then name of your BBS will appear
- on the entry and exit screens, the message base will be activated
- and a bulletin will be generated showing the names of the
- players, their scores, how many ships they have left, and the
- date that they last played.
-
- Sinkem is the result of many hours of work. Your
- registration makes it possible to support and improve Sinkem as
- well as helping us to create other fun games. Please support the
- Shareware system.
-
-
- ACKNOWLEDGEMENTS
-
- Special thanks to Richard Weeks, Sysop of U Want What!?!
- BBS, and the users of U Want What!?! BBS for their help in
- testing Sinkem. Thanks also to John Sherman, Sysop of The GATE
- BBS, for making Sinkem available through FIDONET.
-
-
- SETUP
-
- To setup Sinkem to run as a door, you must first create a
- batch file called DOOR#.BAT, where # is the number of the door in
- which you wish to place sinkem. The batch file should change to
- the directory where sinkem is located, run sinkem with the name
- of the config file on the command line, change back to the
- wildcat directory, and run cat.bat. Wildcat 3.0 will let you
- shell out to doors rather than actually terminating the BBS. In
- this case all you don't need to change back to the WC30 directory
- and run CAT.BAT. There is a sample file called DOOR1.BAT
- contained in the zip file. See your Wildcat manual for further
- details on this file.
-
- Next you must edit the configuration file. The default name
- is SINKEM.CFG, but if you are running multiple doors of sinkem,
- you will want to change the name and specify it on the command
- line (see example DOOR1.BAT). There is a sample config file
- called SINKEM.CFG that you can use as a model. This the first
- line of this file should contain the path pointing to the
- CALLINFO.BBS, or DOOR.SYS file. The second line should contain
- the path and name of the bulletin file. Sinkem must be
- registered in order to have it create a bulletin. The third line
- of the config file should contain the name of the ship file.
- This is normally SHIPS.DAT. The fourth line should contain the
- name of the player file. The gameinit program creates a player
- file called PLAY.DAT. If you are running more than one game at a
- time, you will need to change the name of this file and specify
- it here. The fifth line of the config file should contain the
- name of the message file. This file should NOT HAVE AN EXTENSION
- as it will be the name for the .DAT file and the .IDX file.
- Sinkem must be registered in order to be able to access the
- messages. Line six should contain the name of the news file. It
- can have an extension. Line seven should contain the minimum
- security level to be able to read private messages not addressed
- to you. This is ideally the sysop security level. Line eight
- controls whether LF's are added to the bulletin. WC 3.0 adds its
- own LF's so sinkem doesn't need to add them. Use CRLF to add
- LF's or just CR to leave them out. Line Nine is used to control
- the game type. PLAY on this line indicates that new players can
- enter the game any time. ADD indicates that new players can
- enter the game, but no one may shoot at anybody. NOADD indicates
- that no new players may enter the game, but the players already
- in the game may shoot at each other.
-
- Here is a rundown of the config file:
-
- C:\WILDCAT\CALLINFO.BBS <= Path to CALLINFO.BBS or DOOR.SYS
- C:\WILDCAT\BULLETIN\BULL2.BBS <= Bulletin file
- SHIPS.DAT <= Name of ship file normally SHIPS.DAT
- PLAY#.DAT <= Player file
- SINKMSG# <= Message file (no extension)
- SINKEM#.NWS <= News file
- 500 <= Sysop security level
- CR <= CR or CRLF
- PLAY <= PLAY, ADD, or NOADD
-
- If you are running more than 1 game, replace the # with an
- identifying number, otherwise leave it out.
-
-
- Finally, in the Doors Setup section of the MAKEWILD program,
- you must enter sinkem so that it is NOT a multiuser door. Though
- you can have multiple games of Sinkem and can have up to ten
- players in each game, only one player can play a particular game
- of Sinkem at a time.
-
-
- INITIALIZING A GAME
-
- It is suggested that you start a new game of Sinkem when the
- most frequent players have lost all their ships. Run GAMEINIT to
- clear the player names and scores. The command line is as
- follows:
-
- GAMEINIT <config file> [high score file]
-
- You must specify the name of the .CFG file. The high score
- file name is optional, and should only be used if you have
- registered (It won't work if you have not registered and it takes
- it a minute to determine that).
-
- When you run GAMEINIT, you will be taken to the ship entry
- screen at which time you can enter the Computer's ships. The
- purpose of the Computer player is to give the early players
- something to shoot at. For instructions on ship entry see the
- file SINKEM.HLP. Do not alter SINKEM.HLP or the online help will
- not look right.
-
- The game is now ready for play. Up to ten players can enter
- the game. A players is not added until he or she enters all his
- or her ships.
-
-
- EDITING THE PLAYER FILE
-
- EDPLAY.EXE will let you edit the player file. The usage is:
-
- EDPLAY <filename>
-
- Where filename is the name of the player file you wish to
- edit. You can change the players names, or delete them by
- deleting their name, but what ever you do, DON"T ADD NEW PLAYERS
- WITH THIS UTILITY. You won't be able to place their ships and it
- will cause the game to lock up when that player tries to play.
-
-
- CHANGING SHIPS
-
- Run SHIPINIT to change ship names and lengths. The usage
- is:
-
- SHIPINIT [filename]
-
- You may specify the name of the ship file on the command
- line or let it default to SHIPS.DAT. Ships may have from two to
- five "hits" in length.
-
-
- COM PORT SETUP
-
- PORTINIT will allow you to change the base addresses and
- IRQ's for Sinkem's Com port. The usage is:
-
- PORTINIT
-
- Just enter the values you wish and press F10.
-
-
- FIXING MESSAGES
-
- The FIXMESS program will attempt to fix your message base in
- the event that the index gets corrupted. It also purges the
- deleted messages. The usage is:
-
- FIXMESS <filename>
-
- Where filename is the name of the message file WITHOUT THE
- EXTENSION. There may be a case in which FIXMESS fails. In this
- case, a file called SINKMSG.TMP will have been created. In most
- cases, you should rename this file back to your message .DAT file
- and rerun FIXMESS. If you can't get FIXMESS to run successfully,
- your best bet is to delete the message .DAT and .IDX files and
- let it start from scratch.
-
-
-
- SUPPORT
-
- Inquiries can be made to:
-
- IHS Software, Inc.
- P. O. Box 5103
- Macon, GA. 31208
-
- 912-477-2514
-
- On line support can be obtained by leaving a message to Jim
- Wilcox on the U Want What!?! BBS at (912) 471-7629. My GENie
- address is J.WILCOX12, My Compuserve address is 71371,2736.
-