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Text File | 1991-08-31 | 39.2 KB | 1,519 lines |
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- T H E P I T V2.00
- ~~~~~~~~~~~~~~~~~~~~~
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- EGA TERMINAL INTERFACE
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- PLAYERS MANUAL
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- Written by Michael Duff
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- Copyright 1990-91 by MIDAS TOUCH SOFTWARE,
- all rights reserved.
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- Copyright 1990-91 by James R. Berry,
- all rights reserved.
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- 2
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- Introduction
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- Welcome to The Pit 2.00, the latest release from Midas Touch
- Software. This document has been prepared with the new player in
- mind. It explains step by step by step how to play, with special
- attention to new features introduced in this version.
-
- Game Introduction
-
- Regal City had a problem. Thieves and vagrants owned the
- streets, tormenting honest merchants and ambushing visitors. And
- if that weren't bad enough, those few honest citizens that could
- swing swords were teaming up into gangs of vigilantes, adding to
- the violence.
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- In a fit of desperation, King Reginald Hornbluff cleared out
- the dust and debris from the town square and constructed a huge
- arena. Then, he issued an invitation for the thieves and
- vigilantes to meet in the town square and settle their
- differences publicly. This appealed to the egos of both groups;
- they agreed to appear.
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- On the night of the big event, the stands were packed with
- innocent townspeople wanting revenge. King Hornbluff was not a
- stupid man, he charged the townspeople 3 gold pieces a head to
- watch the fight and sold sausages and beer at an outrageous
- markup.
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- The first battle between the thieves and the vigilantes was
- bloody, violent, and extremely profitable. So profitable in
- fact, Hornbluff scheduled a rematch.
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- As time passed, the duels in the arena became more and more
- popular. Young men who would have turned to thievery now became
- gladiators, earning fame, glory, and no small amount of gold.
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- Hornbluff sent his men to capture monsters from the
- surrounding territory to challenge these warriors. After many
- years, Hornbluff added dungeons to keep all of his pets.
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- Today Regal City is a legend. Warriors come from all around
- for a chance at honor, glory, and a quick buck. Hornbluff's
- Arena, known simply as The Pit, features battles between some of
- the strangest and most powerful creatures in the land.
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- Rumor has it that even the Gods themselves will visit to
- smash foolish mortals wishing to challenge them.
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- These fights are profitable, but usually very short.
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- And that's where you come in: a lowly farmer's boy ready to
- seek his fortune in Regal City. You've done odd jobs along the
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- way, sweeping stables and tending livestock, and you've saved
- every penny for a sword and armor once you get there.
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- Maybe one day you'll become one of the true legends, an
- Immortal. Or perhaps just a dark spot on the floor to be swept
- away with the sawdust.
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- Either way, it's in your hands.
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- 4
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- Loading the EGA Interface
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Be sure you've read the installation material for your
- interface before you try and play. The Install.DOC will give you
- step by step instructions on setting up an external protocol with
- your communications program.
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- Once you've set it up, just go into the online games section
- of your host BBS, select The Pit and wait for the game to tell
- you to activate your interface.
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- From there, it's just like downloading a file. Press PgDwn
- and select EGATERM. The batch file included for your
- communications package will automatically make enough room in
- memory to run the interface.
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- 5
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- Using a Mouse
- ~~~~~~~~~~~~~
-
- First of all, make sure your mouse is properly installed on
- your machine.
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- The interface will automatically detect any Microsoft
- compatible mouse. Unfortunately, this function only works
- properly with three button mice. If you have a two-button mouse,
- it will work for moving around the screen, but you may be missing
- a combat function that has been assigned to a third button.
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- All objects with a letter beside them are "clickable", and
- of course, you can always click on menu items.
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- In addition, many objects throughout the game can be
- selected by clicking on them graphically. For example, in the
- gambling screen, you can click on the appropriate game and go
- right to it.
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- You can also click on the red bar to pan back and forth
- graphically.
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- In combat, you can use the mouse to navigate by watching the
- arrow. The first button allows you to move, the second button
- attacks with a hand weapon, and the third button fires your
- missile weapon.
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- AdLib and Soundblaster Support
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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- The EGA Interface is fully compatible with AdLib and
- Soundblaster. The program automatically detects these features
- and activates the music and sound effects as soon as you start
- the program.
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- We think you'll be impressed.
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- Screen Layout
- ~~~~~~~~~~~~~
- The basic screen of The Pit is divided into 3 basic areas.
- The Player Information Box, the Visual Display Area, and the
- Command List. Occasionally the game will you use pop up windows
- to display information. For example, selecting the Instructions
- option will change the top half of the game to context-sensitive
- help.
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- Player Information Box
- ~~~~~~~~~~~~~~~~~~~~~~
- In the upper left corner of the screen is the Player
- Information Box. It looks like this:
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- YOU
- JOHN DOE
- HAND WEAPON Hands
- RANGE WEAPON None
- ARMOR Loin Cloth
- PROJECTILES None HEALTH 20( 20)
- LEVEL 1
- SCORE 000000000
- ATTKS/PHASE 1
- WINS 0 LOSSES 0
- WIN RATIO 0.00%
- GOLD IN HAND 00000000 GOLD PIECES
- GOLD IN BANK 00000000 GOLD PIECES
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- Each line tells you something about your character's
- capabilities:
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- Hand Weapon
- ~~~~~~~~~~~
- This is the weapon you use at close range. You can only have one
- hand weapon at a time.
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- Range Weapon
- ~~~~~~~~~~~~
- This is your long range weapon. You can only have one of these
- also.
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- Armor
- ~~~~~
- This is the type of armor your character has to protect him from
- attack. Better types of armor offer better protection.
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- Projectiles
- ~~~~~~~~~~~
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- This is the number of arrows or other projectiles you currently
- have on you. Remember, when you're out of projectiles, you can't
- use your ranged weapon.
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- Health
- ~~~~~~
- When opponents hit you they do damage and subtract from your
- health. When your health is 0, then you're character is dead.
- The number in parenthesis is the total amount of health your
- character has when he is fully healed. The number outside of
- parenthesis is your current health.
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- Level
- ~~~~~
- Your level in the game reflects your power level in relation to
- all the other players. The higher the better. It is adjusted by
- your score, which is raised by killing monsters and other
- players.
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- Score
- ~~~~~
- This is your total score in the game. The higher your score, the
- higher your level. It is increased by killing monsters and other
- players. The amount of gold and magic you have does not affect
- your score.
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- Attks/Phase
- ~~~~~~~~~~~
- This number determines how many times you can attack per phase of
- combat, and how many times you can move. It increases as you go
- up levels.
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- Wins
- ~~~~
- The game keeps track of how many times you win at combat. It
- helps determine your place in the rank listing.
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- Losses
- ~~~~~~
- And of course, it also keeps track of how many combats you loose.
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- Win Ratio
- ~~~~~~~~~
- This is a percentage based on your wins and losses, it's a good
- way to tell how well you're doing in the game. If you have a low
- ratio, you may consider fighting weaker opponents to boost it.
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- Gold in Hand
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- This is the amount of gold you're carrying. Be sure to put it in
- the bank before you exit the game, or an opponent that kills you
- can take it.
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- Gold In Bank
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- This is the amount of gold you have safe in the bank.
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- Visual Display Area
- ~~~~~~~~~~~~~~~~~~~
- This section shows you graphically what's going on in the
- game. It has displays for all of the various places you can go.
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- MAIN MENU
- ~~~~~~~~~
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- <W> Weapons/Arms Shop: This command takes you to the weapons
- shop where you can buy and sell weapons
- and armor of all kinds.
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- <*> Healer: This command can save your life. When
- your health is low just go visit the
- healer to be restored. But, as we all
- know, doctor's don't work cheap.
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- <T> Tavern This command takes you to the Tavern where an
- intrepid young adventurer can get drunk,
- lucky, beaten and robbed all in the same
- place. Strange and wonderful things happen
- in the tavern, if you think dodging thieves
- is worth it.
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- <M> Magic Shop This is where the truly wealthy can buy magic
- items.
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- <A> Arena This letter takes you into The Pit itself.
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- <G> Gambling Hall It's almost as easy to lose money in
- gambling hall as it is in the Tavern,
- but you'll have a lot more fun in the
- process.
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- <C> Challenge Player The most popular option in The Pit.
- Remember you can only challenge one
- player per play. It's always a good
- idea to <V> View a player before you
- take him on.
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- <V> View Another Player For enough gold you can see the Player
- Information Screen for another player.
- The more dangerous they are, the more it
- will cost.
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- <L> Log of Battles This option lets you see who has been killing
- who for the past couple of days.
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- <S> Suicide An option for the truly desperate. Any
- character truly disgusted with his
- station in life may choose to end it
- with this command.
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- <+> Put Gold In Bank It's always best to put your gold in the
- bank before you quit the game. If you
- are defeated with gold in your hand,
- your opponent can take it.
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- <-> Take Gold From Bank You'll need to have your gold in hand
- before you try and spend it at any of
- the various locations.
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- <O> Change Options This lets you change optional info about your
- character and configure the game to your
- personal taste.
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- <I> Instructions This command pops up the context-
- sensitive help screens.
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- <R> Redraw Screen This command redraws the screen in case
- of line noise or other distortion.
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- 12
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- SUBMENUS
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- Weapons/Arms Shop
- ~~~~~~~~~~~~~~~~~
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- <H> Buy Hand Weapon
- <R> Buy Ranged Weapon
- <P> Buy Projectiles Just select the appropriate letter for the
- item you want to buy, and you'll end up in
- the Buy Menu. Just arrow down to the item
- you want to buy and press <B> to purchase it
- or <H> to haggle for a lower price. You can
- only attempt to haggle three times before the
- storekeeper kicks you out.
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- <Z> Sell Hand Weapon
- <W> Sell Ranged Weapon
- <C> Sell Armor These commands let you trade in your
- equipment for gold. Pressing the appropriate
- letter will pop up the sell window where you
- will be offered a price for your item. You
- can <A> Accept, <R> Refuse, or <H> Haggle for
- a higher price.
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- <I> Instructions This command replaces the top half of
- your screen with the context-sensitive
- help screens.
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- <+> Deposit Gold This command is provided so you can put
- your gold away after your purchases.
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- <-> Extract Gold This command lets you take old gold from
- the bank without leaving the shop.
- Storekeeper courtesy.
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- Buy Menu
- ~~~~~~~~
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- This menu comes up whenever you choose to buy an item. Just
- arrow to the appropriate item and press <B> and the gold will
- automatically be subtracted from your account.
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- You can also press <H> to try for a lower price. If you haggle
- more than three times the storekeeper will kick you out.
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- And, as always, <I> will bring up this help screen.
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- Healing Shop
- ~~~~~~~~~~~~
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- <A> All Wounds This command will restore your character to
- full Health. Make sure you have enough gold
- in hand to cover it.
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- (S) Some Wounds This command will give you an input
- space at the top of the healer's pop up
- window asking how much you would like to
- have healed. It also shows the maximum
- number of points you can afford to
- restore.
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- <P> Poison Cured Obviously, this command cures you of
- being poisoned.
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- <D> Disease Cured And this one cures you of having a
- disease.
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- Tavern
- ~~~~~~
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- This area is meant to be explored. Just have a few drinks and
- wait for the excitement.
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- One hint: When someone tries to steal from you, you will see a
- rapidly moving bar appear on the screen. Your objective is to
- press any key at the exact moment the moving bar meets the yellow
- line.
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- If you time it just right, you can catch the thief before he robs
- you.
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- Good Luck!
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- Gambling Hall
- ~~~~~~~~~~~~~
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- Occasionally, after a long day of violence and gore, characters
- may feel lucky. The Gambling Hall lets you risk a few of your
- hard-earned gold pieces on games of chance. You can choose
- between:
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- <J> Blackjack
- <P> 5 Card Stud Poker
- <R> Roulette
- <C> Craps
- <O> One Arm Bandit (Slot Machines).
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- The program follows typical casino rules for these games. Just
- remember, the odds are always with the house.
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- Arena
- ~~~~~
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- This is it. Hornbluff's Arena. The Pit itself. When you enter,
- the first thing you'll need to do is choose your opponent.
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- Here are the types of opponents, listed in order of difficulty:
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- <T> Trainees
- <W> Warriors
- <M> Humanoid Monsters
- <V> Veterans
- <C> Creatures
- <U> Undead Monsters
- <E> Elven Warriors
- <S> Sorcerers
- <H> Heroes
- <R> Random Encounters
- <N> Norse Gods
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- You also have some other options in The Arena.
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- <+> Deposit Gold This lets you store your gold safely for
- your next of kin.
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- <-> Extract Gold You can also take out gold should you
- need it.
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- <*> Visit Healer This takes you to the Healer Submenu
- (See Above), so you can heal yourself up
- and get back in the action.
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- <O> Change Options This lets you change optional info about your
- character and configure the game to your
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- Battle Menu
- ~~~~~~~~~~~
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- Once you choose an opponent, the Visual Display Area will show
- you a graphic of the Arena placing you and your opponent in
- relation to one another.
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- IMPORTANT: Be sure your Number Lock is turned ON before you
- enter combat or you will have a very short career.
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- Use the Arrow Keys to maneuver your figure around the screen. If
- a fight is too much for you, try to maneuver your figure to the
- door. If you make it out, you forfeit the battle, but you will
- survive.
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- In combat, you have three options:
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- <A> Attack with Hand Weapon
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- You must be in the space right beside an opponent to attack him
- with a hand weapon. This command will first ask you what
- direction you want to attack. Just indicate the proper direction
- with your Arrow Keys.
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- The results of your actions will appear in the Upper Right Hand
- corner of the screen above the Battle Display.
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- <F> Fire Range Weapon
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- You must be in a straight line from your opponent to use this
- option successfully. This command will ask you what direction
- you want to fire. Just use the arrow keys to indicate the proper
- direction and it will fire a missile in the right direction. You
- must be close enough to your opponent for your weapon to hit him.
- If you are right next to your opponent, he will automatically
- block your shot.
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- <B> Beg for Mercy
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- A desperate option for when you find yourself outclassed. You
- can only beg for mercy BEFORE you have attacked your opponent.
- After you've tried to hurt him, it's too late.
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- If it doesn't work the first time, just keep trying and hope for
- the best. Some opponents are more likely to give mercy than
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- 18
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- Monsters
- ~~~~~~~~
-
- The Pit is filled with all kinds of strange and dangerous
- creatures. Hornbluff has allowed the most common to be examined
- by scholars. They have compiled this listing of creatures so the
- young warriors entering The Pit can have some idea what they're
- up against.
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- Humanoid Monsters
- ~~~~~~~~~~~~~~~~~
- Kobold: These runty little creatures appear to be scaled dog men of
- approximately three feet in height. They tend to retreat
- when their health is low. They would be considered weak
- opponents when in small numbers. But in larger numbers they
- can be quite lethal.
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- Goblin: These ugly creatures appear to be green dwarfs approximately
- four feet in height. They are bold when their numbers are
- great. But in smaller numbers, they tend to retreat when
- serious damage is incurred.
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- Orc: These creatures appear to be six foot tall brownish green
- pigmen. They attack viciously when given the opportunity.
- Generally they have little respect for life, including their
- own. They are known to fight to the death.
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- Hobgoblin: These creatures are larger cousins of the Goblin. They
- appear as reddish brown giant men approximately seven feet
- in height. They always attack boldly. But they also tend to
- retreat when their life is at stake.
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- Gnoll: These monsters appear to be humans seven feet in height.
- However, their heads are those of a hyena. They are
- unmerciful when they attack. Many have been known to fight
- to the death.
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- Lizard Man: These reptilian creatures appear as humans with scales and
- lizard heads. They are vicious fighters, and tend to attack
- with range weapons as well as hand weapons. They are also
- intelligent and may occasionally fake a retreat.
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- Bugbear: Bugbear's appear to be seven foot tall bears with large
- insect-like faces. They are not very smart fighters; But they
- make up for their intellect with powerful attacking skills.
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- Wererat: These creatures appear to be rat men. They have the
- quickness and natural fighting skills of a rat. But they
- also have the intellect of a man. In large numbers these
- monsters are quite deadly. (They are rumored to have
- immunities to certain weapons).
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- Ogre: These monsters appear to be giant men approximately nine
- feet in height. They are rather slow moving and dull witted.
- But their tremendous strength might well surprise you.
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- Werewolf: These monsters are well known for their fierceness and
- constant hunger. They appear as wolf men, and are also quite
- skilled at fighting. (They are rumored to have immunities to
- certain weapons).
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- Ogre Mage: These are one of the most powerful humanoid monsters that
- can be encountered. They appear somewhat similar to their
- distant cousins the Ogres, but that is where the similarity
- ends. They are smart, agile, and can score a tremendous
- amount of damage with both hand weapons and range weapons.
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- Medusa: These creatures have the bodies of shapely women, but they
- have snakes instead of hair. Their greatest weapon however
- is their horribly ugly stare. Anyone foolish enough to come
- in contact with it can be turned to stone.
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- Minotaur: These creatures appear to be large humans with a bulls head.
- They are cruel, flesh eaters. And their agility and multiple
- hand weapon attacks make them quite deadly at short range.
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- Troll: Trolls are horribly deformed green walking nightmares. They
- are somewhat human in a distant sense. But their voracious
- appetite for human flesh makes them deadly indeed. They are
- incredibly fast, get multiple hand attacks, and even regain
- health while in combat. Lower level players may find these
- monsters too much to deal with.
- __
- Hill Giant: | All giants are similar. They range from fifteen feet to
- Stone Giant: | thirty feet in height. And they all cause a tremendous
- Frost Giant: |-- amount of damage on any attack they make. At long range
- Fire Giant: | they throw boulders. And at short range they attack with
- Ettin: __| either fists or giant weapons.
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- Creatures
- ~~~~~~~~~
- Giant Spider: These creatures appear to be spiders of approximately eight
- feet in diameter. They are fast and can inflict a poisonous
- bite.
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- Centaur: These creatures appear to be horses with human torsos. They
- tend to attack with their hoofs when at close range. And may
- attack with range weapons at long range.
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- Gargoyle: These monsters appear to be stone like demons of magical
- nature. They are intelligent hunters, and crave human flesh
- greatly. A Gargoyle can only attack with its hand weapons,
- but it has multiple attacks. However, they tend to retreat
- when odds are not in their favor.
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- Owlbear: These creatures appear to be eight foot tall bears with
- owl-like beaks. They are large and tend to be slow movers.
- But they attack fiercely if they ever get within hands reach
- of a player.
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- Giant Ape: These carnivorous apes are larger cousins of Gorillas. They
- are intelligent hunters, and love human flesh. They are
- relatively weak unless they are within hand weapon range of
- a player. Range weapons are most effective on these
- creatures.
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- Basilisk: These monsters appear to be eight legged reptilian lizards
- approximately seven feet in length. They move slowly, but
- their eyes are their deadliest weapon. If their gaze meets
- that of a player, the player is turned to stone.
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- Manticore: These monsters appear to have the body of a lion, a human
- head and bats wings. These monsters incur most of their
- damage at long range, since they can fling multiple spikes
- at opponents as far as 180 feet away. In large numbers these
- creatures are virtually undefeatable.
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- White Dragon: This dragon is solid white and is approximately twenty four
- feet long. It can either breath a freezing breath of cold
- air at opponents, or move within hand weapon range and
- attack with its claws and teeth.
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- Hell Hound: These creatures appear to be solid black hounds with glowing
- red eyes. They are minions of evil and typically breath fire
- on long range attacks.
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- Black Dragon: This dragon is solid black and is approximately thirty feet
- long. It can either breath acid at opponents, or move within
- hand weapon range and attack with its claws and teeth.
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- Gorgon: Gorgons appear as bull-like creatures with thick metallic
- scales. They are quick and can cause a great deal of damage
- when striking with their horns. However, they can also
- breath a gas which causes all opponents breathing it to turn
- to stone.
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- Chimera: Chimera are a grotesque mixture of many animals. Their hind
- quarters are this of a goat, their fore paws are those of a
- lion, and it has the wings of a dragon. It also has three
- heads, a fire breathing dragon, a lion, and a goat. Needless
- to say this creature is a walking abomination. And it can
- cause large amounts of damage from any range.
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- Green Dragon: This dragon is solid green and is approximately thirty six
- feet long. It can either breath poisonous gas at opponents,
- or move within hand weapon range and attack with its claws
- and teeth..
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- Beholder: These creatures appear to be floating spheres of
- approximately six feet in diameter. They have one large eye
- in the center of their body, and numerous eyestalks rising
- from the top of their body. This creature is crafty, and can
- fire a death ray forty feet away.
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- Blue Dragon: This dragon is solid blue and is approximately forty feet
- long. It can either breath electricity at opponents, or move
- within hand weapon range and attack with its claws and
- teeth..
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- Efreeti: These creatures appear as large floating giants made of
- fire. They can burn an opponent with their touch, or throw
- fireballs at long range.
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- Red Dragon: This dragon is solid red and is approximately fifty feet
- long. It can either breath fire at opponents, or move within
- hand weapon range and attack with its claws and teeth..
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- Pyrohydra: These horrible creatures appear to be large dinosaur like
- reptiles. However their large number of heads tends to set
- them apart, since they have ten of them. At long range the
- Pyrohydra will breath fire. And at short range they will get
- ten separate attacks. This creature is the most dangerous in
- this section.
-
- Undead
- ~~~~~~
- Skeleton: These are undead warriors of times long past. Animated by an
- evil priest or wizard, they are doomed to destroy all living
- beings. Their lack of conscious being makes them slow
- stalking opponents. They have no mercy for you as they tear
- into your living flesh with their skeletal hands.
-
- Ghoul: These undead creatures appear to be green slimy corpses.
- They feed on corpses and can cause paralysis with their
- touch. Ghouls primarily use their claws to slice human
- flesh.
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- Shadow: Shadows appear as apparitions of tortured souls. They float
- toward opponents and drain levels of strength with their
- touch.
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- Ghast: These undead creatures appear to be green slimy corpses.
- They feed on corpses and can cause paralysis with their
- touch. Ghasts primarily use their claws to slice human
- flesh.
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- Wight: These undead are evil self-tortured men who entered death as
- creatures that shun the very life they cast away so
- willingly. They shun life and all it stands for. In their
- intelligent, yet undead state they can drain the very souls
- from any living creature simply by touching them.
-
- Wraith: These undead are evil self-tortured men who entered death as
- creatures that shun the very life they cast away so
- willingly. They shun life and all it stands for. In their
- intelligent, yet undead state they can drain the very souls
- from any living creature simply by touching them.
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- Mummy: These undead are evil walking physical manifestations of men
- wrapped in cloth and buried in a tomb. Their evil nature and
- unholy hatred of life gives them tremendous strength,
- although they tend to lumber toward opponents slowly. Their
- touch is also known to cause disease.
-
- Banshee: These undead are ghostly apparitions of evil murdered women.
- They scream and cause a life drain to any opponent within
- the effective range of that scream.
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- Spectre: These undead are ghost-like apparitions of evil men. They
- hate all living things, and can drain life levels with their
- touch.
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- Vampire: Vampires drink human blood and are characterized by their
- fangs that grow upon will. They are incredibly fast and
- powerful undead. And they can drain the very soul from
- opponents by touch.
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- Skeletal Warrior:These are undead skeletal warriors of great evil commanders.
- They generally carry many magical weapons and arms. They
- also can cause a large amount of damage from any range.
-
- Ghost: These are undead spirits of people who died without
- fulfilling something during their lives. They hate all
- living things because of their perpetually unliving yet non-
- dead state. They can cause level drain upon touch.
-
- Lich: These creatures are undead sorcerers or wizards that chose
- to live forever by maintaining themselves in an undead
- state. They have all of the former spell casting abilities
- they had while living, but they now have the advantage of an
- unfeeling, undead body to fight in.
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