home *** CD-ROM | disk | FTP | other *** search
-
-
- ┌───┬───┬───┬───┬───┬───┬───┬───┐
- Imperium │++...+^++.+++++..+^++.+++++^+++│
- │++...+^^++.++++..+^^++.++++*^+^│
- The WarGame of the Millenia.... │+≈++..++++..++++..++++..+++^+^+│
- │+*+....++...+++....++...++++^++│
- │..............+...........+^≈..│
- May 9, 1991 │.+^++++++.+..+++++.++++..++≈...│
- │+.+^+*++.+++..+^+*+.++++..+....│
- Version 3.49 │+.^.+++..≈++≈...+++..≈++≈...+++│
- │*+...+.≈≈++++++..+.≈≈.+++++^+*+│
- │++...+.++++++++..+.+++.+++++^+^│
- │+≈++..++++++++++..++++..+++^+^+│
- │+++....+++.++++....++...+++*^++│
- │++............+...........+^≈..│
- │++^.++....+..++.++....+..++≈...│
- │+..^+++.+*++..+^+++.+*++..+....│
- Copyright 1991, Search IV, Diamond Bar, Ca. │++^*+++..≈++≈..*+++..≈++≈......│
- └───┴───┴───┴───┴───┴───┴───┴───┘
-
-
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- The Story...
- ~~~~~~~~~~~~
- In the late 21st century humankind was finally starting to make a serious
- push towards interstellar colonization, the dwindling of Earth's resources
- and the fiscally inept attempts of the regional governments to exploit the
- near space resources had caused the global economy to go into a near terminal
- spiral. The multinational corporations, in economic self defense, moved into
- the gap and effectively eliminated most governments. For the most part, life
- under corporate rule stayed much the same as it was before, boundaries became
- more blurred, budgets were done with a bit more foresight, and the bottom
- line was always the top priority; but the more things change the more they
- stay the same...wars were still fought, and the Corporate Wars over resources
- were more often violent than not.
- Two historic discoveries neatly coincided to open up the galaxy to coloniz-
- ation. The first discovery was of several earth-like worlds in orbit around
- neighboring stars and was made by Daedulus series star probes sent out decades
- earlier. The second discovery was that all bodies of near stellar mass or
- greater were linked together by n-space singularities known as hyperstrings.
- It took a major cooperative investment of capital and test pilots, but no
- single megacorp wanted any of the others to have sole access to the vast
- resources that these discoveries hinted at.
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- The Story...continues
- ~~~~~~~~~~~~~~~~~~~~~
- The resources were in fact quite a bit more accessible than anyone had real-
- ized. The each of the probes contained a nanotech seed package to make each
- planetary biosphere more hospitable to human life and to build some basic
- measurement and telemetry outposts. A basic flaw in the probe software let
- the nanotechs evolve quite a bit more than the designers had wanted and in
- ways that they had never dreamed of.
- The first reconnaisance team to survive the trip discovered not only ex-
- tremely earth-like worlds but also worlds that came complete with fully
- developed cities. Cities that came complete with factories, ports, mining and
- resource extraction facilites, power plants, and distribution systems. Cities
- that were almost completely automated and capable of being programmed to pro-
- duce almost anything, given enough time and resources. When reports of this
- bonanza got back to Earth, the corporate alliance that built the hyperstring
- transport system collapsed amid the rush was to colonize all the worlds that
- could be reached across the star strings....
- You have been placed in charge of securing one of these worlds from your
- rival corps, hostile governments, and freelance anarchists. Best of Luck!
-
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- The Game
- ~~~~~~~~
- Imperium is a multi-player strategic wargame. Each player starts out with
- one city, a variety of units (which will vary from world to world and game to
- game), and no knowledge of the world in general. Since there is only room for
- one World Emperor, the ultimate object of the game is for each player to
- eliminate or come to terms with all the other would-be emperors. The final
- victory conditions will undoubtably vary from game to game, but as a general
- rule the first player to conquer more than two-thirds of the cities is the
- de-facto winner.
-
- Another curious piece of new technology has allowed us to transform the
- normally spherical world surfaces into distorted rectangular surfaces. The
- rectangular map is then divided into a X by Y grid with each unit square
- covering an area roughly equivalent to 250 square miles. All play will take
- place on this grid. The actual values of X & Y will depend on the planet size.
-
- Each player gets one set of moves per day with moves being executed on a
- first come first moved basis. In essense this means that each player can move
- every one of his units once a day for it's full movement allotment.
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- The Map
- ~~~~~~~
- As was noted above, the map is divided into a rectangular grid. Map coor-
- dinates are always displayed as an x,y number pair. The first coordinate (X)
- always corresponds to the column, while the second coordinate (Y) always
- represent the row. Thus for a 150x100 map, the point (1,1) is at the top left
- corner of the map, while the point (150,100) is in the lower right corner. Since
- it isn't generally possible to view the entire map on the screen at one time,
- the map is divided into overlapping sectors 70x20 units in size. Each sector is
- represented by a multi-digit number-character pair. The number represents the
- vertical sector, while the character represents the horizontal sector. The next
- page shows how the sectors are laid out over the map.
-
- Each different terrain and unit type is represented by a unique character on
- the map. It is important to note that as units are moved across the map, only
- the 8 squares adjacent to the unit being moved are updated, all other terri-
- tory on the map is only as current as the last time the player walked/sailed/
- flew a unit past it. The map always displays only the most recent information
- known.
-
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- The Map A C
- ~~~~~~~ (1,1) /~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~\(150,1)
- +--------------------------------------------------------+
- | : : : |
- 1 | 1A : : ---:---------------|
- |_____________:___ : : 2C | 2
- | : : : |
- 3 | 3A : : ---:---------------|
- |_____________:___ : : 4C | 4
- | : : : |
- 5 | 5A : : ---:---------------|
- |_____________:___ : : 6C | 6
- | : : : |
- 7 | 7A : : ---:---------------|
- |_____________:___ : : 8C | 8
- | : : : |
- 9 | 9A : : ---:---------------|
- | : : : |
- +--------------------------------------------------------+
- (1,100) \__________________________/ (150,100)
- B
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- More about the Map
- ~~~~~~~~~~~~~~~~~~
- The characters that make the map are broken down into four categories:
- Terrain, Cities, Advanced Terrain and Units. The characters are interpreted
- as follows:
-
- Basic Terrain: Character Color (if applicable)
- Unexplored Territory - [ ] (blank) - black
- Deep Water (River, Lake, Ocean) - [.] - blue
- Land (Terra Firma) - [+] - green
- Swamps (Terra Squishy) - [≈] or [=] - light green
- Mountains - [^] - gray
-
-
- Cities: Character Color
- Unowned/Free Cities - [■] or [*] - magenta
- Enemy cities - [■] or [X] - red
- Your Cities - [■] or [O] - light cyan
-
-
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Still More about the Map
- ~~~~~~~~~~~~~~~~~~~~~~~~
- These terrain types are only found in games that have been setup as advanced.
- In advanced games terrain will cost movement points to cross rather than simply
- being cross or non-crossable.
-
- Advanced Terrain: Character Color
- Ice - [¡] or [:] - white
- Dune - [ⁿ] or [@] - light red
- Shallow Water - [,] or [,] - light blue
- Hills - [~] or [~] - brown
- Forest - [ƒ] or [?] - yellow
- Desert - [°] or [)] - red
- Tundra - [#] or [#] - grey
- Jungle - [⌡] or [&] - light green
- Volcano - [¥] or [V] - light magenta
- Lava Flow - [≡] or [-] - light magenta
-
-
-
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Yet Still More about the Map
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Units: (Your units will generally be displayed in cyan while the enemies units
- will be in red. In non-color modes, your units are are always upper-
- case and the enemy's are in lower case).
-
- Unit Type Class Char | Unit Type Class Char
- ~~~~~~~~~ ~~~~~ ~~~~ | ~~~~~~~~~ ~~~~~ ~~~~
- Armies Light Land [a/A] | Cruise Missiles Special Air [m/M]
- Tanks Heavy Land [w/W] | Corp of Engineers Special Land [e/E]
- Fighter Planes Air [f/F] | Dredge Special Sea [g/G]
- Destroyers Naval [d/D] | Anti-Missile Special Land [!/!]
- Submarines Naval [s/S] | Satellite Space [%/%]
- Troop Transports Naval [t/T] | Zeppelin Air [z/Z]
- Cruisers Naval [r/R] |
- Aircraft Carriers Naval [c/C] |
- Battleships Naval [b/B] |
-
-
-
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- About the Units
- ~~~~~~~~~~~~~~~
-
- Unit Class
- ~~~~~~~~~~
- Light Land - Units of this class can travel over normal land and swamps,
- but are not equipped to travel over mountains.
-
- Heavy Land - Units of this class can only travel over normal land. Swamp
- bogs them down and mountainous territory is too restrictive.
-
- Air - This class of unit can travel over any type of terrain,
- land, swamp, mountain, or water.
-
- Naval - This unit class is restricted to travel solely on water.
-
- Space - This unit class is restricted solely to space travel.
- Space travelling units cannot attack or be attacked by
- non-space units.
-
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- More about the Units
- ~~~~~~~~~~~~~~~~~~~~
- Armies - Typical light infantry troops. Only armies can capture
- and garrison cities and they are essential to the con-
- struction of new cities. One army unit is of about
- legion strength (5000 troops).
- Tanks - Armored calvary brigade. As a general rule faster,
- tougher, and heavier than the light infantry.
- Fighters - Combat/Reconnaisance aircraft wing. Aircraft have a
- finite range and must be periodically refueled in an
- occuppied city.
- Destroyers - Small fast warship. Well equipped for Patrol/Recon/ASW
- work. Destroyers are the only surface ships that can
- detect submerged submarines.
- Submarines - An attack sub, not to be confused with missile boats. A
- submarine can operate in one of two modes: surfaced
- where it is visible to all other units or submerged
- where it can only move at half speed but is invisible
- to everything but destroyers and other subs.
-
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
-
- Troop Transports - Transports are the only ships that can carry armies or
- tanks. Troopships can carry a fixed number of hits
- worth of units, which generally means that a ship can
- carry more armies than tanks and more damaged units than
- healthy ones. If a transport is attacked and sunk, all
- units onboard will drown.
- Cruisers - Heavy warship. Generally stronger and more powerful than
- destroyers, cruisers make good convoy escorts.
- Aircraft Carriers - As the name implies, these are the only ships that can
- carry fighters. The number of aircraft that can be
- carried will decrease as the Carrier takes damage.
- Battleships - The biggest largest nastiest ship. Typically this is
- the sort of ship that eats destroyers for breakfast.
- Cruise Missiles - Low-flying missiles that can be armed with a variety of
- conventional/gas/bio/nuclear warheads. Cruise missiles
- can be shuttled from one city to another and refueled
- but once armed they are committed to fly until they
- detonate. See warhead classes for more information on
- warhead effects.
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Engineers - Army corp of engineers. If something needs to be built
- up/torn down/filled in/excavated this is the unit to do
- it. Engineers can carve passes through mountain ranges,
- fill in swamps, level hills, clear forests, make fords
- across rivers, and build new cities.
- Dredges - The naval equivalent to an engineer. Dredges can cut
- channels and canals through land and flood swamps to
- allow other ships passage.
- Anti-Missiles - Anti-Missile Systems are the automated defense against
- cruise missiles. Once a given system is 'A'ctivated it
- watches a given area for incoming missiles; if a missile
- enters then the Anti-Missile will attempt to shoot it
- down. The smaller the defense radius the better the
- chance that the Anti-Missile will have at shooting down
- Cruise Missiles.
- Zeppelins - Really big, hydrogen filled, lighter than air vehicles.
- No offensive or defensive capabilities.
-
-
-
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Unit Functions
- ~~~~~~~~~~~~~~
- Sentry - A unit on sentry duty will not move, but simply stand watch and
- wake up when approached by an enemy unit.
- Sleeping - Units onboard transports and aircraft carriers are considered
- to be asleep. As are armies & engineers & dredges involved in
- construction.
- Landing - A airborne unit that is landing will fly to the nearest airfield
- or aircraft carrying ship. If a landing unit is trying to land
- on a ship it will follow the ship even if it moves.
- On Path - A unit that is moving directly to a specific point. The unit
- will attempt to circumvent simple obstacles and will wake up
- when presented with impassable terrain...though there is a
- chance that it might get lost and wander around in a circle.
- Direction - A unit that is moving in a given direction until it runs into
- something interesting.
- Random - A unit that is moving completely at random.
-
-
-
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Command Modes
- ~~~~~~~~~~~~~
- Order - This is the mode that the player finds himself in immediately upon
- starting the Imperium game. This is the top level mode from which
- the player can view a summary of his empire; review all that's
- occurred since the last time on; communicate with the other empires;
- et al.
-
- Move - This is the mode that allows the player to command the movement and
- activity and function of each awake unit.
-
- Edit - In this mode a player can move across the map; investigating the
- identity of enemy units; altering the production of his own cities;
- checking and setting the functions of his own units.
-
-
-
-
-
-
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Orders Mode Commands
- ~~~~~~~~~~~~~~~~~~~~
- C - Communicate with other empires. The inter-empire communicator allows
- players to send and recieve messages from other empires whether they have
- been encountered in the game or not. Message length is currently lim-
- ited to 15 lines.
-
- D - Request a screen dump of as much of the world map as the player has
- currently mapped.
-
- E - Puts Imperium into Editing Mode, where the players can examine and/or
- change the functions associated with units and cities.
-
- G - Toggle ANSI color graphics display mode. Issuing this command without
- ANSI support and a graphics adapter produces useless output. Many com-
- munications programs will support VT100 terminal emulation, this will
- in most instances accomplish the same thing.
-
- H - Display the Help screen. Contains a brief description of all the
- order mode commands.
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Orders Mode (continued)
- ~~~~~~~~~~~~~~~~~~~~~~~
- M - Puts Imperium into Move Mode, where the player can move, assign
- functions to, and fight with his/her units.
-
- Q - Quit the game and return to the BBS.
-
- R - Display the results that have occurred to the player since the last time
- purged. New results are always displayed when the door is opened. This
- command allows the player to view the results in more detail. Results
- will be saved until the player decides to purge them.
-
- S - Display a summary report for this empire. This command will display a
- summary of all units and cities, including functions being performed
- and the next date a unit will be delivered. A list of all cities, their
- location, and production status is also given.
-
- V - Display the version history of the game. All fixes and improvements are
- noted with this command.
-
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Movement Mode Commands
- ~~~~~~~~~~~~~~~~~~~~~~
- Moving a Unit is best accomplished by using the keypad with NumLock on.
- The unit will move in the direction of the key pressed as follows:
-
- 7 8 9
- \ | /
- 4 - * - 6
- / | \
- 1 2 3
-
- Other Move Mode commmands...
-
- A - Activate unit. Arm Missiles, activate Anti-Missile Systems, set Engineers
- to clearing ground or building a city, or start dredging shallow water.
-
- D - tell a unit to start moving in a direction until it runs into something
- or someone, whereupon the unit will wakeup.
-
- E - Puts Imperium into Editing Mode, where the player can examine and/or
- change the functions associated with units and cities.
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Movement Mode (continued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- F - Tell a troop transport (or aircraft carrier) to go to sleep until it
- is filled with armies (or fighters), then wake it up. If the ship has
- taken damage, then the ship will wake up when it has all it can take.
-
- H - Display the Help screen. Contains a brief description of all the
- move mode commands.
-
- L - Puts a fighter on a flight path to land at the closest carrier or city.
- Useful to return fighters to bases when half the fuel is left. Note if
- an aircraft carrier that has been targeted for landing moves, the
- fighter will follow it so long as it doesn't move out of range.
-
- O - return to Orders Mode. When all pieces have been moved the program will
- automatically return to orders mode.
-
- P - Sets a unit moving towards a specific position. Units will avoid ele-
- mentary obstacles. To set the destination use the keypad to place cur-
- sor over destination for the current unit and press return.
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Movement Mode (continued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- R - Puts the current unit to moving completely at random. Units will stop
- and awaken when they run across something they can't move through, but
- will otherwise attack unfriendly units & cities while trekking about.
-
- S - Puts the current unit on sentry duty. The player will no longer be
- queried to move this unit until it is manually awakened or an enemy
- unit approaches it.
-
- W - Wakes up unit. If unit is a troop transport or carrier, the player
- will be asked whether or not to wake up all armies or fighters on
- board. If the unit is an engineer or dredge in the midst of some
- construction, the player will also be asked to confirm wakeup...all
- construction work will be lost if engineers or dredges are awakened
- before completing their tasks.
-
- ^W - Master Wakeup. All forces performing some function (sentry/sleeping/
- path following/random) wake up. Warning: This will wake up units on
- transports and carriers, as well as all engineers and dredges.
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Movement Mode (continued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- ? - Display information about the current unit. Shows the function, hits
- left, range, number of armies or fighters aboard, and armed status as
- applicable.
-
- + - This command applies to only two unit types: Cruise Missiles and Subs.
- For missiles it means DETONATE right here...right now. For submarines
- it means come up to the surface. See also '-' command.
-
- - - Submerge. If the unit is a submarine then it submerges, otherwise
- ignored.
-
- [RET]- Move Later. Pressing this key moves a unit to the bottom of the move-
- ment stack, in other words it's skipped for now.
-
- [SPC]- Skip Unit. Pressing this key causes a unit to be skipped completely.
-
-
-
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Movement Mode (continued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- Combat is engaged by moving your unit onto the square of the enemy unit you
- you wish to attack. Hits are traded off at with a sysop defined proba-
- bility of a hit landing on one or the other units until one unit is TOTALLY
- destroyed. There is only 1 possible winner. Note that the probabilities of
- successfully attacking a free city, an enemy city, or another unit can be
- and most likely will be different.
-
-
-
-
-
-
-
-
-
-
-
-
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Edit Mode Commands
- ~~~~~~~~~~~~~~~~~~
- Moving the cursor is done by using the keypad with NumLock on.
- The cursor will move in the direction of the key pressed as follows:
-
- 7 8 9
- \ | /
- 4 - * - 6
- / | \
- 1 2 3
-
- Other Edit Mode commmands...
-
- C - change the name of the city. Hitting return alone leaves the name
- unchanged.
-
- D - change the map sector being displayed. The map is divided into 9
- sectors vertically (1..9), and 2 horizontally (A&B) as was diagrammed
- in the section on the map. Enter return alone to leave the map
- display unchanged.
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Edit Mode (continued)
- ~~~~~~~~~~~~~~~~~~~~~
- H - Display the Help screen. Contains a brief description of all the
- move mode commands.
-
- J - Tries to put Imperium into Move mode. If all units have been moved,
- this won't do anything.
-
- O - Puts Imperium into Orders mode.
-
- P - Change what a city is producing. There is a 20% penalty for changing
- the production, the time necessary to retool the factories. Press
- return to leave the production unchanged (and unpenaltied).
-
- R - Starts the unit(s) under the cursor to moving completely at random.
- Units will stop and awaken when they run across something they can't
- move through, but will otherwise attack unfriendly units & cities while
- trekking about.
-
- S - Puts all units under the cursor on sentry duty.
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Edit Mode (continued)
- ~~~~~~~~~~~~~~~~~~~~~
- W - Wakeup a unit. If there are a number of units co-occupying a given
- space, then all units in that stack wake up.
-
- ? - Displays information about the units, city, or land formation at the
- cursor location. Shows the function, hits left, range and number of
- armies or fighters aboard for friendly units and the name of the owning
- empire if they are enemy units.
-
-
-
-
-
-
-
-
-
-
-
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Cruise Missile Warheads
- ~~~~~~~~~~~~~~~~~~~~~~~
- Each cruise missile can be configured with one of four types of warheads;
- these warheads are of eight possible classes that are configured for
- strength and lethality by the sysop when the game is started. The eight
- warhead classes are:
-
- Class Description
- ~~~~~ ~~~~~~~~~~~
- Conventional Cities and terrain are unaffected, units are
- damaged/destroyed according to the strength of
- the cruise missile unit. Only units at the impact
- location are affected.
-
- Neutron Bomb Cities revert to unowned. Terrain is unchanged.
- All units within the radius are destroyed.
-
- Nerve Gas Cities revert to unowned. Terrain is contaminated.
- All units in area are killed. Units entering the
- area are damaged.
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Warhead Classes: (continued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Class Description
- ~~~~~ ~~~~~~~~~~~
- Simple Bio Cities revert to unowned. Terrain is contaminated.
- All units in area die. Units entering the area are
- damaged, units that leave the area spread the
- contamination.
-
- Clean Fission Cities are destroyed. Territory remains unchanged.
- All units in area annihilated.
-
- Toxic Waste Cities are destroyed. Territory is more heavily
- contaminated. Units in area are are destroyed.
- Units entering area are damaged.
-
- Complex Bio Cities are destroyed. Territory is contaminated.
- All units in area die. Units entering the area
- are damaged, units that leave the area spread the
- contamination.
-
- - - - - - Imperium v3.49
- ~~~~~~~~~~~~~~
- Warhead Classes: (continued)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Class Description
- ~~~~~ ~~~~~~~~~~~
- Dirty Fission Cities are destroyed. Territory is laid to waste.
- All units in area die. Units entering area die.
- The effects are permanent.
-
- Known bugs and anomalies:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- [*] Troop Transports can't be boarded while in cities.
-
- [*] Units don't spread plague.
-
- [*] Occasionally Imperium will not update the screen to the correct
- sector. If a unit that is to be moved isn't on the screen, use edit
- mode to change to another sector and then go back to move mode.
-
- [*] Documentation needs some work.
-
- [*] This is a rough beta release. Here be Tygers....
- - - - End of Documentation