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- \───/ \───/ ╙ ╙ ╙ ╙ ╙─────╨
-
-
- Version 1.05
- (1,234,567,890) REGISTERED To: A HAPPY SYSOP
-
-
-
-
- DRAGON WARZ! User Documentation
- -------------------------------
-
- CopyRight 1991 by Bruce R. Ruona,
- Documentation edited by Ivar G. Petersen
- SoftSpot SoftWare Inc.
- Bytes -r- Us BBS, FIDO 1:2280/1, 906-228-6517
-
-
- I. INTRODUCTION
-
- Welcome to the world of DRAGON WARZ!
- Your main objective in DRAGON WARZ! is to gain strength and power by
- accumulating cities, cubits, points, soldiers, fighting equipment, and doing
- your best to wipe out your opponents. You attain this by building your empire
- craftily, forming the right alliances with other players, and attacking with
- force and strategy. Your ultimate objective is to be the new "Dragon Lord",
- and be entered into the "Dragon Lords Hall Of Fame" at the end of the month.
- In addition to other human players, you have one other big problem to worry
- about - The MALACHI empire. The MALACHIs are a computer controlled empire
- that will wreak havoc on your realm, stealing cities, destroying food stores,
- and other dastardly deeds. The MALACHIs can, of course, be defeated just like
- any other empire - if you are man (or woman) enough to take them on! That is
- Dragon Warz! in a nutshell.
-
- II. GAME HISTORY
-
- The game of DRAGON WARZ! is based loosely on a FANTASTIC game currently played
- all over the US and Europe on the ATARI ST system calling itself SPACE EMPIRE
- ELITE (SEE for short)...I can only hope that my adaption of this game meets with
- as much approval as the original.
-
- The original Space Realm was conceived and programmed by Jon Radoff of Middle
- Earth BBS in the USA a few years ago. With later revisions by Jurgen Van Den
- Handel, Steve Reed and currently by Carlis Darby, who amongst other things has
- been responsible for adding the marvellous inter-galactic features.
-
- III. GAME OVERVIEW
-
- Dragon Warz! (hereafter referred to as DWARZ) is a simple, yet intricate game
- featuring strategy, tactics and a good bit of pure GUTS!
- The actual "play" of the game is quite easy, everything follows a simple pattern
- of menus that for all intents and purposes are virtually identical each turn.
- However, what you decide to do at each menu can greatly affect your empire, the
- empires of others, and other game options that you will be faced with. DWARZ
- is almost entirely pure strategy with deceptively simple options each turn.
-
- Cities - There are three types of Cities: FOOD, COMMERCIAL, and INDUSTRIAL.
-
- FOOD Cities are absolutely essential to the functioning of your empire - you
- have to feed your hungry population and your fighting forces! You can to some
- extend purchase food rather than produce it, but you might find this puts you
- into a situation where you are to vulnerable to the whimps of other players.
-
- COMMERCIAL Cities are your income-producers. Without a doubt you will generally
- have 3 or more times COMMERCIAL Cities than any other type, because if you
- do not, your empire will collapse in poverty.
-
- INDUSTRIAL Cities, are used to produce goods such as WARRIORS, DRAGONS, THIEVES,
- CASTLES and others. You will have the option of setting your industrial
- production percentages at the beginning of each day. All commodities produced
- are automatically added to what the player has on hand at the beginning of each
- turn.
-
- One Important fact you MUST keep in mind at all times if You wish to become a
- successful DWARZ player...Cities Cost CUBITS to both purchase and maintain each
- turn!...if you have too many of one type city such as food, and not enough
- Commercial, the cost of maintaining your food cities may be far to much to bear
- and result in a collapse of your empire!...Remember that all commodities are
- available individually within the game.
-
- WARRIORS - The "backbone" of your fighting army, WARRIORS are essential to a
- successful empire. Too many at once, however, and you may not be able to feed
- or pay them all. Too few, and you'll be a weak target for other players. (Used
- for offense and defense)
-
- DRAGONS - Dragons are useful when attacking other players. (Offensive only)
-
- CASTLES - Help to protect you from enemy attacks. They are relatively
- inexpensive, and you can't have too many. (Defensive Only)
-
- GENERALS- One general commands a squad of 50 warriors. In order to use your
- warriors, you MUST have enough generals.
-
- THIEVES - These are your "Agents of the Night" which you use to perform acts of
- spying, backstabbing, and of course theft! With the proper usage of these you
- can wreck havoc on an opponents empire! You can never have too many of these,
- and you must have at LEAST 100 to perform any of the covert actions available
- later.
-
- MAGES - You also can not have enough of these!! not only do they help in your
- attacks but also in the defense of your empire!...You can send these along with
- attack forces or let them use their combined mystic abilities to wreck (un)holy
- havoc on an opponent. (Used for offense and defense)
-
-
- IV. GAME PLAY
- When you first enter the Game, You will be asked what alias you wish to use.
- Please note that the game is limited to a total of 25 players, and if the game
- is already full, you will be instructed to try again tomorrow! If you don't use
- your player for a period of 10 days, the game will automatically delete you to
- make room for others who wish to play!... also as a new player, if you QUIT the
- game with 3 or more turns remaining, your player will be deleted to prevent
- using up a valuable player slot!
-
- The very first thing you will see upon entry to the game are a number of
- messages either sent by other players or notification of occurrences since you
- last played. You will be able to read these at the present time, but you will
- not be able to respond. These messages could be like:
-
- ------------------------------------------------------------------------------
- The following has happened to you since you last played:
-
- Your attempt to SLEEP of MALACHI(ANOTHER BOARD)
- Was at least an indeterminate success!!...
- A GROUP Returned from MALACHI at ANOTHER BOARD
- Your attack was an success!!!
- 3,920 Soldiers, 2,940 Dragons, 245 Mages and
- 78 Generals returned Safely home
- Your 14% Share earned you 7 Cities!
-
- ANOTHER NICE PLAYER shipped you 500 warriors
-
- The first thing you'll see when entering the actual game is a screen similar
- to the following, which allows you to review both todays and yesterdays
- news files of significant occurrences, view player listings for inter-Realm data
- etc... (more on the Inter-Realm functions later!) It is very advisable to read
- the news in order for you to keep up to date about what goes on in the realm.
- --------------------------------------------------------------------------
- NEWS
- --------------------------------------------------------------------------
- [A] TODAYS News in Brief
- [B] YESTERDAYS News in Brief
- [C] DISPLAY UPDATE Information
- [D] VIEW Recon Data
- [E] SHOW PLAYER Scores
- [F] Read PLAYER Documentation
- <1> SYSOP LOG
- ==========================================================================
- OPTION [A,B,C,D,E,F,'RETURN']
-
-
- INDUSTRIAL PRODUCTION ALLOCATION: Now you get to set the percentage of each
- item that is allocated to your total production of your Industrial Cities. You
- will get the following menu:
-
- -----------------------------------
- Current Production Percentages
- -----------------------------------
- Warriors 6%
- Dragons 4%
- Castles 5%
- Thieves 48%
- Magic-Users 37%
-
- -----------------------------------
-
- You currently own 17 industrial cities
-
- Adjust Production Percentages [y/N]
-
- Change Allocation - You will be able to adjust the amount of effort going into
- each item produced. Choosing 50% for an item means that 50% of your industrial
- cities are devoted solely to producing the desired item. The more expensive an
- item is generally means that less of that item will be produced per turn. You
- can allocate any percentage you want, as long as the total allocation does not
- exceed 100%.
-
- The next screen will show the actual production of the round:
-
- -----------------------------------
- Current turn Industrial Production
- -----------------------------------
- Warriors 6
- Dragons 2
- Castles 3
- Thieves 4
- Magic-Users 5
- -----------------------------------
-
- This is a status screen showing the current turn industrial production and it
- is followed by information about food grown, commercial fees raised,
- 'donations', and other sources including general taxes raised by taxing your
- population. The amount of production (other then industrial!) can be
- dramatically affected by the PEACEFULNESS (or lack thereof!) of your empire
- each turn, so it is vital to have a PEACEFUL empire each turn!!
-
- You Raise 2,861,123 Cubits in Commercial Fees
- Your Population GAINED 47 People!
- You Collect 506,952 Cubits in Taxes
- 206,349 Tons of FOOD were Raised
-
- THE MAN! Current Empire Statistics
- ___________________________________________________________________________
- Remaining Turns: 3 Cubits: 58,412,375
- Cities: 255 Population: 2,347
- Warriors: 9,959 Magic Users: 1,634 (180 Pts/18 Spells)
- Dragons: 5,955 Thieves: 38
- Castles: 2,642 Generals: 393
-
- ---CITIES CONTROLLED---
- Commerce: 201 Industrial: 17 Food: 37
-
- Forces are at 98% Effectiveness EMPIRE STATUS: PEACEFUL
- Empire Food Reserves Are: 409,276 TONS
-
- Most of this screen is pretty self-explanatory, however there are a few things
- that have not previously been mentioned including:
-
- ARMY EFFECTIVENESS: This is a rating of the general performance of your armies,
- and is affected by a number of different factors including losses in battles,
- lack of defensive forces, underpayment etc...
-
- EMPIRE STATUS: This is a general rating of the contentment of your population
- and ranges from PEACEFUL, via DISSENSION, REVOLUTION and UNDER COUP to CIVIL
- WAR. The more discontent your empire is, the lower your per turn production, the
- more you will have to pay for your cities until under CIVIL WAR, revolutionaries
- may even capture a number of your most valuable cities!
-
- PROTECTION: New players are protected by law for 20 turns (4 days worth) to
- allow them to build their empire. While under protection, you may not attack,
- nor may you be attacked!
-
- After coming out of the status screen you will get the first in a series of
- questions you have to answer regarding payment of funds and the
- purchase/allocation of food supplies. The number in brackets at each prompt
- indicates the exact required amount - pressing a bare <Return> will allocate
- this amount for you.
-
- In the first block of questions, you will have to pay your armies, pay to raise
- your military's effectiveness level (if needed and if you so desire), pay to
- maintain your cities, pay your Crime Prevention Agencies and pay to raise the
- abilities of your mages.
-
- Note that if you do not pay your Cities/Forces enough, you will be given a
- message and an opportunity to reenter your amounts. Failure to pay your
- forces might result in the loss of some of them. Failure to pay your cities
- might result in a CIVIL WAR!
-
- You will now enter the Food Common Market:
-
- Welcome to the common market where food is bought and sold...
- there are currently 10,003,000 tons of food available
- FOOD is currently in a LOW DEMAND state.
- We are BUYING @ 2 Cubit/Ton, and SELLING @ 2 Cubit/Ton
- Your Empire food reserves are 409,276 Tons.
-
- [B]uy food, [S]ell Food, [C]ontinue
-
- The Food Common Market works very simply: You can buy or sell food, or just
- bypass it if you desire. Note however, that the food market comes JUST BEFORE
- you have to feed your military and your population.
-
- MAKE SURE you either have enough food on hand, or that you purchase enough to
- feed everyone. Prices in the common market will fluctuate with supply and
- demand, and at times food may even run out entirely. In that case, you will have
- to rely on your own food stores to feed your empire. If you do not feed your
- armies or your population enough they will starve, some might die, and you will
- quickly become unpopular to the extent of causing dissension. You will be asked
- to reconsider if you do not feed your empire sufficiently.
-
- After you have paid for everything and fed everyone, you will then be given the
- opportunity to purchase a number of different commodities.
-
- ==========================================================================
- # Commodity Price You Have Maximum Purchase
- --------------------------------------------------------------------------
- {0} DONE!
- {1} WARRIOR 1,321 9,959 26,198
- {2} DRAGONS 1,434 5,955 24,133
- {3} CASTLES 2,227 2,642 15,540
- {4} GENERALS 10,133 393 3,415
- {5} CITYS 99,686 255 347
- {6} THIEVES 13,411 38 2,580
- {7} MAGIC USERS 6,367 1,634 5,435
- --------------------------------------------------------------------------
- You Have 34,607,819 Cubits, and 3 Turns left
-
- Buy [0..9] or [S] to SELL items at 1/2 price...
-
- This is entirely self-explanatory and very simple to use. Note that the column
- on the far right indicates how many of each item you may purchase, the middle
- column is the number of that item you already own, and the left column is the
- cost of each. Make your selections and spend your cubits wisely! Prices will
- go up/down in accordance with the size of your empire and other factors. What
- you purchase, when, and in what amounts, will greatly determine the fate of your
- empire and how well you perform in battle. The maximum purchase is not only
- determined by your wealth, but is also a question of availability and other
- market forces.
-
- A word about purchasing cities: There are a certain number of cities available
- for purchase at the beginning of the game. A small amount of new cities are
- generated daily, however shortly after the game begins, it is likely that all
- the cities will be bought up, and it is at this point that your only option may
- be to find someone to attack and steal cities from (successful attacks yield
- cities).
-
- AND NOW, HEED THE CALL TO BATTLE...!!
-
- You will not be given the attack menu until your empire has exceeded 200 cities
- or your protection has expired. Until then your empire is not considered
- advanced enough for combat.
-
- After you have purchased all your desired commodities, you will be given an
- opportunity to engage in BATTLE with other local players, if you answer YES to
- this question, you will have an opportunity to engage in local covert activities
- such as spying, etc. Attacking local players might be fun, but remember you
- might find yourself fighting along side them against a common enemy later, so
- do consider if it is actually worth it.
-
- THE INTER-BBS FEATURES OF DRAGON WARZ!
-
- Do you wish to perform any Inter-Realm type Attacks? [y/N] YES
-
- --------------------------------------------------------------------------
- INTER REALM ATTACK/SABOTAGE OPTIONS
- --------------------------------------------------------------------------
- <A.> Send RECON Scouts
- <B.> Select Target Realm
- <C.> Individual Attack
- <D.> FORM a Battle Group
- <E.> JOIN a Battle Group
- <F.> Send THIEFS
- <G.> MAGICAL Attacks
- <H.> Send Message
- <Z.> Done
- --------------------------------------------------------------------------
- OPTION [A,B,C,D,E,F,G,Z]
-
- You may not perform any of these operations until you are out of NEW REALM
- PROTECTION. In addition, failure to pay your forces, or an extremely low
- force effectiveness will prevent you from entering this menu.
-
- A) Send Reconnaissance Scout.
- You can send a RECON to either spy on an entire BBS or a particular
- player. Just sending a RECON group to spy on an entire BBS (to see
- "who's who" in a Galaxy), costs NOTHING and always works. If you send
- a RECON group to spy on a particular player in a Galaxy, the result
- is a normal SPY covert operation, and the usual 10 pct of your thieves
- thieves be sent. The chances of getting caught are the same as with
- normal covert operations. Also, spying on a certain player will cost
- 100,000 Cubits!
-
- B) Select Target Realm.
- This operation simply allows you to declare a TARGET for your operations
- for the current turn. You may change at any time by reselecting this
- operation.
-
- C) Individual attack.
- This operation will allow you to attack another BBS, or a single player
- alone and without assistance from other players. There is a charge for
- each attack and each deployed warrior, dragon and mage will have to bring
- food supplies for the march against the enemy. You will also have to pay
- them their outstanding wages. You are only allowed to make one individual
- attack a day.
-
- D) Form A Battle Group.
- This operation will allow you to form an 'Attack Group' against either
- 'ALL' or an individual player on another BBS. You will also be given an
- option of how many days (1 to 5) before the actual battle group departs for
- the target. If the group successfully defeats their opponent, they will
- grab some of the victims cities and return with them!
- When you join, or form a Battle Group, you will have a certain percentage
- of the party and will loose or gain according to your share!
- You form a group by answering another simple series of questions like:
-
- With 43 Generals, You can command 2,150 Warriors, You have 2,000 WARRIORS.
- You have 14,963 DRAGONS, and 4,154 MAGES
- Your CUBITS are 8,529,837, You have 5,886,450 tons of FOOD Available
- Deploy how many WARRIORS? [1] 1000
- Deploy how many MAGIC USERS? [1] 1000
- Deploy how many DRAGONS? [1] 7400
- Total cost of this mission: 1,261,200 Cubits, total food
- supplies necessary are 128,400 Tons!
- You have 8,529,837 Cubits, & 5,886,450 Tons of Food
- Deploy these Forces? [Y/n] YES
- Deployment in how many days? [1 to 5]: 1
- You now have a 100% share in this mission...GOOD LUCK!
-
- E) Join a Battle Group.
- This will allow you to add forces to existing Battle groups thus increasing
- your share of the party. NOTE: You do not have to pay or feed forces while
- in outgoing Groups, but you will have to pay and feed them a little at
- the time of deployment. You can also withdraw your forces from a battle
- group, but it is very bad for morale of your troops in general and the
- deployed forces in particular.
-
- F) SEND Thieves.
- Selecting this function will allow you to send 10% of your agents on covert
- operations to another empire or realm. Note that you must send a minimum
- of 10 thieves on each mission, so you must have AT LEAST 100 agents before
- you can perform any of these functions. Each mission will cost a number
- of cubits, and you can only perform 10 covert operations per day.
-
- G) MAGICAL ATTACKS.
- Selecting this function will allow you to use the MAGIC POINTS your mages
- have accumulated in arcane attacks against your favourite targets. Magic
- Spells do not cost any cubits to cast.
-
- H) SEND a Message.
- This function will allow you to send messages to either a single player,
- or the entire BBS in another Realm, each message is limited to 10 lines
- or less. This costs you a small amount of Cubits.
-
-
- COVERT OPERATIONS:
- --------------------
-
- Selecting to Send Thieves to another Realm will bring up a sub-menu of
- covert operations as follows:
- --------------------------------------------------------------------------
- INTER REALM SABOTAGE OPTIONS
- Current OP's target: SURF BOARD BBS
- --------------------------------------------------------------------------
- THIEF Function: Cost
- --------------------------------------------------------------------------
- <A.> Sabotage COMMON food Market 1,250,000 Cubits
- <B.> Destroy Food Supplies in Realm varies
- <C.> Demoralize Troops varies
- <D.> Aid Insurgencies varies
- <E.> Assassinate Generals varies
- <F.> Assassinate Thieves varies
- <G.> Steal From Realm Treasury varies
- <H.> Blow up D'bridge between realms 5,000,000
- <Z.> Done
- --------------------------------------------------------------------------
- You have 870,915 Cubits, & 1,095 Thieves
- OPTION [A,B,C,D,E,F,G,H,Z]
-
- A) Sabotage common Food market.
- Selecting this function will tell your thieves to attempt to blow up or
- otherwise destroy the common market food supplies in another realm,
- depending on how successful you are, you will destroy anywhere from 0 to
- 100% of the available supplies.
-
- B) Destroy Food Supplies in realm.
- This is identical to (A) above, but simply attempts to blow up the food
- supplies in an INDIVIDUAL players empire.
-
- C) Demoralize Troops.
- This function will send wine, loose women, and disease to troops of
- enemies' empire, thereby lowering their force effectiveness by a certain
- amount.
-
- D) Aid Insurgents.
- This function will send covert aid to an opponents population in an effort
- to lower their empire peacefulness status. (similar to the Iran-Contra
- fiasco GRIN)
-
- E) Assassinate Generals.
- This function does just what it says, your agents will attempt to
- infiltrate your opponents military HQ and kill off a number of their vital
- generals. Can be particularly effective against opponents keeping a tight
- 50 warriors per general ratio.
-
- F) Assassinate Thieves
- By sending your thieves out to assassinate your opponents thieves you can
- try and prevent him from sending thieves to cause havoc in your own empire!
-
- G) Steal from Treasury.
- This function will tell your agents to attempt to steal from an opponents
- treasury. If they are successful, you will receive the proceeds of this
- ill-gotten gain!!...Depending on how successful they were, you will steal
- anywhere from 0 to 100% of the opponents Cubits.
-
- H) Blow up bridge between realms
- This option will cost all your thieves and will, if successful, make all
- movements of forces between your realm and that of the opponents impossible
- until the bridge is repaired. Repair time is typically between 1 and 7
- days.
-
- MAGICAL SPELLS:
- ---------------
- --------------------------------------------------------------------------
- Ye OLE BOOK OF SPELLS AND MAYHEM
- Current OP's target: THE SUB ETHA NET
- --------------------------------------------------------------------------
- Magical Spell: Desc: Magic Points
- --------------------------------------------------------------------------
- <A.> EARTHQUAKE Destroys Cities 175
- <B.> WEATHER Elemental Decreases overall food production 125
- <C.> ANTI-MAGIC Destroys Magic 100
- <D.> FAMINE Elemental Causes Population to Starve 75
- <E.> POISON Cloud Kills some population 60
- <F.> SLEEP Lowers Troop Effectiveness 50
- <G.> MAGIC EYE Magical Spying 10
- Defensive Spells:
- <1.> MAGIC SHIELD Protects against FOUR magic Spells 50
- <Z.> Done
- --------------------------------------------------------------------------
- You have 5 Magic Attacks Possible, & 245 Magic Points
- OPTION [A,B,C,D,E,F,G,Z,[RETURN]
-
-
- This is where you'll put all those cubits you have spent on training and
- supplying your magic users to devastating usage! Results of your attempts to
- cast a spell are based on the difficulty of the spell, the possible damage done
- by the spell, and chance herself. However, magic works in strange and
- mysterious ways not fully understood even by the most practised of mages, so
- even though a spell is not effective a certain amount of the energy expanded
- in casting the spell may randomly roam the enemies' realm and cause massive
- destruction if the amount of free energy reaches a certain point!
-
- A) EARTHQUAKE
- This, the most costly (in terms of magic points) can indiscriminately cause
- destruction of cities in your opponent's realm.
-
- B) WEATHER elemental
- This can cause devastating and long lasting results to another BBS ability
- to produce food. This Spell will send a great weather elemental to another
- realm causing poor crop growing conditions and thus a large decrease in the
- amount of food grown each day for the common market. This spell if
- successful, will last for approximately 3 or 4 days.
-
- C) ANTI MAGIC
- Attempts to decrease the magic points and spells available to your
- opponents mages.
-
- D) FAMINE elemental
- This spell is similar to the WEATHER ELEMENTAL spell, except that it only
- affects a SINGLE Player.
-
- E) POISON CLOUD.
- This spell causes a cloud of poison gas to cover an opponents empire, and
- thus to brutally kill hundreds of an opponents populace.
-
- F) SLEEP
- This spell causes an opponents warriors, dragons, watchman in castles, and
- even commanders to become very lethargic and will result in a large
- decrease in their effectiveness.
-
- G) MAGIC EYE
- By using this spell your mages might provide you with some vital
- information on the strength of your opponent. If successful (and it often
- is) you will be told the number of warriors, dragons and mages your
- opponents has at his or her disposal.
-
- 1) MAGICAL SHIELDS
- This spell creates a magical 'dome' over your empire which may interfere
- with incoming magical attacks. however the larger your empire the less
- effective this becomes. A magic shield is general against all magic
- attacks from any opponent irrespectively of which opponent was 'chosen'
- when the shield spell was cast.
-
- DWARZ is a game high on the necessity of players to cooperate and form
- alliances. Occasionally one player in an alliance might find him/her self in
- a bit of trouble and will look to his or her allies for help. If you want to
- help an allied in trouble you might do this via the trade menu. Here you can
- trade most goods to another player, alas at a cost paid by you.
-
- If to the question:
-
- Do You wish to do any trading? [y/N]
-
- You answer Yes you will find yourself presented with the trading menu:
-
- Select target by Letter ['?' to List, {ENTER to ABORT}]:
- A NOTHER has been Targeted!
-
- TRADING ESTABLISHED With A NOTHER
- ==========================================================================
- # Commodity Cost/Unit You Have Max. Trade
- --------------------------------------------------------------------------
- {1} WARRIOR 100 7,000 1,116
- {2} DRAGONS 250 0 0
- {3} CASTLES 1,500 3,079 74
- {4} GENERALS 300 270 270
- {5} THIEVES 125 888 888
- {6} MAGIC USERS 575 566 194
- {7} Cubits 1 111,699 55,849
- {8} Food 450 360,731 248
- --------------------------------------------------------------------------
- You Have 111,699 Cubits, and 2 Turns left
-
- You can trade with local players only if they have more than 200 cities.
-
- MISCELLANEOUS NOTES:
-
- # Even though you may have used up all your turns for the day, you can still
- log in DRAGON WARZ! to check for messages and send messages.
- You will also be able to view your Status Screen, and perform any inter-BBS
- operations you may yet be allowed to and able to afford.
-
- # When you are under new realm protection, buy up all the Cities you can, and
- concentrate on COMMERCIAL cities for the cash you'll need. When you get down
- to the last few turns under protection, back off on cities purchasing and start
- building up your military.
-
- # You may only form ONE Battle group per day, and may also only send ONE
- individual attack per day, likewise, You are limited to TEN Covert operations
- per day!
-
- # These instructions are only current up to and including version 1.05
-
- ------------------------------------------------------------------------
- GOOD LUCK AND HAPPY FIGHTING!