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- 13rd June
-
- . Fixed the overflow logic calculation (flag P), at MATH16BI.c, for
- instructions adc_hl_ss() and sbc_hl_ss() family. Now apolo11.z80 works.
- It was some glitch, because the 8 bit-overflow is well done.
- Thanks again, Blood.
-
- 6th June
-
- . Corrected TAPE2TAP, it appeared to have some problems with
- 16 bit-SoundCards and upper.
-
- 2nd June
-
- . Implemented 4x4 size;
-
- . Included on the menu the equivalent keys, as usually Windows
- programs do. Thanks for the hint, Cotrina.
-
- . Released v1.11.
-
- 30th May
-
- . Removed a bug where if you paused the emulator, loaded a snap
- and unpaused it again, you would be back to the name of the previous
- snapshot. Thanks go to Blood [L.D.Thonks@bra0202.wins.icl.co.uk].
-
-
- 29th May
-
- . Updated document with development notes, relating to questions
- a few people did by email, and some new insigths.
-
- 28th May
-
- . Appended a document with tips for reading Spectrum tapes after
- receiving a mail from Italy asking me related questions.
-
- 6th May
-
- . Appended (...) to Speed and Poke on the menu to conform to
- Windows menu notation;
-
- . Modified the position of the video flashing instruction, to
- avoid an error where sometimes the last byte wrote to the pixel area
- wouldn't show up.
-
- 25th May
-
- . Screen generation modified -- instead of generating always 50
- frames per second, now it's user definable. 25 will do perfectly, it was
- stupid and slow to do 25 -- anyway at europe we have 24 at TV and nobody
- complains --- emulator is a lot more faster, now; did that after
- sugestions from Cotrina and Marat Fazullin;
-
- . As now we have a faster emulation, built a configurable delay
- option;
-
- . When a pause is made, invalidate to screen to force Windows to
- paint it, so it will work with new frame time scheme.
-
- . Include v3.0 of spectrum faq;
-
- . v1.10 released.
-
- 22nd May
-
- . Tried to increase task priority, but that appears to be a feature
- of Windows 3.0 no longer working under 3.11, set WinMain() at wspecem.c for
- details;
-
- . v1.03 released.
-
- . Poke option was recognizing numbers as signed and didn't work with
- numbers that exceed 32767. Thanks goes to Alvin [sealbrec@acs.ucalgary.ca];
-
- v1.03.01 released.
-
- 21st May
-
- . Due to a error, the ghost keys weren't working...
-
- . Corrected issue 2 emulation, thanks to a warning from James
- McKay [com40014@paisley.ac.uk]. [Hauting Hedges didn't work];
-
- . Now 5 on the numeric keypad is fire too, besides 0, when sinclair
- joystick is active;
-
- . group of instructions ld Iy,r and ld iY,r weren't present on array
- of functions instruc_tablIY;
-
- . ld_iY_a() corrected. It loaded A on the HY register. American 3D
- Pool is now working [am3d.z80]. It displayed all the characters garbled
- on the screen. [The game was a hint from James];
-
- . Date of release placed on the Windows about box;
-
- . T-states of bit_r family of instructions corrected and 1 T-state
- of delay introduced when reading/writing the ULA. Thanks goes to Gerton
- Lunter for the file benchmrk.z80 and the Spectrum info[gerton@rcondw.rug.nl].
-
-
- 20th May
-
- . Corrected more two errors: still had a problem dealing with
- a non-existant ROM at program startup time, and got a loop when
- you typed LOAD "" without Loading in the menu a .BLK or .TAP tape file;
-
- . Increased stack size;
-
- . Found another bug: when loading any kind of files, except
- snapshots, F was modified;
-
- . Send now image dirty signals to windows after opening a load,
- saveas or about box;
-
- . Corrected .TAP and .BLK file handling. If the block wasn't fully
- loaded (e.g. searching for blocks, problems ocurred). Error spoted thanks to
- 80 (header+body) tape blocks of AlchNews Issue 19;
-
- . tap_load() modified to follow more closely the real ROM routine.
-
- . v1.02 released
-
- 19th May
-
- . .SLT loading scheme slightly modified, to allow for future
- extensions of the format, again following Damien sugestions;
-
- . After complaints from Cotrina implemented ghost keys (fake
- closures);
-
- . Now it unpatches the ROM before saving it: it was trashing it
- in others versions in a way that it could not be used with other emulators
- in case it was saved by mistake;
-
- . Corrected bug concerning .BLK tape files.
-
- . v1.01 released
-
- 18th May
-
- . PCX saving implemented.
-
- 16th May
-
- . Now emulation can load properly .SLT files and it's levels,
- after complaints from Damien;
-
- . v1.0 Released.
-
-
- 15th May
-
- . Corrected it, didn't release memory when leaving;
-
- . Sent v0.01.05b to Damien and Cotrina;
-
- . Correct a few mistakes from the documentation;
-
- . Included WSpeEm.ico designed by Damien Burke;
-
- . Modified scheme names presentation on the windows caption,
- Model 3 to Issue 3 in the options menu and F5 to reset after Damien Burke
- sugestions;
-
- . Forgot to modify version and sent it to Cotrina;
-
- . Prevent saving a snapshot wich extension is not recognized,
- folowing a complaint from Damien Burke;
-
- . Released to the public.
-
-
- 14th May
-
- . Corrected another error, where the caption box would not be
- modified for snaphots when icons were clicked or dragged and dropped into
- the application;
-
- . Sent v0.01.04b to Damien and Cotrina.
-
- 13rd May
-
- . Corrected error where if rom file wasn't found, the emulator was
- locked in a loop, relating to a dialog box [bug report: Damien Burke];
-
- . Implemented F2 as saveas and F3 as load keys, folowing a sugestion
- from Damien Burke.
-
-
- 12nd May:
-
- . Now I also emulate issue 3, since Cotrina found Abu Simbel
- Profanation had problems with emulation. I found out that this game only
- works on issue 3 speccys. I didn't emulate issue 3, because I tougth it was
- insane to ignore the issue 2 market;
-
- . Include menu option issue 3/issue 2;
-
- . Modified timings acording to discussions with Ian Collier;
-
- . Modified EI routine to prevent interrupts at the end of EI only
- the interrupts were disabled at the beginning;
-
- . Correct bug where if you double-clicked an icon, the ROM file
- would not be opened;
-
-
- 11st May:
-
- . Corrected sizing of window. It did only take in account one frame
- and not the two frames. Now the screen updates are indeed faster. It appears
- the program was being penalized for not being in a multiple of the screen
- resolution. [anyone who played with AVI files will understand this]. That's
- way it was so slow...and that's because I lost so much of may time speeding
- it up.
-
-
- 10th May:
-
- . Corrected Pause and iconify buggy behaviour after a Cotrina bug
- report. The program was trying to paint the screen in the icon space, and
- Windows kept updating the icon, this happenning ad eternum.
-
-
- 9th May:
-
- . A kind of paint cache implement to improve speed of emulation;
-
- . Poke interface implemented;
-
- . v0.01.03b released [to Cotrina].
-
-
- 8th May:
-
- . Flash implemented;
-
- . Tried to implement HCR-like resolution with horrendous and too slow
- results;
-
- . v0.01.02b released [to cotrina@lia01.unizar.es (Francisco Cotrina)].
-
-
- 7th May:
-
- . Implemented .SCR format;
-
- . Handle DI/HALT situation;
-
- . TAP saving corrected (only MULTIFACE like, yet);
-
-
- 2nd May 96:
-
- . Implemented .TAP format sucefully;
-
-
- 30th April 96:
-
- . Started implementing .SLT format;
-
-
- 25th April 96:
-
- . Cleaned a bit the files. Started implementing .TAP format;
-
-
- 19th April 96:
-
- . No more WM_TIMER messages: painting logic now is done at the end of
- the Spectrum virtual time. The screen appears now to not be so 'jerky';
-
-
- 18th April 96:
-
- . ED/FD level loader trap implemented;
- . v0.01.01b released [to D.M.Burke-CSSE94@cs.bham.ac.uk
- (Damien Burke)].
-
-
- 16th April 96:
-
- . Cache implemented in SNALOAD.c --- snapshots load time greatly
- reduced;
-
- . v0.01.00b released. [to deec45@tom.fe.up.pt(Filipe Silva) and
- deec322@tom.fe.up.pt(Paulo Augusto)];
-
-
- 13th April 96:
-
- . Improved application menus.
-
-
- 12th April 96:
-
- . Another error corrected: bits 6 and 7 of ULA port were always 0
- instead of 1 [Rick Dangerous didn't run];
-
- . Designed debugger screen;
-
- . Investigated why Rick Dangerous doesn't work with a joystick, but
- it is a problem with the snapshot -- maybe it was loaded in a emulator with
- no joystick support.
-
- 11th April 96:
-
- . Found several bad defined instructions in the instruction table.
- dec_iY, dec_Yi were both defined as dec_yi. [Navy Moves 2 crashed instead of
- asking for the codes].
-
- 10th April 96:
-
- . Downloaded a few snapshots from Internet;
- . Added support for longfilenames under Windows'95.
-
-
- 9th April 96:
-
- . Sound added to emulation.
-
-
- 8th April 96:
-
- . Replaced parity function at MISC.c by a parity table.
-
-
- 7th April 96:
-
- . Finished modifications. The emulation appears to be notabily faster.
-
-
- 6th April 96:
-
- . Continued to modify emulation for a faster speed. Appended all the
- undocumented opcodes that never were implemented to date (the ones with
- the CB prefix).
-
-
- 5th April 96:
-
- . Modified IX/IY logic;
-
- . Modified handling of IX and IY prefixes --
- extensive changes in the code. This will fix the error
- spoted and will increase once more the emulation speed;
-
- . Modified ld_a_r() and ld_r_a() for a new handling of
- R register.
-
- 4th April 96:
-
- . modified R register handling;
-
- . corrected runaway condition in getbyte() with
- corrupted snapshots (would kill emulator);
-
- . Modified central loop of emulation (execute()) for a faster
- emulation;
-
- . Spoted an error in Z80 emulation - handling IX or IY
- prefixes, if next instruction is not a HL instruction,
- the prefix will affect all instructions until if founds
- a HL instruction or a ED prefix -- but it's surprising
- how only failed 4 of nearly 2000 spectrum programs tested.
-
- . Added .SIT and .BLK handling logic
-