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- on mouseDown
- buttonHilite()
- end
-
- on mouseUp
- global gAbort
- if gAbort = 0 then
- set tempJump to the name of cast the castNum of sprite clickOn()
- set jumpName to chars(tempJump, 1, length(tempJump) - 5)
- clearPuppets(2, 12)
- go(the frame + 1)
- PlayDemoFrame(1, jumpName)
- end if
- end
-