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- 1.) INTRODUCTION -
-
- It is the year 2658 (why not? or, if you prefer, 3428, or 2954,
- or...) and man has been exploring space for decades, starting up
- colonies, and creating huge centers of learning and progress...
- Then, there was the Great Wars... tired of being pushed around, and
- subject to laws and economic constraints put upon them by earth,
- the outer colonies rebelled, leading to violent bloodshed... By the
- end of the wars, some 23 years later, neither side emerged
- victorious, and the entire state of mankind was in choas.
- Eventually, some order was restored, and the few remaining worlds,
- with some exceptions, bound together, and formed another Federation,
- led once again by Earth. But this was a different federation, for
- they preferred to remain in peace, and semi-isolation, refusing to
- get involved in any more wars, after the horrible destruction
- brought about in the last wars. Some of the more remote colonies,
- which had long since lost contact with Earth, and other colonies,
- which still wished to have no part in the federation since the
- wars, began vying for power amongst themselves, with the occasional
- faction breaking off and forming yet another empire to add to the
- struggle. Allies were formed, broken, worlds were colonized,
- conquered, lost, destroyed, in the great battles between the
- empires. Finally, the federation began to see what was happening
- again, and desided to bring an end to it... spending the next years
- building up a HUGE army, they went forth among the galaxies, and
- attempted to bring peace, cooperation, and trade among the
- empires... To some extent they succeeded, setting up Intergalactic
- foodstores and banks, but the empires still continued to war
- amongst themselves. Whats more, they were not alone in the universe -
- another alien race, the XXyborg, was come across in galactic
- exploration, and they weren't exactly pleased with the
- interruption, and declared war among all other lifeforms in the galaxy
- namely humans.
-
- But there were other galaxies as well..........
-
- (well, you wanted an Intro, didn't you?)
-
- 2.) GAME DESCRIPTION -
-
- Dark*Storm is a multi-player, possibly inter-bbs (if your sysop
- enables that option) game, in which players control their own empire, in
- an attempt to become the strongest and most powerful empire in the
- galaxy. But the evil XXyborg race also is included in this - and they
- perform all kinds of nasty, dastardly deeds like stealing your food,
- planets, performing terrorist bombings, and attacking with their
- military forces... But, like the other players, they too can be
- attacked, and ultimately destroyed, if you have the bravery and will
- to take them on. That, in a paragraph, is Dark*Storm. Because of the
- multi-player interaction, Dark*Storm is pure strategy - and what
- strategies and methods may have worked in one game, may not
- necessarily work in the next. The idea for Dark*Storm came from an
- game called S.E. (Space Empire) by Jon Radoff, quite a good game.
- However, wishing to bring this game to the IBM world, as well as
- adding graphics, and zillions of features, I programmed Dark*Storm... and
- in the process totally redesigned a lot of formats, and added TONNES of
- new features, as well as TOTALLY changing the strategies required. If you
- liked S.E., and want more of a challenge, Dark*Storm is your game
-
- 3.) GAME HISTORY -
-
- V.0.01 Beta : First version, not released to the public (Hmm... this
- version come to think of it... then again, not anymore..)
-
- V.0.02 Beta : A corrected First version, again not released to the public
- (huh?)
-
- V.0.03 Beta : Fixed a bug in the battle sequence that prevented the
- attacker from losing any forces.
- Added registration Key
- Added the groundwork of Inter-Galaxy support
-
- V.0.03A-Z Beta : Fixed various bugs, in the comm. routines, error trapping
- routines, added some new things
-
- V.0.04 Beta : This version, fixed another error trapping bug, fixed
- a serious error involving EOF's...
-
- V.0.05 Beta : Well, umm... V0.04 didn't quite work (:-)), and so, I
- fixed input errors, comm. errors, and error which caused
- the players to stop getting turns, lottery errors, file
- display errors, etc...
-
- V.0.059 Beta : Fixed up D*S, so that it would work at speeds higher then
- 9600 Baud.
-
- V.0.06 Beta : Fixed up Lots of bugs in messages, and other places...
- Finished the groundwork for inter-galactic stuff...
-
- 4.) NOTES ON INSTRUCTIONS/DOCUMENTATION -
-
- In order to preserve some of the fun, some exact details will be
- left up to you, the players, to find out. In addition, it is
- impossible to describe and explain all the possible strategies, and
- methods possible, so this will just tell you how to play the game,
- basically. Throughout the instructions, examples from the game will
- be shown, not all of which will first be available/accessable when
- you first start the game.... Well, since these are the first
- instructions I have ever written, here goes!... Oh yeah, THESE
- INSTRUCTIONS ARE WRITTEN ONLY TO HELP YOU TO GET ALONG A BIT!!!
-
-
- 5.) DARK*STORM - THE GAME:
- ----------------------
-
-
- When you first load up the game, from the BBS, this is something like
- what you would see (the sysop names, and BBS names would be changed of
- course.):
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Welcome to Dark*Storm
- Version 0.02 Beta
-
- For The Dark*Storm BBS
- sysop: Nemesis
-
-
- 1) Play Dark*Storm
- 2) Read Today's News
- 3) Read Yesterday's News
- 4) Dark*Storm Scores
- T) Top Scores.... EVER!
- L) Last Month's Scores
-
- The documentation for Dark*Storm should be in your
- BBS's file section for your downloading fun. (heh-heh)
-
- X) Exit to BBS
-
-
- What would you like to do?
-
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
-
- The options should appear self-explanatory, but in case they aren't,
- here is what each option does:
-
- 1) Play Dark*Storm: This, when selected, actually starts the main
- game!
-
- 2) Read Today's News: This display's today's newspaper, full of
- interesting facts about what's happening in the
- game, and if you're lucky, might reveal stuff
- about other empires!
-
- 3) Read Yesterday's News: This display's yesterday's newspaper...
- basically the same type of thing as the
- above, for those of you that missed it the
- day before.
-
- 4) Dark*Storm Scores: This displays the number of planets, and
- the individual scores of all the empires in
- the game.
-
- T) Top scores.... EVER!: This displays the 'Dark*Storm Hall Of
- Fame'. If you are still the emperor at the
- end of the month, you automatically get
- entered in here
-
- L) Last Month's Scores: This displays the final scores from last
- month... and finally...
-
- X) Exit to BBS: This tell's Dark*Storm, you wanna go back!!
-
-
-
- When you pick number one, the game will begin. If you are a new
- player, you will be asked for an alias to be used. This can be anything
- you want to use, even your real name if you so desire. If the alias feature
- is turned off by the sysop, though, you will be forced to automatically
- use your real name as it is on the BBS... Also, remember that only 20
- players (in this version) can play at one time, so if a full 20 players
- are playing, you will have to try again the next day.
-
- After passing through a brief intro/title screen, the following will
- be shown...
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Found!
-
- The following happened to you since the last time you were on:
-
- nothing
-
- Please press(space)
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
-
- This is where you can read all the messages left for you to read, and
- where you are also informed of all the events that have happened to you
- since your last time on, just like your own personal newspaper. At
- this time though, you can only read - not reply or interact in any
- way.
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
-
- Daily Diplomatic Relations...
- ══════════════════════════════
- 1) Neutrality/Peace Treaty
- 2) Free Trade Agreement
- 3) Minor Alliance Pact
- 4) Total Defensive Pact
- 5) Break Treaty
- 6) View Relations
- 0) Done
- ══════════════════════════════
- Which one?
-
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- This is one of the more important functions that you can preform each
- day... Here you can make alliances, (or break them), and view your
- current relations with all the other empires. Having the right treaty at
- the right time can mean the difference between prosperity and death!..
- Of course, beware of having too many treaties!
-
-
- 1) Neutrality/Peace Treaty : If you propose this to another player,
- and they accept, you are prevented from
- attacking each other for the duration of
- the treaty. In addition, trading routes
- are opened with that empire. When you
- proposed the treaty, you set the
- duration, from 1 to 14 days. After this
- time, the treaty is still in effect,
- until either you attack them, or they
- attack you.
-
-
- 2) Free Trade Agreement : This has all the features of the
- Neutrality/Peace Treaty, but in addition
- each empire is payed around 130 credits
- PER TURN for each million people their
- partner has in population. This promotes
- peace between Empires, by allowing them
- to profit from cooperation.
-
-
- 3) Minor Alliance Pact : This treaty has all the features of the
- neutrality/peace treaty, but in addition
- if either your partner or you is
- attacked by another empire, the other
- partner sends around 20% of his forces
- to aid in your defense! the other empire sends approximately
-
-
- 4) Total Defensive Pact : This treaty is exactly like the minor
- alliance pact, except it is on a larger
- scale. This time, over 40% of the other
- partners forces are sent!
-
- Remember - the treaty doesn't actually take affect until the empire
- which you proposed the treaty to accepts. But, they also have the option of
- rejecting it as well!!
-
-
- 5) Break Treaty : This allows you to formerly issue a
- declaration of war to another empire. If
- you have a treaty signed, which normally
- cannot be broken, the other empire will
- be informed, and upon confirmation, the
- treaty will be broken. But beware - this
- can allow them to get in the first
- shots!!
-
-
- 6) View Relations : This displays a list of all the other
- empires and your relations with them,
- in addition to the duration remaining
- (if any).
-
-
- 0) Done : (You can also hit return anywhere in
- the game where there is a "0) Done"
- option to have the same effect.)
-
- This brings you to the next section of
- the game - Note: The diplomatic menu is
- only accessable once per logon!
-
-
- One you are finished with the daily diplomatic relations section of
- the game, you go on to the main status display. Here is a sample:
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- ═══════════════════════════════════════════════════════════════════════════════
- 31000 credits of ore mined.
- You collect 19998 in taxes.
-
- Your nations statistics...
- ═══════════════════════════════════════════════════════════════════════════════
- Test empire's Nation
- Turns: 7
- Score: 1920
- Credits: 50998
- Food: 10000 megatonnes
- Population: 100 million
- Intel. Agents: 0
- insurgencies: PEACEFUL
- Flagship: 0% Completed
- Military: [Troops=100] [Fighters=0] [Defense Platforms=0]
- [Cruisers=0] [Plasma Torpedoes=0] [Generals=2]
- [Transporters=1] [Effectiveness=100%]
-
- Planets: [Ore=2] [Food=0] [Soldier=0]
-
- You have 20 turns of protection left.
- ═══════════════════════════════════════════════════════════════════════════════
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Most of these, such as population, should be self-explanatory, except
- for the actual "Playing" pieces, such as your military...
-
- Your empire is built completely around one thing - Planets. Of these
- there are three types - ORE, FOOD, and SOLDIER. Planets can be gained by
- colonization (if there are any habitable planets available!), or by
- successfully attacking other players. ORE planets produce your income -
- you should have the most number of these - if you don't, your empire
- will collapse in sheer poverty! SOLDIER planets are for training
- soldiers - the number depends on several factors, and they are added at
- the beginning of each turn. FOOD planets quite simple produce FOOD -
- essential for feeding your people. You may also note that both food and
- soldiers can be bought seperately, but food can run out, and if that
- happens, you will be forced to rely on your own supplies. Be careful
- though - too many soldier planets, and not enough food planets and you
- will end up with hordes of starving troops which will throw you into
- civil war! Likewise, if you don't have enough ore planets, you might end
- up with all kinds of underpaid soldiers, and not enough money to pay for
- food!. Keep one more thing in mind: Planets cost money. Both money to
- colonize, and money to maintain.
-
- 1) Turns: The number of turns you have left today.
- (Note: These can be stored if you wish to
- leave early, and be used again later on in
- the day, but they cannot be added to the
- NEXT day's turns.) In addition, if you
- have used up all your turns, you may still
- log-on again, and see your current empire
- status, as well as leave messages.
-
- 2) Score: Your empires score. This is calculated on
- several factors, but beware : if you use
- this to get an estimate of the defensive or
- offensive power an empire you wish to
- attack, it may not necessarily be accurate!
-
- 3) Credits: These are the standard units of currency
- for the entire galaxy, they can be used to
- buy almost anything and everything.
-
- 4) Food: Food is necessary and essential for feeding
- your people and troops... more on food will
- be explained later...
-
- 5) Intelligence Agents: Also known as covert agents, these people
- make up your entire intelligence agency!
- Without them, you are more vulnerable to
- enemy intelligence operations, and are
- unable to perform any operations.
- Generally, the more you have, the harder
- you are to be infiltrated. However, there
- are exceptions, it's up to you to find
- them out....
-
- 6) Insurgencies: This measures the internal unrest, and
- general status and opinion of your people,
- ranging from PEACEFUL to UNDER COUP.
- Normally, your empire should be at a
- PEACEFUL state, but should the insurgencies
- be raised (by failure to provide for your
- people/military), or by terrorist
- activites, or even by other players, they
- could have EXTREMELY disasterous
- results!!!! They can be fought off by
- paying a certain amount of money in order
- to lower them a notch... but it could be
- quite costly, and doesn't always work!
-
- 7) Flagship: This is the orbiting flagship of your
- military. It is vital to your military's
- attacks - without it, any attacks you make
- are seriously weakened. In addition, it
- helps protect you from enemy attacks!
- Once you pay an initial fee to begin
- construction, construction is completed at
- a rate of 5% each turn. Watch out though -
- enemy attacks will damage your command
- ship, eventually destroying it.
-
- 8) Troops: These are the basic components of your
- military - without any troops, your not
- going to get far with any plans of
- conquest! But beware, they require
- food to feed them, money to pay them, and
- in order to invade far away planets and
- empires, you've got to move them somehow,
- not to mention commanding them!
-
- 9) Fighters: These are short-range fighters. Their
- extremely quick scramble time, and
- maneuverability make them highly effective
- in terms of defence, but in order to attack
- long range, they need to be transported
- and thus lose some effectiveness!
-
- 10) Defense Platforms: These are orbiting defense platforms that
- are used primarily for protecting your
- empire. Because once in place they aren't
- mobile, they are more than useless in terms
- of offence. They are also usefull for
- launching, and servicing, your fighters!
- You can never have enough of these, so BUY
- BUY BUY!!!!
-
- 11) Battle Cruisers: These are the big, heavy-duty deep-space battle
- cruisers of your empire. The most powerful
- of all space-faring vehicles (with the
- exception of the flagship), they require
- no transportation to travel and navigate
- the reaches of deep space. BUY!! BUY!!!
- BBBUUUYYYY!!!!!
-
- 12) Plasma Torpedoes: There are EXTREMELY POWERFUL and VERY
- DANGEROUS intergalactic projectiles, housed
- in planetary-based silos. They can be used
- once, and once only, and are so powerful
- they can do mucho damage. But... they can't
- defend you very well, due to their lack
- of mobility, and slow targeting systems,
- so, you may be able to blow away a more
- powerful empire, but you would never
- survive the counter attack unless you had a
- strong backup force.
-
- 13) Generals: These are the commanders of your military -
- their job is to command and direct your
- soldiers when attacking and defending....
- Each one can command up to 50 soldiers.
-
- 14) Transporters: These are huge ships used for transporting
- anything you wanna put in them - people,
- fighters, food, money... however, the
- larger the less you can fit. They utilize
- gigantic orbiting warp-gates, which
- transport them instantaneously anywhere in
- the galaxy, or even out of the galaxy in a
- few days! These are essential for both
- trading and battles... it's up to you to
- find uses for them!
-
- 15) Effectivness: This is a percentile rating of the
- effectiveness of your fighters, soldiers,
- and defensive platforms. It is lost through
- inactivity/getting your soldiers out of
- shape, not paying/feeding your troops,
- enemy actions, loosing battles, just to
- name A FEW! It can be raised either by
- winning battles, or by paying a small
- amount each turn to have it raised a small
- bit.
-
- 16) ARMAGEDDON DEVICE: ???? All I'll tell you is: It's hard to
- get, It cost's a fortune, and has the
- potential power to destroy the entire
- GALAXY!!!.... In short, it's the ultimate
- weapon... or is it? (heh-heh... better
- watch it..)
-
- 17) ???? There are other items..... and A LOT more
- are going to be added... you'll have to
- find out for yourself!!
-
- 18) Protection turns: When you start out as a new empire, you
- have a limited number of turns during which
- you cannot be attacked, or provoked via
- intelligence agents. The problem is, you
- can't do any attacking, etc. yourself
- without voiding this protection! This
- ensures the small empires have a slight
- chance instead of getting demolished in two
- minutes.
-
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Your army requires 6000 credits.
- How much do you wish to pay? [6000] 6000
-
- Your planets require 20000 to maintain.
- How much do you wish to pay? [20000] 20000
-
- Your police agencies require 2500.
- How much do you wish to pay? [2500] 2500
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- This is the section where you distribute your funds amongst your
- military, pay for planets, fund the police agencies, etc... The above is
- just a sample (There is more to pay for! It's just an excerpt for space
- reasons!)... The amount in the brackets is how much you can afford to
- pay (or wish to pay)... you may have more money, but you don't need to
- spend it. In order to enter a value, you can either enter it, or just
- hit return to accept the number given in the brackets. Note: If you
- don't have enough money to pay for everything, the computer
- automatically prioritizes everything - but you can re-prioritize
- manually if you wish...
- Be careful though, if you don't pay your army, you might lose some of
- your forces, or other NASTY things. If you don't pay the other stuff,
- well, I'll leave that up to you to find out! (One thing, you may notice
- nothing TOO severe happens when you just barely undercut prices, but if
- you tip the treshold... HAHAHAHA... you might regret it.). And now.....
- ...The Union Food Market:
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Welcome to the Union Food Market!
-
- Current amount stock piled is 28860.
- Food demand is HIGH.
- You currently have 10000
-
- Do you wish to [b]uy, [s]ell, or [C]ontinue?
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- The Union Food Market is used quite simply to buy and sell food. It
- doesn't really need much describing, and the choices are
- self-explanatory. The prices in the food market vary, depending
- on the supply and demand, and at times, the food may run out completely!
- When this happens, you're on your own when it comes to providing food,
- So don't become too dependant on the food market!
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Your army requires 2000 megatonnes of food.
- How much do you wish to give them? [2000] 2000
-
- Your people require 2040 megatonnes of food.
- How much do you wish to give them? [2040] 2040
-
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- This section is for distributing your food (and other included
- necessary materials) to your people and army. It's practically identical
- in format and style to the above segment on paying for your planets,
- etc., so I won't go into it too much. Just remember - make sure you have
- enough food, and if you don't, you can always go back to the union food
- market!
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Intelligence/Covert Operations...
- ════════════════════════════════════════
- 1) Send Spy.....................7500
- 2) Aid Insurgencies.............100000
- 3) Setup Opponent...............100000
- 4) Support Dissension...........200000
- 5) Demoralize Soldiers..........250000
- 6) Terrorist Bombing............250000
- 7) Tap Communications...........250000
- 8) Take Hostages................300000
- 9) Bribe General................500000
- A) Bribe Covert Agent...........500000
- 0) Done
- ════════════════════════════════════════
- You have 5 agents, and 28092 credits.
-
- Which one would you like to do?
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Intelligence operations play a major role in the game. Used at the
- time, intelligence operations can cripple or paralyze a powerful enemy
- for a short while, permitting you and your allies (if any) to move in
- and attack. The intelligence operations, with the exception of Send Spy,
- are not available (and so, not visible) as long as you are under the
- "New Empire Status" (when you have at least one protection turn left).
- Also, the intelligence operations menu itself is not visible until you
- have at least one intelligence agent. When you select an operations
- (and providing you have enough credits), you will be shown the
- difficulty rating of the mission when attempting it against that
- particular empire. The rating ranges from "TINY", which is almost always
- successful to "VERY IMMENSE", which might as well be impossible (but you
- might still do it if you are VERY VERY VERY lucky). Note: YOU ARE
- LIMITED TO THREE OF ANY PARTICULAR OPERATION ON ANY PARTICULAR PLAYER,
- Send Spy and Aid Insurgencies excluded, (ie. you can only Bomb Mr. X
- three times, and then QQ three times...etc.). If you succeed at any
- operation, the other person will be none the wiser as to who did it
- but if you fail, they, and the whole world, will know!!
-
-
- 1) Send Spy: This selection is one of the most widely used
- intelligence operations. It is also the only
- one you can perform while under protection.
- This lets you attempt to infiltrate the opponent
- empire, and spy. If successful, you get information
- on their military status and empire status. This
- takes effect immediately.
-
- 2) Aid Insurgencies: This lets you support rebel factions to cause
- public unrest, scandals, etc.. This also takes
- effect immediatly. You can do this as much as
- you want, over and over, until they reach maximum
- insurgencies. (UNDER COUP).
-
- 3) Setup Opponent: This lets you set up two empires! If successful
- the victim empire will think that the other
- empire attacked it! If you're real lucky, a war
- may start between them!
-
- 4) Support Dissension: This lets you corrupt the victim empire's
- soldiers, causing a fairly large percentage of
- their soldiers to go AWOL.
-
- 5) Demoralize Soldiers: This lets you send in liquor and prostitutes
- (dirty ones at that) to reduce the victims army
- effectiveness!
-
- 6) Terrorist Bombing: When picked, this gives you a choice of:
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- 1) Military Headquarters: If successful this causes a large
- percentage of the victims generals
- to be killed.
-
- 2) Logistics Center: If successful this prevents the victim
- from distributing food (and much of
- anything) for one turn.
-
- 3) Intelligence Headquarters: If successful this causes a large
- percentage of the victims intelligence
- agents to be killed.
-
- 4) Food Storage Facilites: If successful this destroys the victims
- food stockpiles.
-
- 5) Civilian targets: If successful this causes terrorists to
- sieze/destroy some civilian target such
- as bombing an airliner, taking over a
- section of a city, etc.
-
- 6) Communications Center: If successful, this stops the victim
- from recieving and sending messages,
- getting information about events that
- have occured to them, etc. It's up to you
- to figure out exactly what it does
- affect...
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
-
- 7) Tap Communications: If successful, this lets you, well, tap
- communications (no...!), letting you read
- messages to them. (useful for detecting sneak
- attacks planned against you)
-
- 8) Take Hostages: This lets you send some terrorists to take
- hostages. If you are successful, they are
- forced to pay a large sum to get them back.
-
- 9) Bribe General: If successful, their general tells you in advance
- of any attacks that are going to be made
- against you.
-
- A) Bribe Covert Agent: If successful, the bribed agent fills you in
- with free information.
-
- *** NOTE: Except for Send Spy, and Support Dissension, all of the above ***
- intelligence operations take place at 00:00 hours, at the midnight
- maintenance.
-
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Equipment/Resource spending....
- Current Prices:
- ═══════════════════════════════════════════════════════════════════════════════
- # Item Cost Owned
- ═══════════════════════════════════════════════════════════════════════════════
- 1) Soldiers 1089 100
- 2) Fighters 1207 0
- 3) Defense Platforms 1667 0
- 4) Battle Cruisers 6044 0
- 5) Plasma Torpedoes 5428 0
- 6) Generals 14315 2
- 7) Build Flagship 60075 0 %
- 8) Colonize Planets 20469 2
- 9) Covert Agents 5071 0
- A) Transporters 15698 1
- B) Banking...
- C) Lottery...
- D) Gambling Casino...
- 0) Done...
- ═══════════════════════════════════════════════════════════════════════════════
- You have 22498 credits, and 6 turn(s) remaining.
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- The above is an sample of the equipment/resource spending menu. This
- should be really simple and self-explanatory. Notice that the right-most
- column shows how many of each you own. The prices will vary depending on
- the size of your empire, and the amount that you own. I can't really
- tell you anything about techinques here - it all depends on the
- situations you face... just go to it, and spend your credits any way you
- want!
-
- One note about planets... you may notice that after a short while
- after the beginning of the game, you run out of planets to colonize.
- Each midnight, at maintenance, additional planets are found through
- space exploration. The number added depends upon the number of players,
- and the all-around power of the people... BUT as long as you have less
- than 200 planets, you are GUARANTEED at least enough to get to 200
- planets. After that, well.... it depends.
-
- The last three options (Banking, Lottery, and Gambling Casino) will be
- discussed below:
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- ─────────────────────────────────────────────────────────────────────────────
- Welcome to the United Galactic Bank
- ═════════════════════════════════════════════════════════════════════════════
-
-
-
-
-
-
-
- Today's Bank Interest rate: 2% Deposit/Withdrawl charge: 10%
- ─────────────────────────────────────────────────────────────────────────────
- Banking menu
- ───────────────────────────────────────
- 1) Deposit Credits
- 2) Withdraw Credits
- 3) Projected Bank Income
- 4) Buy Bank Stock
- 5) Sell Bank Stock
- 6) Show Stockholders
- 0) Done
- ───────────────────────────────────────
- Which one?
-
-
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- This is the galactic bank... You deposit money in a bank... You
- withdraw money from the bank... You get petty interest at the bank...
-
- Here you can deposit your money for safekeeping, where no one but you
- knows how much you have, unlike just holding it, and where no one can
- steal it from you... at least, not from the other empires in your
- galaxy... the XXyborg do occasionally rob the bank, and empires from
- other galaxies might just sieze all bank assets... but that's unlikely.
- So what's wrong with putting money in the bank? Well, first of all,
- you get taxed a service charge when depositing money, and when
- withdrawing money.... but as long as it's in the account you get
- interest...
- but that's not all! For you, through the aquisition of shares, can
- actually own a part of the bank, and share in all the profits from money
- sized from dead player's bank accounts, lottery and gambling profits,
- tax profits, you name it! And, if you own the majority of shares (51%),
- you become the bank President! As president, you can set the tax rate,
- the interest rate, leave messages to all the patrons, what ever you
- want! (Not to mention an extra 50% of the profits!)...
- But, in order to control the president, and stop him from doing nasty
- things like setting the tax at 0%, the interest at 50%, for a day,
- (all the empires go "WOW! LOOK AT THAT! LET's DEPOSIT!!!!"), and then
- changing the tax to 75%, interest 0% the next day (MWAH-HA-HA-HA!!!),
- something has to be built in!.. And so, if the stock price drops below
- 40% of the stock price the day the president was brought into power,
- well, he's gotta sell over half of his shares! How do you bring down the
- share price, you may ask? Well, you can not deposit or withdraw, and
- collect interest for a while, not play the lottery, not gamble, and sell
- shares! (or any of the above, or win the lottery, or win at gambling)...
- That way, if the president does anything like the interest trick,
- the stock price will plummit! (Unless the players LIKE that,
- for some reason?!?!?).
-
- 1) Deposit Credits: This allows the empire to deposit credits into
- the account. Accounts are automatically opened
- when the player first begins.
-
- 2) Withdraw Credits: This allows the empire to withdraw credits from
- the account.
-
- 3) Projected Bank Income: This shows you how the bank is running so
- far, and might give you some idea of
- tommorrows stock price.
-
- 4) Buy Bank Stock: This, quite simply, allows you to buy shares
- in the bank, earning you part of the banks
- profits as income, automatically added to
- your account.
-
- 5) Sell Bank Stock: This lets you dump your shares back to the
- bank. Of course, they can refuse to buy them
- back if they're losing money... If so, you're
- stuck with them!
-
- 6) Show Stockholders: Gives you a public list of all the empires,
- and how much of the bank they own.
-
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- ───────────────────────────────────────────────────────────────────────────────
- Welcome to the United Galactic Lottery Co.
- ═══════════════════════════════════════════════════════════════════════════════
-
- Current Prices:
-
- Super-8: (250,000 per play / any number of plays per day)
- Grand prize worth OVER 25,000,000 credits!
-
- Galactic-Lotto Lotto: (150,000 per play / any number of plays per day)
-
- Jackpot-Lotto: (200,000 per play / any number of plays per day)
-
- ───────────────────────────────────────────────────────────────────────────────
- lottery menu
- ───────────────────────────────────────
- 1) Buy Super-8 tickets
- 2) Buy Galactic-Lotto tickets
- 3) Buy Jackpot-Lotto tickets
- 0) Done
- ───────────────────────────────────────
- You have 54155 credits remaining.
-
- Which one?
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Welcome to the friendly lottery, where you can really WIN big! At the
- moment, there are three types of lotteries (more will be added in later
- versions).
-
- 1) Super-8: This lottery is a bit like Lotto-649.. You pick 8
- numbers from 0 to 500... if you match any, you win!
- the more you match, the more you win! I can't
- really say what the grand prize is, but the third
- prize is 250000000 credits!!! (2.5 billion!!!).
-
- 2) Galactic-Lotto: This lottery is a slightly different type of
- lottery compared to the first. In this one, you buy
- tickets, as many as you want... Each night, a
- series of ticket numbers are picked... if you have
- the right ticket, you win! There are assorted
- prizes, based on the standard scheme of lotteries
- (50 Small, 25 medium, 5 large, 2 super, 1 Grand
- prize, for example...)
-
- 3) Jackpot-Lotto: This lottery is very interesting. At the beginning
- of the game, a secret 4-digit number is picked. Any
- profits from tickets you buy go into the jackpot!
- So, the stakes rise and rise.... starting jackpot:
- 10000000 credits!!!!.. If you match the 4-digit
- number, you win the jackpot!!!
-
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- ───────────────────────────────────────────────────────────────────────────────
- Welcome to Jason's Gamblin' Casino
- ═══════════════════════════════════════════════════════════════════════════════
-
-
- Gamblin' Menu
- ───────────────────────────────────────
-
- 1) Coin Flip (50/50 chance)
- 2) Guess-the-Number
-
- More to be coming soon!
-
- 0) Done
- ───────────────────────────────────────
- You have 54155 credits remaining.
-
- Which one?
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- For those of you who love to risk your fortune at the wheel of
- chance, well, here's your chance! (LOTS more GOOD things will be added
- later...)
-
- 1) Coin Flip: In this 'game' you first bet money, up to 10,000
- credits. Then, a coin is flipped. If it's heads,
- you win! If it's tails, you lose... This pays back
- twice what you bet...
-
- 2) Guess-the-Number: This one seems easy at first - a number is
- picked... you put down a bet (up to 200,000
- credits!)... you have five chances to guess the
- number. We tell you if it's too low, too high, or
- (darn!) if you win. Here's the hard part... the
- numbers from 1-1000! Here's the good part: It
- pays back 4 times back whatever you bet, if you
- win!
-
-
- And now.... the part we've all been waiting for....
-
- WAGE WAR!!!!!
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Battle stage:
- ═════════════
-
-
- Which player? [A-T, '?' for list] List players...
-
- List of players/scores...
-
-
- Name No. P Score
- ═════════════════════════════════════════════════════
- A The XXyborg 8 2670
- B Return of the Dead 256 53385
- C Nemesis 63 15060
- D Mr. Happy 540 109620
- E THE MASTER 4 3100
- F Hordes of Cthulu 938 189580
- G The Dart 49 10553
- ═════════════════════════════════════════════════════
-
- Which player? [A-T, '?' for list] The XXyborg
-
- Are you sure you want to attack The XXyborg? [y/N] Yes
-
- With 2 general(s), you can command 100 soldier(s).
- You have 101 soldier(s).
-
- With 5 transporter(s), you can carry 500 fighters(s).
- You have 5 fighter(s).
-
- You have 5 battle cruisers.
-
- You have 5 Plasma torpedoes.
-
- How many soldiers to deploy? [1]
- How many fighters to deploy? [1]
- How many battle cruisers to deploy? [1]
- How many plasma torpedoes to launch? [0]
-
- [C]onventional, [n]uclear, or [b]io-warfare attack?
-
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- The battle stage is probably one of the most important stages in the game!
- All the details and intricacies in this section would take eons to
- mention, so I'll just explain the different types of attacks. Just one
- thing... always be careful when attacking... what may look small could
- be decieving... and that empire could have VERY powerful allies!
-
-
- [C]onventional: This is just your standard attack - if your
- successful, you get a percentage of their planets
- as your own to colonize. Nothing really special
- about this one, but probably the most widely used
- and useful attacks.
-
- [N]uclear: This is the nasty attack - it does several
- things. First of all, it increases your
- attacking power SLIGHTLY. If you attack
- successfully, and the victim empire has over
- twenty-one planets, twenty of their planets
- are irradiated (and thus made worse than
- useless)... If they have under twenty - you
- automatically irradiate 0 planets... Why you may
- ask? Because your attacks either hit useless
- sections of planets, or uninhabited planets.
- The problem with this attack is the other empire
- has the ability to De-Rad the planets, and return
- them to a functioning state! There are other
- things that this does (very important things...)
- but I'll let you figure that out!
-
- [B]iological: An Outlawed attack, for those nasty, despicable
- people who don't care for laws or treaties. This
- POISONS (permanantly!) a lot of the target
- empires food planets.... and their people,
- killing of vast amounts of population! The
- problems... figure them out for yourself. The
- good points... you'll have to figure that out
- too!
-
- A note about winning and loosing battles: If you attack an empire, and
- you have protection remaining, IT IS VOIDED!... If you attack an
- empire, and have a treaty signed (but the time for strictly obeying is
- up), you are automatically enemies! And finally, loosing battles has
- a serious effect on your armies effectiveness - and likewise winning
- has a good effect on your armies effectiveness.
-
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- You have 10 irradiated planets.
- ════════════════════════════════════════
- [1] Pay for de-radiation treatment
- [2] Dump them
- [3] Deal with them tomorrow
- ════════════════════════════════════════
- Which one?
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- This menu is shown to you at the beginning of each logon, if you have
- any irradiated planets (caused by a successful nuclear attack). The
- options are as follows:
-
- [1] Pay for de-radiation treatment: This allows to (if you have the
- money) return all or some of your
- irradiated planets back to a functioning
- status. Note that this costs
- considerably less than buying them
- anew.
-
- [2] Dump them: This quite simply says: "GET RID OF
- THEM!!!". This is used either when
- you don't have enough money to pay
- for de-rad treatment, or can't
- afford to keep them around until
- you do have enough money!
-
- [3] Deal with them tomorrow: This lets you keep them, until
- tommorrow, where you have this menu
- again. Careful - they cost extra to
- maintain, because you have to keep
- people away, control emitted
- radiation, etc. So, it costs more in
- the long run to put them off until
- tommorrow!
-
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Do you wish to do any trading? [y/N] Yes
-
- Which player? [A-T, '?' for list] Might Meeky
-
- Trading established...
- ════════════════════════════════════════
- # Item Number
- ════════════════════════════════════════
- 1) Soldiers 100
- 2) Fighters 4
- 3) Defense Platforms 2
- 4) Battle Cruisers 2
- 5) Plasma Torpedoes 1
- 6) Generals 2
- 7) Credits 4892
- 8) Food 0
- 9) Covert Agents 7
- A) Transporters 1
- 0) Done
- ════════════════════════════════════════
- Which one to port? Credits...
-
- With 1 transporters, you can port 1000 credits.
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- This section of the game allows you to port things to your allies. In
- order to port anything, you need three things: Something to port,
- Something to port with, and at least a Neutrality/Peace Treaty. In
- short, you can port pratically anything (except for planets, command
- ships, armageddon devices, etc.), as long as you have enough
- transporters to move them. There are several times when this is a VERY
- important menu, for example, when one of your allies has been heavily
- attacked, and has very little defenses left, you can port him any extra
- defense platforms, etc, that you have. Or, if your ally is having a
- serious food crunch, and there is no food left in the union market, you
- can send them your food, if you have surplus... Of course, there are
- MILLIONS more uses... among them, you can send trade convoys to distant
- galaxies (but it takes a few days for them to go there, and come back),
- providing the sysop has enabled that option.
-
- =-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- After this, all you really have left, is the end-of turn display,
- where you are informed of any population gains/losses, miscellaneous
- occurances in your empire, etc. This is pretty self-explanatory, so I
- won't go into it...
-
- Messages: After you have completed playing, (or have logged on again
- when you are out of turns...) you have the option of sending messages
- to other empires. The message editor is pretty simple (for now, in later
- version it will be improved). You just type whatever you want to say,
- and then enter "/S" to save, or "/A" to abort. A note about selecting
- players: you can either send to a specific empire, to everyone, or to
- everyone except... The last one is very useful for coordinating
- large-scale secret attacks upon one or more empires.
-
- ***
-
- **THOUGHTS ABOUT PLANS FOR THE FUTURE**:
-
-
- - More Gambling options, More Stock options, more weapons, additional
- colonization options (i.e. prison planets), more treaties, and the use
- and enforcing of embargoes, and......
-
- INTER-GALACTIC (Inter-BBS) PLAY -
-
- This feature, as of yet , hasn't been incorperated yet, but
- when it comes, it will BLOW you away! Imagine..... extending your realm
- out of your galaxy.. up to hundreds of other games like yours... send
- messages... contact alien presences... form treaties with other distant
- empires.. make deals, and get distant powerful armies at your command..
- crush your own galaxy... preform all kinds of NEW terrorist
- operations... form raiding parties among empires... send scounts...
- become lord of the UNIVERSE!! and that's just the beginning........
-
-
- QUESTIONS AND ANSWERS
- (-- and tips! --)
-
-
- Well, no one has actually played yet, so.... there aren't any.
-
-
-
- -=-=-=-=-=-=-=-=-=-=-=-=-==--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- In case of any questions you
- may have, and/or comments,
- bug reports, etc.... I can be
- found at the following BBS:
-
- File request's may also be made there.. (at 2400 Baud, sorry...)
-
-
- Betelguese Five - (416) 293-7618
- 2400 Baud, 24Hrs
- Fidonet 1:250/636
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
-