home *** CD-ROM | disk | FTP | other *** search
- Battle Ships V2.0
- Copyright 1991, Motor City Software - All rights reserved.
-
- MAIN MENU
-
- [W]ho Else Is Online
-
- This will allow you to see who else is online at the present time.
- If there is another player in Battle Ship, it will indicate this
- under the Status heading. This shows ALL users logged onto the bbs.
- It will also put a * under the Msg title if that user has an online
- message waiting. If you page a user to play BattleShips, you can use
- this feature to tell when he receives your message.
-
- [S]end Online Message
-
- This will allow you to page another user to ask him to play Battle
- Ships. You will be shown a list of users currently logged onto the
- BBS, and then may pick a node to send a message to. You can also
- send it to ALL other users. Now you will be prompted for up to ten
- lines of text to send, and then asked if you wish to Send it, or
- to Abort.
-
- [G]et Online Message
-
- If someone sends you an online message, then this menu option will
- be blinking yellow. Simply hit G to read the online message. You
- may press G whenever you like, but if no online message is waiting
- for you, it will simply tell you 'No Messages For This Node' and
- pause for a second before redisplaying the menu. If there is an
- online message waiting for you, it will be displayed, and you will
- be prompted to hit return. The message is only displayed once, and
- then is deleted.
-
- [I]nstructions
-
- Display this help file.
-
- [Q]uit to BBS
-
- This will exit the BattleShips game, and return you to the BBS.
-
- [P]lay Battle Ships
-
- If you are the only one in the BattleShips door, it will tell you
- 'Nobody Else Is Here To Play! This Door Only Works With Two Players!'
- 'Send an online message to another user to play.'
-
- If there is another user in the door, the screen will clear, draw
- the game board, and prompt you to Deploy Your Ships.
-
- NOTE: If the sysop or other user is playing in local mode against a
- remote user, then the remote users screen will remain BLANK
- on the local end. This way no cheating is possible.
-
- Deploying Ships
- The playing screen is made up of 90 co-ordinates, 10 across, and
- 9 down. Numbers are listed across the top, and letters down the
- side.
-
- You will be prompted for locations for 6 ships, and these are:
-
- Type Of Ship Length
- ------------ ------
- Aircraft Carrier 6
- Battle Cruiser 5
- Destroyer 4
- Escort 3
- Tender 2
-
- You will be prompted for a location for each ship seperately.
- To place these ships on your playing grid, you specify the start
- position on the grid, using the letter first, followed by the
- number. Example A3
- Then you will be prompted for the Direction. If you are using a
- PC or Clone, simply hit your numlock key, and use the keypad for
- entering directions. Diagonal Ship Plcasement is allowed in this
- game. Example:
-
- 7 8 9
- Up/Left Up Up/Right
-
- 4 6
- Left Right
-
- 1 2 3
- Down/Left Down Down/Right
-
- Full checking is done to ensure that the ships fit inside the
- playing grid and do not overlap each other...
-
- Once you have deployed all of your ships, you will be asked if
- the placement is OK. If not, it will redraw your screen, and prompt
- you again to deploy your ships.
-
- When you have your ships deployed, then the game will synchronise
- with the other player. The first player to set up his ships will
- go first!
- While you are waiting for the other player to finish setting up his
- ships, you have the option to Abort if you feel something has gone
- wrong.
-
- Now the game begins!
-
- When its your turn :
- Your screen will be redrawn showing you his grid (minus ships) and
- you will be prompted for a target. This is entered in the form of
- Letter Number, eg. A3 Then hit return...
- If you hit one of his ships, it will display a red * in that co-
- ordinate. If you miss, it will display a blue +
- You will be told whether it is a hit or a miss.
-
- You can also send up to a 25 character message with each shot,
- just hit S then return when prompted for a target. You will then
- be prompted for a short message to send. Once you hit return,
- you will then again be asked for the target. This message will
- be displayed briefly on your opponents screen.
-
- Also displayed on your screen is your opponents name, and status.
- Here is will show that he is waiting for you...
- At the bottom right side of the screen will be a list of his ships.
- If you sink one of his ships, it will show up as SUNK!
-
- If you hit return by itself at the prompt for a target, you will
- be asked if you wish to quit. If you hit N for no, then the game
- will resume normally. If you do quit, you forfeit the game, and your
- opponent wins!
-
-
-
- When Its the Other players turn :
- Your screen will show your opponents name, and his status will
- show as 'Thinking....'
- You simply wait until he takes his shot, then you are notified of
- the result. Your screen is updated to reflect this shot, and like
- explained above, either a red * or a blue +
- If he sends you a message, it will be displayed under his Status
- line.
-
- At the bottom right of your screen is a list of your ships, and the
- number of hits they have taken. When the hits = length of the ship,
- it is sunk.
-
- When someone wins!
- A winner is declared when all of one players ships have been sunk.
- A defult winner is declared when one player wuits during game play.
- If the sysop has allowed it, a message will be written from the
- winner to the loser in the BBS's message base. Ask your sysop which
- message base he has set up for scores...
-
- Basically, thats it...
-
- We hope you enjoy playing this interactive online game. Motor City Software
- will be producing many more doors like this, so ask your sysop to watch for
- them!
-
-