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- NUMITEMS 6
- USERDOC User Manual
- USERNEW New features in this version of LOD
- USERQCK Quickstart Documenation
- LODWALK Walkthrough of LOD
- GTERM GTERM Terminal information
- Q&A Questions and Answers
- @@USERDOC
- Land Of Devastation
- By Scott M. Baker
-
- The War
- -------
- It happened in the early 21st century. Nobody is sure actually when
- as most recorded history was lost at that point. Nobody is sure who started
- it, or what the reasons were, but one thing is for sure, the world was made
- very aware of the possibilities of nuclear warfare.
- The estimated time is somewhere between 2001-2005 that the war
- occurred. Hundreds, if not thousands, of nuclear missiles stormed through
- the atmosphere. Their targets: Population centers, military outposts, and
- governmental facilities.
- The effects were greater than had been previously theorized. Great
- blast waves levelled entire cities. All unprotected crops and livestock
- perished. Those who didn't die of the initial attack were killed off by
- starvation or nuclear contamination.
-
- Sacre Base
- ----------
- There was, however, at least one establishment that survived. A small
- nuclear fallout shelter about 50 miles out from Tucson, Arizona. At the
- first sighting of the nuclear clouds, the doors were sealed and the base
- relied on its self-supporting supplies.
- After about ten years, when internal supplies became scarce, it was
- necessary to explore the outside world. The first explorations were lead
- by Commander Defs Sacre, a survivalist who helped to found the shelter
- before the war.
- Sacre was able to locate supplies necessary to sustain life in the
- shelter for many years to come. Sacre also located a pre-war weapons
- laboratory, Tera Labs. At Tera Labs, Sacre and his men were able to develop
- advanced energy weapons - phasers, electroblades, etc.
- With these weapons, Defs Sacre upgraded the small, fragile nuclear
- shelter into a full-fledged military outpost. In honor of his bravery, the
- base was named "Sacre Base".
-
- Nuclear Contamination
- ---------------------
- As a result of the great war, vast amounts of nuclear radiation were
- released into the atmosphere. This radiation, in turn, affected the
- environment in ways never before imagined. Peaceful animals were mutated
- into hideous beasts; Humans were transformed into a disorganized mass of
- criminals. Law and order completely collapsed. It was thought that all
- hope of saving the earth would be lost.
-
- The PuriTron Device
- -------------------
- In the year 2022, scientists at Tera Labs developed a device known
- as the PuriTron. This device would be capable of removing the radioactive
- contaminants from several thousand cubic feet of air per day.
- At last, it seemed that there was finally a solution to the world's
- problems. The PuriTron would clean the radiation out of the atmosphere. The
- radioactive mutations then would cease, and organized government could
- be established. Sacre base was very anxious to see the puritron put into
- action and ordered its transportation immediately.
- An armed caravan left Tera Labs later that year to transport the
- PuriTron to Sacre Base where it could be installed and operated. The
- situation was perfect. Too Perfect. About half way through the journey, the
- caravan was attacked by a fierce band of female warriors known as the
- Black Widows.
- The party was overwhelmed by the attack. The Black Widows had enhanced
- weapons far superior to that of the caravan. The battle was devastating and
- only a handful of men were able to escape. The PuriTron device, however, was
- lost.
- From intelligence gathering operations, it has been determined that the
- Black Widows split the PuriTron into at least five separate components which
- they then hide in separate locations throughout the wasteland.
-
- The Quest
- ---------
- Your quest, as a soldier stationed at Sacre Base, is to locate these
- lost parts of the PuriTron and return them to Sacre Base where they may
- be assembled and activated. The fate of the world is in your hands.
-
- Weapons
- -------
- Many weapons are available from the local weapons store. There are
- basically two types of weapons you can use - close combat and ranged
- combat.
- Close combat weapons are used in hand-to-hand situations where you must
- hit your enemy in order to inflict damage.
- Ranged combat weapons are used when you sight your target from a
- distance.
-
- Close Combat Weapons
- --------------------
-
- KNIFE
- This is pretty lame. Sort of a cross between a butter knife and a steak
- knife, it doesn't inflict much damage. However, if you're on a budget, it is
- better than nothing.
-
- DAGGER
- Basically, the Knife designed specifically for combat use.
-
- SWORD
- If you don't know what a sword is, go back to grade school....
-
- RAZORLANCE
- The lance is a special variation of a spear. It has razor sharp blades
- on both ends. The user usually holds the lance from the middle and can twirl
- it in many directions, hitting the attacker with the blades mounted on each
- end.
-
- ELECTROBLADE
- The electroblade is a dagger that has been electrically charged. It
- gets it's power from a POWER PACK and when the target is struck, the
- electrical charge dissipates into them, doing enhanced damage. This weapon
- does require ammo (POWER PACKS) and will do reduced damage without them.
-
- ELECTROSWORD
- The electrosword is an electrically charged version of the sword. Like
- the electroblade, it require POWER PACK ammo to function.
-
- ELECTROLANCE
- The electrolance is the electrically charged companion of the razor
- lance. When properly loaded with a power pack, it can do massive amounts of
- damage.
-
- NEUTRON SABRE
- A recent experimental prototype using Nuetron technology. The Neutron
- sabre is a sword-type weapon that uses neutron energy to charge its
- blade. Produces an intense burning effect on whatever it hits. Uses
- NEUTRON PACKs as armor.
-
- Ranged Weapons
- --------------
-
- CROSSBOW
- A purely manually operated weapon. The operator pulls back the string,
- sets in a crossbow bolt, aims and fires. It requires crossbow bolts for
- ammunition.
-
- CLIP PISTOL
- A 9mm clip pistol. You slap a clip in, take aim, and blast a hole in
- your enemy. Uses 9mm clips for ammo.
-
- UZI 9mm
- An automatic 9mm hand held sub-machine gun. Does a lot of damage. Uses 9mm
- clips for ammo.
-
- PHASER-1
- A hand held phaser weapon. Sends a charged proton beam into the enemy.
- Requires power packs for ammo.
-
- PHASER-2
- More powerful version of phaser-1.
-
- PHASER-3
- More powerful version of phaser-2.
-
- COMP BLASTER
- The most powerful power-pack weapon built. Similar to a phaser, but
- uses higher efficiency circuitry to acheive a stronger effect.
-
- GRAVBLASTER
- This weapon sends a beam of gravitons against the target. The gravitons
- create an immense gravitational disruption in the target's cells, causing
- the gravitational forces to rip his cell structure apart. Uses gravblast
- clips.
-
- PLASMABLASTER
- Sends plasma energy into the enemy. Uses plasma clips for ammo.
-
- NEUTRON RIFLE
- Experimental prototype. Uses Neutron packs as ammunition to produce
- massive damage on whatever it hits.
-
- GRENADE PACK
- This is a package of grenades. It is neither a long range nor a close
- range weapon. When you enter combat, you have the choice of throwing a
- grenade at your foe instead of firing a weapon. Grenades have the advantage
- of almost always hitting the opponent and their damage can go right through
- an opponent's armor.
-
- Ammunition
- ----------
- Certain weapons require ammunition to operate. Ammunition is
- available at the ammunition store at Sacre Base. The following chart
- lists the various ammunition types and what weapons require them. (Note:
- Certain weapons found in the wasteland are unknown to the technicians
- at Sacre Base and therefore may not appear in this chart)
-
- Type 1: Crossbow Bolts SR: None
- LR: Crossbow
-
- Type 2: 9mm clip SR: None
- LR: Clip Pistol, Uzi 9mm
-
- Type 3: Power Pack SR: Electroblade, Electrosword, Electrolance
- LR: Phaser-1,2,3 Comp Blaster
-
- Type 4: Grav Pack SR: None known
- LR: GravBlaster
-
- Type 5: Plasma Pack SR: None known
- LR: PlasmaBlaster
-
- Type 6: Neutron Pack SR: Neutron Sabre
- LR: Neutron Rifle
-
- Rumor has it that there is also a class of ammo out there known as
- "Cells". Little is known about this ammunition except that it is capable
- of storing much energy and somehow capable of supplying this energy in
- different forms (i.e. Power Pack energy, Neutron energy, etc). The
- whereabouts of this ammunition is not known.
-
- Misc. Items
- -----------
-
- RADIO
- This two-way field radio can be used to tie into the base's
- communications system. You can send and leave messages just as if you were
- sitting in the safe comfort of the base.
-
- LR SCAN
- The LR Scan is a very useful device. What it does is tie into the ZR327L
- military surveillance satellite and generate a satellite picture of the
- surrounding terrain. Very handy if you get yourself lost.
-
- MEDICAL KIT
- The medical kit contains a number of self-contained "healing" drugs.
- One quick shot from one of these drugs can do wonders for a person's
- injuries. (These wonder drugs were actually created in 1973, but held up
- in various government agencies for 70 or so years)
-
- RATIONS
- A package of poorly tasting, but very nourishing troop rations. Mostly
- gathered from the remains of dead beasts, it tastes pretty bad, but is
- very necessary to your survival.
-
- SCANNER
- This is a hand-help radar scanning unit. It can give you a quick idea
- of the type of terrain around you as well as locate prominent establishments
- such as towns.
-
- STEALTH FIELD GENERATOR
- The SFG is a unique product of modern technology. It allows you to create
- a field around your person which can either interfere positively (amplify)
- or negatively (cancel out) the noise that you create. Since many of the
- wasteland creatures are dependant upon noise as a means of locating
- targets, you can either increase or decrease your encounter chances with this
- device.
-
- LAPTOP
- The GS-224 Laptop is a very valuable instrument when equipped with the
- necessary programs. You can buy a laptop at sacre base as well as software
- for the laptop. I'll leave it to you to discover what the laptop does. (Try
- talking to TROY HADLEY at the Sacre Base Tavern)
-
- PYLON KEY
- There are several "pylons" scattered around the wasteland. For quite
- some time, the residents of Sacre Base have known how to make these keys.
- The key will let you into the pylon, but beware, many a person who has
- entered a pylon has not returned.
-
- Medical Lining
- --------------
- Medical lining is a special suit that you wear inside your armor. It is
- kind of an automated medkit. While you are moving about, the medical lining
- pumps you full of chemicals, increasing your hit points as you move.
- Medical lining is rated in hit points per 50 moves. So 5/50 medline
- would be one hit point regenerated per every 10 moves.
- The following classes of medical lining are available:
-
- STD. MEDLINE: 1/50 (1 hit regenerated per 50 moves)
- ADV. MEDLINE: 5/50 (1 hit regenerated per 10 moves)
-
- PuriTron Device Parts
- ---------------------
- The following parts are required for the assembly and operation of the
- PuriTron device. Sacre Base will pay generously for their return.
-
- RAD EXTRACT
-
- The Radiation extractor is a device capable of collecting radiation
- from contaminated materials. The radiation is then collected and
- concentrated into the storage vessel.
-
- STORAGE VESSEL
-
- The storage vessel is a special lead cylinder capable of storing
- the concentrated radiation in a safe, leakproof environment.
-
- FILTRON
-
- The Filtron is a energy-enhanced filtration unit that removes large
- particles such as soot, sand, etc from the air. These debris are
- then sent to the RAD EXTRACT for decontamination.
-
- CIRCULATOR
-
- A large atmospheric collector. It collects air from the atmosphere
- and sends it to the FILTRON for processing.
-
- NOVA CELL
-
- A power cell containing stored solar energy. This energy is used to
- power the above equipment.
-
- The following diagram illustrates how the above units operate together:
-
-
- CIRCULATOR FILTRON
- :-------------------: :--------------------:
- : \ : : / :
- : \ : : /---\ / :
- : \------------- : : ---//---\\----/ :
- air ---\ : : : :/-\: : ---\ air out
- in --- >: : : ::*:: : --- >
- ---/ : : : :\-/: : ---/
- : /------------- : : ---\\---//----\ :
- : / : : \---/ \ :
- : / : : | | \ :
- :-------------------: :--------------------:
-
- :--------------------: :------------------:
- : : : RAD : : STORAGE :
- :--------: : : : EXTRACT : : VESSEL :
- NOVA CELL: : : --- : : :
- : :--: : : / \ : : /------\ :
- (Supplies: :--: : :--------: ---- --------- : : ---/ : :
- power to: :--: : : : : : : :
- all) : :--: : : -------: ---- --------- : : ---\ : :
- : : : : : \---/ : : \------/ :
- :--------: / \ :--------------------: :------------------:
-
- Debris
- Out
-
-
- Locating The PuriTron Parts
- ---------------------------
- Locating the lost PuriTron parts will not be easy; We have absolutely
- no data as to the parts' location. You may have to rely on sourcea your meet
- out in the wasteland to reveal the necessary information.
-
- WasteLands Commands
- -------------------
- North...: N or 8 Pick Up Item: P Enter.........: G
- South...: S or 2 Drop Item...: D Camp out here.: A
- East....: E or 6 Check Status: C Construct fort: F
- West....: W or 6 Equip.......: Q Enter Fort....: I
- Look....: L or 5 Use Item....: U Inv Maint.....: M
- Kill Obj: K Quick Heal..: Y B.A.D. Spell..: B
-
- Most of those commands are self-explanatory, but a few of them deserve
- some special mentioning:
-
- ENTER (g)
-
- The enter command will not only get you into towns, but other
- locations as well - fortresses, camps, special places, pylons,
- whatever. When in doubt about a new location, you might as well try
- to enter it.
-
- KILL OBJ (k)
-
- This command will allow you to permanently "kill" an object on the
- wasteland. For example, if there is a "dagger" laying in front of
- sacre base and it has been annoying you, you can kill it.
-
- EQUIP (e)
-
- You need to use this one to equip your weapons, armor, etc.
-
- USE ITEM (u)
-
- This is one of the most important commands in the game. You can
- use this command to use any usable (i.e. Laptop, rations, medkit,
- etc) items in your inventory.
-
- QUICK HEAL (y)
-
- Rather than use the USE (u) command multiple times on a medkit to
- heal yourself, you can use the Y command to automatically use as
- many medkit doses as are necessary to heal you.
-
- PICK UP (p)
-
- There is a special power-user option for those of you carrying
- energy cells (Vortex cell, kralox cell, etc). If you type the
- word "cell" at the item number prompt, then LOD will automatically
- pick up all ammo at the current location and charge your energy
- cell with it.
-
- "ALL"
-
- On the Kill obj (K), Pick Up (P), and Drop (D) commands, you can
- say "ALL" when prompted for an item number and LOD will attempt the
- command on all available items.
-
- Combat
- ------
- Combat is a two-phase process. The first phase is when you first sight
- you opponent at a distance.
- Since you are far away, you have the options of running, surrendering,
- throwing grenades, firing your ranged weapon, or proceeding directly to
- close combat. Once you execute one of these options, you will then encounter
- your foe at hand-to-hand combat. Let's discuss each of these options:
-
- LONG RANGE COMBAT
- This simply fires your ranged weapon at the enemy. Ranged weapons
- usually require ammo and if yours doesn't have any, you cannot use
- this option.
-
- CLOSE COMBAT (hand-to-hand)
- This will bypass you long range combat options and proceed directly
- to close (hand-to-hand) combat.
-
- THROW GRENADE
- Basically, you throw your grenade at the enemy.
-
- RUN
- You attempt to use the age old strategy of running away. If your
- enemy has no ranged weapons, he will probably let you go. But, if the
- enemy does have a ranged weapon, he may try to take a shot at you.
-
- SURRENDER
- Give him half of your money and he'll probably let you go.
-
- VIEW OPPONENT
- See what your up against.
-
- VIEW CHARACTER
- See how pitiful your current status is.
-
- STRIKE UP CONVERSATION
- For some monsters that look somewhat talkative, this option will
- appear and you can talk to the monster. Odds are you can't talk him
- out of killing you, but you may be able to gain some vital information
- from the monster.
-
- BUY ITEM
- Sometimes, you'll notice that a particular enemy has an item that
- would be of value to you. Rather than fight for it, you may opt for the
- more civilized approach of buying the item. However, monsters are not
- usually as generous as the Sacre Base supply station and their
- prices may be quite high!
-
- Close Combat
- ------------
- Most of your encounters will most likely lead to close combat. Close
- combat is mostly a skill of knowing when to run and when to fight. Some
- monsters will simply be stronger than you. You may have to run or surrender
- in order to preserve your life. However, in instances where you choose to
- fight, the following options are available:
-
- ATTACK
- Charge at the monster with your weapon; Inflict as much damage
- as possible while protecting yourself from injury.
-
- BESERK
- Commit yourself to fighting until death. No aborting! You'll
- receive a minimal (about 10%) combat advantage when berserking,
- but you lose all chance of stopping in case you begin to lose!
-
- SURRENDER
- Give him half your money and hope he goes away.
-
- RUN
- Try to run away. Monster may attempt to block you or shoot you if
- you run.
-
- VIEW OPPONENT
- See what kind of a mess you are getting yourself into....
-
- VIEW CHARACTER
- Check how bad you are losing....
-
- WARP
- If you are carrying a warper, you can push it's button and get
- out of combat fast!
-
- After each combat round, you will be informed what your health and the
- monster's health is. When one of your hit points reaches zero, you die!
-
- Attributes
- ----------
- Your character has four basic attributes. These are strength (STR),
- dexterity (DEX), agility (AGL), and health (HITS). These attributes combine
- to form your basic physical self.
-
- STRENGTH
- Strength effects how hard you can hit with your weapons. The higher
- your strength, the more damage you will do in hand-to-hand combat. For
- example, if you had 50 STR, you would do about 30% more damage than
- a 25 STR person.
-
- DEXTERITY
- Your ability to hit what you are aiming at. Your dexterity is put
- up against the enemy's agility. The higher your dexterity is compared
- to his agility, the more often you will hit.
-
- AGILITY
- Your ability to run away and dodge attacks.
-
- HEALTH/HITS
- Your current hit points are your life. When they reach zero, you
- die.
-
-
- Experience and Levels
- ---------------------
- You will gain experience as you fight in combat and/or complete special
- quests. Every so often, you will gain enough experience to "go up a level."
- By rising a level, your characters attributes will increase. The experience
- requirements per level are summarized below:
-
- Level Experience
- ----- ----------
- 1 0
- 2 1250
- 3 2500
- 4 5000
- 5 10000
- 6 20000
- 7 40000
- 8 80000
- 9 160000
- 10 240000
- 11 320000
- 12 400000
- 13 480000
- 14 560000
-
- When you have enough experience to go up a level, return to Sacre base
- or another city and you will rise a level. You will gain a certain amount
- of bonus points which you may allocate to whatever stats you wish (for
- example, you could dump them into Dexterity, or you could spread them
- around equally to all your stats or whatever)
-
-
- Team Play
- ---------
- From time to time, it has been noticed that soldiers have grouped
- themselves together to form "teams". These teams provide a number of
- benefits:
-
- 1) Smart Mines which are placed by one team member will not explode
- when another member enters the area.
-
- 2) Team members will be able to see each others fortresses using
- the fortlist ROM as well as teleport to each others fortresses
- without any fee (regardless of the register-with-traders-union
- option)
-
- Options for teams are located at the troop quarters menu.
-
-
- Taxes
- -----
- Although much of the previous civilization was destroyed by the great
- nuclear war, one custom has survived: Tax Collection. For some unknown
- reason, the political leaders of each of the wastelands towns have all
- agreed to charge players level 10 or above taxes. These taxes will be
- re-distributed nightly to all players.
-
- So what doesd this mean to you? If you are level 10 or above, then
- expect to be charged tax whenever you buy something. And, if the log
- says taxes were re-distributed, then check your normal account (located
- in the investment options section of the troop quarters) for your
- nightly cut.
-
-
- Fortresses
- ----------
- Fortresses may be constructed by the prosperous adventurer. There are
- several reasons a fortress is useful and several purposes a fortress can
- serve:
-
- A PLACE TO HIDE OUT
- The wasteland isn't a very nice place. Hiding out in your fortress
- can be a great defence against monsters and "competitive" players.
-
- STORAGE VAULT
- Every fortress includes a storage vault. You can drop off as many
- objects as you like. As long as your fortress remains intact, your
- valuables are safe.
-
- TRADING CENTER
- You can designate your fortress to buy/sell the three basic
- products: Minerals, Fuel, and herbs. You can set your prices and
- how much you wish to buy/sell.
-
- In addition, you can sell healing (i.e. medkit doses) and energy
- (i.e. power packs) to the passing players. If someone is in a bind,
- they may very well pay a high price for some extra ammo or healing!
-
- It should be noted that when trading, other players are held outside
- the gates of your fortress. They aren't allowed access to your
- vault, treasury, etc.
-
- AVOID RENT
- If you are a level eight player or above, then you have probably
- already realized that if you stay in any of the towns, you will be
- charged rent. And this rent does get expensive.
-
- So, the solution - build your own base and stay in there. It's
- safer than hanging out on the wastelands and you don't have to
- shell out the cash to pay rent every day.
-
- All that sounds pretty nice, doesn't it? Well, it sounds nice to just
- about everyone else as well. So the point is, you'd better protect your
- fortress pretty well or somebody uninvited will move in! (and move you
- out!) Fortress defensive options:
-
- MOAT
- You can dig a moat around your fortress. When somebody wants to
- attack, they'll have to get through it. Several different moats
- are available - from simple water with a crocodile to flesh-
- dissolving acid!
-
- DEFENSE FIELD
- Every fortress should purchase a defense field immediately. The
- defense field is essentially the fortress's "hit points". When
- an attacker defeats the defense field, he is inside. Defense fields
- recharge before battle from the fortress's energy stores.
-
- Also, do note that if your base runs out of energy, then there will
- be nothing to recharge your defense field if you are attacked.
-
- WEAPON
- So what happens while somebody is hacking away at your defense
- field? You have a big gun that shoots at him. The better the
- fortress weapon, the more damage will be inflicted as the attacker
- attempts to beat the defense field.
-
- REACTOR
- All this stuff takes power. Your defense field requires energy
- to recharge, your base weapon requires energy to fire, etc. So you
- might want to have a reactor to build up your daily energy
- supply.
-
- COMMUNICATOR
- Rather than carry a radio around with you, why not just install a
- base communicator into your fortress? You'll have complete access
- to Sacre Base's message system.
-
- Now, the most important thing you have to worry about is supplying your
- base with energy. Without energy, your base defense field cannot charge and
- your weapon cannot fire. So, how do you get energy?
-
- METHOD #1:
- Buy, steal, or otherwise "acquire" ammunition packs. Take the ammo
- packs into your fortress configuration room and discharge them
- into the fortress power banks.
-
- Any type of energy-based ammunition will do - Power Packs, Grav
- Packs, etc. But the projectile-ammo is useless (how would you
- discharge some crossbow bolts???)
-
- METHOD #2:
- Buy a reactor (described above) and it will generate a generous
- amount of energy each day.
-
- Note: You will want to make sure you place a lot of energy in your
- fortress when you create it -- There is a tactic becoming increasingly
- popular where players will lay siege to a fort by repeatedly attacking
- it and running from it, thus draining the fortresses energy reserves
- and making it vulnerable to attack!
-
- Fortress Trading
- ----------------
- As mentioned above, trading is possible with fortresses. By using the
- FORTRESS TRADE CONTROL menu, you can set various options about what you
- wish to buy or sell. Here are some quick hints:
-
- SELLING HEALING (MEDKIT) DOSES
- First you'll have to "dump" a medkit into your fortress medkit
- supply. You can do this from the fortress configuration menu. Then
- go back to the fortress trading menu and you can decide how much of
- your medkit stocks you wish to put up for sale and how much you
- wish to charge per dosage.
-
- SELLING ENERGY (Power Packs)
- Like with medkits, go into the fortress configuration menu and
- dump some energy into the fortress energy banks (unless you already
- have a plentiful supply of energy in the banks). Then go back
- to the fortress trade menu and select how much energy you wish to
- sell and at what price. Don't sell all your energy, because you
- would leave your base defenseless.
-
- BUYING/SELLING THE THREE PRODUCTS (minerals, herbs, fuel)
- Not fully implemented yet. Feel free to experiment with the options.
-
- THE SALES COUNTER
- Each base has a sales counter. The base owner may place up to five
- items in this sales counter. Other players may then come and buy
- them from the base.
-
- SELLING TELEPORTATION
- If you equip your base with a teleporter, then you can charge other
- players to use your teleporter. You will receive money both when
- players depart from and arrive to your base. (Note: You may wish
- to use the "Register with traders union" so people know where
- your base is)
-
- Communicating
- -------------
- Land of Devastation includes some interactive communications capabilities
- which allow you to "talk" to various characters. When talking to a character,
- the character will respond to various "hot words" - for instance, asking
- someone about "JOB" or "NAME" will usually get them to respond with the
- appropriate information.
-
- Special Quests
- --------------
- There are multiple special quests in LOD. A quest could be something as
- simple as bringing somebody something or a more dificult series of steps.
- The quests are scattered around. Sometimes you can get information in the
- Taverns of various towns.
- The benefits of completing a quest are twofold: 1) You get an exp point
- bonus and 2) You usually get some kind of special item or information out
- of it.
-
-
- Terrain
- -------
-
- Plains -- Wide, open grasslands; Usually quite safe.
- Impass. Mtn MM Impassable mountains. No way to get around em!
- Desert .. Hot temps and dust storms make travelling dangerous.
- Mountains mm Low mountains; Easily climbable, but not too safe.
- Road || Pre-war highways - monsters usually stay clear.
- Wasteland ww Areas severely damaged by nuclear radiation - stay clear!
- River ~~ Flowing water - usually easy to cross.
- Swamp "" Swamps - very unsafe.
- U-Pylon /\ Several located, but their function is unknown.
- D-Pylon /\ Several located, but their function is unknown.
- Rad-zone rr Direct nuclear strike. Very, very hazerdous
- Forest ff Thick, woody forests.
- Hort. Center HS True nature unknown; Rumored to exist.
- Phaser Cache PC True nature unknown; Rumored to exist.
- Clone Center CC True nature unknown; Rumored to exist.
- Nuclear Silo NS True nature unknown; Rumored to exist.
- EEEE EE True nature unknown; Rumored to exist.
- Towns xx Relatively safe if you're friends with the residents.
-
-
- Inside the cities
- -----------------
- In LOD, there are several cities scattered about through the wasteland
- which you may enter. The first of these is of course Sacre Base where you
- being your adventure. Sacre base is also a very nice "home base". You can
- buy more weapons, medkits, and such there.
-
-
- Financial Options
- -----------------
- (please see financial options in the documentation center)
-
-
- Getting Started
- ---------------
- 1) Equip Your Character
-
- a) Go into the misc. store and buy a "medkit/10". This is probably
- the single most important item since the medkit is capable of
- healing your lost HPs.
-
- b) Buy a rations/5 from the misc. store. The rations will be necessary
- if you become hungry in the wasteland.
-
- c) Go into the weapons store and pick up the best hand-to-hand
- weapon you can afford. This will most likely be a "dagger".
-
- d) Go into the wasteland and use the "Q" (equip) command to select
- the dagger as your hand-to-hand weapon.
-
- 2) Fight some monsters
-
- a) Go into the wasteland.
-
- b) Wander around in the area around the base. Try not to get to far
- away from the base since you don't want to get lost.
-
- c) When you encounter some "easy" monsters (such as a rad hound,
- giant rat, ant man), waste them! Go into hand-to-hand combat and
- you should be able to defeat them.
-
- d) If you encounter a "hard" monster (such as an Insane Soldier
- or a Scavenger), run away immediately. Your odds of beating them
- are very slim.
-
- e) If your hit points run low, use your medkit to heal them back up.
-
- f) When you have accumulated 2000 experience or you are out of medkit
- dosages, head back to the base. If you have the 2000 or so
- experience, then you should go up a level.
-
- 3) Equip your character with better weapons.
-
- a) Buy at least one more medkit/10; You'll need them when you go out
- again.
-
- b) Depending on your amount of cash, buy a better hand-to-hand weapon,
- armor, long-range weapon, and ammo if necessary.
-
- c) When you feel you're ready, purchase a Laptop and some programs
- for it. The DIET and NOTES programs are pretty nice to have.
-
- 4) That's it - you're on your own from now!
- @@GTERM
- Gterm: The LOD EGA Graphic Terminal
- -----------------------------------
-
- In case you aren't using Gterm at this time, then this document is
- provided to explain GTERM's benefits, requirements, and capabilities. If
- you are using GTERM, then you need not read this file.
-
- GTERM REQUIREMENTS
-
- First of all, we need to make sure your machine is equipped to run
- GTERM. You need:
-
- VIDEO: EGA 640x350x16 or above (i.e. EGA,VGA,SVGA,etc)
- RAM: about 384k or so
- DISK: around a meg free to be on the safe side
- MODEM: 1200+ recommended
- CPU: 8mhz 286 or above recommended, but should work on 8088 also.
-
- WHAT IS GTERM?
-
- What is Gterm? Well, it is an EGA graphical terminal for the Land Of
- Devastation door game. Basically, it takes the plain ascii/ansi interface
- and adds some nice graphics to enhance playing. Instead of seeing little ".."
- and "MM" symbols for the wastelands map, you will see 16 color ega pictures
- in their place.
- GTERMs graphics basically cover two areas: The map grid and the
- inventory display. Is explained above, the map grid will display the map
- in full EGA color with none of those bland looking symbols. Similarly, the
- inventory display will show you pictures of your inventory rather than
- simple text.
- GTERM also includes a few other utilities - a rankings capture, LR
- scan capture, and a rankings profile to name a few. These are explained
- further in the GTERM documentation.
- It should also be noted that on an 8mhz+ machine, display may be
- actually FASTER than the normal text. The graphical interface uses a
- binary method to transfer data between LOD and GTERM versus the text method
- used by a normal terminal program.
-
- SPECIFIC BENEFITS OF USING GTERM
-
- 1] As stated above, your map display and inventory listings will
- be displayed using EGA pictures rather than text symbols.
-
- 2] Certain ANSI displays used in LOD (i.e. the color menus and such)
- are also stored with GTERM. LOD can "call up" these pictures so
- they will appear instantly rather than having to send all of the
- ANSI data across the modem. For 2400 baud and below users, this
- is a great speed up.
-
- 3] A few miscellanious utilities - a rankings capture, a rankings
- profile capture, etc.
-
- 4] In many cases, playing using GTERM on a slow modem (i.e. 2400
- or lower) will result in faster game play.
-
- 5] Monster pictures - we have drawn up several nice pictures of the
- monsters which you encounter out in the wastelands. These EGA
- pictures pop up over the map window to show you our idea of
- what you are fighting. We've got about 20 of them drawn with
- more pouring in all the time!
-
- 6] ADLIB/SOUNDBLASTER support. We're currently working on this one,
- but soon, you will be able to play using your sound card. The
- programming code is in; we're just getting together the
- necessary sound effects and music.
-
- WHAT DOES IT TAKE TO SET UP GTERM?
-
- Basically, the simplest way to set up GTERM is by installing it as
- an "external protocol" to your terminal program. Then, just select that
- protocol when you go into LOD and you will be up and running in full EGA
- color.
-
- WHERE CAN YOU GET GTERM?
-
- Most boards that have LOD up for download also have GTERM sitting
- around somewhere. If you can't find it or you want the most recent version,
- then you may contact the authors bbs at:
-
- The Not-Yet-Named bbs
- (602) 577-3650 1200/2400/9600 (V.32)
- (602) 577-3419 2400/9600/14400 (USR DUAL)
- @@USERNEW
- Whats New!
-
- This file is intended for players and will contain a listing of major
- playing differences from previous versions. This is for players who have
- played before and want to know what has changed that will effect
- them.
-
- -------------------------------------------------------------------------
-
- [Version 3.31]
-
- Minor bug fixes.
-
- [Version 3.30]
-
- Players at level ten and above may start getting taxed. The taxes
- collected will be re-distributed at maintenance so that the lower players
- get some money.
-
- Team Support Added! Please see the User Docs for a complete discussion
- of team play!
-
- Placed a limit on the number of fortress attacks per day. (default limit
- is 15 - but can be changed by the sysop). This should keep weak players
- from attacking a large fortress 500 times to get through it's defenses.
-
-
- [Version 3.21]
-
- This release was mainly just a minor bug fix.
-
- Fixed bug with log file reporting the wrong information in player combat.
- (log would occasionally report both players were killed when only one
- was)
-
- [Version 3.20]
-
- A bunch of the pylon codes got changed around, so don't be surprised if
- a code takes you to a different destination.
-
- You can now discharge any type of ammunition pack into a fortress, not
- just power packs.
-
- I typed in all of the names of the inventory items that were showing up
- as "unknown" in version 3.00/3.01 when using GAMEEGA and/or GTERM. Because
- of this, I suggest all users that are using old GTERMs upgrade to the
- latest version, otherwise the inventory display [F2] will be slightly
- messed up.
-
- If you're level 8 or above and staying overnight in any of the towns, then
- you are going to get charged rent! And it aint cheap!
-
- It's been rumored that a few new "black market" items have appeared at
- the EEEE.
-
- Player vs Player combat completed! You can now waste anyone who is
- camping out in the wasteland!
-
- Added a small power-user option to the pick-up command. If you type "cell"
- at the object number prompt and you have a vortex/kralox/vitron cell,
- then LOD will automatically pick up and charge the cell with ammo at
- your location.
-
- A minor change to the notes program will cause it to duplicate your
- existing data when you re-enter the locations you were at previously.
- Sorry for the inconvenience.
-
-
- [Version 3.01]
-
- Till Death changed to Berserk - a 10% advantage is gained by berserking.
-
-
- [Version 3.00]
-
- The Puritron routines are completed and the game can now be won!
-
- If you've defeated Xeboc, you might want to go and waste him again.... But
- hurry. Others may get there first!
-
- Likewise, it may be a good time to visit ol' Mr. Kirk again! He may have
- something important for you this time.
-
- There's a nuclear missile silo out there which may be interesting to some
- users. Try search for a new pylon to find it.
-
- For those who liked the autonav program, but it got too slow, it's been
- speeded up, so give it a shot!
-
- Don't try to put more than $25 million in your game or normal accounts or
- you'll get taxed!
-
-
- [Version 2.10]
-
- This version was mostly a cosmetic/bug fix update so there are not too many
- important changes since 2.00. Basically, we have some more EGA, some more
- ANSI, the GTERM users get a few nifty displays, etc.
-
- The bank has been upgraded. There is now a "game account" and a loan option
- which will let you borrow money in times of need.
-
- One major addition is the new CLONE CENTER. You should find it located
- somewhere around Sacre Base. It will allow you to create up to one "clone"
- of yourself. If you die, then you can restart from this saved clone
- rather than using the R]essurect or C]reate new options.
-
-
- [Version 2.00]
-
- Many, many changes. There were so many file structure changes that your
- sysop had to reset the game (assuming you were playing a previous-2.00
- game). My apologies; It was my fault for not bothering to write a
- conversion utility.
-
- Map format changed - rather than 32x32x10, we are now 125x125. This was
- done for several reasons. Mainly, the unrealisticness of the old
- system. The "holes" are gone and have been replaced with "pylons". You
- can figure out how to use them.
-
- Since there are no "map levels" anymore, monsters are all on level one.
- Which means there are some real nasties you could run into out there. The
- monsters now work by a "distance" system. Meaning the easy monsters will
- be close to sacre base. The difficult monsters will be far away. The farther
- you go from sacre base, the worse monsters, you'll encounter.
-
- More laptop progs - You can now get the scanner/lrscan programs for
- your laptop so you don't have to carry those two around as well.
-
- A few new weapons which you can buy at Sacre Base. Most importantly,
- a series of "Neutron Weapons" have been added. These were added for those
- mega-players who have lots of money but nothing to spend it on.
-
- Special Quests! Talking to people in the taverns may get you started on
- one or two of them.
-
- Base sales - Bases now have a "sales counter" where you may place
- various items in your base storage room up for sale. People may then
- come and buy the weapons and the money will be deposited in your fortress's
- treasury.
-
- Aux. Weapon. You can now designate an auxilary weapon and E]xchange between
- it and your normal weapon in combat. For example, you could use a ammo-
- requiring weapon (i.e. like an electrosword) most of the time, but have
- a normal (i.e. dagger) weapon ready in case you run out of ammo.
-
- "ALL". When you use the Get/Kill/Drop commands in the wasteland, you may
- say "ALL" and LOD will perform the operation on all available items.
-
- Three combat modes are implemented - Statistical, Alpha, and reflex. You
- can choose one inside troop quarters.
-
- Base teleporters finally installed. You can buy one and then set a price
- and charge other users for use of your teleporter.
- @@USERQCK
- [QuickStart Docs]
-
- With every game, there are those people who will not take the time to
- read the game docs before playing... This file is for them!
-
- GENERAL INFO:
-
- Ok. LOD is your basic RPG. You start out in Sacre Base where you may
- buy/sell weapons, talk to people, etc.
-
- You start out with a few thousand bucks, a medkit, and some rations. First
- thing you should do is get yourself a weapon. Go to the supply station, then
- to the SR (short range) weapons store and buy the best you can afford.
-
- Make sure to EQUIP your new weapon either in the T]roop quarters menu or
- once you get to the wasteland.
-
- Then go out into the wasteland and kick some butt. Stay close to Sacre
- Base and remember it's location. The "easy" monsters are around the base. If
- you stray away too far, you'll start running into the hard monsters.
-
- Once you've gotten enough money to buy some better equipment (or you run out
- of medkit applications), head back to sacre base and stock up.
-
- COMBAT:
-
- Combat is played in two stages; Long range when you first see your enemy and
- short range when you are in close combat.
-
- If you don't have a LR weapon, then you can't do a whole lot at long range.
- Just hit hand to hand and fight closely.
-
- You can "surrender" by giving you opponent half your money (providing you
- have a decent amount of money). Or you can "run" in which your odds are
- based on your agility.
-
- That's all of the essentials. I encourage you to go and read the complete
- user manual. There is some very important information in it.
-
- Scott Baker, Author of LOD.
- @@LODWALK
- The following is a little walkthrough of a new player. If you are still
- fuzzy about how to play LOD, then the following should help you out a little
- bit.
-
- Please note, for space-saving reasons, I have played out the game in LOD's
- worst graphics mode - for most, people, you will either be using the enhanced
- ANSI display or the full EGA graphics display (with GTERM).
- ------------------------------------------------------------------------------
-
- Standby, looking for you...
-
- Look's like you are new here. I'll have to ask a few questions and then you
- can be on your way.
-
- What would you like to be called around here?
- >Waste-M-All
- Waste-M-All, Correct (Y/N) ? y
-
- OK. You're all taken care of now.
- You might want to stop by the supply station and pick up some equipment.
-
- News
- ----
- Welcome to version 2.10! Many enhancements for this version. Players will
- probably want to go to the documentation menu and have a look at the updates
- file.
-
- Remember, the farther you stray from Sacre Base, the worse monsters you will
- encounter!
-
-
- ------------------------------------------------------------------------------
- This copy registered to : Scott Baker
- Please thank your sysop for registering his copy
- ------------------------------------------------------------------------------
-
- 13 new messages are present.
-
- Base Operations
- ---------------
- [S] Enter the supply station.
- [T] Enter troop quarters.
- [D] Documentation Menu.
- [P] Commodities trading.
- [G] Base Casino.
- [M] Mail Room.
- [U] Puritron Room.
- [C] View your character.
- [W] Enter the wasteland.
- [Q] Exit Game.
-
- Base Operations Selection ]Supply Station
- Supply Station
- --------------
- [W] Weapons (Short Range).
- [L] Weapons (Long Range).
- [A] Armor.
- [M] Miscellanious.
- [B] Ammunition
- [E] Computer Store
- [S] Sell something to store
- [C] View your character.
- [Q] Base Operations.
-
- Supply Station Selection ]SR Weapons Store
- Short Range Weapons store
- -------------------------
- [L] List SR weapons available.
- [B] Purchase a weapon.
- [S] View data on a weapon.
- [C] View your character.
- [Q] Supply Station.
-
- SR Weapons Store Selection ]Buy
- Purchase which weapon number (Q=Quit,?=List) ? ?
- ## Name Cost Damage Ammunition Req'd
- -- ------------------ -------- ------ ----------------
- 1 Knife 350 1-3 None
- 2 Dagger 500 2-3 None
- 3 Sword 1000 2-5 None
- 4 RazorLance 2100 3-7 None
- 5 ElectroBlade 7500 4-8 Power Pack
- 6 ElectroSword 20000 5-10 Power Pack
- 7 ElectroLance 40000 6-12 Power Pack
- 8 Neutron Sabre 250000 14-22 Neutron Pack
-
- Purchase which weapon number (Q=Quit,?=List) ? 3
- Purchase a Sword (Y/N) ? y
- Ok. It's yours.
- Short Range Weapons store
- -------------------------
- [L] List SR weapons available.
- [B] Purchase a weapon.
- [S] View data on a weapon.
- [C] View your character.
- [Q] Supply Station.
-
- SR Weapons Store Selection ]Supply Station
- Supply Station
- --------------
- [W] Weapons (Short Range).
- [L] Weapons (Long Range).
- [A] Armor.
- [M] Miscellanious.
- [B] Ammunition
- [E] Computer Store
- [S] Sell something to store
- [C] View your character.
- [Q] Base Operations.
-
- Supply Station Selection ]Miscellanious Store
- Misc. store
- -----------
- [L] List Items available.
- [B] Buy item.
- [S] View data on item.
- [C] View your character.
- [Q] Supply Station.
-
- Misc. Store Selection ]Buy
- Purchase which item number (Q=Quit,?=List) ? ?
- ## Name Cost
- -- ------------------ --------
- 1 Radio 1000
- 2 LR Scan 32000
- 3 MedKit/10 750
- 4 MedKit/15 1500
- 5 MedKit/25 5000
- 6 MedKit/50 10000
- 7 Rations/5 250
- 8 Rations/10 750
- 9 Rations/20 5000
- 10 Scanner 25000
- 11 Stealth Field 2000
- 12 Recharger/3 250000
- 13 Pylon Key 250
-
- Purchase which item number (Q=Quit,?=List) ? 3
- Purchase a MedKit/10 (Y/N) ? y
- Ok. It's yours.
- Misc. store
- -----------
- [L] List Items available.
- [B] Buy item.
- [S] View data on item.
- [C] View your character.
- [Q] Supply Station.
-
- Misc. Store Selection ]Supply Station
- Supply Station
- --------------
- [W] Weapons (Short Range).
- [L] Weapons (Long Range).
- [A] Armor.
- [M] Miscellanious.
- [B] Ammunition
- [E] Computer Store
- [S] Sell something to store
- [C] View your character.
- [Q] Base Operations.
-
- Supply Station Selection ]Base Operations
- Base Operations
- ---------------
- [S] Enter the supply station.
- [T] Enter troop quarters.
- [D] Documentation Menu.
- [P] Commodities trading.
- [G] Base Casino.
- [M] Mail Room.
- [U] Puritron Room.
- [C] View your character.
- [W] Enter the wasteland.
- [Q] Exit Game.
-
- Base Operations Selection ]Troop Quarters
- Troop Quarters
- --------------
- [O] Combat Mode Selection.
- [L] List player rankings.
- [X] Toggle expert mode.
- [A] Ansi options.
- [T] Tavern.
- [I] Investment options.
- [M] Inventory Maintenance.
- [E] Equip Character.
- [V] View Log.
- [C] View your character.
- [Q] Base Operations.
-
- Troop Quarters Selection ]View Character
- Character Profile
- -----------------
- Name..........: WASTE-M-ALL Weapon (Close): None.
- Hit Points....: 25/25 Weapon (Range): None.
- Strength......: 21 Armor.........: None.
- Dexterity.....: 21 Med Lining....: None.
- Agility.......: 21 B.A.D. Device.: None.
- Experience....: 0 Aux Close Weap: None.
- Money.........: 250
- Minerals......: 0 cm3
- Fuel..........: 0 cm3
- Herbs.........: 0 cm3
- Special Quests: -------
- Inventory.....:
- 1>MedKit/10 2>Rations/5 3>Sword 4>MedKit/10
- 5> 6> 7> 8>
- 9> 10> 11> 12>
- 13> 14> 15> 16>
-
-
- ░░░▒▒▒▓▓▓ Press Any Key ▓▓▓▒▒▒░░░
- Troop Quarters
- --------------
- [O] Combat Mode Selection.
- [L] List player rankings.
- [X] Toggle expert mode.
- [A] Ansi options.
- [T] Tavern.
- [I] Investment options.
- [M] Inventory Maintenance.
- [E] Equip Character.
- [V] View Log.
- [C] View your character.
- [Q] Base Operations.
-
- Troop Quarters Selection ]Enter Tavern
- Welcome to the Tavern!
-
- You casually enter the Tavern and begin to look around. While you are here,
- You notice the following people:
-
- 1> Defs Sacre
- 2> Jeffrey
- 3> Troy Hadley
- 4> Mean Max
- 5> Captain Targon
-
- Who do you want to talk to ? 1
- Howdy there. NAME's Defs Sacre. I used to be a warrior, but now I've retired
- and serve as bartender here at the base. I know lots about MONSTERS, ARMOR,
- WEAPONS, etc. What you want to know about?
-
- ]name
- NAME's Defs Sacre, like I said.
-
- ]monsters
- The wasteland is populated by many different creatures. Most of the ones
- around the base here are pretty wimpy and some are even unarmed. But once you
- go farther out, things get real nasty real quick. What MONSTER do you want to
- know about?
-
- ]ant
- ANT Men? They are a strange lot. Kind of a cross between an ANT and a man.
- Nobody knows how it happened - probably more radiation caused mutation.
-
- ]weapons
- I know lots about WEAPONS. What do you want to know about? SHORT range or
- LONG range WEAPONS? I also have used some GRENADES in my time.
-
- ]short
- There are lots of SHORT range WEAPONS. My favorite is the Slicer-Dicer. They
- don't sell them around here - I found it on some kinda robot a ways away from
- here. Hell of a battle getting the thing.
-
- ]bye
- Later, dude. Hope to see you again in one piece.
-
- Welcome to the Tavern!
-
- You casually enter the Tavern and begin to look around. While you are here,
- You notice the following people:
-
- 1> Defs Sacre
- 2> Jeffrey
- 3> Troy Hadley
- 4> Mean Max
- 5> Captain Targon
-
- Who do you want to talk to ?
- Troop Quarters
- --------------
- [O] Combat Mode Selection.
- [L] List player rankings.
- [X] Toggle expert mode.
- [A] Ansi options.
- [T] Tavern.
- [I] Investment options.
- [M] Inventory Maintenance.
- [E] Equip Character.
- [V] View Log.
- [C] View your character.
- [Q] Base Operations.
-
- Troop Quarters Selection ]Base Operations
- Base Operations
- ---------------
- [S] Enter the supply station.
- [T] Enter troop quarters.
- [D] Documentation Menu.
- [P] Commodities trading.
- [G] Base Casino.
- [M] Mail Room.
- [U] Puritron Room.
- [C] View your character.
- [W] Enter the wasteland.
- [Q] Exit Game.
-
- Base Operations Selection ]Wasteland
- Enter Wastelands, are you sure (Y/N) ? Yes.
- Type "?" for help.
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,7,5 Health...: 25/25
- ║ -- -- || ║ Type.....: Town St/Dx/Ag.: 21/21/21
- ║ || 11^|| ║ Dist/Zone: 0/1
- ║ || -- mm ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 227 Level....: 1
-
- <*>West
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,6,5 Health...: 25/25
- ║ mm -- -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ -- || 11^║ Dist/Zone: 1/1
- ║ -- || -- ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 227 Level....: 1
-
- <*>South
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,6,6 Health...: 25/25
- ║ -- || 11^║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ -- || -- ║ Dist/Zone: 1/1
- ║ || || -- ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 227 Level....: 1
-
- <*>Equip
-
- Equip What:
- C-Close Weapon A - Armor B - B.A.D. Device
- R-Ranged Weapon L - Medical Lining X - Aux Close Weapon
-
- Selection ? Close Weapon
- Select which item number (?=List,0=None) ? ?
- 1>MedKit/10 2>Rations/5 3>Sword 4>MedKit/10
- 5> 6> 7> 8>
- 9> 10> 11> 12>
- 13> 14> 15> 16>
-
- Select which item number (?=List,0=None) ? 3
-
- Equip What:
- C-Close Weapon A - Armor B - B.A.D. Device
- R-Ranged Weapon L - Medical Lining X - Aux Close Weapon
-
- Selection ? Quit
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,6,6 Health...: 25/25
- ║ -- || 11^║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ -- || -- ║ Dist/Zone: 1/1
- ║ || || -- ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 227 Level....: 1
-
- <*>South
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,6,7 Health...: 25/25
- ║ -- || -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ || || -- ║ Dist/Zone: 2/1
- ║ mm -- -- ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 226 Level....: 1
-
- <*>West
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,5,7 Health...: 25/25
- ║ mm -- || ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ || || || ║ Dist/Zone: 3/1
- ║ || mm -- ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 226 Level....: 1
-
- <*>West
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,4,7 Health...: 25/25
- ║ MM mm -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ MM || || ║ Dist/Zone: 4/1
- ║ MM || mm ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 226 Level....: 1
-
- <*>South
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,4,8 Health...: 25/25
- ║ MM || || ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ MM || mm ║ Dist/Zone: 4/1
- ║ MM CC MM ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 226 Level....: 1
-
- <*>South
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,4,9 Health...: 25/25
- ║ MM || mm ║ Type.....: Clone Cntr St/Dx/Ag.: 21/21/21
- ║ MM CC MM ║ Dist/Zone: 5/1
- ║ MM MM MM ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 226 Level....: 1
-
- <*>Enter Town
-
- Clone Center
- ------------
- [V] View current clone.
- [D] Delete current clone.
- [S] Swap with clone.
- [M] Make a new clone.
- [C] View your character.
- [Q] Quit to wastelands.
-
- Clone Center Selection ]View current clone
- You do not have a clone.
-
- ░░░▒▒▒▓▓▓ Press Any Key ▓▓▓▒▒▒░░░
-
- Clone Center
- ------------
- [V] View current clone.
- [D] Delete current clone.
- [S] Swap with clone.
- [M] Make a new clone.
- [C] View your character.
- [Q] Quit to wastelands.
-
- Clone Center Selection ]Make new clone
- Cloning yourself will cost $4400. Proceed [Y/N] ? No
-
- Clone Center
- ------------
- [V] View current clone.
- [D] Delete current clone.
- [S] Swap with clone.
- [M] Make a new clone.
- [C] View your character.
- [Q] Quit to wastelands.
-
- Clone Center Selection ]Quit to wastelands
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,4,9 Health...: 25/25
- ║ MM || mm ║ Type.....: Clone Cntr St/Dx/Ag.: 21/21/21
- ║ MM CC MM ║ Dist/Zone: 5/1
- ║ MM MM MM ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 226 Level....: 1
-
- <*>North
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,4,8 Health...: 25/25
- ║ MM || || ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ MM || mm ║ Dist/Zone: 4/1
- ║ MM CC MM ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 226 Level....: 1
-
- <*>North
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,4,7 Health...: 25/25
- ║ MM mm -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ MM || || ║ Dist/Zone: 4/1
- ║ MM || mm ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 226 Level....: 1
-
- <*>East
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,5,7 Health...: 25/25
- ║ mm -- || ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ || || || ║ Dist/Zone: 3/1
- ║ || mm -- ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 226 Level....: 1
-
- <*>East
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,6,7 Health...: 25/25
- ║ -- || -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ || || -- ║ Dist/Zone: 2/1
- ║ mm -- -- ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 226 Level....: 1
-
- <*>North
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,6,6 Health...: 25/25
- ║ -- || 11^║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ -- || -- ║ Dist/Zone: 1/1
- ║ || || -- ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 226 Level....: 1
-
- <*>North
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,6,5 Health...: 25/25
- ║ mm -- -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ -- || 11^║ Dist/Zone: 1/1
- ║ -- || -- ║ Danger...: 5% Exper....: 0
- ╚══════════╝ Time Left: 226 Level....: 1
-
- A voice yells out from the brush "Like gimme like all of your money or
- like I'll have to like kill you! Like do what I say, like now, ok?". It is
- a mutant valley-girl. Once dreaded only as department store temporaries
- during holiday seasons, the radiation has turned them into a very hideous
- foe.
-
- Press any key.
- Long Range Encounter
- --------------------
-
- [L] Fight long range combat
- [G] Chuck a rad-grenade at enemy
- [H] Fight close range combat (hand-to-hand)
- [R] Run away
- [S] Surrender
- [T] Attempt to strike up a conversation.
-
- [C] Check status
- [V] View Opponent
-
-
- Long Range Encounter ]Talk to Opponent
- Like what do you like want? I'm gonna like KILL you like right now. Like
- understand?
-
- ]kill
- Like gimme a K! Like gimme an I! Like gimme an L! Like gimme another L!
- I'm gonna like KILL you!
-
- ]bye
- Ok. I gotta like KILL you now.
-
-
- ░░░▒▒▒▓▓▓ Press Any Key ▓▓▓▒▒▒░░░
- Long Range Encounter
- --------------------
-
- [L] Fight long range combat
- [G] Chuck a rad-grenade at enemy
- [H] Fight close range combat (hand-to-hand)
- [R] Run away
- [S] Surrender
- [T] Attempt to strike up a conversation.
-
- [C] Check status
- [V] View Opponent
-
-
- Long Range Encounter ]Hand-To-Hand
-
- You prepare for hand-to-hand combat!
-
- [Status - Waste-M-All: 25/25; Valley Girl: 20/20]
- A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
- Your Sword bounces off of Valley Girl's armor.
-
- The Valley Girl throws a mighty punch to your face, throwing you to
- the ground.
-
- [Status - Waste-M-All: 24/25; Valley Girl: 20/20]
- A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
- With a savage war-cry, you slam your Sword into your enemy's chest,
- crushing his ribs!
-
- Catching you in surprise, the Valley Girl throws you to the ground
- with a low-kick.
-
- [Status - Waste-M-All: 23/25; Valley Girl: 16/20]
- A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
- Your Sword streaks past Valley Girl in a vain miss.
-
- The Valley Girl's takes a flying leap at you and lands face-first on
- the ground.
-
- [Status - Waste-M-All: 23/25; Valley Girl: 16/20]
- A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
- With the might of a warrior, you hack off some of Valley Girl's flesh
- as a souvenier!
-
- You successfully block the Valley Girl's oncoming attack and send him
- flying to the ground in defeat.
-
- [Status - Waste-M-All: 23/25; Valley Girl: 14/20]
- A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
- Your Sword fails to penetrate Valley Girl's armor.
-
- You successfully block the Valley Girl's oncoming attack and send him
- flying to the ground in defeat.
-
- [Status - Waste-M-All: 23/25; Valley Girl: 14/20]
- A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
- You viciously tear into Valley Girl with your Sword!
-
- The Valley Girl lunges at you, knocking you off your feet.
-
- [Status - Waste-M-All: 22/25; Valley Girl: 9/20]
- A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
- Anticipating your attack, Valley Girl proves a bit faster than the
- you, and executes a skillful dodge.
-
- Catching you in surprise, the Valley Girl throws you to the ground
- with a low-kick.
-
- [Status - Waste-M-All: 21/25; Valley Girl: 9/20]
- A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
- With a savage war-cry, you slam your Sword into your enemy's chest,
- crushing his ribs!
-
- Catching you in surprise, the Valley Girl throws you to the ground
- with a low-kick.
-
- [Status - Waste-M-All: 19/25; Valley Girl: 7/20]
- A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
- Your Sword slices through Valley Girl's skin as he falls backward in
- defeat!
-
- The Valley Girl lunges at you, knocking you off your feet.
-
- [Status - Waste-M-All: 17/25; Valley Girl: 5/20]
- A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
- You plunge your Sword deep into Valley Girl's chest, sending it to
- the ground howling in pain!
-
- Catching you in surprise, the Valley Girl throws you to the ground
- with a low-kick.
-
- [Status - Waste-M-All: 16/25; Valley Girl: 2/20]
- A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
- The Valley Girl successfully blocks your oncoming attack and sends
- you flying to the ground in defeat.
-
- Catching you in surprise, the Valley Girl throws you to the ground
- with a low-kick.
-
- [Status - Waste-M-All: 14/25; Valley Girl: 2/20]
- A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
- You catch Valley Girl off-guard and slice it with your Sword!
-
- [Status - Waste-M-All: 14/25; Valley Girl: 0/20]
- As the mutant valley girl falls toward the ground, she utters "This like
- really sucks dude." She will trouble you no more now.
-
- You gain 252 experience and 105 gold from the encounter.
-
- <*>
- Wastelands Help
- ---------------
- North...: N or 8 Pick Up Item: P Enter Town....: G
- South...: S or 2 Drop Item...: D Camp out here.: A
- East....: E or 6 Check Status: C Construct fort: F
- West....: W or 6 Equip.......: Q Enter Fort....: I
- Look....: L or 5 Use Item....: U Inv Maint.....: M
- Kill Obj: K Quick Heal..: Y B.A.D. Spell..: B
-
- ░░░▒▒▒▓▓▓ Press Any Key ▓▓▓▒▒▒░░░
-
- Nearby Items
- ------------
- 356>Cheerldr Suit/1 357>Ghetto Blaster
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,6,5 Health...: 14/25
- ║ mm -- -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ -- ||+11^║ Dist/Zone: 1/1
- ║ -- || -- ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>Quick Heal
- Quick heal used 2 medkit doses. 18 remain.
-
- Nearby Items
- ------------
- 356>Cheerldr Suit/1 357>Ghetto Blaster
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,6,5 Health...: 25/25
- ║ mm -- -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ -- ||+11^║ Dist/Zone: 1/1
- ║ -- || -- ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>Pick Up
- Pick up which object from ground (?=List) ? 356
-
- Nearby Items
- ------------
- 357>Ghetto Blaster
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,6,5 Health...: 25/25
- ║ mm -- -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ -- ||+11^║ Dist/Zone: 1/1
- ║ -- || -- ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>Pick Up
- Pick up which object from ground (?=List) ? 357
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,6,5 Health...: 25/25
- ║ mm -- -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ -- || 11^║ Dist/Zone: 1/1
- ║ -- || -- ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>Use Object
- Use which object from inventory (?=List) ? ?
- 1>MedKit/8 2>Rations/5 3>Cheerldr Suit/1 4>MedKit/10
- 5>Ghetto Blaster 6> 7> 8>
- 9> 10> 11> 12>
- 13> 14> 15> 16>
-
- Use which object from inventory (?=List) ? 5
-
- "Today, several villagers were killed as yet another earthquake rocked the
- island of California ..."
-
- ░░░▒▒▒▓▓▓ Press Any Key ▓▓▓▒▒▒░░░
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,6,5 Health...: 25/25
- ║ mm -- -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ -- || 11^║ Dist/Zone: 1/1
- ║ -- || -- ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>East
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,7,5 Health...: 25/25
- ║ -- -- || ║ Type.....: Town St/Dx/Ag.: 21/21/21
- ║ || 11^|| ║ Dist/Zone: 0/1
- ║ || -- mm ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>East
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,8,5 Health...: 25/25
- ║ -- || || ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ 11^|| mm^║ Dist/Zone: 1/1
- ║ -- mm mm ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>North
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,8,4 Health...: 25/25
- ║ -- mm mm ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ -- || || ║ Dist/Zone: 1/1
- ║ 11^|| mm^║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>East
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,9,4 Health...: 25/25
- ║ mm mm mm ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ || || || ║ Dist/Zone: 2/1
- ║ || mm^mm^║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>East
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,10,4 Health...: 25/25
- ║ mm mm mm+║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ || || || ║ Dist/Zone: 3/1
- ║ mm^mm^mm^║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>East
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,11,4 Health...: 25/25
- ║ mm mm+mm ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ || || || ║ Dist/Zone: 4/1
- ║ mm^mm^|| ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>North
-
- Nearby Items
- ------------
- 353>MedKit/10 354>Rations/5
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,11,3 Health...: 25/25
- ║ MM MM MM ║ Type.....: Mountains St/Dx/Ag.: 21/21/21
- ║ mm mm+mm ║ Dist/Zone: 4/1
- ║ || || || ║ Danger...: 15% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>Pick Up
- Pick up which object from ground (?=List) ? 353
-
- Nearby Items
- ------------
- 354>Rations/5
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,11,3 Health...: 25/25
- ║ MM MM MM ║ Type.....: Mountains St/Dx/Ag.: 21/21/21
- ║ mm mm+mm ║ Dist/Zone: 4/1
- ║ || || || ║ Danger...: 15% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>Pick Up
- Pick up which object from ground (?=List) ? 354
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,11,3 Health...: 25/25
- ║ MM MM MM ║ Type.....: Mountains St/Dx/Ag.: 21/21/21
- ║ mm mm mm ║ Dist/Zone: 4/1
- ║ || || || ║ Danger...: 15% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>South
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,11,4 Health...: 25/25
- ║ mm mm mm ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ || || || ║ Dist/Zone: 4/1
- ║ mm^mm^|| ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>East
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,12,4 Health...: 25/25
- ║ mm mm MM ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ || || MM ║ Dist/Zone: 5/1
- ║ mm^|| mm ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>South
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,12,5 Health...: 25/25
- ║ || || MM ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ mm^|| mm ║ Dist/Zone: 5/1
- ║ mm || mm ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>South
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,12,6 Health...: 25/25
- ║ mm^|| mm ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ mm || mm ║ Dist/Zone: 5/1
- ║ mm || .. ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>South
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,12,7 Health...: 25/25
- ║ mm || mm ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ mm || .. ║ Dist/Zone: 5/1
- ║ mm || || ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>South
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,12,8 Health...: 25/25
- ║ mm || .. ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ mm || || ║ Dist/Zone: 6/1
- ║ .. .. .. ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 225 Level....: 1
-
- <*>East
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,13,8 Health...: 25/25
- ║ || .. .. ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ || || || ║ Dist/Zone: 7/1
- ║ .. .. .. ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 224 Level....: 1
-
- <*>East
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,14,8 Health...: 25/25
- ║ .. .. .. ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ || || || ║ Dist/Zone: 8/1
- ║ .. .. .. ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 224 Level....: 1
-
- <*>East
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,15,8 Health...: 25/25
- ║ .. .. .. ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ || || ||+║ Dist/Zone: 9/1
- ║ .. .. .. ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 224 Level....: 1
-
- <*>East
-
- Nearby Items
- ------------
- 65>Apron/8 192>Cloth/2
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,16,8 Health...: 25/25
- ║ .. .. .. ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ || ||+|| ║ Dist/Zone: 9/1
- ║ .. .. || ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 224 Level....: 1
-
- <*>East
-
- [Terrain] [Status]
- ╔══════════╗ Location.: 1,17,8 Health...: 25/25
- ║ .. .. .. ║ Type.....: Road St/Dx/Ag.: 21/21/21
- ║ ||+|| .. ║ Dist/Zone: 10/1
- ║ .. || .. ║ Danger...: 5% Exper....: 252
- ╚══════════╝ Time Left: 224 Level....: 1
-
- <*>Camp Out
- Camp here, are you sure (Y/N) ? Yes
- @@FININFO
- Financial Options
- -----------------
- In the investment options menu of the troop quarters, there are a few
- different financial options that you can perform. These are:
-
- 1] Withdrawing/Depositing money in your "standard account"
-
- The standard account is a safe investment which will earn you 10% of your
- money per night. Your money is always safe there - it can't be lost, stolen,
- etc.
-
- 2] Withdraw/Deposit money in your "game account"
-
- The game account is a special account which will earn you 20% per
- day. However, this money is not without risk. Other players can "challenge"
- you to games. They will challenge you for up to 50% of what is in your
- account. If they win, you will gain 50%, if you lose, then you will lose
- 50% for them. For example:
-
- a> Defs Sacre has $500 in his account.
-
- b> Atlas Eyes challenges for $250. If Atlas Eyes wins the game then he
- will get $250 of Defs Sacre's money. Otherwise, Atlas Eyes will lose
- $250 of his money to Defs Sacre.
-
- c> Atlas Eyes loses. And Defs Sacre ends up with $750.
-
- d> maint runs and Defs Sacre earns 20% interest on his $750, bringing his
- total up to $1000. Not bad!
-
- 3] Request a loan
-
- You may request a lone from the bank. They will usually loan you up to
- 5% of your worth. Each day the amount you are required to pay back will
- rise by 18%. They will get increasingly upset if you do not pay this
- off very quickly.
-
- 4] Pay off loan
-
- You can pay off as much of your loan as you wish at any time. Paying off
- your loan is wise as any unpaid balance accumulates 18% interest per
- night.
-
- 5] Financial Statement
-
- Just summarizes how much money you have (or don't have?)
-
- 6] Financial Info
-
- A brief summary of the available financial options.
-
- 7] Deposit/Withdraw rent account
-
- The rent account is a special account that is managed by Hotels-R-Us.
- Here's how it works: The guys at Hotels-R-Us are very nice - they will
- let you stay at any city for FREE until you reach level eight. But, once
- you reach level 8, you will have to start paying rent.
-
- Each night, an additional rent charge will be added to your account.
- When you get on at your next logon, you should probably pay this charge
- off. If you have not paid by the next time, then Hotels-R-Us will deny
- you access to the city! (although there are some rather unpleasant
- ways to get back into the city).
-
- Unlike the other two accounts, the rent account can have either a
- surplus or a deficit in it. A deficit (negetive money) means that you
- owe Hotels-R-Us and they will get upset if they aren't paid.
-
- A surplus in the account means that you have extra money there that
- might pay for a few days rent.
-
- So what does all this mean? It means, once you get to level 8, buy
- a base and live there instead! (If you stay in a base or camp out in the
- wasteland, you are not charged rent)
-
-
- @@Q&A
- Questions and Answers:
-
- Q. When I view a monster, it says his weapons do a certain amount of damage,
- but when I fight him, he hits for many more points!
-
- A. The damage listed for his weapons is the BASE damage level. The actual
- damage is dependent on his strength. For a weak monster, the damage
- done will be less that the weapons rating. For a strong monster, the
- damage will be greater.
-
-
- Q. How do I get to the lower levels?
-
- A. You don't! Starting with version 2.00 of LOD and up, there is no lower
- map. The top level was increased in size to provide for a more
- realistic game environment.
-
-
- Q. What are these "special quests" ?
-
- A. They are exactly as the name implies - a few little side adventures
- thrown in to add flavor to the game. Sometimes talking to the residents
- of a town may get you some insight into a quest, otherwise, locating
- and using a special object may help. Remember, always try out all of
- the gadgets you find in the wasteland!
-
-
- Q. I don't like this "xxx's weapon disintigrates as it falls to the ground"
- stuff. How can I get rid of it?
-
- A. If you're the sysop (or game operator), then you can go into monster.def,
- find the character "DEFAULT_1", go down to the line which says "DESINT 35"
- and change it to a smaller value. The smaller the value, the less the
- chance that weapons, armor, etc will be disintegrated.
-
-
-