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-
- ======== How To Fight : A Short Dissertation On Conduct In The Arena ========
- -----------------------------------------------------------------------------
-
- MEMORANDUM FROM: Warriors' Guild World HQ, Colorado Springs, CO, USA
-
- MEMORANDUM TO: All New Warriors.
-
- SUBJECT: Fighting In The Arena.
-
- 1. GENERAL.
- This short text is intended to give the new Warrior enough information to
- prevent bumbling about, perhaps fatally, in the Arena. It is not intended to
- instill instant expertise. For advanced hints and on-going discussions of
- tactics and strategy, the Warrior is referred to the international MELEE
- discussion forum carried by an increasing number of public and private bulletin
- boards.
-
- 2. SPECIFIC.
- a) The Combat Screen Information.
- Below is a representation of the MELEE combat screen.
-
- ╔═══════════════════════════════════════════╦╦════════════════════════════════╗
- ║Status: (1) ╟╢Enemy Status: (2) ║
- ╟───────────────────────────────────────────╟╢─(6)────────────────────────────╢
- ║Equipment: Armor Helm Shield ╟╢Apparent Fatigue: ║
- ╟───────────────────────────────────────────╟╢Degree of Wounds: ║
- ║ Shape ----- -- -- ╟╢Helm Shape : ┼Cover: ║
- ║ Bonuses --- -- -- ╟╢Armor Shape : ┼Cover: ║ ║ ║
- ║ Covering -- ** -- -- ╟╢Shield Shape: ┼Cover: ║
- ║ Torso -- ╔════════════════════╤═╩╩══════╤═════════╧════╤══════════╣
- ║ Arms -- ║Block Parry Counter │ BerserK │ Combo Attack │ Surrender║
- ║ Legs -- ║█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ ║
- ╟────────────┬───────╢█████████████████████████████████████████████████████ █ ║
- ║Status: Orig│Current║██(4)████████████████████████████████████████████████ █ ║
- ║Wounds: (3) ┼ ║█████████████████████████████████████████████████████ █ ║
- ║Fatig.: ┼ ║█████████████████████████████████████████████████████ █ ║
- ╠════════════╧═══════╣█████████████████████████████████████████████████████ █ ║
- ║Dirty/Special Tricks║█████████████████████████████████████████████████████ █ ║
- ╟──────────┬─────────╢█████████████████████████████████████████████████████ █ ║
- ║Choke Dust│MindBlast║█████████████████████████████████████████████████████ █ ║
- ║Crit Hit │Taser Gun║█████████████████████████████████████████████████████ █ ║
- ╠══════════╧═════════╝█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█ ║
- ║Messages: (5) ║
-
- 1) In the upper left, the Warrior can find a computer monitored
- display of his status. Key items to track are the Equipment coverings. When
- the covering of a piece of equipment shows "0" then no covering is being
- offered by that piece of equipment for the specific body part that it should be
- covering. For enhanced equipment, bonuses will still provide coverage. The
- new Warrior should note that the higher the quality of the equipment, the less
- likely it is to get hacked to pieces by an opponent.
-
- 2) In the upper right of the screen, one can find information on his
- opponent. Enemy status is a reflection of how much "fight" the other Warrior
- has in him. While it is weighted by how fatigued he is, this is primarily a
- reflection of how much pain he can still endure before being bested.
- Apparent fatigue and apparent wounds show exactly what you would
- expect. then to show.
- Your opponent's equipment shape is last in the window, and show's
- how much coverage your opponent has remaining over the various parts of his
- body. For the armor, the three divisions are Torso, Arms and Legs.
-
- 3) In the lower right side of the screen, the Warrior can see exactly
- what his status is. Only the Current Fatigue and Current Wounds are likely
- to change during combat. Below this area are the available Dirty Special Tricks
- options. A Warrior must first decide ahead of time to throw chivalry to the
- winds and conduct special training in any or all of these Dirty Tricks, and
- then he must procure the necessary materials needed for implementing one of
- these Tricks. Success or failure in the use of a Dirty/Special Trick depends on
- a number of factors, based on the selected Trick. Aside from the amount of
- skill developed in the implementation of the chosen trick, the defender's abil-
- ities count, too (ie., Luck is factored into the defender's actions-to-evade
- in nearly all the Tricks; high constitution map void the effects of choke dust,
- good agility may assist in evading an enemy that has invoked a critical hit
- trance, superior intelligence and mind strength can ward the effects of a mind
- blast, and high agility and awareness may assist a defender in avoiding a taser
- gun dart).
-
- 4) Dominating the right side of the screen is a graphic representation
- of the Arena. Warriors are limited to this space for maneuvering. Warriors move
- via the use of the numeric keypad (with NUMLOCK on). The Warrior will move in
- the direction of the arrow on the keypad. Pressing "5" will cause your Warrior
- to take a break in place (rest). If his constitution is good, he may regain
- some of his fatigue, thus gaining a second wind.
- Along the top of Arena window are several special tactics available
- to the Warrior. These are summarized below:
- A) Block: Pressing this will ensure that no matter what your
- Warrior has set in his tactics script, he will attempt to block the next sure
- hit against him. This puts you in defensive mode, so you have a slightly im-
- proved chance of actually blocking a hit. Solid blocks have been known to
- shatter weapons; this is a function of the weapon quality.
- B) Parry: This does just about what A) above does, except that
- instead of blocking, your Warrior will attempt to parry the next sure hit. The
- major difference between a block and a parry is that a parry is much easier on
- your and your opponent's weapons!
- NOTE: Attempting to block or parry an enemy's sure hit will
- throw your Warrior's timing off, forcing him to sacrifice his next move.
- C) Counter: Just like A) and B) above, except that instead of
- blocking or parrying, your Warrior will attempt to counter a sure hit. A
- successful counter both avoids the blow and actually hits your opponent, taking
- advantage of the inevitable lapse of defense one incurs when throwing an
- attack.
- D) Berserk: This will cause your Warrior to go berserk. This is
- a very dangerous strategy, since berserking Warriors will then fight on their
- own (no keyboard input) until they either win, are slain, drop from exhaustion,
- or recover their wits (checks are made in accordance with the tactics set for
- the Warrior and are subject to the Warriors willpower to see if his will is
- strong enough for him to rein in his emotions). Berserking Warriors tend to
- hit a little harder, although their accuracy is degraded. They usually are too
- insane to bother with any kind of defense.....
- E) Combo Attack: This will cause your Warrior to try to slip
- in two attacks in the current round. This action drains fatigue very rapidly.
- F) Surrender: Self-explanatory. The new Warrior should be
- aware, however, that surrender is not necessarily an easy out. Other Warriors
- can refuse your surrender and finish you off anyway. On occasion the wounds
- from such coup de graces are so severe as to cause semi-permanent damage....
- 5) Messages: Combat actions/results are displayed here.
- 6) Opponent's Name: Let's you know who you're fighting, in case you
- forget....
-
- ADDENDUM: Information on Dirty/Special Tricks.
- 7) Dirty (or "Special," as they are called by those who consider
- themselves above the use of nasty tricks (but who will use them anyway))
- are a relatively new introduction to MELEE. Completely unsanctioned by the
- Guild, these are special abilities or devices a Warrior can call upon in a
- last-ditch effort to stave off overwhelming defeat. Dirty Tricks require
- special training of a most unsavory nature. While there is some training that
- will improve a Warrior's ability to execute dirty tricks in general, in order
- to have any real chance of success, a Warrior must specifically train for the
- skill he wants to develop. Even then one may not be able to execute the nasti-
- ness planned for a hated opponent. Most of the tricks require special equip-
- ment of one type or another. So, how do you get the training and equipment?
- Naturally, you have to find them in the seamy side of town....
- 8) If you wish to swap your primary and secondary weapons while in the
- arena, you can invoke hidden command "F" for (F)lip your weapons. If you do
- not have a secondary weapon on you, then the program will automatically swap
- your primary weapon back into play. The most likely use for this feature is
- to protect your primary weapon if it's quality is low to start with, and you
- take or give a couple of good blocks, and are anxious about your weapon
- shattering by just one or two more blocks or parries....
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