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- Mine Field 1.0c
- Copyright 1990 by John Parlin
- All rights reserved
-
-
-
- ╒═════════════════════════════════════════════════════════════════════════════╕
- │░░░░░░ LICENSING INFORMATION ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
- ╘═════════════════════════════════════════════════════════════════════════════╛
-
- This program is not Freeware. This is SHAREWARE which means it is user-
- supported software. If you use this program for more than 30 days, you are
- asked to register or remove it from your system. The registration fee is
- a poultry $5.00 is not a lot to ask.
-
- The concept works only with your support. If you find that you can
- use this program, then a registration fee of $5.00 U.S. funds will
- help defray the development cost and encourage the authorship of other
- programs that might be useful to you. A Registration Form for this
- purpose is included with the distribution archive and is called MINEREG.DOC.
-
- Mine Field is Copyrighted 1990 by John Parlin, 922 7th Street South, Hopkins,
- MN 55343. All rights are reserved. You may copy this program and
- documentation for backup purposes. You also may copy and share UNMODIFIED
- copies of the program package, providing that the copyright notice is
- reproduced and included on all copies.
-
- You may not sell the product for a fee and/or distribute the product
- along with other products without expressed written permission, nor may
- you modify or remove the Copyright Notice from the program or the
- documentation.
-
- John Parlin shall not be held responsible for any damage incurred by
- the user to hardware, software or peripheral devices during the operation of
- the Mine Field program. This program has been tested on a PC/XT clone using
- both COM1 and COM2 configurations and also on an AT clone using a COM1
- configuration. Support is included (in theory) for COM3 and COM4 as well
- but I have not tested this.
-
- Comments, suggestions and bug reports are welcome. If you have any,
- you may call the City Terminal BBS in Hopkins, Minnesota, at (612) 938-4301,
- and leave a message to John Parlin. If you're reporting a bug, please give
- as much detail as possible about the problem you are having.
-
-
-
- ╒═════════════════════════════════════════════════════════════════════════════╕
- │░░░░░░ INTRODUCTION ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
- ╘═════════════════════════════════════════════════════════════════════════════╛
-
- Mine Field is an online door program for QuickBBS 2.64 and RemoteAccess 0.01
- through 0.04a. The game challenges users to achieve the highest monthly score
- possible. The object of each game is to maneuver the man (the 'X' character)
- from the "START" square to the "FINISH" square without being blown up.
- Moving is done with the numeric keys 1, 2, 3, 4, 6, 7, 8, and 9. For this
- reason and for ease of movement, it is recommended that players use the
- numeric keypad and have their NUM LOCK set to on.
-
- Mine Field runs fine as a type 7 under either BBS package. User time
- remaining, user inactivity and carrier detect are all tracked from within the
- program.
-
- This is an ANSI game which requires the end user to have ANSI graphics turned
- on on the BBS. The user must also be running a communications program which
- supports ANSI or a system which has an ANSI driver loaded. If the user does
- not have ANSI graphics enabled on the BBS, Mine Field will notify the user
- that ANSI is required and will then exit back to the BBS.
-
-
-
- ╒═════════════════════════════════════════════════════════════════════════════╕
- │░░░░░░ INSTALLATION ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
- ╘═════════════════════════════════════════════════════════════════════════════╛
-
- Mine Field is a pretty simple game. It allows the Sysop to define one program
- variable and that is the maximum number of games each player is allowed to
- play per day. This is a command line parameter that can be passed to Mine
- Field upon program execution. Valid entries are 1 to 32000. The default is
- 32000 so if you do not specify this value on the command line, user's may
- virtually play for as long as they have time remaining on the BBS.
-
- Examples:
-
- MINEFLD.EXE 5 Allows players 5 games per day
- MINEFLD.EXE 100 Allows players 100 games per day
- MINEFLD.EXE 1000 Allows players 1000 games per day
- MINEFLD.EXE 32000 Virtually allows players to play for as long as they wish
- MINEFLD.EXE Same as last example since the default is 32000
-
- Mine Field can be run in the BBS system directory or in a directory of it's
- own. If run in a separate directory, you must use a batch file and copy
- the DORINFO1.DEF and EXITINFO.BBS files to the directory where Mine Field is
- being run. For example, you might call Mine Field as a type 7 which in
- turn calls a batch file:
-
- Type 7 command line:
-
- *C /c \RA\PLAYMINE.BAT
-
- PLAYMINE.BAT:
-
- Cd \RA\MINE
- COPY \RA\DORINFO1.DEF
- COPY \RA\EXITINFO.BBS
- MineFld.Exe 100
- Cd \RA
-
- Or, if you are running Mine Field from the BBS system directory, no batch
- file is needed:
-
- Type 7 command line:
-
- MINEFLD.EXE 100
-
- That's all there is to installing the Mine Field door. There is no setup
- program or command line parameters needed.
-
-
-
- ╒═════════════════════════════════════════════════════════════════════════════╕
- │░░░░░░ PLAYING THE GAME ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
- ╘═════════════════════════════════════════════════════════════════════════════╛
-
- The object of the game is to maneuver your man (the 'X' character) through
- the mine field, ultimately reaching the "FINISH" square. Each time you make
- it alive, your score is incremented.
-
- Each game begins with a value of 500 points. Each move you make adds to
- that value. The more mines there are planted, the more each move is worth.
-
- Number of Mines Planted Move Value
- ----------------------- ----------
- 3 25
- 4 50
- 5 75
- 6 100
- 7 125
- 8 150
-
- Each time you move, the Move Value is added to the Game Worth. If you make
- it to the "FINISH" square, the Game Worth is added to your score. So, the
- more moves you make, the more the current game is worth. But don't be a
- hot-dog or you might be sorry!
-
- Each month, all the player scores are reduced back to 0 and the play begins
- over again.
-
- To move your player, turn your NUM LOCK key ON. Then use the numeric key pad
- to move your man up, down, left, right and even diagonally. If you feel you
- must quit during a game, pressing Q will end the current game. Pressing R
- will redraw the screen (in cases where line noise is a present).
-
- N U M E R I C K E Y P A D
-
- (u)
- (up/left) 7 8 9 (up/right)
-
- (left) 4 5 6 (right)
-
- (down/left) 1 2 3 (down/right)
- (d)
-
-
-
-