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Text File | 1996-11-07 | 92.4 KB | 6,508 lines |
- $$ NEXTLEV.SCN
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- text Demonstration Version
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- text Level $l^ completed.
- text ^
- text Overa^l^l Ki^l^l^s: $k
- text $s CyberShip$S rema^i^n^i^ng.
- text ^
- text Score: $o
- text Rank: $r
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- $$$$
- $$ SPLASH.SCN
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- text CyberDome^!
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- text Demonstration Version
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- text (C) 1996 Above the Garage Productions
- text (C) 1996 Micro^league Multimed^i^a Inc.
- text Al^l Rights Reserved.
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- $$$$
- $$ PREGAME.SCN
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- text This is the Demonstration version of CyberDome.
- text To order the complete version, including
- text 64 levels of intense action, powerups,
- text different weapons and more cal^l MMI Sales
- text at 1-800-334-2722 (Visa/MC/Discover accepted).
- text Ask for product #IGACBUP, and receive the
- text ful^l version at the special upgrade price of
- text $$19.95 plus $$3.95 shipping.
- text ^
- text You may also mai^l a check or money order
- text for that amount to:
- text MMI
- text 1001 Mi^l^lersvi^l^le Road
- text P.O. Box 4547
- text Lancaster, PA 17604-4547
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- $$$$
- $$ FLYBY.SCN
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- text Congratulations!
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- text Your rank: $r
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-
- $$$$
- $$ FINAL.SCN
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- text You have made it
- text to the final level.
- text ^
- text Good luck!
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- $$$$
- $$ ENDTRAIN.SCN
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- text Training objectives complete!
- text ^
- text ^ You are now ready to
- text ^ risk everything in the
- text ^ HSM-3000 Hyper-Reality
- text ^ Simulator. Good Luck.
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- $$$$
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- $$$$
- $$ DOME07.SCN
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- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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- $$$$
- $$ DOME06.SCN
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- [end]
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- $$$$
- $$ DOME05.SCN
- [scene]
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- [end]
-
- $$$$
- $$ DOME04.SCN
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- [end]
-
- $$$$
- $$ DOME03.SCN
- [scene]
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- training
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- [end]
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- $$$$
- $$ DOME02.SCN
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-
- [end]
-
- $$$$
- $$ DOME01.SCN
- [scene]
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- [music]
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- cdplay 2:07:43
-
- [rendernow]
- [rendernow]
- [rendernow]
- [rendernow]
- [rendernow]
-
- [end]
-
- $$$$
- $$ DEMODLG.SCN
- [scene]
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-
- [scene]
- playonce welcome3.wav
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-
- [end]
-
- $$$$
- $$ ATGP.SCN
- [scene]
- timer off
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- nextscene dome01.scn
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- light spot
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- light spot
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- light spot
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- light spot
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- light spot
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-
- [end]
-
- $$$$
- $$ YOUWON.SCN
- [scene]
- regime dialog
- bgimage plainbg.pnm
- updatescores
-
- [lights]
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- color 1 1 1
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- addtofg ; dialog
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- [scene]
- pause 2000
- [rendernow]
- [scene]
- select restart_button
- demo_next ptdome01.scn
-
-
- [end]
-
- $$$$
- $$ UNUSED~1.SCN
- [scene]
- loading loading8.bmp
- level++
- levelname FinalLevel!
- roverstartloc 0 3 -100
- roverstartdir 0 0.0 1.0
- roverstartspeed 4
- nextscene dome01.scn
- cameraview wide
- scenesize 360
-
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- model flatso.trb
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-
- color 1 1 .3
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- health 6
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-
- rate 7
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- flying
-
-
- model sideshot.trb
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-
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- health 4
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- rate 7
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- flying
-
-
- model sphere0.xof
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- instance sphere0.xof
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- instance sphere0.xof
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- instance sphere0.xof
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-
- [end]
-
- $$$$
- $$ STUFF.SCN
- model rockast.trb
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- location 30 80 30
- lightonce
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-
- instance rockast.trb
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- location -30 -80 -30
- lightonce
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- optexture gblood.pnm
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- model robo.trb
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- orientation 0 180 0
-
- wrapcount 1
- wrap flat
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- ztex
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- color .8 .3 .7
-
- rate 5
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- flying
-
- awake
- enemy++
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- weapon1 emissle
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- flooroffset 10
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-
- instance robo.trb
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- direction 1 0 1
- orientation 0 180 0
-
- wrapcount 1
- wrap flat
- gouraud
- ztex
- optexture robo.pnm
- color .8 .3 .7
-
-
- rate 5
- speed 4
- flying
-
- health 2
- awareness 120
- enemy++
- explode airexp
- weapon1 emissle
- shooter
- unidirectional
- flooroffset 10
- homingdistance 80
- avoidness 40
- causedamage 2
- addtofg
-
- model biggun2.trb
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- orientation -10 0 0
- location -20 -30 30
-
- motionpath bigrl.pth pathrate 1 up 0.8
-
- weapon1 emissle
- shooter
- enemy++
- explode exp4
- unidirectional
-
- rate 2
- speed 1
- flying
-
- awake
- causedamage 2
- gouraud
- color 1 .7 .3 ; yellow-ish
- addtofg
-
-
- model stealth.trb
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- location 125 -80 0
- direction -1 0 0
- rate 5
- speed 2
- flying
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- wrapcount 1
- wrap flat
- gouraud
- ztex
- optexture stealth.pnm
- color .6 .6 .9
- awake
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- avoidness 60
- turntoward .3
- weapon1 emissle
- shooter
- causedamage 2
- enemy++
- explode exp2
- addtofg
-
-
- object flare
- location 0 80 0
- motionpath fig8.pth pathrate 2 skid 1.0 up 2 startat 0.1
- health 1
- causedamage .5
- explode implosion
- awake
- pathanim
- filename flare
- framecount 8
- framerate 6
- bgcolor .3 0 0
- bgtol .25
- loadframes
- scaleto 15
- addtofg
-
- $$$$
- $$ RESTARTG.SCN
- [scene]
- regime splash
- cameraview wide
- scenesize 360
- bgimage flatso.pnm
- cameraheight 0
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object Restarting
- color 1.0 0.8 0.5
- material 1 5
- location -8.1 5.0 -56.2
- ;rotation 2
- ;rotdrag 0
- donttrack
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- textmsg
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- horizspacing 1.1
- vertspacing 3
- text Your CyberShip
- text was destroyed.
- text Synthesizing new ship!
- addtofg
-
- [rendernow]
-
- [scene]
- pause 2000
- bgimage none
- bgcolor 0 0 0
-
- [destroysplash]
- [scene]
- regime gamemode ; back to the game
-
- [end]
-
- $$$$
- $$ RESTART.SCN
- [scene]
- regime splash
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- cameraheight 0
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object Restarting
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- material 1 5
- location -10.1 3.0 -56.2
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- vertspacing 2.5
- text CyberShip destroyed.
- text $s CyberShip$S
- text remaining.
- addtofg
-
- [rendernow]
-
- [scene]
- playonce restart.wav
- pause 4000
- bgimage none
- bgcolor 0 0 0
-
- [destroysplash]
-
- [end]
-
- $$$$
- $$ PTDOME08.SCN
- [scene]
- regime dialog
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- cameraheight 0
- lastlevel
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object LevelDescription
- color 1.0 0.8 0.5
- material 1 5
- location -7.5 5.0 -60.0
- donttrack
- awake
- textmsg
- scaletextby .4
- horizspacing 1.1
- vertspacing 2.6
- text Tra^i^n^i^ng objective:
- text ^ Learn to defeat new
- text ^ types of sh^i^ps.
- text ^
- text Use al^l of your ski^l^ls
- text to defeat al^l seven
- text different types of sh^i^ps.
- addtofg
-
- model cubebutt.trb
- name indicatorObj
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- scaleto 2
- color .6 .5 .4
- material 1 200
- flat
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- cboxratio .001
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-
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- color .4 .3 .2
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-
- [scene]
- playonce train8a.wav
- select next_button
- demo_next dome08.scn
-
- [end]
-
- $$$$
- $$ PTDOME07.SCN
- [scene]
- regime dialog
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- cameraheight 0
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object LevelDescription
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- material 1 5
- location -7.5 5.0 -60.0
- donttrack
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- textmsg
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- horizspacing 1.1
- vertspacing 2.6
- text Tra^i^n^i^ng objective:
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- text ^
- text Ki^l^l the lead ship and the
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- text Use hit and run tactics.
- addtofg
-
- model cubebutt.trb
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- scaleto 2
- color .6 .5 .4
- material 1 200
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-
- [scene]
- playonce train7.wav
- select next_button
- demo_next dome07.scn
-
- [end]
-
- $$$$
- $$ PTDOME06.SCN
- [scene]
- regime dialog
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- cameraheight 0
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object LevelDescription
- color 1.0 0.8 0.5
- material 1 5
- location -7.5 5.0 -60.0
- donttrack
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- textmsg
- scaletextby .4
- horizspacing 1.1
- vertspacing 2.6
- text Tra^i^n^i^ng objective:
- text ^ Learn to use throttle.
- text ^
- text The red 'FanTail' ship is hard
- text to ki^l^l and wi^l^l give chase.
- text Use '+' and '-' to adjust speed
- text and maintain safe distance.
- addtofg
-
- model cubebutt.trb
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- location 10.4 -6.3 -48.6
- scaleto 2
- color .6 .5 .4
- material 1 200
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- cboxratio .001
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-
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-
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-
- [scene]
- playonce train6.wav
- select next_button
- demo_next dome06.scn
-
- [end]
-
- $$$$
- $$ PTDOME05.SCN
- [scene]
- regime dialog
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- cameraheight 0
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object LevelDescription
- color 1.0 0.8 0.5
- material 1 5
- location -7.5 5.0 -60.0
- donttrack
- awake
- textmsg
- scaletextby .4
- horizspacing 1.1
- vertspacing 2.6
- text Tra^i^n^i^ng objective:
- text ^ Learn to fly in
- text ^ high-threat environment.
- text ^
- text Choose your targets carefully
- text for maximum success.
- text ^
- addtofg
-
- model cubebutt.trb
- name indicatorObj
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- scaleto 2
- color .6 .5 .4
- material 1 200
- flat
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- awareness 2000
- cboxratio .001
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- rotation 20
- rotdrag 0
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-
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- location 8.6 -8.0 -39.4
- color .4 .3 .2
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-
- model button.trb
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- location -8.6 -8.0 -39.4
- color .4 .3 .2
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-
- object Text-Exit
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-
- [scene]
- playonce train5a.wav
- select next_button
- demo_next dome05.scn
-
- [end]
-
- $$$$
- $$ PTDOME04.SCN
- [scene]
- regime dialog
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- cameraheight 0
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object LevelDescription
- color 1.0 0.8 0.5
- material 1 5
- location -7.5 5.0 -60.0
- donttrack
- awake
- textmsg
- scaletextby .4
- horizspacing 1.1
- vertspacing 2.6
- text Tra^i^n^i^ng objective:
- text ^ Practice directional
- text ^ control.
- text ^
- text Use the arrow keys to
- text manuever your ship to
- text avoid red asteroids.
- addtofg
-
- model cubebutt.trb
- name indicatorObj
- location 10.4 -6.3 -48.6
- scaleto 2
- color .6 .5 .4
- material 1 200
- flat
- awake
- awareness 2000
- cboxratio .001
- scenery
- rotation 20
- rotdrag 0
- donttrack
- addtofg
-
- model button.trb
- name next_button
- scaletononp 15 5.0 1.0
- location 8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- action nextscene dome04.scn
- indicator indicatorObj
- indicatorloc 10.4 -6.3 -48.6
- nextbutton restart_button
- prevbutton restart_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Next
- color 1.0 0.8 0.5
- location 4 -9 -39.4
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref next_button
- awake
- textmsg
- scaletextby 1
- horizspacing 1.1
- vertspacing 3
- text Next
- donttrack
- scenery
- addtofg
-
- model button.trb
- name restart_button
- scaletononp 15 5.0 1.0
- location -8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- action reset nextscene demodlg.scn
- indicator indicatorObj
- indicatorloc -3.5 -6.3 -48.6
- nextbutton next_button
- prevbutton next_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Exit
- color 1.0 0.8 0.5
- location -14.5 -9 -39.4
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref restart_button
- awake
- textmsg
- scaletextby 1
- horizspacing 1.1
- vertspacing 3
- text Restart
- donttrack
- scenery
- addtofg
-
- [scene]
- playonce train4.wav
- select next_button
- demo_next dome04.scn
-
- [end]
-
- $$$$
- $$ PTDOME03.SCN
- [scene]
- regime dialog
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- cameraheight 0
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object LevelDescription
- color 1.0 0.8 0.5
- material 1 5
- location -7.5 5.0 -60.0
- donttrack
- awake
- textmsg
- scaletextby .4
- horizspacing 1.1
- vertspacing 2.6
- text Tra^i^n^i^ng objective:
- text ^ Learn disadvantages of
- text ^ autotargeting.
- text ^
- text If you autotarget right away
- text the blue 'Stealth' ship wi^l^l
- text crash into you. Use caution.
- addtofg
-
- model cubebutt.trb
- name indicatorObj
- location 10.4 -6.3 -48.6
- scaleto 2
- color .6 .5 .4
- material 1 200
- flat
- awake
- awareness 2000
- cboxratio .001
- scenery
- rotation 20
- rotdrag 0
- donttrack
- addtofg
-
- model button.trb
- name next_button
- scaletononp 15 5.0 1.0
- location 8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- action nextscene dome03.scn
- indicator indicatorObj
- indicatorloc 10.4 -6.3 -48.6
- nextbutton restart_button
- prevbutton restart_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Next
- color 1.0 0.8 0.5
- location 4 -9 -39.4
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref next_button
- awake
- textmsg
- scaletextby 1
- horizspacing 1.1
- vertspacing 3
- text Next
- donttrack
- scenery
- addtofg
-
- model button.trb
- name restart_button
- scaletononp 15 5.0 1.0
- location -8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- action reset nextscene demodlg.scn
- indicator indicatorObj
- indicatorloc -3.5 -6.3 -48.6
- nextbutton next_button
- prevbutton next_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Exit
- color 1.0 0.8 0.5
- location -14.5 -9 -39.4
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref restart_button
- awake
- textmsg
- scaletextby 1
- horizspacing 1.1
- vertspacing 3
- text Restart
- donttrack
- scenery
- addtofg
-
- [scene]
- playonce train3a.wav
- select next_button
- demo_next dome03.scn
-
- [end]
-
- $$$$
- $$ PTDOME02.SCN
- [scene]
- regime dialog
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- cameraheight 0
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object LevelDescription
- color 1.0 0.8 0.5
- material 1 5
- location -7.5 5.0 -60.0
- donttrack
- awake
- textmsg
- scaletextby .4
- horizspacing 1.1
- vertspacing 2.6
- text Tra^i^n^i^ng objective:
- text ^ Learn to pick up
- text ^ power-ups.
- text ^
- text After destroying 'StarShip',
- text try to pick up green globes
- text to i^ncrease hea^l^th.
- addtofg
-
- model cubebutt.trb
- name indicatorObj
- location 10.4 -6.3 -48.6
- scaleto 2
- color .6 .5 .4
- material 1 200
- flat
- awake
- awareness 2000
- cboxratio .001
- scenery
- rotation 20
- rotdrag 0
- donttrack
- addtofg
-
- model button.trb
- name next_button
- scaletononp 15 5.0 1.0
- location 8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- action nextscene dome02.scn
- indicator indicatorObj
- indicatorloc 10.4 -6.3 -48.6
- nextbutton restart_button
- prevbutton restart_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Next
- color 1.0 0.8 0.5
- location 4 -9 -39.4
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref next_button
- awake
- textmsg
- scaletextby 1
- horizspacing 1.1
- vertspacing 3
- text Next
- donttrack
- scenery
- addtofg
-
- model button.trb
- name restart_button
- scaletononp 15 5.0 1.0
- location -8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- action reset nextscene demodlg.scn
- indicator indicatorObj
- indicatorloc -3.5 -6.3 -48.6
- nextbutton next_button
- prevbutton next_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Exit
- color 1.0 0.8 0.5
- location -14.5 -9 -39.4
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref restart_button
- awake
- textmsg
- scaletextby 1
- horizspacing 1.1
- vertspacing 3
- text Restart
- donttrack
- scenery
- addtofg
-
- [scene]
- playonce train2.wav
- select next_button
- demo_next dome02.scn
-
- [end]
-
- $$$$
- $$ PTDOME01.SCN
- [scene]
- regime dialog
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- cameraheight 0
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object LevelDescription
- color 1.0 0.8 0.5
- material 1 5
- location -7.5 5.0 -60.0
- donttrack
- awake
- textmsg
- scaletextby .4
- horizspacing 1.1
- vertspacing 2.6
- text Tra^i^n^i^ng objective:
- text ^ Learn benefits of
- text ^ autotargeting.
- text ^
- text Press '/' to locate
- text targets before shooting.
- addtofg
-
- model cubebutt.trb
- name indicatorObj
- location 10.4 -6.3 -48.6
- scaleto 2
- color .6 .5 .4
- material 1 200
- flat
- awake
- awareness 2000
- cboxratio .001
- scenery
- rotation 20
- rotdrag 0
- donttrack
- addtofg
-
- model button.trb
- name next_button
- scaletononp 15 5.0 1.0
- location 8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- action nextscene dome01.scn
- indicator indicatorObj
- indicatorloc 10.4 -6.3 -48.6
- nextbutton restart_button
- prevbutton restart_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Next
- color 1.0 0.8 0.5
- location 4 -9 -39.4
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref next_button
- awake
- textmsg
- scaletextby 1
- horizspacing 1.1
- vertspacing 3
- text Next
- donttrack
- scenery
- addtofg
-
- model button.trb
- name restart_button
- scaletononp 15 5.0 1.0
- location -8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- action reset nextscene demodlg.scn
- indicator indicatorObj
- indicatorloc -3.5 -6.3 -48.6
- nextbutton next_button
- prevbutton next_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Exit
- color 1.0 0.8 0.5
- location -14.5 -9 -39.4
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref restart_button
- awake
- textmsg
- scaletextby 1
- horizspacing 1.1
- vertspacing 3
- text Restart
- donttrack
- scenery
- addtofg
-
- [scene]
- playonce train1.wav
- select next_button
- demo_next dome01.scn
-
- [end]
-
- $$$$
- $$ PRETRAIN.SCN
- [scene]
- regime splash
- nextscene ptdome01.scn
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- ;bgcolor 0 0 .1
- cameraheight 0
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object Prepare-to-train
- color 1.0 0.8 0.5
- material 1 5
- location -3.8 2.3 -67.1
- ;rotation 2
- ;rotdrag 0
- donttrack
- awake
- textmsg
- scaletextby .45
- horizspacing 1.1
- vertspacing 3
- text Tra^i^n^i^ng
- text simulation
- text initiated^.^.^.
- addtofg
-
- [rendernow]
-
- [scene]
- pause 2000
-
- [nextscene]
-
- [end]
-
- $$$$
- $$ PREDEMO.SCN
- [scene]
- regime splash
- nextscene ptdome01.scn
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- ;bgcolor 0 0 .1
- cameraheight 0
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object Here-comes-the-Demo
- color 1.0 0.8 0.5
- material 1 5
- location -3.8 2.3 -67.1
- ;rotation 2
- ;rotdrag 0
- donttrack
- awake
- textmsg
- scaletextby .3
- horizspacing 1.1
- vertspacing 3
- text HRS-3000 Mark II
- text Hyper Reality Simulator
- text Demonstration
- addtofg
-
- object Click-Mouse-To-Exit
- color 1.0 0.8 0.5
- material 1 5
- location -4.7 -5.3 -59.1
- ;rotation 2
- ;rotdrag 0
- donttrack
- awake
- textmsg
- scaletextby .3
- horizspacing 1.1
- vertspacing 3
- text Click mouse button to exit
- addtofg
-
- [rendernow]
-
- [scene]
- pause 2000
-
- [nextscene]
-
- [music]
- ;midiname sanctury.mid midiplay
- ;cdplay 2:07:43 ;; handled by dome01.scn now
-
- [rendernow]
- [rendernow]
- [rendernow]
- [rendernow]
- [rendernow]
-
- [end]
-
- $$$$
- $$ PERM4.SCN
- [scene]
- regime loading
- nextscene joycal1.scn
-
- [lights]
-
- light directional
- addtofg
- color 1 1 1
- location 0 300 0
- upv 0 0 1
- direction 0 -1 0
- permanent
- scenery
-
- light ambient
- color .6 .6 .6
- addtofg
- permanent
- scenery
-
- ;;;;;;;; Starfield(s)
-
- [scene]
- if nostars domes
-
- [models]
-
- ;starfield stardome.trb star 3
-
- modelr dome3.trb 4 4
- name starfield
- points
- orientation 90 0 0
- location 0 0 0
- scaleto 2400
- color .5 .5 .5
- rotdrag 0
- rotation 1
- scenery
- addtofg
- permanent
-
- [scene]
- :domes
-
- if lpc lpcdome
-
- [models]
-
- ;; Dome - normal polygon count version
-
- modelw wiredome.trb 1
- name the_real_dome
- ; material .1 100
- flat
- orientation 90 0 0
- location 0 0 0
- scaleto 600
- color .8 .6 .3
- ;lightonce
- donttrack
- scenery
- addtofg
- permanent
-
- [scene]
- goto explosions
-
- :lpcdome
-
- [models]
-
- ;; Dome - low polygon count version
-
- model dome1.trb
- name the_real_dome
- wireframe
- orientation 90 0 0
- location 0 0 0
- scaleto 600
- color .8 .6 .3
- ;lightonce
- donttrack
- scenery
- addtofg
- permanent
-
- [scene]
- :explosions
-
- [models]
-
- ;;;;;;;; Explosions
-
-
- ;; Polygon explosion for Millennium
-
- model cdexp3.trb
- name 3dexp
- scaleto 2
- location 0 0 0
- flying
-
- material .1 100
- color 1 1 0
- gouraud
- health 2
- causedamage .5
- awareness 1000
- lifetime 1.0
-
- donttrack
- rotdrag 0
- rotation 4
- causedamage .1
- cboxratio .5
- 3dexplosion
- addtoclones
- permanent
-
- model cdexp3.trb
- name rover3dexp
- location 0 0 0
- flying
-
- material .1 100
- color 1 1 0
- gouraud
- health 2
- causedamage .5
- awareness 1000
- lifetime 1.0
-
- donttrack
- rotdrag 0
- rotation 4
- causedamage .1
- cboxratio .5
- scaleto 10
- 3dexplosion
- addtoclones
- permanent
-
-
- [models]
- ;; Bitmap explosions
-
- object airexp
- location 0 0 0
- health 2
- causedamage 1
- awareness 1000
- flying
- lifetime 2.4
- explosion
- filename airex
- framecount 60
- srcby 1
- framerate 24
- loadframes
- bgcolor 0 0 0
- bgtol .2
- scaleto 1.0
- addtoclones
- permanent
-
- object roverexp
- location 0 0 0
- health 2
- causedamage 1
- awareness 1000
- flying
- lifetime 1.9
- explosion
- filename ourguy
- framecount 60
- srcby 1
- framerate 30
- loadframes
- bgcolor 0 0 0
- bgtol .2
- scaleto 15
- addtoclones
- permanent
-
- object exp1 ; starship
- location 0 0 0
- health 2
- causedamage 1
- awareness 1000
- flying
- lifetime 0.9
- explosion
- filename fe1a
- framecount 30
- srcby 1
- framerate 30
- loadframes
- bgcolor 0 0 0
- bgtol .1
- scaleto 3
- addtoclones
- permanent
-
- object exp2 ; stealth
- location 0 0 0
- health 2
- causedamage 1
- awareness 1000
- flying
- lifetime 1.9
- explosion
- filename fe2a
- framecount 60
- srcby 1
- framerate 30
- loadframes
- bgcolor 0 0 0
- bgtol .2
- scaleto 2
- addtoclones
- permanent
-
- object exp3 ;; special explosion
- location 0 0 0
- health 2
- causedamage 1
- awareness 1000
- flying
- lifetime 1.9
- explosion
- filename cdexp3
- framecount 60
- srcby 1
- framerate 30
- loadframes
- bgcolor 0 0 0
- bgtol .01
- scaleto 1
- addtoclones
- permanent
-
- object exp3a ;; special explosion (huge version)
- location 0 0 0
- health 2
- causedamage 15
- awareness 1000
- flying
- lifetime .9
- explosion
- filename cdexp3
- framecount 60
- srcby 1
- framerate 60
- loadframes
- bgcolor 0 0 0
- bgtol .01
- scaleto 20
- addtoclones
- permanent
-
- object exp4 ; pyre, twintail
- location 0 0 0
- health 2
- causedamage 1
- awareness 1000
- flying
- lifetime 1.9
- explosion
- filename cdexp4
- framecount 44
- srcby 1
- framerate 22
- loadframes
- bgcolor .19 .125 .0625
- bgtol .2
- scaleto 2
- addtoclones
- permanent
-
- object bulletexp
- location 0 0 0
- health 2
- causedamage 1
- awareness 1000
- flying
- lifetime 0.2
- explosion
- filename bull
- framecount 5
- framerate 20
- loadframes
- bgcolor 0 0 0
- bgtol .2
- scaleto 1.5 ;; explosion size multipler from original object
- addtoclones
- permanent
-
- object implosion
- location 0 0 0
- health 2
- causedamage 1
- awareness 1000
- flying
- lifetime .9
- explosion
- filename implod
- framecount 16
- framerate 16
- loadframes
- bgcolor 0 0 0
- bgtol .1
- scaleto 1.5
- addtoclones
- permanent
-
- [scene]
- :weapons
-
- [models]
- ;;;;; Weapons
-
- model missle1.trb
- name rmissle
- location 0 0 0
- orientation 0 180 0
- speed 10
- rate 6
- health .1
- causedamage .4
- awareness 1000
- flying
- lifetime 5
- homingdistance 30
- turntoward 0.6
- bullet
- armtime .25
- scaleto .7
- color .3 .8 .3
- material .1 10
- gouraud
- addtoclones
- permanent
-
- model laser1.trb
- name rlaser
- location 0 0 0
- orientation 0 0 0
- speed 30
- rate 5
- health .2
- causedamage 1.5
- awareness 1000
- flying
- lifetime 2
- homingdistance 1
- turntoward 0
- bullet
- armtime .1
- walldeath
- scaleto 12
- color .8 .8 .3
- material .1 10
- unlitflat
- addtoclones
- permanent
-
- model starbomb.trb
- name rbomb
- location 0 0 0
- orientation 0 0 0
- speed 30
- rate 5
- health 1
- causedamage 5
- awareness 1000
- flying
- lifetime 5
- homingdistance 30
- turntoward 1
- bullet
- armtime .25
- spin 20
- explode exp3
- walldeath
- scaleto 4
- color .8 .8 .3
- material .1 10
- flat
- addtoclones
- permanent
-
- model missle1.trb
- name rmirv_child ;; sort of the opposite of a love-child
- location 0 0 0
- orientation 0 180 0
- speed 20
- rate 5
- health 1
- causedamage 1
- awareness 1000
- flying
- lifetime 3
- homingdistance 70
- turntoward 1.4
- bullet
- armtime .3
- scaleto 3
- color .3 1 .3
- material .1 10
- flat
- addtoclones
- permanent
-
- model mirv.trb
- name rmirv
- location 0 0 0
- orientation 0 0 0
- speed 30
- rate 5
- health 1
- causedamage .01
- awareness 1000
- flying
- lifetime 6
- homingdistance 50
- turntoward 0
- bullet
- armtime .25
- spin 10
- onhoming spawn 4 rmirv_child die
- walldeath
- scaleto 6
- color .8 .8 .3
- material .1 10
- flat
- addtoclones
- permanent
-
- model smartbmb.trb
- name rsmartbomb
- location 0 0 0
- orientation 0 0 0
- speed 30
- rate 5
- health 1
- causedamage 5
- awareness 1000
- flying
- lifetime 1.5
- homingdistance 20
- turntoward 0
- bullet
- armtime .25
- spin 80
- explode exp3a
- ;walldeath
- onhoming alt.barney.die.die.die die
- ondeath alt.barney.die.die.die
- scaleto 25
- color .8 .8 .3
- material .1 10
- flat
- addtoclones
- permanent
-
- model missle2.trb
- name emissle
- location 0 0 0
- orientation 0 180 0
- speed 10
- rate 3
- health .1
- causedamage .3
- awareness 1000
- flying
- lifetime 5
- homingdistance 5
- turntoward 0.9
- bullet
- scaleto 2 ;; enemy bullet bigger so easier to see
- gouraud
- color .8 .3 .3
- material .1 10
- addtoclones
- permanent
-
-
- ;;;;;;; Powerups
-
- model energy.xof
- name partialhealth
- location 0 0 0
- scaleto 2
- flat
- color 0 1 0
- material .2 10
- causedamage 0
- health 1
- awareness 1000
- awake
- powerup
- ondeath partialhealth
- lifetime 4
- addtoclones
- permanent
-
- model energy.xof
- name fullhealth
- location 0 0 0
- scaleto 2
- flat
- color 1 1 0
- material .2 10
- causedamage 0
- health 1
- awareness 1000
- awake
- powerup
- ondeath fullhealth
- lifetime 4
- addtoclones
- permanent
-
- model energy.xof
- name cloakingpup
- location 0 0 0
- scaleto 4
- wireframe
- color 1 1 1
- causedamage 0
- health 1
- awareness 1000
- awake
- powerup
- ondeath cloaking 20
- lifetime 4
- addtoclones
- permanent
-
- model starbomb.trb
- name bombpup
- location 0 0 0
- orientation 0 0 0
- speed 0
- rate 5
- health 1
- causedamage 0
- awareness 1000
- flying
- lifetime 5
- homingdistance 30
- turntoward 1
- powerup
- ondeath bombs 2
- scaleto 2
- color 0 0 1
- material .1 10
- flat
- addtoclones
- permanent
-
- model mirv.trb
- name mirvpup
- location 0 0 0
- orientation 0 0 0
- speed 0
- rate 5
- health 1
- causedamage 0
- awareness 1000
- flying
- lifetime 5
- homingdistance 30
- turntoward 1
- powerup
- ondeath mirvs 2
- scaleto 2
- color 0 0 1
- material .1 10
- flat
- addtoclones
- permanent
-
- model smartbmb.trb
- name smartbombpup
- location 0 0 0
- orientation 0 0 0
- speed 0
- rate 5
- health 1
- causedamage 0
- awareness 1000
- flying
- lifetime 5
- homingdistance 30
- turntoward 1
- powerup
- ondeath smarts 1
- scaleto 4
- color 0 0 1
- material .1 10
- flat
- addtoclones
- permanent
-
- model energy.xof
- name invulnerablepup
- location 0 0 0
- scaleto 4
- flat
- color 1 1 1
- causedamage 0
- health 1
- awareness 1000
- awake
- powerup
- ondeath invulnerable 20
- lifetime 4
- addtoclones
- permanent
-
- model cubebutt.trb
- name shippup
- location 0 0 0
- scaleto 2
- wireframe
- color 1 1 1
- causedamage 0
- health 1
- awareness 1000
- awake
- powerup
- ondeath ships 1
- lifetime 4
- addtoclones
- permanent
-
- [cameras]
-
- camera 0
- fov 1.5
-
- camera 1
- location 0 30 -60
- lookat 10 30 0
- fov 0.5
-
- camera 2
- location 0 120 0
- lookat 0 0 .01
- fov 200
-
- camera 3
- location 0 100 -100
- lookat 0 0 0
- fov 1.5
-
- [models]
-
- ;; The good guy
-
- model sphere0.xof
- name Rover
- location 0 3 -100
- direction 0 0 1
- scaleto 15 ;; collision box size even though not visible
- ;; this has a massive effect on game difficulty
-
- flat
- color .7 .7 .7
-
- awake
- firingrate .15
- bursttime 2000
- burstwait 0
- awareness 1000
- shootrange 100
- turntoward .20
-
- rover
- flying
- explode roverexp
- explode3d rover3dexp
- weapon1 rmissle
- shooter
-
- rate 7.0
- drag 0
- speed 4
- speedmax 6
- ;rotdrag 2
- ;rotmax 90
- rotdrag 4
- ;rotmax 120
- ;pitchmax 120
- rotmax 20
- pitchmax 20
- bankfactor .5
- bankrate 2
- pitchdrag 4
- tiltfactor .5
- tiltrate 2
- flooroffset 3
-
- addtofg
- ; shadow
- permanent
-
- [scene]
- roverweapon rmissle 999 -1
- roverweapon rlaser 999 -1
- roverweapon rbomb 0 99
- roverweapon rmirv 0 99
- roverweapon rsmartbomb 0 9
-
- demo_next predemo.scn
-
- [nextscene]
-
- [end]
- $$$$
- $$ PERM2.SCN
- [lights]
-
- light directional
- addtofg
- color 1 1 1
- location 0 0 0
- direction 0 -1.1 0 ;; straight down might fail because up vector == look vector
- permanent
- scenery
-
- light ambient
- color .4 .4 .4
- addtofg
- permanent
- scenery
-
- [models]
-
- modelr dome2.trb 4 3
- name starfield
- wireframe
- orientation 90 0 0
- location 0 0 0
- scaleto 2400
- ; color 1 0 0
- wrap cylinder
- material 0 5
- texture stars21.pnm
- persp
-
- lightonce
-
- scenery
- addtofg
- permanent
-
- ;model thedome.trb
- ; name the_real_dome
- ; material 1 5
- ; wireframe
- ; orientation 90 0 0
- ; location 0 0 0
- ; scaleto 500
- ; color .4 .4 .4
- ;
- ; lightonce
- ;
- ; scenery
- ; addtofg
- ; permanent
-
-
- modelw wiredome.trb 1
- name the_real_dome
- material 1 5
- flat
- orientation 90 0 0
- location 0 0 0
- scaleto 500
- color 1 .8 1
-
- ;lightonce
-
- donttrack
- rotdrag 0
- rotation 1
- scenery
- addtofg
- permanent
-
- object airexp
- location 0 0 0
-
-
- health 2
- causedamage 1
-
- awareness 1
- flying
- lifetime 2.4
-
- explosion
- filename airex
- framecount 60
- srcby 1
- framerate 24
- loadframes
- bgcolor 0 0 0
- bgtol .2
-
- scaleto 1.5
-
- addtoclones
- permanent
-
- object roverexp
- location 0 0 0
-
- health 2
- causedamage 1
-
- awareness 1
- flying
- lifetime 2.3
-
- explosion
- filename nour
- framecount 76
- srcby 1
- framerate 24
- loadframes
- bgcolor 0 0 0
- bgtol .2
-
- scaleto 4
-
- addtoclones
- permanent
-
- object bulletexp
- location 0 0 0
-
- health 2
- causedamage 1
-
- awareness 1
- flying
- lifetime 0.2
-
- explosion
- filename bull
- framecount 6
- framerate 12
- loadframes
- bgcolor 0 1 0
- bgtol .4
-
- scaleto 1.2 ;; explosion size multipler from original object
-
- addtoclones
- permanent
-
- object implosion
- location 0 0 0
-
- health 2
- causedamage 1
-
- awareness 1
- flying
- lifetime 0.2
-
- explosion
- filename imp
- framecount 6
- framerate 12
- loadframes
- bgcolor 0 0 0
- bgtol .2
-
- scaleto 1
-
- addtoclones
- permanent
-
-
- model missle1.trb
- name rmissle
- location 0 0 0
- orientation 0 180 0
- speed 10
- rate 5
-
- health .1
- causedamage .4
-
- awareness 1
- flying
- lifetime 5
- homingdistance 20
- turntoward 0.6
-
- bullet
-
- scaleto 2
- color 0 1 0
- gouraud
-
- addtoclones
- permanent
-
- model missle2.trb
- name emissle
- location 0 0 0
- orientation 0 180 0
- speed 10
- rate 3
-
- health .1
- causedamage .3
-
- awareness 1
- flying
- lifetime 5
- homingdistance 5
- turntoward 0.9
-
- bullet
-
- scaleto 2
- color 1 0 0
- gouraud
-
- addtoclones
- permanent
-
- model energy.xof
- gift partialhealth
- location 0 0 0
- scaleto 3
- ; texture rover.pnm
- color 0 1 0
- phong
-
- causedamage -0.25
- health 1
- awareness 1
- awake
- powerup
- explode implosion
- lifetime 4
-
- addtoclones
- permanent
-
- model sphere3.xof
- name goodguy_placeholder
- location 0 3 -100
- direction 0 0 1
- scaleto 15
-
- flat
- color .1 .7 .1
-
- awake
- firingrate .166
- bursttime 1
- burstwait 1
- awareness 1
- turntoward .4
-
- rover
- flying
- explode roverexp
- weapon1 rmissle
-
- rate 7.0
- drag 0
- speed 3
- speedmax 6
- ;rotdrag 2
- ;rotmax 90
- rotdrag 4
- rotmax 20
- bankfactor .5
- bankrate 2
- pitchdrag 4
- pitchmax 20
- tiltfactor .5
- tiltrate 2
- flooroffset 3
-
- addtofg
- ; shadow
- permanent
-
- [cameras]
-
- camera 0
- fov 1.5
-
- camera 1
- location 0 30 -60
- lookat 10 30 0
- fov 0.5
-
- camera 2
- location 0 120 0
- lookat 0 0 .01
- fov 200
-
- camera 3
- location 0 100 -100
- lookat 0 0 0
- fov 1.5
-
- [end]
- $$$$
- $$ LOGON.SCN
- [scene]
- regime dialog
- nextscene demodlg.scn
- bgimage plainbg.pnm
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- model cubebutt.trb
- name indicatorObj
- location 10.4 -6.3 -48.6
- scaleto 2
- color .6 .5 .4
- material 1 200
- flat
- awake
- awareness 2000
- cboxratio .001
- scenery
- rotation 20
- rotdrag 0
- donttrack
- addtofg
-
- model cursor.trb
- name cursorObj
- location 0 0 0
- scaleto 1
- color .6 .5 .4
- material 1 200
- flat
- awake
- cboxratio .001
- scenery
- rotation 20
- rotdrag 0
- donttrack
- addtofg
-
- object text-PleaseLogOn
- color 1.0 0.8 0.5
- material 1 5
- location -13.6 9.0 -41.8
- ;rotation 2
- ;rotdrag 0
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 1.7
- text Please Logon to
- text Hyper Reality Simulator
- text HSM-3000 Mark II
- donttrack
- scenery
- addtofg
-
-
-
- model button.trb
- name name_access
- scaletononp 35 5.0 1.0
- location 0.0 -1.0 -39.4
- color .4 .3 .2
- uitextentry
- action register nextscene demodlg.scn
- cursor cursorObj
- scaletextby 1
- horizspacing 1.1
- ; default text must follow scaling and spacing else displays wrong
- default $user
- maxchars 9
- indicator indicatorObj
- indicatorloc 9.6 -1.0 -51.5
- clicksound click.wav
- prevbutton exit_button
- nextbutton logon_button
- awake
- donttrack
- scenery
- addtofg
-
- model button.trb
- name logon_button
- scaletononp 15 5.0 1.0
- location 8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- action do name_access
- indicator indicatorObj
- indicatorloc 10.4 -6.3 -48.6
- nextbutton exit_button
- prevbutton name_access
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Logon
- color 1.0 0.8 0.5
- location 3.8 -8.6 -41.8
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref logon_button
- awake
- textmsg
- scaletextby 1
- horizspacing 1.1
- vertspacing 3
- text Logon
- donttrack
- scenery
- addtofg
-
- model button.trb
- name exit_button
- scaletononp 15 5.0 1.0
- location -8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- action exit
- indicator indicatorObj
- indicatorloc -3.4 -6.3 -48.0
- prevbutton logon_button
- nextbutton name_access
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Exit
- color 1.0 0.8 0.5
- material 1 5
- location -13.6 -8.6 -41.8
- ;rotation 2
- ;rotdrag 0
- pickref exit_button
- awake
- textmsg
- scaletextby 1
- horizspacing 1.1
- vertspacing 3
- text Exit
- donttrack
- scenery
- addtofg
-
-
- [scene]
- playonce logon.wav
- select name_access
-
- [end]
-
- $$$$
- $$ JOYERROR.SCN
- [scene]
- regime dialog
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- cameraheight 0
- if nojoy nojoycal
- if nojoycal nojoycal
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object Instructions
- color 1.0 0.8 0.5
- material 1 5
- location -5.1 3.0 -66.2
- donttrack
- awake
- textmsg
- scaletextby .35
- horizspacing 1.1
- vertspacing 4
- text Joystick calibration
- text error. Please try again
- text or press 'Skip' to ignore
- text joystick.
- addtofg
-
- model cubebutt.trb
- name indicatorObj
- location 10.4 -6.3 -48.6
- scaleto 2
- color .6 .5 .4
- material 1 200
- flat
- awake
- awareness 2000
- cboxratio .001
- scenery
- rotation 20
- rotdrag 0
- donttrack
- addtofg
-
- model button.trb
- name recal_button
- scaletononp 18 5.0 1.0
- location 8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- ignorejoystick
- action nextscene joycal1.scn
- indicator indicatorObj
- indicatorloc 12.4 -6.3 -48.6
- nextbutton back_button
- prevbutton back_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-recal
- color 1.0 0.8 0.5
- location 1.8 -8.6 -41.8
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref recal_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Recal^i^brate
- donttrack
- scenery
- addtofg
-
- model button.trb
- name back_button ;; secretly 'skip' button
- scaletononp 15 5.0 1.0
- location -8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- ignorejoystick
- action nojoy nextscene logon.scn
- indicator indicatorObj
- indicatorloc -3.0 -6.3 -48.6
- nextbutton recal_button
- prevbutton recal_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Skip
- color 1.0 0.8 0.5
- location -13.8 -8.6 -41.8
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref back_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Skip
- donttrack
- scenery
- addtofg
-
- [scene]
- select recal_button
- goto end
- :nojoycal
- nextscene logon.scn
- [nextscene]
- [scene]
- :end
- [end]
-
- $$$$
- $$ JOYCAL3.SCN
- [scene]
- regime dialog
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- cameraheight 0
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object Instructions
- color 1.0 0.8 0.5
- material 1 5
- location -4.1 3.0 -66.2
- donttrack
- awake
- textmsg
- scaletextby .35
- horizspacing 1.1
- vertspacing 4
- text Move Joystick or
- text Gamepad control to
- text lower-right and press
- text a button.
- addtofg
-
- model cubebutt.trb
- name indicatorObj
- location 10.4 -6.3 -48.6
- scaleto 2
- color .6 .5 .4
- material 1 200
- flat
- awake
- awareness 2000
- cboxratio .001
- scenery
- rotation 20
- rotdrag 0
- donttrack
- addtofg
-
- model button.trb
- name next_button
- scaletononp 15 5.0 1.0
- location 8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- ignorejoystick
- action joycal_max joycal_test joyerror.scn joycal_writereg pause 1000 nextscene logon.scn
- indicator indicatorObj
- indicatorloc 10.4 -6.3 -48.6
- nextbutton back_button
- prevbutton back_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-next
- color 1.0 0.8 0.5
- location 2.8 -8.6 -41.8
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref next_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Next
- donttrack
- scenery
- addtofg
-
- model button.trb
- name back_button
- scaletononp 15 5.0 1.0
- location -8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- ignorejoystick
- action nextscene joycal2.scn
- indicator indicatorObj
- indicatorloc -3.0 -6.3 -48.6
- nextbutton next_button
- prevbutton next_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Back
- color 1.0 0.8 0.5
- location -13.8 -8.6 -41.8
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref back_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Back
- donttrack
- scenery
- addtofg
-
- [scene]
- select next_button
-
- [end]
-
- $$$$
- $$ JOYCAL2.SCN
- [scene]
- regime dialog
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- cameraheight 0
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object Instructions
- color 1.0 0.8 0.5
- material 1 5
- location -4.1 3.0 -66.2
- donttrack
- awake
- textmsg
- scaletextby .35
- horizspacing 1.1
- vertspacing 4
- text Move Joystick or
- text Gamepad control to
- text upper-left and press
- text a button.
- addtofg
-
- model cubebutt.trb
- name indicatorObj
- location 10.4 -6.3 -48.6
- scaleto 2
- color .6 .5 .4
- material 1 200
- flat
- awake
- awareness 2000
- cboxratio .001
- scenery
- rotation 20
- rotdrag 0
- donttrack
- addtofg
-
- model button.trb
- name next_button
- scaletononp 15 5.0 1.0
- location 8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- ignorejoystick
- action joycal_min nextscene joycal3.scn
- indicator indicatorObj
- indicatorloc 10.4 -6.3 -48.6
- nextbutton back_button
- prevbutton back_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-next
- color 1.0 0.8 0.5
- location 2.8 -8.6 -41.8
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref next_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Next
- donttrack
- scenery
- addtofg
-
- model button.trb
- name back_button
- scaletononp 15 5.0 1.0
- location -8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- ignorejoystick
- action nextscene joycal1.scn
- indicator indicatorObj
- indicatorloc -3.0 -6.3 -48.6
- nextbutton next_button
- prevbutton next_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Back
- color 1.0 0.8 0.5
- location -13.8 -8.6 -41.8
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref back_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Back
- donttrack
- scenery
- addtofg
-
- [scene]
- select next_button
-
- [end]
-
- $$$$
- $$ JOYCAL1.SCN
- [scene]
- regime dialog
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- cameraheight 0
- joycal_readreg
- if nojoy nojoycal
- if nojoycal nojoycal
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- object Instructions
- color 1.0 0.8 0.5
- material 1 5
- location -4.1 3.0 -66.2
- donttrack
- awake
- textmsg
- scaletextby .35
- horizspacing 1.1
- vertspacing 4
- text Center Joystick or
- text Gamepad and press
- text a button.
- addtofg
-
- model cubebutt.trb
- name indicatorObj
- location 10.4 -6.3 -48.6
- scaleto 2
- color .6 .5 .4
- material 1 200
- flat
- awake
- awareness 2000
- cboxratio .001
- scenery
- rotation 20
- rotdrag 0
- donttrack
- addtofg
-
- model button.trb
- name next_button
- scaletononp 15 5.0 1.0
- location 8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- ignorejoystick
- action joycal_center nextscene joycal2.scn
- indicator indicatorObj
- indicatorloc 10.4 -6.3 -48.6
- nextbutton back_button
- prevbutton back_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-next
- color 1.0 0.8 0.5
- location 2.8 -8.6 -41.8
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref next_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Next
- donttrack
- scenery
- addtofg
-
- model button.trb
- name back_button ;; secretly 'skip' button
- scaletononp 15 5.0 1.0
- location -8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- ignorejoystick
- action nextscene logon.scn
- indicator indicatorObj
- indicatorloc -3.0 -6.3 -48.6
- nextbutton next_button
- prevbutton next_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Back
- color 1.0 0.8 0.5
- location -13.8 -8.6 -41.8
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref back_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Skip
- donttrack
- scenery
- addtofg
-
- [scene]
- select next_button
- goto end
- :nojoycal
- nextscene logon.scn
- [nextscene]
- [scene]
- :end
- [end]
-
- $$$$
- $$ HISCORES.SCN
- [scene]
- regime dialog
- cameraview wide
- scenesize 360
- bgimage plainbg.pnm
- cameraheight 0
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
- object TheScores
- color 1.0 0.8 0.5
- material 1 5
- location -9.5 5.25 -60.0
- donttrack
- awake
- textmsg
- scaletextby .28
- horizspacing 1.2
- vertspacing 3.8
- displayscores
- scenery
- addtofg
-
- model cubebutt.trb
- name indicatorObj
- location 10.4 -6.3 -48.6
- scaleto 2
- color .6 .5 .4
- material 1 200
- flat
- awake
- awareness 2000
- cboxratio .001
- scenery
- rotation 20
- rotdrag 0
- donttrack
- addtofg
-
- model button.trb
- name continue_button
- scaletononp 15 5.0 1.0
- location 8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- action reset nextscene demodlg.scn
- indicator indicatorObj
- indicatorloc 11.4 -6.3 -48.6
- nextbutton exit_button
- prevbutton exit_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Continue
- color 1.0 0.8 0.5
- location 2.8 -8.6 -41.8
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref continue_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Conti^n^ue
- donttrack
- scenery
- addtofg
-
- model button.trb
- name exit_button
- scaletononp 15 5.0 1.0
- location -8.6 -8.0 -39.4
- color .4 .3 .2
- uibutton
- action exit
- indicator indicatorObj
- indicatorloc -3.0 -6.3 -48.6
- nextbutton continue_button
- prevbutton continue_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Exit
- color 1.0 0.8 0.5
- location -13.8 -8.6 -41.8
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref exit_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Exit
- donttrack
- scenery
- addtofg
-
- [scene]
- pause 2000
- [rendernow]
- [scene]
- select continue_button
- demo_next ptdome01.scn
-
- [end]
-
- $$$$
- $$ GAMEOVER.SCN
- [scene]
- regime dialog
- bgimage plainbg.pnm
- updatescores
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- model cubebutt.trb
- name indicatorObj
- location 10.4 -6.3 -48.6
- scaleto 2
- color .6 .5 .4
- material 1 200
- flat
- awake
- awareness 2000
- cboxratio .001
- scenery
- rotation 20
- rotdrag 0
- donttrack
- addtofg
-
- [scene]
- if training endtraining
-
- [models]
-
- object GameOver-Game
- color 1.0 0.8 0.5
- material 1 5
- location -7.0 4.9 -61.0
- ;rotation 2
- ;rotdrag 0
- donttrack
- awake
- textmsg
- scaletextby .4
- horizspacing 1.1
- vertspacing 3
- text Your rank: $r
- text ^
- text Fai^lure to
- text complete a^l^l levels.
- addtofg
-
- [scene]
- playonce failgm3.wav
- goto buttons
- :endtraining
-
- [models]
- object GameOver-Training
- color 1.0 0.8 0.5
- material 1 5
- location -7.0 4.9 -61.0
- ;rotation 2
- ;rotdrag 0
- donttrack
- awake
- textmsg
- scaletextby .4
- horizspacing 1.1
- vertspacing 3
- text You have FAI^LED
- text to complete the
- text tra^i^n^i^ng.
- addtofg
-
- [scene]
- playonce deadtr2.wav
- :buttons
-
- [models]
- model button.trb
- name restart_button
- scaletononp 15 5.0 1.0
- location 8.6 -5.0 -39.4
- color .4 .3 .2
- uibutton
- action reset nextscene demodlg.scn
- indicator indicatorObj
- indicatorloc 10.4 -4.0 -48.6
- nextbutton scores_button
- prevbutton exit_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Continue
- color 1.0 0.8 0.5
- location 2.8 -5.6 -41.8
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref restart_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Restart
- donttrack
- scenery
- addtofg
-
- model button.trb
- name exit_button
- scaletononp 15 5.0 1.0
- location -8.6 -5.0 -39.4
- color .4 .3 .2
- uibutton
- action exit
- indicator indicatorObj
- indicatorloc -3.4 -4.0 -48.6
- nextbutton restart_button
- prevbutton scores_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Exit
- color 1.0 0.8 0.5
- location -13.8 -5.6 -41.8
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref exit_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Exit
- donttrack
- scenery
- addtofg
-
- model button.trb
- name scores_button
- scaletononp 15 5.0 1.0
- location 0.0 -10.5 -39.4
- color .4 .3 .2
- uibutton
- action nextscene hiscores.scn
- indicator indicatorObj
- indicatorloc 3.4 -8.3 -48.6
- nextbutton exit_button
- prevbutton restart_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Scores
- color 1.0 0.8 0.5
- location -6.0 -11.5 -39.4
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref scores_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Scores
- donttrack
- scenery
- addtofg
-
- [scene]
- pause 2000
- [rendernow]
- [scene]
- select restart_button
- demo_next ptdome01.scn
-
-
- [end]
-
- $$$$
- $$ GAMEOTMP.SCN
- [scene]
- regime dialog
- bgimage plainbg.pnm
- updatescores
-
- [lights]
- light directional
- color 1 1 1
- direction 0 0 1
- addtofg ; dialog
-
- [models]
-
- model cubebutt.trb
- name indicatorObj
- location 10.4 -6.3 -48.6
- scaleto 2
- color .6 .5 .4
- material 1 200
- flat
- awake
- awareness 2000
- cboxratio .001
- scenery
- rotation 20
- rotdrag 0
- donttrack
- addtofg
-
- [models]
-
- object TimesUp-Game
- color 1.0 0.8 0.5
- material 1 5
- location -7.0 4.5 -61.0
- ;rotation 2
- ;rotdrag 0
- donttrack
- awake
- textmsg
- scaletextby .4
- horizspacing 1.1
- vertspacing 3
- text Temporarily
- text out of levels^!
- text ^
- text Your rank: $r
- addtofg
-
-
- [models]
- model button.trb
- name restart_button
- scaletononp 15 5.0 1.0
- location 8.6 -5.0 -39.4
- color .4 .3 .2
- uibutton
- action reset nextscene demodlg.scn
- indicator indicatorObj
- indicatorloc 10.4 -4.0 -48.6
- nextbutton scores_button
- prevbutton exit_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Continue
- color 1.0 0.8 0.5
- location 2.8 -5.6 -41.8
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref restart_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Restart
- donttrack
- scenery
- addtofg
-
- model button.trb
- name exit_button
- scaletononp 15 5.0 1.0
- location -8.6 -5.0 -39.4
- color .4 .3 .2
- uibutton
- action exit
- indicator indicatorObj
- indicatorloc -3.4 -4.0 -48.6
- nextbutton restart_button
- prevbutton scores_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Exit
- color 1.0 0.8 0.5
- location -13.8 -5.6 -41.8
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref exit_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Exit
- donttrack
- scenery
- addtofg
-
- model button.trb
- name scores_button
- scaletononp 15 5.0 1.0
- location 0.0 -10.5 -39.4
- color .4 .3 .2
- uibutton
- action nextscene hiscores.scn
- indicator indicatorObj
- indicatorloc 3.4 -8.3 -48.6
- nextbutton exit_button
- prevbutton restart_button
- clicksound click.wav
- awake
- donttrack
- scenery
- addtofg
-
- object Text-Scores
- color 1.0 0.8 0.5
- location -6.0 -11.5 -39.4
- material 1 5
- ;rotation 2
- ;rotdrag 0
- pickref scores_button
- awake
- textmsg
- scaletextby .8
- horizspacing 1.1
- vertspacing 3
- text Scores
- donttrack
- scenery
- addtofg
-
- [scene]
- pause 2000
- [rendernow]
- [scene]
- select restart_button
- demo_next ptdome01.scn
-
-
- [end]
-
- $$$$
-