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-
- Version 3.2 has the following bug fix...
-
- Well, version 3.1 lasted one day. )-; Fixed a stupid bug introduced into the
- input routine. Serves me right for testing the thing when tired. Fortunately,
- not many people wasted their time downloading it. This release fixes that bug.
- My thanks go to Paul Naley of Little Rascals BBS (301)-535-0225 for the quick
- bug report.
-
- Version 3.1 has the following changes/bug fixes...
-
- This version mainly adds code to deal with the rash of non-standard DORINFOs
- that have been appearing lately. It will no longer bomb as long as the
- information in DORINFO is reasonbly correct. Before it expected the
- information in DORINFO to follow exactly the standard originated by RBBS.
-
- This version also adds auto baud rate detect. You no longer have to pass a
- locked baud rate on the command line. The correct way to call KNK now for your
- BBS is;
-
- KNK C:\bbs\dorinfo1.def
-
- or for the local console;
-
- KNK /L
-
- Also corrected some minor inconsistancies where King Computer was;
-
- A: Not buying food soon enough in some cases.
- B: Not infiltrating occationally when the player had few guards.
- c: Not hiring assassins when the player had few guards.
-
- Mostly, you will find this version a minor update. Play will remain nearly the
- same, it is just the BBS DORINFO interface routines that have undergone major
- revision. If you could not run KNK before because you were getting "ERROR
- 64's" you should find that it will run OK now.
-
-
- Version 3.0 has the following additions/bug fixes...
-
- This release is mainly a bug fix version.
-
- Fixed division by 0 errors (2 found) if King Computer had 0 civilians and
- soldiers.
-
- Fixed King Computers "Retiring Soldiers" routine. It was not working
- correctly.
-
- A few minor adjustments to King Computer's decision routines which should
- result in slightly stronger play.
-
-
- Version 2.0 has the following additions/bug fixes...
-
- Fixed a division by 0 error found in two places if a player had -0- men and
- -0- civilians left. (Not a good thing eh? ;-)
-
- Fixed erratic "Months of Food" display in the main display panel. I am only
- showing the left 5 characters of the calculation. This is fine and shows that
- you might have .9995 months of food left and may gamble and let a few of your
- constituents die off if there is some other pressing problem that needs taking
- care of. Unfortunately, if you had a REALLY small amount of food left the
- "Months of Food" figure might a very small number in scientific notation!
- (i.e. 6.03034E-7.) By showing only the left 5 characters of THAT figure, that
- would look like "6.030" months of food left! I've changed it so if a player
- has less than 0.1 months of food left it will show as -0- months of food left!
- This should help prevent famine due to incorrect government statistics
- reports! (-;
-
- In this version, King Computer is MUCH smarter! Your users will find him a
- "bit" more difficult to conquer! (-;
-
- To upgrade to this version, you MUST erase "KNK.DAT" from the version 1.0
- game's directory!
-
- A scoreboard is now generated. The file name is "KNK-BEST.ASC". Every month
- the scoreboard is cleared and the current "KNK-BEST.ASC" is renamed to
- "KNK-LAST.ASC". See "KNK.DOC" for more information.
-