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- ╓───────────────────────────────────────────────────────────────────────────╖
- ║ DRAGON WARZ! SYSOP INSTALLATION DOCUMENTATION ║
- ║ c. 1990, BRUCE RUONA, SOFTSPOT SOFTWARE ║
- ╙───────────────────────────────────────────────────────────────────────────╜
-
- I. INTRODUCTION:
-
- This game is attempting to go where no other has gone before, featuring full
- INTER-BBS Attacks, Espionage, and Sabotage. Thus the main emphasis is not
- on Player -Vs- Player Competition so common to todays BBS Door games, but
- Competition on a BBS -Vs- BBS level with Cooperation instead of Competition
- between the players on an individual BBS being the key to ultimate
- success.
-
- In the Archive DWARZ.ZIP You'll find the following Files:
-
-
- DWARZ.EXE This is the MAIN player door exe file.
-
- DWARZNET.EXE This is the utility which handles resolution
- of the incoming INTER-BBS operations as well as
- returning attack results.
-
- MAINT.EXE This is the DAILY maintaince utility, which must be added
- to your daily maintaince batch file routines.
-
- MANAGER.EXE this is a multi-purpose utility which also can be run from
- your daily maintaince routines. See MANAGER.DOC for more
- details.
-
- UPDATE.ASC Text file containing changes from previous editions.
- (may or may not be present in all archives)
-
- INSTALL.EXE Installation routines.
-
- CONVERT.EXE Data Conversion Utility, version 1.00 to 1.05.
-
- SYSOP.DOC This File.
-
- ROUTE.DOC Documentation file describing built in ROUTING of data
- files and how to set up your ROUTE.INF file to route your
- data in the most cost effective way.
-
- PLAYER.DOC Player documentation file with some hints/tips on being a
- successfull DWARZ player.
-
- PARAMETR.DOC Documentation File containg a list of all available
- DOS command line parameters.
-
- LEAGUE.DOC Information on creating your OWN game, also known as
- your own Local inter-bbs League!
-
- ENTRY.DOC Text file application for having your BBS added to one or
- more of the NATIONAL competition leagues.
-
- SITE.DOC Text file listing OFFICIAL current distribution points of
- the DWARZ package. While not guaranteed, the package
- should ALWAYS be available on these systems. Note that
- NODE ZERO in each of the zones is the OFFICIAL REGISTRATION
- site for that Zone!
-
- REGISTER.FRM REGISTRATION FILE. (ZONE ONE-North America)
- EUROPE.FRM REGISTRATION FILE. (ZONE TWO-Europe)
- AUST.FRM REGISTRATION FILE. (ZONE THREE-Australian)
-
- RULES.DOC Documentation File containing a list of competition rules
- and regulations.
-
-
-
- System requirements for running this door include an IBM Compatible
- system, 640K Memory, and Hard Drive DOS 3.0 or later.
- Additionally, you MUST be a member of the FIDO NET network with a valid
- Node Number (NON POINT!) and have a CONTINOUS Mailer such as
- FD/BINKLEY/D'BRIDGE running as a front end to your BBS.
- This Door supports the DORINFO1.DEF file common to QBBS, RA,
- and others and will obtain all necessary information on comm parameters
- and user statistics from this file.
- Baud rates supported range from 300 to 38.4K Baud, with complete
- carrier detection routines built in.
-
- II. UPGRADING FROM AN EARILER VERSION.
-
- If this is a first time installation you may skip this section.
-
- Ok, Still with me Huh?
-
- WARNING: BEFORE PERFORMING THE UPGRADE ROUTINE, YOU SHOULD FIRST BACK
- UP YOUR PLAYER.DAT AND SYSTEM.DAT IN CASE OF DISASTER.
-
- The upgrade process is REAL EASY, all you need do is place a copy of the
- convert.exe in your dwarz subdirectory and run it. Your data files will
- automatically be updated to reflect the changes occurring in version 1.10
- and the CRC checking for DUP.DAT will be added to your files.
-
-
- III. INSTALLATION:
-
- Installing this Door is quite simple and consists of a very few
- steps.
-
- (A.) Make a directory and place the files found in this archive
- into this directory.
-
- (B.) Run the INSTALL program, this will create a few
- sub-directories needed by the program, after which
- it will read your appropriate mailer control files and
- attempt to determine the necessary information for
- your system.
-
- you will be requested to verify and correct and errors
- determined in the Auto-Install procedures
- about your individual set-up such as path names to your
- INBOUND Fido FILES Directory, your Home BBS directory,
- and a few customized file names for the daily news file.
-
- (C.) ADD the DWARZNET program to your Front end batch files
- Prior to unpacking incoming mail.
-
- (D.) Follow the necessary steps to add the DWARZ door program
- to your BBS door section.
-
- (E.) ADD MAINT.EXE to your daily mainenance bat file.
-
- NOTE: if you are running one of the 'Big Three' Mailers
- (Binkley 2.4, Front Door, or DBridge) you should have an appropriate
- environment variable such as SET DB=C:\DBRIDGE included in your System
- when running the install program for the first time. This will allow
- the install program to automatically locate your Mailers control file
- which it will attempt to read the necessary information for the
- dwarz door making your initial installation of this door almost
- 100% automatic!
-
- Mailer: Control File: Versions:
- --------------------------------------------------------
- BINKLEY BINKLEY.CFG 2.4+
- FRONT DOOR SETUP.FD 1.99c
- FD.SYS 2.xx+
- DBRIDGE DBRIDGE.AUT 1.30/1.31
-
- if you DO NOT run one of these three mailers...well theres always
- the manual entry method...sorry...
-
- Step (C.) adds the necessary door interface to your FIDO mailer,
- and will thus most likely cause the most problems. In adding
- this to your BAT file, you MUST have your mailer set to exit on
- receipt of ANY mail to prevent the possible receipt of additional
- incoming data files, even if the only thing your exit does is to
- process any of the games incoming data files. In your Mailer BAT
- files where incoming mail is processed, you'd then want to add
- these two lines:
- CD <Dwarz dir>
- REM
- REM
- if EXIST <inbound Files area name>\DNET*.* DWARZNET
- REM
- REM Now continue on with your normal incoming mail
- REM process...
-
- Thus, for example, in my set up here (Using FD 1.99c) I have
- mail set to exit on receipt of any file at an error level of 90,
- then in my batch file under the appropriate errorlevel, I've
- added these lines:
- CD \dwarz
- if EXIST \FD\FILES\DNET*.* DWARZNET
- REM
- REM Now I continue on with normal mail processing...
-
- Using DBridge v1.30 (or later), simply add the above Batch file
- lines to the DOS COMMANDS under each and every EVENT SCHEDULE that
- you have.
-
- As an alternative to running this in the above 'Continous' mode,
- you may instead wish to simply run DWARZNET once per day in your
- daily batch files. Either method is acceptable, as long as
- DWARZNET runs AT LEAST ONCE per DAY.
-
- be sure to replace the '*.0' above with your appropriate Realm
- Number (which will be indicated in the upper right corner of
- the DWARZNET utility screen)!!
-
- If you have any questions on this please Netmail your appropriate
- support/registration site, they can help you.
-
- The game itself and the dwarznet processing utility will automatically
- create the necessary FILE ATTACH netmail messages to the appropriate
- BBS in order to send the data files between your BBS and theirs.
-
- Now that you have the software installed, you must forward EITHER
- ENTRY.FRM _or_ REGISTER.FRM to the appropriate leader for your
- intended League (this will ALWAYS be the FIRST node in a REALMS.DAT)
- Generally, within 48 hours of receiving your form, either/or a
- realms.dat file will have been created and placed on HOLD for your
- system to pick up, so you'll have to poll the appropriate site
- to pick this up. If you wish to Join the OFFICIAL NATIONAL League,
- all that is necessary is that you forward your ENTRY.FRM to the
- Main distribution site for your Fido Zone.
-
-
- IV. PLAYING THE GAME (a few hints a pointers...):
-
- Before you can do ANYTHING to another BBS you must first SEND
- and RECIEVE back a valid RECON force from the interRealm menu!
- Without this you won't be able to attack, spy or attempt any
- sabotage! (note however that you will not be able access this
- menu in the DWARZ program until your player is out of the 20
- turn protection mode!)
-
- Armies in this game consist of WARRIORS, DRAGONS, MAGIC USER'S,
- and CASTLES. Warriors are Offensive & Defensive, DRAGONS are
- PURELY OFFENSIVE, MAGIC USER'S are BOTH Offensive and Defensive,
- and CASTLES are PURELY DEFENSIVE.
-
- As stated in the Game, not paying or feeding your population or
- armies will lead to some REALLY, REALLY, REALLY nasty results!
- However, you have a little bit of lee-way in the actual amount
- you wish to pay them, the requested amount is the optimum amount
- and you MAY be able to sneak by with paying them slightly less
- then they request.
-
- The object of the game is to be the biggest, baddest player ever
- based on both SCORE and Number of CITIES you own. When you first
- begin, you will be able to build cities relatively cheap, however,
- after a certain point, cities will become prohibitively expensive
- and thus you'll be better off capturing Cities from other BBS's.
- There are basically three types of cities you may build:
- FOOD: provides much needed nourishment for both your armies and
- population.
- COMMERCIAL: Provides the credits necessary to build up your forces.
- INDUSTRIAL: Provides a increasingly larger number of player
- designated forces each turn.
-
-
- V. DAILY MAINTAINCE.
-
- As stated, you must place the MAINT.EXE file in your daily maintaince
- batch files. This little utility preforms a number of vital functions,
- including giving players their five turns for the day, computer player
- generation and maintaince, as well as any other housekeeping chores
- necessary.
-
- Some of the 'general housekeeping' chores include sending AUTO RECON
- requests to ALL other nodes every SEVEN days to assure that players are
- using at least somewhat current data on the other realms, Sending any
- outgoing GROUP attacks, and managing any 'broken links' between nodes in
- the game.
-
- MAINT.EXE ONLY needs to be run once per day, and indeed will not run MORE
- than this!
-
- VI. LEGAL:
-
- This is the section where I Cover my A$$... GRIN....
-
- This software is Copyright 1990 by Bruce Ruona and SoftSpot Software INC.,
- and may not be modified, editied, or reverse engineered nor may the data
- structures be publicly disiminated without the express written concent of the
- author or his agents. Further, any BETA test versions of this software
- may not be distributed in any form including duplication or electronic
- transmission without the express written consent of the author or his agents.
-
- Under no circumstances will the Author, SoftSpot Software be held liable for
- any use, misuse, or abuse of this software, Nor shall they be held responsible
- for any financial, data, or loss of profits resulting in the use of this
- software.
-
- See license.doc for further details.
-
- ---------------------------------------------------------------------------
- SIGNED and DATED:
- Bruce R. Ruona, SoftSpot Software.
- Marquette, MI 49855
- August 6th, 1991
- SUPPORT BBS: BYTES -r- US,
- FIDO NODE 1:2280/1
- 906-228-6517
- 1200-9600 HST
-
- SUPPORT ECHO: If you wish to join in the national (ZONE 1) support/discussion
- group, you may AreaFix the echo 'dwarznet' this provides direct access to
- the author (ME!) as well as other nodes in the game for discussion and
- suggestions.
-