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-
- << Buckedit >>
-
- Version 2.10
-
- +-------------------------+
- | Cross Connect Software |
- | P.O. Box 131 |
- | Wheelersburg, OH 45694 |
- +-------------------------+
- | Copyright 1990-91 |
- | Alan Graff |
- +-------------------------+
-
- Please BUCK.DOC file for further copyright information.
-
- Buckedit has been tested on a Laser Turbo XT with 640 KB RAM running
- SuperBBS 1.11 (reg). No serious errors have been detected in the program.
- We have done our best to debug this program. To our knowledge it
- should not cause undue harm to any system if operated according to
- these instructions on an IBM compatible computer. Alan Graff (dba
- Cross Connect Software) will not be held responsible for loss of data
- or damage to software or hardware that might be caused by the
- operation of this program.
-
- What Buckedit is
- -----------------
- Buckedit is an editor door for the author's game door, Buccaneer.
- It may be operated as an internal door while the game is in progress,
- as a separate door, or run from the DOS prompt. It is designed to
- operate on either Remote Access BBS, QuickBBS or SuperBBS. Buckedit
- permits the system operator or anyone with sufficient security clear-
- ance to change, add and/or delete data from the game files.
-
- Starting Buckedit
- -----------------
- Buckedit REQUIRES ANSI graphics.
-
- The setup and operation of Buckedit is rather simple, just place
- BUCKEDIT.EXE, BUCKEDIT.ANS and BUCK.KEY (if yours is a registered
- version) in the same directory as your main Buccaneer files.
- If Buccaneer is running for you, Buckedit should then be available
- when you select the * option on the game command menu when running
- in "CHEAT" mode.
-
- If you wish to run Buckedit as a separate door, just copy the
- menu data you use for Buccaneer to a new menu record, change the
- information on the data line to "BUCKEDIT" instead of "BUCK210"
- and select a new hot key. Be sure to change the security
- level also unless you want your users getting access to it!
-
- To run Buckedit in local mode, simply use /L as a parameter when
- calling it (i.e.: C:>BUCKEDIT /L ).
-
- If you permit other persons access to Buckedit, various items of
- information about them will be displayed in a 2 line bar at the
- bottom of the local display. The remote user does not see this
- information bar. This bar does not display if you are running
- on the local terminal.
-
- If you get the message "DOS ERROR" when you try to use Buckedit
- inside the game while online, it MAY mean you do not have sufficient
- memory available, although other problems may cause this message.
- If you have been using a type 7 menu exit, you may want to try a type
- 15 exit instead.
-
- Running Buckedit on other BBS systems:
- I have little information on running this program using some of the
- door patch programs that are currently in circulation. Input from
- users who have successfully done so would be appreciated. If you
- are running Buccaneer on a system using the /S option, Buckedit
- will abort since it currently requires the DORINFO1.DEF file. I
- will try to correct this problem with the next version.
-
- If you run into problems setting up Buckedit, let me know at one of
- the addresses listed later. I will try to help you as much as is
- possible without being able to sit down at your computer and run
- the program. Information that would be helpful in tracing the
- problem includes:
- -Information on the drives and paths found on your system, especially
- those involved with BBS operation and Buccaneer/Buckedit.
- -A copy of any batch files involved in running Buccaneer/Buckedit.
- -A description of menu lines that call the program, including the data
- line and menu type.
- -A copy of your edited BUCK.CFG file.
- -A listing of the files that reside in the directory you have created
- for the game.
-
- *****************************************************************
-
- SPECIAL NOTE FOR MULTI-TASKING SYSTEMS:
-
- You may notice a dramatic slow down of this program if you are
- running multi-tasking software. This is due to the I/O operations
- of JPDoor which was used to handle most of the modem operations of
- Buckedit.
- To correct this problem, execute the following line with a batch
- file before running Buckedit:
-
- SET OUTBUFF=ON
-
- When completing Buckedit, execute this line to return your system
- to normal operation:
-
- SET OUTBUFF=OFF
-
- *****************************************************************
-
- Files included in this archive:
- -------------------------------
-
- BUCKEDIT.EXE (Main program)
- BUCKEDIT.DOC (This file)
- BUCKEDIT.ANS (Editing menu screen)
-
- Game files required for correct operation:
- ------------------------------------------
- BUCK.USR
- BUCK.DAY
- BUCKSHIP.DAT
- DORINFO1.DEF (Not required for local operation)
-
-
- ATTENTION!!!
- =====================================================================
- Buckedit will not not edit files created by Buccaneer version 1.00,
- nor will files created by this program run on Buccaneer version 1.00!
- You MUST upgrade to at LEAST Buccaneer version 1.01 to use Buckedit
- with game data files!
- =====================================================================
-
-
- Using Buckedit
- --------------
-
- Here's a slightly edited non-color version of the menu:
-
- ┌═══════════════════════════ BUCKEDIT 2.10 ══════════════════════════════┐
- │ PLAYER DATA │
- │ USER NAME: PLAYER NUMBER: │
- │ ALIAS: SHIP NAME: │
- │ GUNS: STATUS: TREASURE ONBOARD:$ │
- │ CREW: TURNS: TREASURE BURIED:$ │
- │ FLAGS: X: Y: DAYS INACTIVE: │
- │ ──────────────────────────────────────────────────────────────────── │
- │ TREASURE SHIPS │
- │ X Y $ L X Y $ L X Y $ L X Y $ L X Y $ L │
- │ 1 3 5 7 9 │
- │ 2 4 6 8 10 │
- │ ───────────────────────────────────────────────────────────── │
- │ SPANISH ARMADA: COMMAND: │
- │ ┌────────────────────────────────────────────────────────┐ │
- │ │ >:NEXT PLAYER <:PREVIOUS PLAYER +:SAVE DATA Q:QUIT │ │
- │ │ *:DELETE PLAYER &:ADD NEW PLAYER │ │
- │ └────────────────────────────────────────────────────────┘ │
- │ Copyright (c) 1990-91 by Alan Graff │
- └─────────────────────── Cross Connect Software ─────────────────────────┘
-
- The operational keys are:
- A,B,C,D,F,G,I,K,N,O,P,Q,S,T,U,X,Y,1,2,3,4,5,6,7,8,9,0,>,<,+,*,&
-
- Buckedit automatically capitalizes your command inputs. Also, the
- character "," is recognized as "<" and "." is recognized as ">".
-
- Explanation of each key:
- * = Registered version only.
-
- A: Change a player's ALIAS. Input is automatically formatted to
- the correct case.
- * B: Change the value of a player's BURIED treasure.
- * C: Change the number of CREW members held by a player.
- * D: Change the number of DAYS a player has been inactive.
- * F: Change user FLAGS. Pressing "X" turns each flag on, any other
- key turns the flag off.
-
- FLAG USED FOR
- ---- -------------
- 1 - Xpert setting
- 2 Not assigned
- 3 Not assigned
- 4 Not assigned
- 5 Not assigned
- 6 Not assigned
- 7 Not assigned
- 8 Not assigned
- 9 Not assigned
- 10 Not assigned
- 11 Not assigned
- 12 Not assigned
- 13 Not assigned
- 14 Not assigned
- 15 Not assigned
- 16 - Lottery played today
-
- As you can see, only 2 flags have been assigned so far. There are
- several things planned for these flags, we just haven't gotten
- around to assigning the rest of them yet.
-
- * G: Change the number of GUNS held by a player.
- * I: Change the location of the Spanish Armada.
- K: "Kludge Key." If display screen gets messed up due to line noise
- or other reasons, "K" will re-draw the screen. This option is not
- shown on the Buckedit menu.
- N: Change the NAME of a player's ship. Input is automatically
- formatted to the correct case.
- * O: Change the value of a player's ONBOARD treasure.
- P: Seeks PLAYER number entered.
- Q: QUITS the program.
- * S: Toggles a player's STATUS (Afloat or Sunk).
- * T: Change the number of TURNS available to the player. Range:0 to 99
- U: Seeks USER name entered.
- * X: Change the X grid location of the player's ship.
- * Y: Change the Y grid location of the player's ship.
- * 1 through 0: Change data of robot treasure ships. Pressing enter
- on each option aborts. Range on the X option is 2 to 13. Range
- on the Y option is 1 to 13. Range on the $ option is 0 to 29.
- To float a treasure ship, press "A" on the L function, to sink it,
- press "S".
- >: Go to next player's record. If you have changed the current
- player, you will be prompted about saving it before you go on.
- Press "Y" to save it, any other key discards your changes.
- <: Go to previous player's record. Options are the same as
- the ">" function.
- +: Saves all player data.
- *: Deletes the current player from game records. You will be asked
- "Are you sure?" before the delete is performed. Any key except
- "Y" aborts the delete operation.
- &: Adds a new player record upon entry of their User Name. Pressing
- Enter aborts the function. No check is made of BBS records to
- confirm or deny the existance of name entered.
-
- ====================================================================
-
-
- Parting comments
- ----------------
- BUCKEDIT was written by Alan Graff, sysop of Cross Connect BBS.
-
- To contact the author, write to:
-
- Cross Connect Software
- P.O. Box 131,
- Wheelersburg, OH 45694
-
- You may also contact him at Cross Connect BBS (614) 776-7136,
- Fido 1:2260/50
-
-
- Thanks to:
-
- God for giving me the talent to be able to write this program in the
- first place.
-
- My wife and children for their infinite patience with a husband and
- father who spends most of his free time sitting in front of a computer
- screen.
-
- The many users of Cross Connect BBS who help me beta test most of
- my door programs.
-
- John Parlin for writing JPDOOR, without which the I/O would not have
- been possible.
-
- Everyone who has registered a copy of Buccaneer. Your comments have
- been much appreciated.
-
-
- End of documentation
- -----------------------------------------------------------------------------
-