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- Changes to MELEE from v1.90(beta and beta/2) to 1.90(Standard):
-
- - Warrior data file is now sorted nightly, with higher ranking Warriors placed
- near the top where they belong. Likewise for Combat Androids.
- - MELEE rankings program can now handle a virtually unlimited number of
- players (currently arbitrarily set at 100, but may be made higher upon
- request).
- - Introduced Terminator (Level 8) Androids. These are for the 1200+ point
- Warriors who aren't ready to retire! Or for those looking to commit suicide
- in a glorious way...
- - Much improved corruption checking when exporting/importing Warriors.
- - Tempered the damage done by a successful counter. They are less deadly now.
- - Fixed, once and for all, the "Pattern Recognition Bug" (which happened now
- and then for characters of high intelligence).
- - The message editor (for public, echomail) now aborts if the To: and Subject:
- fields are empty except for a carriage return.
- - More improvements to game balance. More aesthetic improvements.
- - Fixed a couple of minor bugs in the Dirty Tricks implementation.
- - Improved the data structure conversion program.
- - An echo message is now posted when a Warrior decides to retire!
- - Warrior starting age variance is now greatly reduced (Used to be a Warrior
- could start from anywhere between 17-27 years of age -- a BIG disadvantage
- to the latecomers! (Warriors now begin in the range of 18-21 years of age)
- - Increased the detriments of old age here and there....
- - Fixed a small bug in the local message lastread pointer updating function.
- - MELEE will now export a summation of the Resident vs. Visiting Warriors
- fights if the BBS has the MELEE echomail message area enabled.
- - Work on the Shurai Jien (pattern recognition table) will no longer raise
- intelligence above 17 (even that is ridiculous, by real world comparison).
- - Fixed a logic error which actually increased a character's speed if he was
- using a slower weapon!
- - Fixed a couple of problems with one of the weapon shops: it was basing costs
- on the wrong weapon characteristics, and affecting other characteristics that
- it should not have been!
- - You can now swap weapons in the Arena by pressing the "F" key (for [F]lip
- weapons. But if you swap your primary out and have no secondary, the program
- will automatically swap your primary back into play for you).
- - Fixed a small gap in the Joe's Weapons pricing structure (Joe's woman ain't
- to bright and it took her a long time to catch this!).
- - Fixed a but where characters with LARGE amounts of fame could actually get
- PAID by Doc Blade to get sutured up. What a deal, eh? Bad for Dr. Blade...
- - Fixed a bug which was over-improving shields, armor, helms when they were
- dropped off for repair.
- - Fixed the oversight which caused changes of player script files when they
- moved up in the rankings.
-
- =======================================================================
- Changes to MELEE from v1.80 to 1.90(beta):
-
- - Implementation of Dirty/Special Tricks in the Arena has been accomplished!
- The Western Quarter's Squalor has expanded to cover this area of un-
- chivalrous training and equipment procurement...
- - Ulric checks to make sure you aren't using Dirty Tricks, if you are trying
- to earn his favor. He also will know if you refuse a Blood Match Challenge.
- - MELEE now sports an eloquent local message area, as opposed to the clumsy
- one MELEE players have endured so far, if the system was running strictly
- an ASCII message base. Now systems running with echomail have both the
- ability to post to the echo AND to write separate, local messages, and read
- those local posts.
- - Added a check to ensure that a corrupted player record would not be added
- to the exported Warrior file, and a redundant check to ensure that a cor-
- rupted visiting Warrior would not be admitted to your Guild.
- - Changed player structures (a conversion program is included, so you don't
- have to reset your game) to support implementation of dirty tricks, and
- better support Tournament entry.
- - MELEE now notifies a player if his weapon was smashed in the arena during
- a combat with another player.
- - MELEE now logs all fights between highly ranked (both Warriors have greater
- then 15 fame) Resident and Visiting Warrios, and will post the results of
- those "superfights" to the MELEE echo (much like the Blood Match Challenge
- results) once every 10 days.
- - Fixed a problem which would cause the game to abort when a player won
- against another player, if there was no Plyrnote.dat file present.
- - New combat arena and rankings ANSI screens by Lionel Loquias. Beautiful!
- - Faster Combat Screen updates!
- - Fixed a problem which caused the awarding of negative payoffs when characters
- of high fame battled... .. then fixed this AGAIN! ...then fixed a similar
- problem which resulted in a payoff when a character jumped from the beam!
- - Fixed a small bug with special environment bonus awarding.
- - Continued aesthetic improvements to menus and displays....
- - MELEE no longer displays path to message directory when posting a message.
- - Suicides will now properly be recorded, so players have to wait a day until
- they can generate a new character (should have always been this way, but it
- wasn't working correctly due to programmer idiocy).
- - Armor enhancement costs more (more consistent with helm and shield costs).
- - Armor, Helm and Shield repair cost is now tied to protection level and
- technological bonuses. These last two changes may alter long term strategy
- a bit.... and cut down on the players who have +27 protection levels!
- - Fixed the problem which caused continuing charging of a Warrior for his
- weapon left in storage, AFTER he'd picked it up!
- - Improved game balance by decrementing the fantastic value of Weapons improve-
- ment in the Western Quarter of town.
- - Fixed the tie-in between equipment quality and the chance that a hit would
- damage that equipment (can't believe this took this long to be noticed!).
- - Shield durability is now more realistic (shields tend to be hacked to pieces
- fairly rapidly unless they are of extraordinary quality!).
- - Somewhere along the line the following bugs were introduced: Warriors who had
- dropped off weapons or equipment continued to recieve their benefits when in
- the Arena without them. Also: Equipment repairs ceased working (this happened
- after 1.80 was released). Both of these are fixed.
-
- ========================================================================
- Changes to MELEE from v1.80(beta) to 1.80(Standard):
-
- - Fixed the problem that caused garbage to be placed in the Subject field
- of echomail messages. Fixed the feature that caused echomail messages to
- be posted with the SENT flag enabled.
- - A few more aesthetic enhancements.
- - Added DesqView detection for CTS com routines. Still working on honing the
- time slicing for true multi-tasking efficiency.
- - Added three lines to the MELEE.CFG file. Line 23 allows you to enable/disable
- CTS (clear-to-send -- hardware flow control) checking. Line 24 allows you
- to add a 55 character Origin Line to the echomail posts from within MELEE.
- Line 25 allows you to tell MELEE that you are running it multi-nodal (under
- RA/QuickBBS only).
- - Modified the combat routines slightly; Shield Bonuses were not being
- correctly figured into the defensive algorithms.
- - Added ANSI screens for rotating intro screens by Lionel Loquias. Nice!
- - FINALLY found and fixed the "feature" which kept someone who had been
- killed in a Blood Match from actually being fatally wounded.... Now their
- record is correctly changed to show them as dying irrevocably.
- - MELEE maintenance now automatically backs up MELEE's data files prior
- to running maintenance (as long as PKZIP is in the path).
- - F10 key will now turn off status bar.
- - If MELEE was run on a machine without a com port, or with non-standard
- com ports, it would exit with a CTS timeout. Fixed. If there's a demand,
- future verions of MELEE will be configurable for non-standard com port
- interrupts.
-
- =================================================================
- Changes to MELEE from v1.63 to 1.80(beta):
-
- - No typing of ANY opponents' names is necessary now when going into the
- arena. Merely use the [NUMLOCK] up and down arrow keys!
- - You can now visit the alley behind the Guild Hall to do some spying on your
- enemies.... and now check on their tactics as well!
- - Full file locking is now supported, and MELEE can be run from up to 99
- nodes. MELEE can now run simultaneously on different nodes (but there is
- still no player interaction).
- - Aborts due to "Stack Overflow Error" have been fixed. Thanks to Vince
- Laurent for driving home the point that MELEE had gotten so large that
- the default stack had gotten too small. This also fixes problems with
- message base posting and corrupted player.dat files--both were caused
- by variables getting corrupted when the stack maxed out.
- - The rankings program has been cleaned up! No more Import/Export problems
- when memory is limited....
- - Killing people with a successful counter now properly increments their
- (and your) won/loss records.
- - Increased player salary. Also increased cost of weapon storage and initial
- cost of weapons and equipment.... (inflation...)
- - Increased cost of Armor Improvement to make it more commensurate with
- Helm and Shield Improvement. This for game balance, eh?
- - Fixed a bug which caused a disk read error when you refused an enemy's
- surrender and did physical damage to him with your Coup de Gras.
- - More menu cleansing and aesthetic improvement.
- - Max value for strength is now 20.
- - Fixed a minor problem in the KillCharacter routine. Characters who had
- been struck down, and who did not have a clone, their god's favor, or
- any luck, and who hence died, were not being deleted correctly from the
- data base.
- - Most menus now accept a default [C/R] to Return to Previous Menu.
- - MELEE had problems reading the MELEE.INF file and determining a valid
- registration when the SysOp had only one name (ie., a handle) and when
- the BBS did not put a "." in as the last name (eg., Telegard) on the
- third line of the dorinfo file. Now fixed.
- - Cleaned up the directory a bit (game now deletes temp files, etc).
- - Fixed a logic problem that would cause a disk-read error if a player
- rambled up and down the resident Warriors list when selecting an opponent.
- - Added some more combat strings, and improved the grammar...<ahem>
- - Fixed the problem which occasionally resulted in a corrupted player.dat file
- when a player dropped carrier, or committed suicide.
- - Archive now includes simple editor utilities which can be used to trim the
- Player.dat and Visitor.dat files.
-
-