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- GLOBAL WAR data file documentation
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- * = Items revised for Global War version 2.40
-
- This file documents the contents of your WARxx.DAT and WARxx.REC files.
- These files contain all the information for GLOBAL WAR games in progress,
- in signup mode, and after completion. This information is provided for
- programmers who wish to write software to work with these files, and
- for Sysops for repairing damaged data files.
-
- FILE CONTENTS:
- ~~~~~~~~~~~~~~
- Note: "daynum" refers to a real number which is the number of days since
- January 1, 1985. Example: a daynum of 1671.6039 works out to be
- July 30, 1989 (1/1/85 + 1671 days). Adding another .6039 days works out
- to be 14.4936 hours, which puts us at about 2:29 pm.
-
- Line Description Range
- ~~~~ ~~~~~~~~~~~ ~~~~~~
- * 1 Game_Event (0..11166)
- 0 = Normal game, not started
- 1 = Normal game, in progress
- 2 = Normal game, completed and awaiting auto-deletion.
- 3 = Team game, not started
- 4 = Team game, in progress
- 5 = Team game, completed and awaiting auto-deletion.
- 33 = Normal game, 3 players, not started
- 34 = Normal game, 3-4 players, not started
- 35 = Normal game, 3-5 players, not started
- 36 = Normal game, 3-6 players, not started
- 44 = Normal game, 4 players, not started
- 45 = Normal game, 4-5 players, not started
- 46 = Normal game, 4-6 players, not started
- 55 = Normal game, 5 players, not started
- 56 = Normal game, 5-6 players, not started
- 66 = Normal game, 6 players, not started
-
- 100 is added to the above value if Hidden names are in effect.
- * 1000 NO LONGER USED {was Unlimited Fortification option} See Line 127.
- * 10000 is added to the above value if free deploy-attack-fortify option
- is in effect.
-
- 2 Event_Day daynum
- The daynum that Game_Event occurred.
-
- 3 Player_Name 17-Char String \
- The Player's Name \
- \
- 4 Player_Vote T or F \
- The Player's Vote to start the game, \
- "T" or "F" for Yes or No. \
- | This is player 1's
- 5 Player_Moved daynum | data.
- daynum that the player last took a turn. | This data is repeated
- | 5 more times for the
- 6 Cmd_General 1..5 | remaining 5 players.
- Number of Commendations from the | A Player_Name of NONE
- General this player holds. | denotes no player.
- |
- 7 Cmd_King 1..5 |
- Number of Commendations from the /
- King this player holds. /
- /
- 8 Cmd_Queen 1..5 /
- Number of Commendations from the /
- Queen this player holds. /
-
- 39 Cmd_Sets INTEGER
- Number of Sets of Commendations turned in for additional armies.
-
- 40 Armies INTEGER \
- Number of armies on the country. \ This data is for Country #1
- | (Afghanistan) and is repeated
- 41 Owner 1..6 / for the remaining 41 countries.
- Player who occupies this country. /
-
- 124 Team 1 password
-
- 125 Team 2 password
-
- 126 Team 3 password
-
- *127 MaxForts Integer
- The maximum number of fortifications allowed.
-
-
- Country numbers:
- 1 Afghanistan 13 France 25 W. Africa 37 Ural
- 2 Alaska 14 Greenland 26 Germany 38 Venezuela
- 3 Alberta 15 England 27 Yukon 39 W. Australia
- 4 Argentina 16 India 28 Ontario 40 Spain
- 5 Brazil 17 Borneo 29 Peru 41 W. US
- 6 Mexico 18 Irkutsk 30 Quebec 42 Taimyr
- 7 China 19 Japan 31 Scandinavia
- 8 Zaire 20 Kamchatka 32 Siam
- 9 E. Africa 21 Madagascar 33 Siberia
- 10 E. Australia 22 Iran 34 S. Africa
- 11 E. US 23 Mongolia 35 Italy
- 12 Libya 24 New Guinea 36 Ukraine
-
- Recovered games:
- ~~~~~~~~~~~~~~~~
- In the event of a loss of carrier, the game is saved in a file called
- WARxx.REC (where xx is the game number). If the player then calls back
- his turn will be resumed right where he left off. If another player calls
- back first and takes his turn, this file is deleted and the original game
- (WARxx.DAT) is used instead.
-
- WARxx.REC file format is the same as WARxx.DAT format except the following
- prefix data appears before the game data above:
-
- LINE 1: PlayerNumber The player number (1-6) of the player who lost
- connection.
-
- LINE 2: LastPlay What the player was doing when he lost connection.
- 0=Deploying armies, 1=Attacking, 2=Fortifying
- 3=Attacking and has earned a commendation
-
- LINE 3: ArmiesToDeploy If the player was deploying armies, this is the
- number of armies still left to deploy.
-
- LINE 4: Map This is the map which was displayed when carrier
- was lost. 1=Globe 2=Africa 3=Asia 4=Australia
- 5=Europe 6=N.America 7=S.America
-
- * LINE 5: FortsDone Number of Fortification moves made.
-
- * LINE 6: GivesDone Number of Countries Given to partner.
-
- The remainder of the data is as documented above.
-