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-
- Ghost Town ]I[ v.12 Public Beta (02/03/91) - YOU CAN DISTRIBUTE THIS !!
- [=============================================================================]
- (1). Fixed a major bug where if you had a registered .SYS file in the
- directory, GT3 would still say it was unregistered.
- (2). You MUST REINIT the game from v.09 or earlier.
-
-
- Ghost Town ]I[ v.11 Public Beta (02/01/91) - YOU CAN DISTRIBUTE THIS !!
- [=============================================================================]
- (1). Fixed a bug where the map wasn't redisplaying on some encounters.
- (2). Fixed the dreadful lockup bug. If it does come up again switch to
- INTERNAL comm routines.
- (3). You MUST REINIT the game from v.09 or earlier.
- (4). GT v16.00 support should be working properly now.
- (5). Other cosmetic fixes.
-
-
- Ghost Town ]I[ v.10 Private Beta (01/05/91) - BETA SITE ONLY !!
- [=============================================================================]
- (1). Fixed Desqview Screen Bleeds.
- (2). Fixed the map viewing completely. It now displays perfectly instead
- of overlapping other parts of the screen.
- (3). Fixed the term program so it wouldn't display the initialization
- codes on the screen.
- (4). Added more random encounters to the movement.
- (5). The wandering men that join up with you is only a 5% chance now.
- (6). Optimized the map-data file to take up less room. Because of this
- you will have to reinit the whole game (sorry!).
- (7). Fixed the dead characters bug where it wouldn't bring them back to
- life.
- (8). Fixed a few other misc bugs that I can't think of right now.
-
-
- Ghost Town ]I[ v.09 Public Beta (10/05/90) - YOU CAN DISTRIBUTE THIS !!
- [=============================================================================]
-
- (1). Fixed WWIV mode. Works like a charm now!
- (2). Fixed Wildcat mode with sysops who have a comport of 2. This
- also works like a charm now!
- (3). Locked Baud rates work!! Thank John Parlin for this one.
- (4). Fixed a bug with monochrome screens on sysops side.
- (5). Slowed down maint program from adding too much stuff into the
- game.
- (6). Added Virtual Memory Support for the map. This is optional
- in the GT3.CFG file as VIRTUAL. If you are running with
- limited memory, under about 200k or so use this function.
- (7). Zoom-up screens are now external. They can now be configured.
- Also, I am looking for somebody who is VERY good at ansi and
- would be willing to draw some new Zoom-up screens for the game.
- The person who is willing to do this will get a free registered
- copy in return.
- (8). Added a term program to the game. This was probably the biggest
- modification.
-
-
- Ghost Town ]I[ v.08 Public Beta (08/28/90) - YOU CAN DISTRIBUTE THIS !!
- [=============================================================================]
-
- Bug Fixes / Options Added:
-
- (1). This is the first public release of Ghost Town ]I[: The Final Draw.
- It has been in private beta testing for the last month and a half.
- It seems to be pretty stable, so I am releasing a public beta copy
- of it so everyone can enjoy!
- (2). All Beta testers, I'd like to thank you for your hard work and
- I'd like you to keep up the good work!
-
-
- Ghost Town ]I[ v.07 Private Beta (08/26/90) - !! DO NOT DISTRIBUTE !!
- [=============================================================================]
-
- Bug Fixes:
-
- (1). Fixed a small bug in the WWIV mode where it would choke on the
- ansi field.
- (2). Added GT-Power support - GTUSER.BBS. Needs some testing.
- (3). Fixed a bug with displaying of ansi screens where they would
- get (cut-off) half-way through the display.
-
-
- Ghost Town ]I[ v.06 Private Beta (08/18/90) - !! DO NOT DISTRIBUTE !!
- [=============================================================================]
-
- Bug Fixes:
-
- (1). Fixed a bug with the search for camps, and the search for men
- routines. It was overlapping on the remote screen sometimes.
- (2). Fixed some major bugs in the fossil routines.
- (3). When installing this version of GT3, you must reinit the game
- because of some data structure changes to make the game more
- optimum.
-
-
- Ghost Town ]I[ v.05 Private Beta (08/12/90) - !! DO NOT DISTRIBUTE !!
- [=============================================================================]
-
- Bug Fixes:
-
- (1). Fixed a major bug in the interrupt comm routines. It was assigning
- the wrong comport and that was causing it to beleive that there
- was no carrier.
- (2). Fixed the player ranking routines. It now reads the map file to
- add your score up for the men, and camps you have.
- (3). Shortened down the amount of wandering men that you find. You
- were just getting too many before. It is now limited to a
- maximum of 25.
- (4). Added a welcome screen to the game.
- (5). Made up some documents on how to create your own maps for the
- game. This is so every sysop can have a different map. Sometime
- in the future I will have a random map generator, which will
- create different maps everytime it was run.
- (6). I have included the Turbo Pascal v5.x data structures to the
- game. They are zipped up in TPSTRUC.ZIP.
- (7). Fixed a bug with the wandering strangers, the maps that you
- were given were always blank.
-
-
- Ghost Town ]I[ v.04 Private Beta (08/05/90) - !! DO NOT DISTRIBUTE !!
- [=============================================================================]
-
- Bug Fixes:
-
- (1). Fixed a bug in the document showing procedure. It was skipping
- four lines of text. It isn't doing this anymore.
-
- Options Added:
-
- (1). Added Wandering Strangers, these people sell you maps of camps,
- gold, and mercenaries.
- (2). Added Wandering Men that join your army when run into. This helps
- because before it was harder to get men.
- (3). Added some better looking town menus to the game. They are ansi
- menus that you use the arrow keys to select the option.
-
-
- Ghost Town ]I[ v.03 Private Beta (07/27/90) - !! DO NOT DISTRIBUTE !!
- [=============================================================================]
-
- Bug Fixes:
-
- (1). Fixed a bug with the maint program where it wasn't properly
- randomizing gold and mercinaries on the map. Instead it
- was just putting them in straight lines.
- (2). Added Internal Interrupt Routines so you don't need to use
- a fossil driver. Check out the option INTERNAL in the
- GT3.CFG file. These routines need to be tested with
- locked and unlocked baud rates.
-
-
- Ghost Town ]I[ v.02 Private Beta (07/26/90) - !! DO NOT DISTRIBUTE !!
- [=============================================================================]
-
- Bug Fixes:
-
- (1). Fixed a bug, if you quit in a town it wouldn't put you back into
- the town properly.
- (2). Fixed a bug with praying to god. It now subtracts your turns!
- (3). Fixed a bug with retreating from killer mercinaries. It now puts
- the men in the right spot instead of saving over the old spot.
- (4). Fixed two bugs in the search for men, and display your camps
- procedures. It now displays the map perfectly, instead of
- tangled to the side.
- (5). Fixed some other problems which I can't remember what they were.
-
-
- Options Added:
-
- (1). I have redone the way it saves and loads the map. It loads it
- into memory when you enter, and when you quit it saves it to
- disk. When upgrading to this new version, you must do the
- following:
-
- DEL *.DAT
- GT3INIT
-
- And that should start you off with a better and fresh game.
- Your hard disks life will last longer with this version.
- (2). Started to add a Black Jack casino, but didn't finish so
- that will be in the next version.
- (3). Made the press any key prompt to be more colorful.
- (4). Reprogrammed some of the code into OOP (Object Oriented
- Programming).
-
-
-