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- % GAMEstat Configuration file for v1.10
- %
- %
- % Definitions of terms used in this file
- % --------------------------------------------
- %
- % Declaration... The identifying phrase of the configuration file.
- % These are... INPUT, OUTPUT, ANSIBULL etc. All
- % Declarations MUST be in UPPER CASE!
- %
- % Arguement..... The data associated with the declaration. The path
- % to your input file would be an ARGUEMENT to the
- % declaration INPUT.
- %
- %
- % Important Notes
- % -------------------
- % Lines beginning with '%' are commented out.
- %
- % Spaces prior to a Declaration are filtered.
- %
- % Spaces in between a Declaration and its Arguement are also filtered.
- %
- % All declarations must be in UPPER case. If your bulletin is showing
- % defaults then you have probably violated this! Arguements may be in
- % either case, and will be displayed as entered in this file.
- %
- % If you are getting an ERROR 199, you have a declaration without
- % supplying an arguement. Comment that line out, dont just leave it
- % blank.
- %
- %
- % Getting on with it!
- %----------------------------------------------------------------------
- % INPUT - input file. Make sure that this matches the echo statement in
- % your games batch files.
- %
- % Default C:\games.dat
- %
- INPUT c:\Games.Dat
- %
- % ---------------------------------------------------------------------
- % OUTPUT - Output (ASCII) Bulletin name.
- %
- % Default Gamestat.bul in the current directory
- %
- OUTPUT e:\pb\bull5.bbs
- %
- %-----------------------------------------------------------------------
- % ANSIBULL - Path and name for color output.
- %
- % Default NONE
- %
- ANSIBULL e:\pb\bull5.clr
- %
- % ----------------------------------------------------------------------
- % SMALL_BULL - if the bulletin is scrolling off the screen on the user's
- % end, and the PREBULL string is not available to your bbs
- % then uncomment this line. It will cause the "There were
- % XXXX uses" line to be ommitted shortening the output
- % bulletins (both ansi and ascii) by one line. Note: Error
- % 199 isn't in effect as there is no arguement to this option.
- %
- % SMALL_BULL
- %
- % ---------------------------------------------------------------------
- % PREBULL - Some bbs's allow special strings in a text file that mean
- % things. To Phoenix, a causes a "hit any key to continue"
- % prompt after the file is displayed. This option will put
- % characters you desire at the beginning of your output files.
- %
- % Default NONE
- %
- PREBULL
- %
- % ----------------------------------------------------------------------
- % TITLE_NAME - This allows you to specify the title of your bulletin.
- % The text that appears after your System Name and Node
- % number is entered here. I do not trap for the number
- % of characters so you can comment out the BBS_NAME and
- % NODE_NUMBER options to earn extra room.
- %
- % Default Online Game Summary
- %
- TITLE_NAME Top 15 door Summary
- %
- %-----------------------------------------------------------------------
- % LISTALL - Path and file name for the complete listing
- %
- % NOTE: This file will NOT be written until you have 16 or
- % more entries in your DATAFILE. (The first 15 are
- % already shown in your bulletins!)
- %
- % Default NONE
- %
- LISTALL e:\pb\allgames.txt
- %
- %----------------------------------------------------------------------
- % DATAFILE - Path to the datafile that has ongoing history of the games
- % that have been played. DO NOT confuse this with the
- % input declaration as they are two seperate files!
- % Combined with the /C option on the command line (see docs)
- % allows among other things, seperate reports per node!
- %
- % Default GAMESTAT.DAT in the current directory.
- %
- DATAFILE e:\pb\gamestat.dat
- %
- %----------------------------------------------------------------------
- % BBSNAME - Put your system name in.
- %
- BBSNAME RoyaLink BBS
- %
- %----------------------------------------------------------------------
- % NODENUMBER - If desired. (May Be useful for future polls for national
- % averages. Include Zone Number too!)
- %
- NODENUMBER 1:206/2503
- %
- %----------------------------------------------------------------------
- % Colors section: Note... if you do not specify an ANSI output, these
- % do not matter
- %
- % Values... 0 = Black 8 = Real dark white
- % 1 = Dk Blue 9 = High Dark Blue
- % 2 = Green 10 = High Green
- % 3 = Cyan 11 = High Cyan
- % 4 = Red 12 = High Red
- % 5 = Purple 13 = High Purple
- % 6 = Brown 14 = Yellow
- % 7 = White 15 = High White
- %
- %
- % COLOR_TITLE - the color the system name and node number line appears in.
- COLOR_TITLE 14
- %
- % COLOR_DATE - The color the 'From and To dates' line appears in
- COLOR_DATE 11
- %
- % COLOR_STAT - The color the ' There were xxx games ' appears in
- COLOR_STAT 13
- %
- % COLOR_BORDER - the frame color
- COLOR_BORDER 9
- %
- % COLOR_TEXT - the color the 'Game Name' and other text appears in
- COLOR_TEXT 7
- %
- % COLOR_FIRST - the color your #1 game appears in
- COLOR_FIRST 12
- %
- % COLOR_NEXT4 - the color the next 4 entries appear in
- COLOR_NEXT4 11
- %
- % COLOR_REST - the color the remaining entries appear in
- COLOR_REST 2
- %
- %
- % That's it.
-