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- GLOBAL WAR
- Copyright 1989-1992 Joel Bergen
- ProVision BBS
- (206) 353-6966 & (206) 353-2494
-
- ABOUT GLOBAL WAR
- ~~~~~~~~~~~~~~~~
- GLOBAL WAR is a fascinating strategic wargame for 3-6 players. The
- object of the game is to conquer the world. It is not a difficult game
- to play, but it is important to familiarize yourself with the rules
- before getting involved in the game.
-
- The world is divided up into 6 continents: Africa, Asia, Australia,
- Europe, North America, and South America. Each of these continents is
- divided up into several countries. There are 42 countries total. The
- first player to conquer all 42 countries (the entire world) wins the
- game.
-
- Here is a list of the six continents and their countries.
-
- North America Europe Asia Australia
- Alaska France Afghanistan E. Australia
- Alberta England China Borneo
- Mexico Germany India New Guinea
- E. U.S Scandinavia Irkutsk W. Australia
- Greenland Italy Japan
- Yukon Ukraine Kamchatka
- Ontario Spain Iran
- Quebec Mongolia
- W. U.S. Africa Siam
- Zaire Siberia
- South America E. Africa Ural
- Argentina Libya Taimyr
- Brazil Madagascar
- Peru W. Africa
- Venezuela S. Africa
-
- Note: The continents and countries were chosen to facilitate play rather
- than to be geographically accurate.
-
- STARTING THE GAME
- ~~~~~~~~~~~~~~~~~
- When you begin the GLOBAL WAR game, you will be shown which games are
- "in progress", which games "need more players", and which games "you are
- involved in".
-
- Games that are "in progress" are closed to new players. You may S:elect
- these games for viewing, however you cannot join a game once it's under
- way.
-
- Games that "need more players" are open to new players. You may sign up
- to play in these games by S:electing the game. After selecting one of
- these games you will be given the opportunity to vote on whether to
- start the game or wait for more players to sign up. A game will start
- under the following circumstances:
-
- The minimum number of players required (determined by the player who
- created the game) have signed up to play, and ALL players vote to start.
-
- The maximum number of players allowed (determined by the player who
- created the game) have signed up to play.
-
- You may also R:emove your name from a game before it starts, or change
- your vote any time you like. NOTE: The only way to tell that a game has
- started is that the game number will move from the "need more players"
- list to the "in progress" list.
-
- You may create a new game by selecting "B:egin a new game". You will
- be given several options regarding how many players you will allow,
- whether the player's names will be hidden or known, whether you want the
- game to be a Normal game or a Team game, how many fortifications, and so
- on. Other players may then sign up to play in this game, and it will
- eventually start as just described.
-
- When a game starts, the 42 countries on the map will be randomly
- assigned to each player. Each country will receive 3 armies.
-
- NOTE: Since 42 countries are not evenly divisible by 4 or 5 players,
- some players in 4 and 5 player games will be given an extra day (and
- thus three additional armies to deploy) to make up for being given one
- less country than the other players receive.
-
- PLAYING GLOBAL WAR
- ~~~~~~~~~~~~~~~~~~
- Each player gets 1 turn per day. If a player doesn't play on a given
- day, he forfeits his turn for that day, however he will still get
- credited with armies due to him (more on this later).
-
- Each turn consists of 4 parts:
-
- I. COLLECTING YOUR ARMIES
-
- At the beginning of every turn you will collect a certain amount of
- armies. The number of armies you get is determined like this:
-
- [ (countries / 3) + continent bonus ] x days since last call + commendation
-
- Where
- "countries" are the total number of countries you occupy.
- "continent bonus" are bonus armies you get for occupying
- all of the countries that make up a continent.
-
- N. America = 5 armies Asia = 7 armies
- S. America = 2 armies Europe = 5 armies
- Africa = 3 armies Australia = 2 armies
-
- "days since last call" is the number of days since your last turn.
- "commendation" are armies you get for turning in a Set of Commendations.
-
- What's a Commendation?
- You earn a commendation at the end of every turn in which you
- successfully conquer a country. These commendations can be
- issued by the King, the Queen, or the General. If you acquire 3
- commendations from any one leader, or one from each of the three
- leaders, you now have a "Set" of Commendations which you MAY
- exchange for additional armies at this time. If you receive
- five commendations, you are guaranteed to have a Set, and you
- MUST exchange your Set for armies. The value of these
- commendations increase over time. The first set of
- commendations turned in is worth 4 armies, the second set is
- worth 6, third is worth 8, then 10, 12, 15, 20, 25, etc. A
- "Set" refers to a set of 3 commendations turned in by ANY
- player.
-
- II. DEPLOYING YOUR ARMIES
-
- After collecting your armies you will then place them on any
- countries that you occupy. The game will ask you for the name of a
- country, and how many armies to place there, and will continue doing
- this until all of your armies are deployed. Once you deploy armies,
- there's no changing your mind, so give this some thought first!
-
- III ATTACK YOUR ENEMIES
-
- This part is optional. You may now attack any opponent's country
- adjacent to your own, from your own country, as long as you have a
- minimum of two armies on it, regardless of how many armies your
- opponent has. Countries connected by bright white lines are
- considered adjacent and battles can occur between them (for example,
- West Africa can attack Brazil in addition to Spain, Italy, Libya, E.
- Africa & Zaire).
-
- After selecting A:ttack, you will be asked what country you wish to
- attack from, and which country you wish to attack. You must have at
- least 2 armies on a country in order to attack. The computer will
- determine the outcome of the battle. NOTE: When asked for the name
- of the country to attack or attack from, you don't have to type in
- the entire name, only the first few characters. For example, if you
- want to attack Madagascar, you only need type "MADAG" or "MAD".
- Also, GLOBAL WAR ignores spaces and periods in a country name, so in
- place of "W. Australia" you may type "wau", for example.
-
- The outcome of the battle is determined by a "dice" roll (the "dice"
- are random numbers of course). The attacker will roll up to 3 dice,
- one for each attacking army. The attacker must leave at least 1
- army behind if he conquers a country, so one of his armies cannot be
- used for attack. Therefore, the number of dice he rolls is 1 less
- than the number of armies on the attacking country, up to the
- maximum of 3 dice. The defender will roll up to 2 dice (1 die if he
- has only 1 army).
-
- The outcome of the battle is determined by comparing the highest
- dice each has rolled. If the attacker's die is higher, the defender
- loses an army from the country under attack. If the defender's die
- is the same or higher, the attacker loses an army from the attacking
- country. The process is repeated for the second pair of dice (if
- there is one). The computer will do all the dice rolling and
- determine the outcome of each battle, so you don't need to be too
- concerned with this right now.
-
- If you destroy all of the armies in your opponent's country, you
- must then occupy it immediately by moving some of your armies (at
- least 1) from your attacking country to the conquered country. You
- must leave at least 1 army behind, since no country can be left
- unoccupied at any time. If you eliminate a player's last country,
- (thus eliminating him from the game) the former opponent's
- commendations become yours. If you now have 1 or more sets of
- Commendations, you may exchange them (you must exchange a set if you
- have 5 or more Commendations) for additional armies at this time,
- then continue your turn.
-
- You may attack whatever adjacent countries you wish, as many times
- as you wish. For example, you may attack one or more times from one
- country, shift to another country and then back to the original.
-
- IV. FORTIFY YOUR COUNTRIES
-
- When you are finished attacking, you may fortify your defensive
- position. If desired, you may move any number of armies from one of
- your countries to any other country which you also occupy, provided
- you occupy all countries connecting the two. The player who creates
- a game will determine how many of these fortification plays are
- allowed. You must leave at least 1 army behind.
-
- There are two options available which determine the order in which the
- Deployment, Attack, and Fortification plays are made. In "Sequential
- Play" games, the Deployment play is made first, then the optional Attack
- play, and finally the optional Fortification play. In "Non-Sequential
- Play" games, you may Deploy, Attack and Fortify in any order, and you
- may freely mix the plays at will.
-
- Play continues until one player conquers the entire world. Points are
- earned for eliminating other players from the game, and for winning the
- game. The number of points earned determines each player's rank.
-
- At any time during the game, the following commands are available:
-
- S:how player info
- This will list all the players currently in the game, how many
- countries they occupy, continents occupied, how many days since
- they last played a turn, when they are eligible to take their
- next turn, and how many Commendations they hold. Note: You can
- only see HOW MANY Commendations they hold. Who the
- Commendations are from is private.
-
- W:orld Report
- This command will list all the continents and countries on the
- globe, who occupies them, and how many armies are on each
- country. This will show you at a glance where all your (and
- everyone else's) countries are.
-
- N:ews Report
- This will show you the game history (who did what and when).
- Three different types of news reports are available. C:omplete
- news will list the entire history of the game since it began.
- N:ew news will show you what happened since you took your last
- turn. D:ays ago will show what happened since a number of days
- ago.
-
- M:essages
- Lets you send messages to other players. You may send your
- message to one or more players.
-
- 1-7:View Continent
- Allows you to take a close up view of a particular continent.
-
-
- STRATEGY HINTS FOR ADVANCED GLOBAL WAR PLAYERS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Where should I deploy my armies?
- Usually you will be attacking your opponents with the goal of
- conquering an entire continent. You will probably want to
- deploy some or all of your armies on the countries from which
- you want to attack. You may also want to defend your countries
- from attack by your opponents, particularly if you occupy a
- continent. An alternative strategy is to place armies right
- behind your border as a second line of defense. Another good
- defensive move is to prevent your opponents from conquering an
- entire continent. By capturing at least 1 country from your
- opponent's continent, you will prevent your opponent from
- collecting his bonus armies on his next turn.
-
- Should I turn in my Set of Commendations or wait?
- There are several reasons why you might want to hold on to your
- Set of Commendations. The value of your Set of Commendations
- increases over time. The first Set of Commendations turned in
- is worth 4 armies, the second Set is worth 6, third is worth 8,
- then 10, 12, 15, 20, 25, etc. Remember, a "Set" refers to a set
- of 3 Commendations (1 from each of the 3 leaders, or 3 from any
- 1 leader) turned in by ANY player. Another reason is that you
- may not need the armies right now. Saving the Commendations for
- later would be clearly advantageous.
-
- Should I always attack during my turn?
- Attacking almost always costs you armies and therefore weakens
- your position. Sometimes not attacking is necessary when you
- have to build up your defenses. If you avoid attacking and
- instead place your armies in defensive positions, you may create
- a considerably stronger attacking force for your next turn. If
- your opponents are attacking each other, why not just sit back
- and wait for them to deplete each other's forces?
-
- I can attack several times during my turn. When should I stop?
- The disadvantage of attacking is that you lose armies as you
- gain countries, and your armies get dispersed over a larger
- area. This can severely weaken your position and allow your
- opponent to easily conquer your weakened countries. It is
- clearly advantageous to conquer at least 1 country per turn in
- order to earn a Commendation, which you can later exchange for
- additional armies. In general, you should stop attacking before
- your front line becomes too weak to repel attacks.
-
- When I conquer a country, how many armies should I move into it?
- Usually all but 1, but it depends on the strengths of your
- opponent's adjacent countries. Try to keep as many of your
- armies towards the front lines as possible, where they can be
- used for battle.
-
- END OF GLOBAL WAR INSTRUCTIONS
-