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- Scrabble Door v3.0 Help Screen Chris Hall (1:301/2)
- ---------------------------------------------------------------------------
- Starting the Game:
-
- The game is designed to allowed up to 4 players. Once all of the players
- have joined, any one of them may Start the Game.
-
- Use the cursor keys to move to the appropriate board position and enter
- your Tile. If you have a problem with cursor movement - set NumLock ON as
- the program will read 8,6,4,2 as the appropriate Cursor Keys. QModem users
- can use the DoorWay Mode (Alt-=) and all keys will work as expected.
-
- Tiles may be picked up and returned to your hand by moving to the letter
- position and hitting either the <DEL>, <BkSp> or '-' keys. Once your word
- is entered, simply press the <Enter> key and the program will check its
- Dictionary file to verify that the word is valid.
-
- <S>tart/Pass - Used to Start the game initially or to Pass your turn.
- <D>iscard - Discard either your Hand or particular Tiles.
- <U>nDo Last - Take back your previous move (can compare different Scores!)
- <L>ast Words - Will display the history of words used in the game with
- their corresponding point values.
- <H>elp - This Help File
-
- SCRABBLE HELP & RULES
- ---------------------
-
- Here are the rules for playing Scrabble:
-
- The first player combines two or more of his letters to form a word and
- places them on the board to read either across or down with one of those
- letters on the center square. Diagonal words are not permitted.
-
- The second player, and those after, each in turn, add one or more letters
- to those already played so as to form new words. All letters played in
- any one turn must be placed in one row across or down the board. They must
- form one complete word and if, at the same time, they touch other letters
- in adjacent rows, they must form complete words, cross-word fashion, with
- all such letters. The player gets full credit for all words formed or
- modified by his play.
-
- New words may be formed by:
-
- 1. Adding one or more letters to a word or letters already on the board.
- 2. Placing a word at right angles to a word already on the board. The new
- word must use one of the letters already on the board or must add a
- letter to it.
- 3. Placing a complete word parallel to a word already played so that
- adjoining letters also form complete words.
-
- No letter may be shifted after it has been played.
-
- The two blank tiles may be used as any letter desired. When playing a
- blank, the player types in what letter it represents, after which it cannot
- be changed during that game.
-
- A player may use his turn to exchange all, some or none of the letters in
- his hand. He does so by discarding them, drawing the same number of tiles
- (which is done automatically) and then he awaits his next turn to play.
-
- All words labeled as a part of speech (including those listed of foreign
- origin, and as archaic, obsolete, colloquial, slang, etc.) are permitted
- with the exception of the following: words always capitalized,
- abbreviations, prefixes and suffixes standing alone, words requiring a
- hyphen or an apostrophe.
-
- The game ends when all tiles have been drawn and one of the players has
- used all of the letters in his hand or until all possible plays have been
- made.
-
- The score for each turn is the sum of the letter values in each word
- formed or modified in the play, plus the additional points obtained from
- placing letters on premium squares.
-
- The letter and word premiums (double and trip word and double and triple
- letter scores) apply only in the turn in which they are first played. In
- subsequent turns, letters previously played on premium squares count at
- face value.
-
- When two or more words are formed in the same play, each is scored. The
- common letter is counted (with full premium value, if any) for each word.
-
- Any player who plays all seven of his tiles in a single turn, scores a
- premium of 50 points in addition to his regular score for the play.
-
- At the end of the game when there are no tiles to draw, each player's
- score is reduced by the sum of his unplayed letters. If one player has
- used all his letters, the above procedure applies to the other players; in
- addition, the player who used all his letters receives the sum of the
- unplayed lettes of all the other players. The player with the highest
- score wins the game. In the event of a tie, the player with the highest
- score before tallying the value of unplayed letters is the winner.
-
-
- LETTER DISTRIBUTION
-
- A-9 B-2 C-2 D-4 E-12 F-2 G-3 H-2 I-9 J-1 K-1 L-4 M-2 N-6 O-8
- P-2 Q-1 R-6 S-4 T-6 U-4 V-2 W-2 X-1 Y-2 Z-1 BLANK-2
-
- LETTER VALUE
-
- A=1 B=3 C=3 D=2 E=1 F=4 G=2 H=4 I=1 J=8 K=5 L=1 M=3 N=1 O=1
- P=3 Q=10 R=1 S=1 T=1 U=1 V=4 W=4 X=8 Y=4 Z=10 BLANK=0
-
-
- Well folks, there you have it, with few modifications deemed necessary to
- understanding Scrabble via the BBS...the rules of the game of Scrabble.
-
- These were copied from the official rules of Scrabble.
-
-
- Happy Playing !!!
-
-