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- #
- # This file will be updated to contain all LOD newsletter issues. Please
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- NUMITEMS 2
- LODNEWS1 Volume 1, Issue 1: Premier Issue!
- LODNEWS2 Volume 1, Issue 2: LODNews Continues!
- @@LODNEWS1
- Land Of Devastation News
- Volume 1 Number 1
-
- Editor: Scott M. Baker
-
- Contents
- 1) Welcome To the Premier Issue!.......Scott Baker
- 2) Planned LOD Updates.................Scott Baker
- 3) LOD's Graphics: How it works........Scott Baker
- 4) User Submissions....................Scott Baker
- 5) LOD Thoughts from Nick..............Nick (David Doyle)
- 6) Xenon's Jounral Entry...............Xenon (Jonas Saunders)
-
- Welcome to the Premier Issue!
- By Scott M. Baker
-
- Welcome to the premier issue of the LOD newsletter. A few
- users have requested that we start up a newsletter, so here it
- is! (Now, if those same users would just submit something!)
- First of all, let me talk a little bit about my current
- work on LOD. As I write this issue, I am taking a break from
- the deisgn of LOD 3.00. Origanally, version 3.00 was going to
- be a simple bug fix release, but the demand for new features
- is so strong, I have decided to do what I can while I have the
- time.
- For those of you who have complained that LOD is not
- finished, version 3.00 is getting very close to what I am
- going to consider "completion". The Puritron routines are
- finally installed and fully functional. This means that the
- users can finally win and restart the game. Also, if we we can
- figure out the best way to do it, I'm going to try to throw in
- some player-vs-player games and some player-vs-player combat.
- I've also been working on a set of new weapons for the
- power hungry players out there. Already added are a few exotic
- items such as the Pulse Bazooka and Xenon's Surprise. To power
- these weapons, we have a nice Vortex Cell which can hold an
- immense amount of power.
- Medical lining is also having some addition - there are
- two new classes available which are quite handy out in the
- wasteland. The price for these items? Well, let's just say
- you'd better have played for a while before trying to buy one!
- For those of you who have completed all of the special
- quests, I'm going to throw in a few more that you can work on.
- Perhaps the first person to complete them in each game
- will get a special award.
-
- ------------
-
- Planned LOD Updates
- Scott M. Baker
-
- Currently, here is a list of what updates I plan on making
- in the future. These aren't listed in any particular order,
- just whats on my mind:
-
- 1) Finish player-vs-player combat! We all know you players
- out there want to kill each other, so let me see if I can get
- an option for it.
-
- 2) Multi-level support. Not similar to the previous
- multilevel support where the landscape was duplicated, but
- actual inner maps for buildings and such. (i.e. You enter
- Xeboc's lair and there is a sub-map for it)
-
- 3) More monsters. We need the 4th, 5th, and 6th levels
- populated. I threw in a few, but I could really use some
- suggestions for a few more. (hint, hint)
-
- 4) Player-vs-Player games. One of the major complaints
- about LOD is that there isn't enough player-vs-player
- interaction. I'd like to throw in some games to use that game
- account and let the users interact a bit.
-
- That's whats on my mind for the next versions. If anyone
- out there has any suggestions of other important things to be
- added, or any ideas on the above, then let me know!
-
- ------------
-
- LOD's graphics: How it works.
- By Scott M. Baker
-
- The most often design question I get asked is about LOD's
- (and GTERM's) graphics - how are they implemented? Well,
- there's quite a long story to the actual process. Let's begin
- by talking about where they came from.
- Shane Chambers has drawn up the bulk of the images. From
- my understanding of the process, they start out on a clean
- white piece of paper. Shane sketches them out freehand with a
- pencil. Then he scans them in with a 2-color (monochrome)
- scanner. The pictures are then converted and edited with Dr.
- Halo and Dr. Halo DPE, colorized, and exported in a .GIF which
- Shane sends to me.
- We chose the GIF format because it was something that is
- somewhat popular and something that both Shane can write to
- and I can read them. When the image arrives to me, I load it
- into a little utility that I wrote which converts it to a
- turbo pascal format.
- For the final step in organizing the images, they are
- packed together into the various RESOURCE.xxx files. Some
- people are under the impression that these files are in some
- kind of proprietary format. They really aren't in any actual
- format at all. They are simply all of the images stuck end to
- end one right after the other. Small images (such as inventory
- and map items) get thrown in one file and large images (such
- as monster and town pictures) get thrown in another.
- The way I read these pictures in is really a complex
- matter involving memory buffering and caching, EMS support,
- etc, but the concept is really pretty simple - you "blockread"
- them in to memory, and then display them onto the screen. It's
- as simple as that. If you want to get fancy, you can RLE or
- LZW compress your images to save space; You can buffer the
- images in memory to increase speed, etc.
- The final thing that remains to be discussed is how does
- LOD tell GTERM what pictures to display? This is accomplished
- by a miniature error-correcting protocol that is operating
- mostly in the background. LOD sends "packets" of data to
- GTERM. GTERM interprets the contents of these packets and acts
- accordingly. If you haven't already, then reading a good
- discussion of XMODEM will help you understand the operation of
- error correcting protocols. While xmodem is not very highly
- regarded for it's efficiency or security, it's basic
- foundation is the key to understanding how a door may
- communicate with remote terminal.
- Well, there you have it, a very basic discussion of how
- the graphics routines in LOD and GTERM work.
-
- -------------
-
- User Submissions
- by Scott M. Baker
-
- This newsletter is open to submissions by anyone - if you
- have something to submit, then just upload it to my bbs. If I
- decide it belongs in the newsletter, then it'll show up in the
- next issue.
-
- Here's a few things that I would like to see submitted if
- some people out there have the time:
-
- - Newuser tips, playing strategies, etc.
-
- At times, LOD can be a very comlex game. Sometimes,
- these complexities are a bit hard for new users to
- pick up. So, those of you experienced LOD maniacs
- out there, please send in some tips, your winning
- strategies, etc.
-
- - Historical Text
-
- If you like to do SF writing, then a few "background"
- stories about the nuclear history in LOD would be
- nice. In my own discussion of LOD's history have left
- some details out. If for example, you would like to
- document the fall of society to nuclear holocaust in
- 2005, then go for it! After all, LOD really is just an
- interactive multiplayer story!
-
- - Monster Designs
-
- Although they probably won't appear in the newsletter,
- I am always looking for more monsters. Particularly
- ones to populate the outer zones. If you like, write
- me up some and I'll see if I can throw them in. Note:
- Please try to fit them into the existing LOD framework
- and plot. Monsters that have unknown weapons and
- origins sometimes just don't fit.
-
- - Combat description text
-
- Are combat descriptions sometimes seem a bit limited.
- Sometimes I myself can get real tired of hearing "You
- slash into the Rad Hound with your sword." If you have
- a talent for writing up good descriptions, I wouldn't
- mind seeing some of these either.
-
- The newsletter will be published as often as enough
- material accumulates to make it a decent size.
-
- -------------
-
- LOD thoughts from Nick...
-
- I never thought I'd become an adventurer: I'm really not the
- type for blasting mutant creatures, executioner robots and
- such with gizmos I can't even pronounce, much less understand.
- But then again, I never thought the civilized world would come
- to an end either. You have to do you best with what you have
- to work with though, and so, with the world the way it is, I
- guess I'm real fortunate to have had the sense to enlist. And
- you know what? I found out I'm not half bad at it either!
-
- Now most people don't do things quite the way I do -- and
- nobody can tell you what you ought to -- a body's gotta decide
- such things himself and live with it. But I noticed some
- things I thought might make it easier on those that take up
- where I leave off. Maybe what I tell might help. Then again,
- maybe not.
-
- First off: Money. Figure out what's worth collecting
- depending on your net worth and level. At first, a real quick
- trip out to pick up anything you can find will get you that
- extra 100 to buy a razorlance. Also, suppose you hop out of
- base in your shorts and not so much as a butter knife on you
- (don't waste your money on equipment [more on this in a
- minute]) I wouldn't be afraid to run away from a scavenger or
- insane soldier -- they might shoot at you, but you can just
- heal it. Later on in the game, don't waste your inventory
- carrying cheap stuff -- some of the armor is worth a lot.
- Also, keep some cash in the bank ... compound interest is the
- 8th wonder of the new world!
-
- Second: Use the technology. Some say we're better off back
- in the caves wearing skins and fighting with rocks 'cause
- "technology" got us into this mess. But its what people did
- with it that caused the devastation and besides, when a death
- warrior comes after you, energy armor and a neutron rifle sure
- keeps you alive better. Also, its our only hope ... we have
- to get the puritron on-line or we're stuck!
-
- Oh yeah, I was talking about using the devices: The stealth
- buckles are great! You can use several at a time to cover
- some dangerous ground, and scavenge some good equipment up.
- Also the computer store has some handy stuff -- the DIET
- program sure saves you hassle and food bill. (Nobody enjoys
- eating now anyway)
-
- Third: Pay attention to where you are. If you find yourself
- in a new area, remember what you did to get there and what it
- looks like. If you can't close your eyes and still see the
- scenery, you're not concentrating on what's around you enough.
- You should have a sense for how far away from things you are,
- too: the dist/zone monitor helps you develop a feel for this.
-
- Fourth: Cooperate. Use the mail, talk to the others out
- there. And remember, we're all trying to save the world --
- there's enough opponents out in the wasteland without us
- killing each other off.
-
- ----------
- Xenon Journal Entry - Date ????
-
- Today as I set out from Sacre Base, in search for the
- missing puritron devices, I had an uneasy feeling. This
- wasn't going to be a easy journey.
-
- Xenon
-
- Ok, guys, so you wanna be an adventurer? Here's some hints
- from the greatest adventurer ever, Xenon (aka Jonas Saunders).
-
- Getting killed by monsters too quickly? Buy a stealth device.
- Activate the stealth's Quiet Mode. Go as far as you can, in,
- say zone 3 or 4. Find some better weapons. (There's bound to
- be some laying around if the game has been running for a
- while) If you happen to encounter a monster, RUN. If you get
- hit, use your medkit. Don't attack until you have better
- weapon and armor. When you do find some, go back to Zone 1 and
- start attacking monsters. ALWAYS surrender if your HP go
- below 10. Or take risks.
-
- Starving to death? Buy the laptop and the DIET program. Get
- the GSRZ/50 rations. You'll last about 1 month. (Real-time,
- not game-wise)
-
- Dying and starting over? Buy the laptop and find the EM-Warp
- ROM. Find some Warper/5's. You'll save some precious time and
- won't have to start over so much.
-
- Collecting items the monster drop off the wasteland and
- selling them is the BEST way to earn money. As soon as you
- have about 2 million credits (About 20 minutes worth of
- work/play time) BUY the Neutron Sabre and Neutron Rifle.
- Those weapons will help. Getting a Pylon key will really help
- you later on the game.
-
- Find the EEEE Center and the Clone Center AS EARLY IN THE GAME
- AS YOU can. The EEEE Center has a nifty weapon, called
- Xenon's Surprise. This weapon will blow the monsters away with
- ease. Get one of the Vortex Cells also. You can add
- unlimited amounts of power to it and don't have to worry about
- going back to one of the base to buy more power. Get Stizli
- Medline and you'll regain 1 HP each 2 move. This may help out
- in tight situations where you're out of Medkits.
-
- Build a Fortress in each Zone. (Zone 1, 2, 3, 4, 5, 6) Give
- all fortresses Teleporters. This will help you teleport back
- to Sacre Base to resupply. Then you can go back to Zone 1
- base and teleport to whatever zone you were in last. This
- strategy has helped me greatly.
-
- Use the Pylons to find TASDU - the machine may have some
- useful information. Use the Pylons to find Xeboc too. He has
- one Puritron Device. Use the Pylons to find the Nuclear Silo.
- There is a Puritron Device there.
-
- Talking to monsters may yield some interesting answers and
- solutions for the Quests. Some monsters might have the Tetris
- ROM, buy it. (or destroy the monster and risk the Tetris ROM
- being dissolved)
-
- I think this should be good enough to get you guys started.
- Xenon Out.
-
- ----------
-
- You can download copies of this newsletter, upload
- submissions, or whatever from the following bulletin board
- system:
-
- The Not-Yet-Named bbs
- Node #1: (602) 577-3650 (V.32)
- Node #2: (602) 577-3419 (USR DUAL)
- @@LODNEWS2
- Land Of Devastation News
- Volume 1 Number 2
-
- Editor: Scott M. Baker
-
- Contents
- 1) Welcome to Issue Number Two!......Scott Baker
- 2) Version 3.30: Team Support........Scott Baker
- 3) Some Tips for Advanced Players....Art Rainy
- 4) Special Questing..................Gurlock The Almighty
- 5) Crippleware/Bonusware/Delayware...Scott Baker
- 6) The Death of Nuke Man.............Pit Bull (James Cox)
- 7) Salvation of the Puritron I.......Pit Bull (James Cox)
- 8) People I wish to thank............Scott Baker
- 9) Letters to the Editor.............n/a
-
- Welcome to Issue Number Two!
- By Scott M. Baker
-
- Welcome to the second issue of LODNEWS. If everything
- goes as planned, then this issue will be released on the
- same date as Land of Devastation version 3.30 which has
- some nice new features. (See the section about version
- 3.30 below)
-
- We're still running a bit low on user submissions. I
- know there are many of you out there playing Land Of
- Devastation, so how about sharing your knowledge and
- strategies with the rest of us? Or why not personalize
- your character by sending in a short story describing his
- history?
-
- We'd really like to hear from you!
-
- ------------
-
- Version 3.30: Team Support!
- By Scott M. Baker
-
- I'm very excited about version 3.30 and I hope some of
- you are too. This is the first version of LOD that has
- team support built in! You can now band together with your
- comrades! For you lower players out there, teaming up will
- allow you to make some progress against those higher above
- you.
-
- So what can a team of lower players do to fight
- someone immensely larger than them? How about laying siege
- to your enemy's fortresses? Although a fortress's defenses
- may be great and powerful, a band of determined players
- can exhaust the fortress's energy supply, effectively
- neutralizing it's defenses. Then you just walk in and take
- inventory of your new home! Or perhaps you sell out it's
- defenses and self destruct the fortress! That ought to get
- your adversary more than just slightly upset.
-
- A prime advantage for team play is a pooling of
- resources. Sharing fortresses can be a great advantage.
- For example, you may have more Warper/5's then you know
- what to do with, but your friends may be in desperate need
- for a warper. So, leave it in your fortress and your
- teammate [assuming he has your fortress's password] can
- pick it up when he needs it.
-
- Those are all things that you could previously do on
- your own. So, what does the new built in team support
- grant you?
-
- First of all, if you buy a smart mine and set it
- somewhere, it is smart enough not only to spare your life
- if you re-enter the area, but your teammates as well. The
- nice thing about mines is that an adventurer never knows
- how many are there. This element of uncertainty can allow
- you to build up a decent defense around an important area
- (such as your favorite fortress!)
-
- Secondly, your teammates can view the location of your
- fortresses (with the fortlist ROM and with the fortress
- teleporter command) and teleport to/from them for free.
- This allows you to set up a "transportation network". One
- of you could build and maintain a fortress by Sacre Base,
- another by Freedom City, and another by the Death Warrior
- camp. Instantly, you have the capability to travel between
- three of the main cities!
-
- ------------
-
- Some Tips for Advanced LOD Players
- By Art Rainy
-
- Warpers--The EM-Warp program always uses the highest
- numbered warper in your inventory. Free up inventory
- slots by always placing your lowest numbered warper
- highest in your inventory. That should eliminate the
- problem of two or three warpers with only one warp left on
- them.
-
- [Editors note: Making the EM-Warp program a bit smarter
- about which Warper is used is on my list of things to do,
- so the above may or may not be valid at the time you read
- this]
-
- Stealth fields and Inviroblurs--These units operate
- cumulatively. The use of multiple units can double your
- chances of increasing those valuable experience points or
- of surviving as you sneak away from dangerous territory.
-
- Kill Objects--Most players quickly learn the advantage of
- leaving items where they fall if they need neither its
- cash value or its advantage in conflict. Thus they
- exchange items of value and bypass Sacre Base. However,
- when most players have advanced into levels two and
- higher, no player is interested in picking up daggers and
- cloth armor. It is to your advantage to kill those
- useless objects and benefit from the janitorial fee.
- Sysops might consider raising that fee to more than $5 per
- unit to further temp players to clean up the board.
-
- Map the Board--LOD's intrepid designer has included
- editing capabilities that allow sysop's to modify the
- design of the map. Just because the Clone Center was at a
- certain location in the last game does not imply that it
- will remain there after a reset. To avoid confusion about
- locations prepare a 125 by 125 grid and map the locations
- of obstructions as well as those of cities and camps. You
- can eliminate trips into cul-de-sacs and excessive danger
- zones
-
- --------------
-
- Special Questing
- By Gurlock The Almighty
-
- [Editors note: The following gives information on solving
- 2 of LOD's special quests. Players who don't want the
- secret "given away" may wish to skip this secion]
-
- Ok now, the best way that a starting player can get
- going quickly is to use the quests. Land Of Devastation
- has many special quests. There's hard ones and there's
- easy ones. I'll describe an easy one or two for you new
- guys out there!
-
- The first thing that you should do is perform the
- steaks special quest. Do this when you are like level 2
- or 3 (other wise you might get wasted). Ok - here's what
- you do: Follow the road that leaves sacre base and keep
- going east. If you come to any "T" intersections, then
- choose the upper path. At some point you'll enter zone
- #2, so start running from all of monsters (otherwise
- they'll waste you). Eventually, you'll come to another
- city. This city is freedom camp. Now, follow the
- mountains south of Freedom Camp. You'll first see a pylon
- (ignore it) and the as you continue, you'll run into the
- horticulture center (HS). Enter the HS, talk to the
- manager, and pick up Troy's Steaks. Then go back the way
- you came - back to sacre base. When you will return, you
- will have won the first special quest!!!!!!!!
-
- The next quest is also pretty easy. First you'll need
- to buy a pylonkey. Do this at either Sacre Base or
- Freedom City. Remember that pylon you passed in the above
- quest? Well, go back there. Now, try all the code
- combinations at the pylon. Write down where you end up
- with one. Important-- if you run into Xeboc, RUN FROM HIM!
- or he'll waste you!!! Eventually, you'll find the
- T.A.D.S.U. When you find it, you've won another special
- quest!!!! (Now, you just gots to remember the right pylon
- code [You wrote them down, right?] to get back to where
- you cam from!]
-
- If I remember, you got like 5,000 experience for each
- of those quests! Wow! For a beginner, that's a level or
- two!!! Plus you also get to talk to the tadsu and learn a
- bunch of information! And theres more! Once you buy a
- laptop, you can go to the computer store and pickup Troy's
- Rom and get a whole lot of info!!!
-
- ------------
-
- Crippleware/Bonusware/Delayware
- By Scott M. Baker
-
- As most of you notice, LOD is distributed in a manner
- similar to shareware. The fully functional working version
- is distributed to everyone. Those who like the program,
- use it a lot, etc are supposed to send in a registration
- fee (aka donation) to support it. Once a donation is
- received, I enter their information into the Reglook door
- on my bbs where they can call and pick up a code. The code
- then enables the message "This copy is registered to xxxx.
- Please thank your sysop for registering."
-
- I have had several sysops who have told me that this
- is not enough incentive for them to register. They say
- they would only register if they receive something above
- the current version. They want their registered copy to be
- something better than John Doe's unregistered copy across
- town. They want users to appreciate the fact that they
- have registered. Before I continue, let me explain a few
- terms:
-
- Crippleware: In this method, the game is distributed
- to the public with many of it's features disabled. Limits
- on the number of players are imposed, etc. When the sysop
- sends in the donation, he receives a "key" which enables
- the full features.
-
- Bonusware: Very similar to crippleware, but the
- philosophy is slightly different. The full version is
- distributed, but sending in a donation will get the sysop
- some sort of "bonus". Something like an external player
- editor. The problem is, there is a fine line between
- bonusware and crippleware. Is removing the editor
- considered "crippling" a program or is the editor a
- "bonus" for registered users?
-
- Delayware: This is where you put a delay in the
- unregistered version. Something similar to "This copy is
- unregistered. Please wait 10 seconds."
-
- Annoyware: Here we find other ways to annoy the sysop
- into registering. We could throw up a long message on the
- screen every time a user enters the door. We could put in
- a message attacking the sysop for not registering, etc.
-
- As I said before, I don't currently use any of the
- above methods. You get the full version whether you
- register or not. Sysops who send in registrations simply
- have the piece of mind of knowing they have paid for the
- software, and of course, a message saying "Please thank
- your sysop for registering."
-
- As more and more people keep telling me they think I
- should do something more, I am starting to consider it.
- After all, LOD is no small project - it does require a lot
- of my time and I wouldn't mind an increase in donations.
-
- So what I would like is comments, what would people
- think? Here is what I would do under each of the above
- ideas:
-
- Crippleware: (Out of the question - I hate crippled
- programs)
-
- Bonusware: Only give registered sysops the editor
- package (LODxxxE.ARJ)
-
- Delayware: Add in a 5 or 10 second delay after the
- "encourage your sysop to register" message.
-
- Annoyware: Make the user read a screen at the end of
- the game (i.e. when the user quits or camps out) about how
- his sysop should register, how important registering
- shareware is, etc.
-
- My question is, if I was to instate one of the above
- policies, which one would people prefer? Right now, I like
- the delay idea. 5 seconds isn't too long to turn people
- off and it is long enough to make the "please register"
- message stick in peoples' minds. If you have a response,
- you can send it to me at the bbs number listed at the end
- of this document.
-
- ------------
-
- The Death of Nuke Man
- By Pit Bull
-
- I woke up to an alarming situation. I was no longer
- within the safe confines of my fortress - I was laying on
- the bare wasteland. It is pure luck that I am alive. A
- single Biomutant could have done me in while I slept
- unprotected.
- But what had happened to my fortress? My protection
- against this hellish land? I could just see it's
- smoldering ruins a few meters to the east. The cause was
- clear: Another warrior, one who should have been my
- companion in this struggle for freedom, had ruthlessly
- desecrated my base. He must pay.
- I bootup up my laptop which had luckily been spared
- from the attack. I typed in the commands to retrieve the
- previous few days log. And I waited.... waited... for the
- name of the one who had done this. The name of the person
- who would suffer my vengeance.
- And then it appeared: Nuke Man. Why had he done this
- to me? Perhaps I shall never know. I had never met Nuke
- Man personally. From the rankings posted in the troop
- quarters, I could tell that he was nearly as good as
- myself. Perhaps he was in need of some quick cash and my
- glorious fortress caught his eye. Or perhaps he wanted the
- glory of capturing the puritron parts himself.
- Something else caught my eye in the log. Those two
- words would burn in my mind for the next two days:
- "Fortress Constructed". After Nuke Man had destroyed my
- own home, he had constructed himself a fortress. This
- would be my vengeance. I will find his fortress and show
- him that what goes around comes around.
- For two days I searched. Across the plains surrounding
- Sacre Base, within the mountains around Freedom City. Even
- as far as the EEEE center and then I found it. Hidden
- around the bend amongst some impassable mountains.
- I leveled my phaser-3 at the base's defense field and
- fired. Electric fire shot up when the two energy fields
- met. By now, Nuke Man would be panicking with the sounds
- of sirens and alarms. I entered the moat surrounding his
- fortress and I saw it - the alligator ... It was
- approaching fast. I tried to swim faster, but it was no
- use - MY right leg was nearly town apart by it's jaws.
- Luckily I managed to reach the bank of the moat with
- my life still intact. I slashed several times with my
- electrolance, burning into Nuke Man's defense fields. I
- took a few slugs from his robopistol. But I was more
- powerful then his measly defense. The fortress's defense
- field fell. Then it was just me and Nuke Man.
- He had an electroblade. He must have thought that he
- would be able to handle me in my weakened condition - but
- he was wrong for my dexterity and agility were much
- greater than his. He lunged forward, hoping to stab me
- with his electroblade. One quick swing with my
- electrolance and the electroblade, along with the majority
- of Nuke Man's hand and lower arm was now lying across the
- room.
- He cried in pain and begged for his life. I was not
- without mercy. I let him live. After all, I had gained a
- new fortress - and I would not self destruct this one as
- the foolish Nuke Man did when he conquered mine. I figured
- that would be the last of Nuke Man - that he had learned
- his lesson. But sadly, it was not so.
- The very next day the log showed an attempted attack
- on my new fortress - by none other than Nuke Man. The log
- simply said that he had perished. But I knew what had
- happened. That alligator in the moat - the one that Nuke
- Man had bought - had a very full belly that day.
- I hope this sad tale will convince those out there
- that I, Pit Bull, am not to be toyed with. I have shown
- mercy and let one evil one live, only to have him attack
- my fortress the very next day. The next time someone
- attacks one of my fortresses I may not show any mercy.
- After all, the alligators do need to eat.
-
- ------------
-
- Salvation of The Puritron Part I
- by Pit Bull
-
- It was a lonely day in the wastelands. When I awoke, I
- had no special feeling of greatness - no idea of the glory
- that would come later in the afternoon. No idea that I
- would earn my place in the great plaque of the puritron
- room.
- I set out to do my usual exploring. First on my list
- was the pylons. I had already mapped out two of the
- locations and I was going to find the rest. These pylons
- are of a powerful nature. Able to teleport matter all
- around the wasteland. I wondered where the codes I would
- try today would lead me.
- The first one took me out into Zone four somewhere.
- Not a very pleasant place. I was nearly killed by a Black
- Widow before I was able to escape back into the pylon and
- get back to Zone two.
- The next one took me into some computer. The feeling
- of disorientation was incredible. I think that I was
- actually inside of the computer itself. The information
- and insight I gained was incredible. Knowledge that would
- help the fight for peace and the salvation of the
- wasteland was in my grasp. I had also completed one of the
- special quests. This day was shaping up tp be pretty good.
- Then I tried another pylon code. This one brought me
- to a strange room. The walls were made of a metal that I
- had never seen before - something from beyond this world.
- I walked ahead. A lone humanoid stood before me. I yelled
- "I am Pit Bull ... Of Sacre Base ... I come in search of
- the lost Puritron Parts". The response I received was not
- very pleasant.
- "I am Xeboc the almighty... Xeboc the all powerful...
- I will destroy you!". I raised my weapons in preparation
- for a fight. I sighted him in with my Comp Blaster. A
- stream of electric death shot forward from my weapon...
- and right into the wall next to Xeboc. Damn! I had missed.
- We clashed into hand to hand combat. I hit and he hit.
- Then I missed. He missed. I hit and I hit again. Finally
- he fell. I had succeeded! Or at least I thought. I was
- tricked.
- The image before me vanished. I was fighting a
- hologram. Xebocs voice came across the speaker, mocking
- me. I would have to search elsewhere for this villain.
- I prepared to leave. But something caught my eye - it
- was one of the puritron parts. I reached for it. I ran all
- the way back to Sacre Base with my treasure.
- Defs Sacre and Troy Hadley were waiting for me. They
- eagerly installed the part into the puritron room. "Well,
- Pit Bull, you only have four more left to find" Defs Sacre
- grinned.
- And then I rested, knowing that I had accomplished
- something great that day.... and preparing for what would
- lie ahead. I was sure I would have to face Xeboc again.
- And it would not be a pleasant experience.
-
- ------------
-
- People I Wish to Thank
- Scott M. Baker
-
- In this section, I'm going to start listing a little
- about the people who help me support LOD, who submit
- information that isn't presented here.
-
- Anthony Malone: Anthony wrote up the nice history text
- file that is used in the HISTORY ROM / special quest in
- LOD. His story fit nicely into the game and is much
- appreciated.
-
- Joseph Johnson: Joseph submitted me a very extensive
- listing of combat strings for use in LOD. His board [place
- bbs name here] at 202-893-2318, is running a highly
- customized copy of LOD. I haven't seen it myself, but I
- hear it's quite a thing to see.
-
- Jonas Saunders: The infamous Xenon in my LOD game here
- on the bbs. He's as skilled a bug-finder and playtested as
- he is a LOD warrior! Jonas also happens to be the very
- first winner of a LOD game!
-
- ------------
-
- Letters to the Editor
-
- Well, every newsletter/magazine has a letters to the
- editor section, right? So here is ours! I've posted a few
- messages out of my comments area on the bbs and a few of
- the national echos to get things started, but in the
- future, anyone who wants to, just mark that you would like
- your letter to appear here and I'll post it up!
-
-
- Scott,
- Let me start off by saying that I don't usually post
- messages, or write letters. Today I Installed LOD321
- (from Wildcats(MSI) BBS). I have never been a fan of Role
- playing games at all. But, somehow your is different, you
- dont get sucked into it (although i played for 12 hours,
- thats besides the point), anyway I am thoroughly
- impressed, I have never seen such graphics/details (Pixels
- and or ansi) in a door game, not to mention the plot of
- the game. At any rate keep you the EXCELLENT work. You can
- rest-assured that come pay day you will get whatever it
- takes (I believe $20 or so) to get the game registered.
-
- Craig Salmond
- SYSOP of Craig's DATA Exchange (904) 483-2498 14.4k FREE!
-
- PS, You need to hold a conference on how you got you modem
- to answer flawlessly at 14.4k with a non-usr modem. Most
- people I connect to I get a measly 9600, but not on your
- BBS. keep on BBSing
-
- -=-
-
- Thanks for the kind words, Craig. I try my best to
- keep LOD at the leading edge of technology and from the
- comments I get, I see that I am being successful! As for
- the modem, I don't know of anything particular that I've
- done, but I'm glad it works!
-
- Scott Baker
-
- -=====-
-
- Hey Scott, I really like LOD, and am grateful that you
- got my registration up so quickly... I run a bbs here, and
- want to get Galactic Warzone for it as well. Also I want
- to be a Registered user on your BBS, so if ya could
- validate me, I would Appreciate it. And thanks for the
- great game... Wish I was able to Write games myself...
-
- Thanks....
- Wayne Gay
-
- -=-
-
- I'm glad to hear you like LOD, Wayne. With my current
- registration system, I usually get registrations up on the
- bbs either the same day they arrive or shortly later. As
- for Galwars, I have sold the rights to Jim Kiersey who
- will be continuing support for it. Expect a new release
- from him very soon!
-
- Scott Baker
-
- -=====-
-
- [From Joel Boutros to Jeff Hanson in Area Ooii. Subject:
- L.O.D.]
-
- JH -=>writing a door yourself.
-
- Ah, but is it the next best thing to copying a door? Or
- Copying 5 or 6 doors?
-
- Let's see...OOII, TW1000, Never got SZModem working and
- when I mailed the wanna-be he never replied, MechWars
- never worked right... Gee, Jeff, you seem to be a
- brown-noser to this guy...What else did he make that
- wasn't worth 30 seconds to download?
-
- Oh, tell the little bag of toejam that I _still_ can't get
- SZ working after 1 year and a half. --- GEcho/beta *
-
- Origin: Cosmix Station (913) 422-7345 (1:280/2)
-
- -=-
-
- Joel, I'm sad to see that you feel this way about me
- and my software. Such negative comments are the mark of an
- immature mind and an eyesore to the entire bbs community.
- Let's start at the top. LOD is not a copy of OOII.
- Galactic Warzone was written with Al Davenport's (author
- of TW1000) support and encouragement. I'm sorry you
- couldn't get SZModem to work - you might wish to try the
- latest version which has new Async routines. I don't
- recall ever receiving a letter from you. MechWars is
- written by Shane Chambers, not myself, and it seems to
- work fine on my system and many more across the country.
- In addition to LOD, GW, and SZMODEM, I have written
- NEWGAL (GWII), Door Driver, CMENU, CDRDoor, Locread, and
- the initial Echodor mail reader. (All of which have an
- established registered user base)
- Jeff Hanson is a friend that I had mind the system for
- a week while I was gone. And I must admit, he did a good
- job here, possibly even better than when I'm operating the
- bbs myself.
- You seem to be quite full of criticism. Tell me, where
- is some of the software that YOU have written that I may
- download and evaluate? I'll be sure to send my comments
- your way.
- Scott Baker
-
- ------------
-
- You can download copies of this newsletter, upload
- submissions, or whatever from the following bulletin board
- system:
-
- The Not-Yet-Named bbs
- Node #1: (602) 577-3650 (v.32) FIDO: 1:300/9
- Node #2: (602) 577-3419 (USR Dual) FIDO: 1:300/29
-