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- MELEE TACTICS
-
- [A] FIGHTING STRATEGIES
- A Warrior's strategies can be loosely grouped into three basic
- modes: Defensive, Cautious, or Aggressive. Each of these modes can
- further be defined by other combat determinations, but the overall
- strategy will often set the tone for any given melee.
- A Warrior in the defense is often characterized by a very
- deliberate or nonexistent advance, and will often attempt to use an
- opponent's aggressiveness against him. Defensive strategies are often
- employed by those who lack great physical speed or who are using a slow,
- powerful weapon. One who is a master of the smooth, quick counter is
- fantastic to watch and usually admired by the crowds. There is something
- that seems appealing in the cool customer who systematically takes apart an
- opponent strictly by using the other guy's attacks against him....
- But not all Warriors have the physical attributes or mental
- discipline to start--and stay!--with a defensive strategy. Many lose
- their cool after taking a wound, or when their active defense is used
- against them. A Warrior practicing caution will still probe his
- opponent, seeking the weak spots while attempting to leave as little an
- opening as possible for his opponent to capitalize on. This is perhaps
- the "safest" strategy for someone who has given little thought to his
- weapon selection with regard to body type, mental attribute, and/or
- combat environment.
- Lastly there is the aggressive Warrior. The strategy is simple:
- rely on strength, speed, stamina, ability to sustain wounds, armor and
- guts or luck to rain enough blows on the enemy to overwhelm him before he
- can hurt you too badly. It takes a special mind set and physical build to
- make this strategy pay off consistently, since the aggressive attacker
- must expect to incur wounds and be able to continue the attack. But boy!
- Do the crowds ever love to watch two of these types go against each
- other!
-
- [B] PRIMARY TARGET OF OPPORTUNITY
- Simply put, this is the area where, for whatever reason, your
- Warrior will direct most of his attacks. While this can be an emotional
- decision, the wise, old Warriors set this tactic in their minds only
- after doing thorough research on an opponent, and use this mind set to
- take advantage of a real weakness in the opponent.
-
- [C] PERCENT OF THE TIME TO ATTACK THE PRIMARY TARGET
- There is a real subtlety to using this tactical mind set. One who
- spends all his energy attacking a perceived weakness in his opponent
- becomes predictable, allowing other potential challengers to prepare for
- such attacks by beefing up their armor and defensive strategies. On the
- other hand, the Warrior who doesn't go at the enemy's weakness often
- enough is likely to be less effective in combat than is wise.
-
- [D] PRIMARY FOCUS OF DEFENSE
- Obviously, the area which the Warrior has identified as either
- A) his weak point or Achilles Tendon, or B) that area where his
- opponent is expected to target most of his attacks. Warriors who try to
- out-think their enemies can get into as much trouble here as those who
- don't think about their enemy at all! This is where you will cover with
- your shield a percent of the time determined below. If you are
- covering this portion with your shield when the enemy tries to hit it,
- you will automatically block the blow and take no damage.
-
- [E] PERCENT OF THE TIME TO DEFEND THEIR PRIMARY FOCUS OF DEFENSE
- Naturally, a Warrior who always protects his head is soon going
- draw hosts of opponents who are determined to chop his legs out from
- under him. Varying your defensive focus will throw some uncertainty into
- the equation, making your defense less predictable. How often do you want
- to cover the area you identified in [D] above?
-
- [F] PRIMARY DEFENSIVE OPTION
- Which particular defense are you going to use most often, the
- block, the parry, or the counter? A block is usually the best,
- percentage-wise, but is also the most damaging to one's equipment, since
- it is without finesse, and is tossed up there simply to catch the
- opponent's blow before it clobbers you. Blocks tend to be hard on weapons,
- and have even been known to shatter weapons which have not been properly
- taken care of.
- The parry is more difficult to master, but is much easier on your
- equipment, since the idea is to deflect an attack rather than simply stop
- it. Ideally the deflection will leave the attacker open for a riposte. It
- is possible for a clumsy, hard parry to shatter a weapon, but it is MUCH
- less common than the block.
- Lastly, the counter is the hallmark of a master. The idea is simply
- to avoid the blow and strike your own, taking advantage of the opening that
- is offered by every fully-committed attack. The counter requires exquisite
- timing, coordination, and awareness all backed by lots of experience. Few
- Warriors without ten or twenty battles under their belt, and a fair
- amount of time spent training under a master, can execute a successful
- counter with any reliability.... Note that you cannot kill someone, or beat
- them into submission with a counter. You can, however, stun them, leaving
- them with no ability to fight; then you can deliver the coup de grace at
- leisure...
-
- [G] PERCENTAGE OF THE TIME TO USE THE PRIMARY DEFENSE AGAINST A SURE HIT
- It takes little training for a Warrior to know when an
- opponent's attack is going to strike home. This tactic is merely a
- programming of the subconscious to use a specific defense a certain
- amount of the time when it becomes apparent that a blow is going to hit.
- Plain and simple, it allows a slightly better chance of catching that
- uncatchable attack. The wise Warrior will not lose sight of the fact
- that to be predictable is to be beaten, and that only the foolish will
- use the same last-resort defense all the time. When you pull your attack
- to execute this last-ditch defense, it throws off your timing a little, and
- will more than likely force you to pass your next attack opportunity, so it
- is not wise to set this too high, or you will spend all your time defending
- and not throwing attacks of your own!
-
- [H] GRANTING QUARTER TO A BEATEN ENEMY
- Ah.... here is where things really get tense in the Arena. All
- else being equal, how often will you spare an opponent who has either
- surrendered or been knocked unconscious by your attacks? In a Blood
- Match it's expected that you take the other Warrior's life, but what
- about a normal match? Reputations are made here, and a Warrior's infamy
- is directly tied to his decisions at such times. On the other hand, if a
- Warrior gains a name for killing all his opponents, no matter what, then
- he's certain to end up fighting every match to the death, since it is
- suicidal to surrender to him... and every round fought increases the
- chances of that unlucky critical hit....
-
- [I] SURRENDER CRITERION
- At what point will the Warrior surrender the fight? A Warrior
- can decide he will surrender at first blood (and be guaranteed small
- purses for his battles, if he ever wins), or he can decide that he will
- fight to the death. The Warrior falling into the latter category often
- wins a large prize, but rarely lasts for long; after all, there is only
- so much that modern medicine can accomplish, and only a fool tests the
- fates with EVERY fight... It also takes a remarkable amount of will to
- fight even unto death. Warriors who consistently fight until they lose
- consciousness suffer a pretty fair chance of being maimed to the point
- where their loss of strength, agility, or other characteristics becomes
- permanent.
-
- [J] WHEN WILL THE WARRIOR GO BERSERK?
- Occasionally one happens across a Warrior who, when sorely
- wounded, loses all capability for rational thought -- he "berserks." A
- Warrior gone berserk will never bother to defend against anything, but
- will instead concentrate upon nothing other than inflicting as much
- damage, as rapidly as possible, upon the enemy. Some Warriors will never
- berserk, while others will go into the death-rage at the very first
- wound. Berserking Warriors often attack more often than they might
- be capable of while in full control of themselves, and their rage might
- give them extra strength, but it will also tend to make their attacks
- less calculated, and therefore less accurate. They are also easier to hit.
- It takes a great deal of endurance to remain berserk for very long. And,
- once berserk, the character is out of control and fights without guidance
- until he manages to control his berserk rage... or is hacked to doll rags.
-
- [K] HOW OFTEN WILL THE WARRIOR ATTEMPT A COMBINATION ATTACK?
- Most experienced fighters will say that combination attacks are
- the key to getting through an opponent's defenses. Combination attacks
- are the rational Warrior's substitute for berserking. However, like
- berserking, combination attacks take a lot of energy, and very few can
- keep them up for long without tiring to the point where they can't even
- fight anymore. Being well-rehearsed, oft-practiced attacks, combination
- attacks don't usually inflict anymore damage per blow, like a
- berserker's attack might, but neither do they suffer the loss of
- accuracy, due to loss of control.
-
- [L] WHEN WILL THE WARRIOR CEASE BERSERKING, OR COMBINATION ATTACKING?
- While some Warriors consider it glorious to swing, keep
- swinging, and swing away, even unto death, most Warriors find it wiser
- to save some strength and fatigue for the end-game (Chess parlance). If
- a Warrior can do enough damage during a berserk or with combination
- attacks, then he may be able to slow back down and outlast the other
- guy. However, while someone practicing combination attacks can slow back
- down at will, a Warrior who's gone berserk will have to have a strong
- will to regain control of himself. This value sets the point at which he
- will plan on beginning the attempts to regain control.
-
- [M] WHAT TO DO IF YOUR PRIMARY WEAPON BREAKS
- Very few Warriors will ever be so lame as to be overcome by
- someone who is fighting with his bare hands. Therefore, if a Warrior's
- primary weapon breaks, or if he is disarmed, or if he just flat doesn't
- have a secondary weapon, then he might consider it wisest to surrender,
- take the loss on his record, and avoid the serious wounding or death that
- might result from attempting to continue the fight.
-
- [N] WHAT TO DO IF YOUR SECONDARY WEAPON BREAKS
- While there is little chance of winning a melee if both your
- weapons are broken (unless your opponent is much, MUCH worse off then
- you!), there is nothing that forces a Warrior to surrender. This
- mind set is for those Warriors who would rather risk losing their life
- than their pride.
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