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- -- Imperium Configuration File v3.49 --
- -- The format of this file is of critical importance! All the lines must be --
- -- entered and have valid data on them or the program will not Initialize. --
- ------------------------------------------------------------------------------
- -- [Value] [Valid Range] [Comment]
- 100 25 - ? Maximum X Size of Map, Must be Multiple of 25
- 100 25 - ? Maximum Y Size of Map, Must be Multiple of 25
- 5 1 - ? Minimum distance between starting players.
- 20 0 - 31 Maximum players allowed in game
- 250 15 - 500 Initial number of cities on the map
- 1 0/1 Sysop Snoop Off/On
- ------------------------------------------------------------------------------
- 1 0/1 Report Off/On
- 3 0 - 3 Report Ranking 0-Off 1-by Cities 2-by Forces 3-by Score
- 0 0/1 Display Users' Names (Off/On)
- 1 0/1 Display Total Cities (Off/On)
- 1 0/1 Display Total Forces (Off/On)
- 1 0/1 Display Score (Off/On)
- 1 0/1 Generate Color Report
- 50 0 - 100 probability of capturing an enemy city
- 50 0 - 100 probability of capturing a free city
- 50 0 - 100 probability of hitting an enemy unit
- -------------------------------------------------------------------------------
- 4 0 - ? Starting number of Armies
- 4 0 - ? Starting number of Fighters
- 2 0 - ? Starting number of Tanks
- 0 0 - ? Starting number of Destroyers [Caution]
- 2 0 - ? Starting number of Submarines [Caution]
- 4 0 - ? Starting number of Troop Transports [Caution]
- 1 0 - ? Starting number of Cruisers [Caution]
- 0 0 - ? Starting number of Aircraft Carriers [Caution]
- 0 0 - ? Starting number of Battleships [Caution]
- 3 0 - ? Starting number of Cruise Missiles
- 0 0 - ? Starting number of Engineers
- 0 0 - ? Starting number of Dredges
- 0 0 - ? Starting number of Anti-Missile Systems
- 0 0 - ? Starting number of Satellites
- 0 0 - ? Starting number of Zeppelins
- -------------------------------------------------------------------------------
- 8 1 - 100 Maximum number of moves/day for an Army
- 4 1 - ? Maximum number of hits for an Army
- 0 Not Applicable
- 10 1 - ? Number of Armies to build a city
- 2 1 - ? Building Cost (in days) for a new Army
- 2 1 - ? Damage that an Army inflicts per hit
- -------------------------------------------------------------------------------
- 25 1 - 100 Maximum number of moves/day for a Fighter
- 3 1 - ? Maximum number of hits for a Fighter
- 75 1 - 100 Maximum flight range without refueling
- 0 Not Applicable
- 3 1 - ? Building Cost (in days) for a new Fighter
- 3 1 - ? Damage that a Fighter inflicts per hit
- -------------------------------------------------------------------------------
- 12 1 - 100 Maximum number of moves/day for a Tank
- 6 1 - ? Maximum number of hits for a Tank
- 0 Not Applicable
- 0 Not Applicable
- 4 1 - ? Building Cost (in days) for a new Tank
- 3 1 - ? Damage that a Tank inflicts per hit
- -------------------------------------------------------------------------------
- 17 1 - 100 Maximum number of moves/day for a Destroyer
- 7 1 - ? Maximum number of hits for a Destroyer
- 0 Not Applicable
- 0 Not Applicable
- 5 1 - ? Building Cost (in days) for a new Destroyer
- 3 1 - ? Damage that a Destroyer inflicts per hit
- -------------------------------------------------------------------------------
- 15 1 - 100 Maximum number of moves/day for a Submarine
- 3 1 - ? Maximum number of hits for a Submarine
- 0 Not Applicable
- 0 Not Applicable
- 6 1 - ? Building Cost (in days) for a new Submarine
- 9 1 - ? Damage that a Submarine inflicts per hit
- -------------------------------------------------------------------------------
- 12 1 - 100 Maximum number of moves/day for a Troop Transport
- 5 1 - ? Maximum number of hits for a Troop Transport
- 0 Not Applicable
- 8 0 - 2*MaxHit Maximum Hits of Ground units that can be carried.
- 5 1 - ? Building Cost (in days) for a new Troop Transport
- 2 1 - ? Damage that a Transport inficts per hit
- -------------------------------------------------------------------------------
- 15 1 - 100 Maximum number of moves/day for a Cruiser
- 10 1 - ? Maximum number of hits for a Cruiser
- 0 Not Applicable
- 1 0 - MaxHit Maximum Aircraft that can be carried
- 7 1 - ? Building Cost (in days) for a new Cruiser
- 6 1 - ? Damage that a Cruiser inflicts per hit
- -------------------------------------------------------------------------------
- 12 1 - 100 Maximum number of moves/day for an Carrier
- 15 1 - ? Maximum number of hits for an Carrier
- 0 Not Applicable
- 15 0 - 2*MaxHit Maximum Aircraft that can be carried
- 5 1 - ? Building Cost (in days) for a new Carrier
- 1 1 - ? Damage that a Carrier inflicts per hit
- -------------------------------------------------------------------------------
- 16 1 - 100 Maximum number of moves/day for an Battleship
- 25 1 - ? Maximum number of hits for an Battleship
- 0 Not Applicable
- 2 0 - MaxHit Maximum Aircraft that can be carried
- 0 1 - ? Building Cost (in days) for a new Battleship
- 8 1 - ? Damage that a Battleship inflicts per hit
- -------------------------------------------------------------------------------
- 30 1 - 100 Maximum number of moves/day for an Cruise Missile
- 5 1 - ? Maximum number of hits for an Cruise Missile
- 100 1 - 100 Maximum flight range without refueling
- 0 Not Applicable
- 10 1 - ? Building Cost (in days) for a new Cruise Missile
- 1 1 - ? Damage that an Cruise Missile inflicts per hit
- -------------------------------------------------------------------------------
- 8 1 - 100 Maximum number of moves/day for an Engineer
- 5 1 - ? Maximum number of hits for an Engineer
- 0 Not Applicable
- 5 1 - ? Number of days it takes to carve a pass
- 5 1 - ? Building Cost (in days) for a new Engineer
- 2 1 - ? Damage that an Engineer inflicts per hit
- -------------------------------------------------------------------------------
- 10 1 - 100 Maximum number of moves/day for an Dredge
- 3 1 - ? Maximum number of hits for an Dredge
- 0 Not Applicable
- 5 1 - ? Number of days it takes to cut a channel
- 5 1 - ? Building Cost (in days) for a new Dredge
- 1 1 - ? Damage that an Dredge inflicts per hit
- -------------------------------------------------------------------------------
- 10 1 - 100 Maximum number of moves/day for an ABM
- 3 1 - ? Maximum number of hits for an ABM
- 6 1 - ? Maximum range that an ABM can defend
- 0 Not Applicable
- 12 1 - ? Building Cost (in days) for a new ABM
- 1 1 - ? Damage that an ABM inflicts per hit
- -------------------------------------------------------------------------------
- 10 1 - 100 Maximum number of moves/day for a Satellite
- 3 1 - ? Maximum number of hits for a Satellite
- 4 1 - ? Viewing radius for a Satellite/move.
- 5 1 - ? Maximum number of manuevers Sat's can make
- 0 1 - ? Building Cost (in days) for a new Satellite
- 0 1 - ? Not Applicable
- -------------------------------------------------------------------------------
- 10 1 - 100 Maximum number of moves/day for a Zeppelin
- 3 1 - ? Maximum number of hits for a Zeppelin
- 4 1 - ? Not Applicable
- 5 1 - ? Not Applicable
- 0 1 - ? Building Cost (in days) for a new Zeppelin
- 0 1 - ? Not Applicable
- -------------------------------------------------------------------------------
- 15 1 - 100 Radius of effect for a class one warhead
- 1 0 - 7 Level of Damage
- 60 0 - ? Expansion/Dissipation rate
- -------------------------------------------------------------------------------
- 15 1 - 100 Radius of effect for a class two warhead
- 2 0 - 7 Level of Damage
- 60 0 - ? Expansion/Dissipation rate
- -------------------------------------------------------------------------------
- 15 1 - 100 Radius of effect for a class three warhead
- 3 0 - 7 Level of Damage
- 60 0 - ? Expansion/Dissipation rate
- -------------------------------------------------------------------------------
- 8 1 - 100 Radius of effect for a class four warhead
- 7 0 - 7 Level of Damage
- 60 0 - ? Expansion/Dissipation rate
- -------------------------------------------------------------------------------
- Achamar World Name (Less than 30 characters)
- -------------------------------------------------------------------------------
-