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- ╔════════════════════════════════════════════════════════════╗
- ║ This information file gives you some extra information ║
- ║ about the Rebel 7.0 program. ║
- ╚════════════════════════════════════════════════════════════╝
-
- Trouble shooting (1)
- ====================
- If you suddenly have problems with loading or running Rebel 7.0, we
- suggest (before you start with the hints in Chapter 11) to do the
- following first:
- - Delete the file "REBEL.CFG" in your REBEL directory.
- - Delete the file "REBEL.BGN" in your REBEL directory.
- Start the program again.
-
- Trouble shooting (2)
- ====================
- If after installation Rebel 7.0 will not function properly you have
- to start the program with the "V" parameter. This will bypass the
- VESA mode and initialize Rebel 7.0 to normal VGA graphics.
- Example: REBEL V
-
- Rebel and Windows 3.1 (3.11)
- ============================
- - Goto your installed Rebel 7.0 directory
- - Run the REBELWIN icon
- - The program is limited with a Hashtabel of 256 Kb
- Running the program with the "W" parameter will have the same effect.
- Example: REBEL W
-
-
- WINDOWS '95 ... running Rebel
- ==============================
- Rebel 7.0 is fully tested on Windows '95.
- There are 3 good ways to run the program:
-
- 1.. Running Rebel 7.0 under Win'95
- ----------------------------------
- - Goto your installed Rebel 7.0 directory
- - Run the REBELWIN icon
- - The program is limited with a Hashtabel of 256 Kb
- - Running REBEL W will have the same effect.
-
- 2.. Running Rebel 7.0 in the Dos Box
- ------------------------------------
- - Goto your installed Rebel 7.0 directory
- - Run the REBELDOS icon
- - The system will change to MSDOS mode and will run with
- maximum Hashtables.
- - After leaving the program your system will automatically
- return to Win'95.
-
- 3.. Running Rebel 7.0 under MSDOS
- ---------------------------------
- - Start / Reset your computer
- - After the message "STARTING WINDOWS '95" press F8
- - Select MSDOS mode
- - Goto your installed Rebel 7.0 directory
- - Start the program with REBEL
- - The program will play with maximum Hashtables.
-
- Alternative (1) ... not recommanded
- -----------------------------------
- - Turn off the swapfile
- - Run the normal REBEL.EXE
- - The program will run under Win'95 with the maximum of Hashtables.
-
- Alternative (2) ... not recommanded
- -----------------------------------
- - Do not turn off the swapfile
- - Run the normal REBEL.EXE
- - The program will run under Win'95 with the maximum of Hashtables.
- - However each position written to the Hashtable will be written to
- the swapfile on Harddisk instead of the computers memory.
-
- WINDOWS '95 ... the screensaver
- ===============================
- On SOME machines Win95 can disturb the proper behaviour of MSDOS
- programs by an activated screensaver. Turn off the screensaver in
- this case.
-
- Last minute change ... not in the manual
- ========================================
- Starting the program with the A parameter will disable the new
- AUTO232 options. In this case the (external) AUTO232 software will
- behave almost exactly like REBEL 6.0 (no double games check, not
- terminating WON/DRAW or LOST games, no display of the current match)
- Example: REBEL A
-
- Mixing Parameters
- =================
- It's allowed to mix all parameters for Rebel 7.0
- Examples: REBEL V W ... will cancel VESA and is suitable for Windows.
- REBEL W V ... will have the same effect.
-
-
- BOOKS:
- ======
- The program has 3 book opening libraries:
- - Rebel.mvs (550.000 moves)
- - Small.mvs (100.000 moves)
- - Kasparov.mvs (100.000 moves)
-
- After installation, "Rebel.mvs" is active.
- The "Small.mvs" is made especially for users who have a slow
- machine or have no disk-caching program installed and find the
- response time too long when using the large "Rebel.mvs" book.
-
- We would advise users to use a small amount of memory for a
- disk-caching program. For details concerning this subject, see
- "Optimizing the Program".
-
- "KASPAROV.MVS" is a special book which is created out of more than
- 1000 games played by Gary Kasparov. Should you select this book, the
- program will play the same openings as Kasparov himself.
-
-
- Extra information on the Rebel Database system:
- ===============================================
- In the directory "GAMES" you will find 4 Databases:
- 1.. GAMEBASE : which contains the most important games of 1991.
- 2.. TACTICS : 50 tactical positions with full explanation.
- Try your Rebel program!
- 3.. BT2450 : 30 positions from the famous BT test to calculate
- the computers' ELO rating.
- 4.. BT2630 : The latest BT test for strong computer programs.
- "BT-2450" and "BT2630" are especially suited to
- testing with "Analyse Database". Just load the
- particular database, choose a level and then
- analyse it!
-
- The Rebel DataBase is alfabetically organized.
- The advantages are clear: you will get all players properly sorted by
- name on your screen or printer.
-
- The Rebel DataBase is based on the famous B-Tree algorithm.
- This means in practice that if you have a DataBase of more than
- for example 1.000.000 games and you then search for specific game(s),
- the function "Search Names" will find those game(s) within seconds!
-
- The Rebel Database is also fully ELO based.
- All players in the standard Database on your system, are provided with
- their corresponding ELO rating of the latest FIDE ELO-list.
- In "Overviews", the calculation of a new ELO for any given player is
- based on his results in the Database.
- You therefore have the possibility of creating you chessclub's own
- database and thereby keeping a detailed track of the club players ELO-
- progress.
-
- In principal you can make a DataBase as big as you want.
- The only disadvantage is that it makes the "Overviews" slow,
- because of all the sorting the program has to do.
-
- The Rebel DataBase is fully compatible with both "ChessBase" and
- "NicBase". Just run the conversion program "TB.EXE"
- provided in your TOOLS directory. A description of "TB.EXE" is
- given in the TOOLS chapter of your manual.
-
- Extra Program information
- =========================
- - Take Back possibility 350 ply's (175 moves).
- - IO written in C, chess program in Assembly language.
- - Automatic analysis for best Hashtable size.
- - Maximum Hashtable size supported is 64 Mb.
- - Program operates both with and without mouse.
- - Pull-down menu based operation.
- - Opening book names in 5 languages.
- - maximum ply depth is 30.
-
- Chess program : Ed Schröder
- IO and graphics : Rob Kemper
- Database design : Ed Schröder
- Book openings : Jeroen Noomen
- Program testing : Jeroen Noomen
- Jan Louwman
- Manual : Rob Kemper
-
-
- Quick guide of the HOT keys
- ===========================
- ALT_M : Force a move.
- ALT_H : Execute the Hintove.
- ALT_T : Display "TEACHER" info.
- ALT_B : Take Back 3 moves.
- ALT_F : Move Forward 3 moves.
- ALT_L : Load Game.
- ALT_N : Load Next Game.
- ALT_S : Save Game.
- ALT_D : Change Database
- ALT_G : New Game.
- ALT_X : Exit to DOS.
- ALT_I : Game Info.
- PGUP : Take Back x moves ... depends on your settings
- PGDWN : Move Forward x moves ... depends on your settings
- HOME : Take Back all moves
- END : Goto the last move
- TAB : Goto move
-
- Mouse control ... General Rules
- ===============================
- A mouse driver such as GMOUSE.COM (SYS) or similar must be
- installed in order to play with a mouse.
- This is the user's own responsibility.
-
- Mouse users have the following advantages copared to keyboard users:
- 1) Clicking on one of the two NAMES (right above) will swap
- those names. For example "Player / Computer" will become
- "Computer / Player" and vice versa.
- 2) Clicking on one of the two CLOCKS will swap those clocks.
- 3) Clicking on the displayed bookmoves will execute them.
- 4) Clicking on the displayed hintmove will execute the move. (ALT_H)
- 5) Clicking on <- will take back one move. (-)
- 6) Clicking on <<- will take back three full moves (ALT_B)
- 7) Clicking on -> will move forward 1 move in the game (+)
- 8) Clicking on ->> will move forward 3 full moves in the game (ALT_F)
- 9) Clicking on a move in the GAME WINDOW will act as a GOTO MOVE.
- 10) Clicking on an empty place in the INFO WINDOW will swap the
- GAME information with the TEACHER information when TEACHER
- is activated. (ALT_T)
- 11) Clicking on MVS/PLC in the Database loading screen will swap
- between the display of MOVES and TEXT.
-
-
- Additional information and examples of some features
- ====================================================
-
- ANALYSE GAME:
- =============
- Choose a level to analyse the game.
- Goto the move where you want to start the analysis.
- You can choose to analyse either: - The white moves, or
- - The black moves, or
- - Both the white and the black moves.
- Book moves will be automatically skipped.
- The results of the analysis are given in the corresponding
- MOVE COMMENT and if Rebel finds any interesting differences these
- moves will be marked by "!!".
- You can abort the analysis by ESC or clicking on EXIT.
- Following the analysis you can study the results by replaying the game.
-
- EXAMPLE : - Suggest the following (silly) game between "A" and "B" with
- the moves: 1.f2-f3 e7-e5 2.g2-g4 Ng8-f6
- - When this game is analysed you get the following output:
-
- A 7.00 -0.15 f2-f3 e7-e5 e2-e4 Bf8-c5 Ng1-e2 Nb8-c6 Nb1-c3
- Rebel 7.00 +0.16 e2-e4 e7-e5 Ng1-f3 Nb8-c6 d2-d4 e5xd4 Nf3xd4
- Remarks : - "A" played 1. f2-f3 which scores -0.15
- - Rebel suggests playing 1. e2-e4 while it scores +0.16
-
- B 7.00 0.14 e7-e5 Nb1-c3 Ng8-f6 e2-e4 Nb8-c6 Bf1-c4 Bf8-c5
- Rebel 7.00 0.14 e7-e5 Nb1-c3 Ng8-f6 e2-e4 Nb8-c6 Bf1-c4 Bf8-c5
- Remarks : - "B" played 1.. e7-e5.
- - Rebel fully agrees ... moves and scores are equal.
-
- A 2.00 Mate in -1 move g2-g4 Qd8-h4+
- Rebel !! 6.01 -0.09 Nb1-c3 Nb8-c6 e2-e4 Ng8-f6 Bf1-c4 Bf8-c5
- Remarks : - "A" played 2. g2-g4 which is a terrible move because black
- now can give a checkmate by 2.. Qd8-h4 (!!)
- - Rebel would have played Nb1-c3 here.
-
- B 1.00 0.48 Ng8-f6
- Rebel !! 1.09 Checkmate! Qd8-h4+
- Remarks : - "B" played 2.. Ng8-f6
- - Black has overlooked the checkmate!
-
- If Rebel finds a score difference of ½ pawn between the 2 moves,
- the line will be marked by "!!" showing "Rebel !!" instead of "Rebel".
-
- ANALYSE DATABASE:
- =================
- Analyse all games in a Database.
- Only the start position of a game will be analysed.
- This feature is very useful if you want to create a database with,
- for instance, tactical positions. The program analyses all the games
- in the database and writes the results to a new database.
- When the analysis is finished, load the newly created database and
- study the results.
- The newly created database contains as output the last 3 best lines
- of the analysed position.
- The "BT2450" and "BT2630" databases are especially suitable
- to testing with the "Analyse Database" option.
- Just load the particular database, chose a level and then analyse it!
-
-
- MANIPULATING THE HASHTABLE:
- ===========================
- Of course you can not make the Hashtable size larger than the
- program has already calculated when started up because the program
- takes all the available memory immediately.
- With this option you can study the effects of a Hashtable on the
- chess program.
-
-
- EXAMPLES OF THE "SEARCH TEXT" OPTION IN THE DATABASE:
- =====================================================
- a).. You want to see all the games of the LINARES tournament;
- Just type by TEXT "Linares".
- b).. You want to see all the games of Kasparov played in 1993.
- - Type "Kasparov" in the "WHITE NAME".
- - Type "1993" by DATE.
- c).. You want to see all the games between Kasparov and Karpov
- which were won by Kasparov.
- - Type "Kasparov" in the "WHITE NAME".
- - Type "Karpov" in the "BLACK NAME".
- - Type "+" in the SCORE.
- In all cases a "Load Next" loads the next game with these
- selections!
-
- EXAMPLES OF THE "SEARCH MOVES" and "SEARCH POSITION" OPTION:
- ============================================================
- Suppose you are either playing a game against the program, playing a
- correspondence game, or that you want to do some book opening
- preparation on your opponent, just ask advice from the Database
- with "SEARCH MOVES" or "SEARCH POSITION".
- All games in the Database will be listed if the current board position
- is found. Using ALT_M or by clicking on MVS, you will see how
- games were continued.
-
- EXAMPLE OF THE "TOURNAMENT OVERVIEW" OPTION IN THE DATABASE:
- ============================================================
- You will be prompted for the tournament you want to see.
- All players who have played in that tournament are displayed and are
- sorted by their scores. In this way you can see the final results of
- the selected tournament.
- Example: select "LINARES".
- The Database will report that IVANCHUK has won this tournament with
- a score of 9½ out of 13. His start ELO was 2710 and based on THIS
- tournament his new ELO is 2719.
- Click on TXT if you want a TXT file of the results.
-
- EXAMPLE OF THE BOOK OPENINGS OVERVIEW" OPTION IN THE DATABASE:
- ==============================================================
- This function is very useful if you wish to prepare yourself for
- your opponent. This function scans the current Database for all
- known opening lines and makes an overview of it.
- You can easily see which openings are played and their results.
- If you must play next week (for example) against Kasparov with white
- and you want to prepare yourself then select "Kasparov" in the
- "Black Name". The program provides you with a complete list of all the
- black games played by Kasparov. You can see by the results which
- opening gives you the best chances. Also here you have the
- possibility of fine-tuning your selections (text,date and score).
-
- ADDITIONAL INFORMATION ON THE REORGANISATION FUNCTION OF THE DATABASE:
- ======================================================================
- This function is only useful if you have deleted games in the
- Database. The program reorganizes the Database by removing all
- DELETED. The positive outcome is that your are gaining disk space.
- It also makes the Database faster depending of howmany deleted
- games were found in the Database.
- Before the reorganisation starts you can see how much disk space you
- will gain.
-
- ADDITIONAL INFORMATION ON THE "TEACHER" FEATURE:
- ================================================
- When active the program shows the following information of the
- CURRENT BOARDPOSITION:
- 1).. Hanging pieces : - The two most important hanging pieces are
- displayed. Be sure, don't lose a piece!
- 2).. Passed pawns : - Shows your passed pawns. Maybe you can promote?
- 3).. Weak pawns : - Shows the weak pawns you have. Be careful you
- can easily lose such a pawn.
- 4).. Pinned pieces : - Shows your pinned pieces. Be careful moving
- these pieces, you can easily lose material.
-
- Points 1 to 4 above have given information about the most important fields
- of your position. Points 5 to 8 will perform a quick judgement about your
- position.
-
- 5).. Pawn Structure : - All aspects of your pawn structure are taken
- into account (structure / isolated pawns /backward
- pawns) and a judgement is given.
- 6).. Passed Pawn : - A judgement of your passed pawns chances for
- possible promotion is given.
- 7).. Your Mobility : - A judgement of your mobility is given. Always be
- careful not to have a bad mobility. You can lose
- very quickly.
- 8).. Your King safety: - A judgement of your king safety is given, take
- special care not to have a bad kingsafety. You
- can be mated very quicky.
-
- Possible judgement descriptions for point 5 to 8 are:
-
- - VERY GOOD ... You have a superior position.
- - FINE ... You have great advantage.
- - GOOD ... You have advantage.
- - SLIGHTLY BETTER ... You have a small advantaget.
- - BALANCED ... The position is in balance.
- - SLIGHTLY WORSE ... You have a small disadvantage.
- - MODERATE ... You have a disadvantage. (be careful)
- - BAD ... You are in the danger zone.
- - VERY BAD ... Red alert !
-
- Remarks and limitations of the TEACHER function:
- ================================================
- Clicking in an empty place in the INFOMENU will swap the "TEACHER INFO"
- with the "POSITION INFO". Keyboard users use "ALT_T" here.
- The TEACHER information is always given from the movers point of view.
- The judgement texts are always given as a SUM from black and white.
- This may have the following effects:
- a).. Your king is well protected and TEACHER says "Your King safety
- is VERY GOOD" then this means you have an enormous pressure
- on your opponents' king.
- b).. You have a normal pawn structure and TEACHER reports "Your pawn
- structure is FINE" this means that your opponent has certainly
- some (very) bad pawns.
- TEACHER is not allowed to conduct a very deep search about the current
- position because of time restrictions. It's calculation is very
- superficial and therefore, it's judgements will not always be 100% correct.
-
-
- ADDITIONAL INFORMATION ON THE "RESIGN" FEATURE:
- ===============================================
- The program will resign under the following conditions:
- - If the score of the program is below -9.99;
- - If the score of the program is below -4.99 and the program has
- no Queen left.
-
-
- Registering Rebel 7.0
- =====================
- If you register Rebel 7.0 you will receive a free disk containing
- extra Databases and Book opening libraries and a conversion program
- that converts openingbooks of Genius, Fritz, ChessMaster 4000 and
- ChessMachine to the REBEL format .MVS
-
- Send the (green) registration card to the following address:
- Schröder BV
- P.O. Box 6365
- 7401JJ Deventer
- Holland
-