home *** CD-ROM | disk | FTP | other *** search
-
-
-
- S o u n d C l u b - t h e r e a i n ' t n o l i m i t s !
- --------------------------------------------------------------------
-
-
- 1. The Idea of Sound Club
- 2. What Is Needed to Run Sound Club?
- 3. Facts and Technical Specifications
- 4. Getting Started
- 4.1 The Menu System
- 4.2 Setup
- 4.3 Concepts
- 4.4 The Main Screen
- 4.5 Creating a Song
- 5. Sound Club license policy
- 6. Our Contact Address
-
-
-
- 1. THE IDEA OF SOUND CLUB.
- --------------------------
-
- The idea behind producing SC was to take a giant leap on the area of digital
- music processing. Since we began developing SC about three years ago, we had
- to predict the upcoming changes of hardware, i.e. computers and sound cards.
- We put the limit of simultaneous voices to 32, a task appropriate for a
- fast 486 only, and all sound wave calculations are done with 16-bit precision
- to make use of the 16-bit sound cards.
-
- In SC we simply put together the features essential for the digital music
- editor of the future. They are:
-
- * User-friendly, simply-point-and-click, well planned and designed
- interface. All the present digital editors have the problem being
- so called 'tracker type', forcing the user to learn the hexadecimal
- system of numeration, giving him strongly limited number of
- 'channels' to 'fit' the desired notes in, and having no mouse
- support, to say nothing about nongraphical user interface. In other
- words, they produce the false impression that the joy of creating
- digital music is available for hackers only. SC is definitely going
- to change that!
-
- * Converter for wide range of different music file formats,
- including MOD, CMF and MIDI files of different synthesizers. SC is
- surely a song editor with the largest support of different file
- formats on the Earth (the number of them is 8 plus its own song
- format and growing!). This feature casts the user right into the
- middle of the world of computer music! Please refer to the "Facts
- and Technical Specifications" section for the complete list of
- supported formats.
-
- * Easy but effective instrument editor. Most of the music editors
- have really clumsy instrument editor or do not have one at all. Of
- course there are good independent instrument editors, but usually
- they are 'too professional' demanding a lot of dedication while
- learning them.
-
- * Powerful sound synthesizer. This enables you to create well
- sounding instruments each of which take only several bytes of disk
- space! Since it is compatible with FM synthesizer used in AdLib and
- SoundBlaster cards, the sound of converted CMF & ROL songs is
- adequate. (CMF and ROL are the song formats written for such FM
- synthesizer).
-
- * Fast data compressor. The problem with digital song files is that
- digitized instruments take a great amount of disk space. That's why
- the usual routine of maintaining digital music files was: unzip it,
- change/listen to it, zip it again. SC will change this.
- Compressing/ decompressing song files is performed automatically
- when saving/ loading them. The average compression rate exceeds the
- one achieved when using ordinary archievers. And due to extreme
- optimation, the time taken by compression routine is almost
- innoticeable.
-
- * Uncompromised sound mixer (sampler). We've spent a lot of time and
- effort designing and optimizing this part of SC in order to ensure
- the maximum possible output quality. It is thus possible that you
- won't even recognize your old sound card if you let SC to preform
- on it!
-
- * A long list of sound card drivers ranging from Disney Sound Source
- to Gravis UltraSound. This means that actually the only thing
- Sound Club demands from a card is the presence of digital to analog
- converter (DAC).
-
- * A complete illustrated users guide.
-
-
-
- 2. WHAT IS NEEDED TO RUN SOUND CLUB?
- ------------------------------------
-
- Computer type: IBM AT or compatible.
-
- Memory: 640k recommended. About 150k of free RAM is needed for
- the program, but you will need more memory for song
- data.
-
- Graphics: EGA (with 256k video memory) or VGA is required.
- Sound Club automatically detects the type of your
- graphics adapter and switches to VGA mode if possible.
- A command line switch (SCLUB -e) is also provided to
- force EGA mode even if your computer has a VGA.
- (Demo version works only with VGA)
-
- Sound cards: Sound Club can play music through the PC Speaker
- without any additional hardware. But for quality sound
- output, a special sound output device is *GREATLY*
- recommended. See 'Facts and technical specifications'
- for details.
-
- Mouse: A mouse is also required to use all editing features
- of the program.
-
- Disk space: The registered version of Sound Club takes up about
- 3Mb of disk space.
-
-
-
- 3. FACTS AND TECHNICAL SPECIFICATIONS.
- --------------------------------------
-
- Sound generation: Digital stereo, using digitized 8-bit instruments. Sampling
- rate depends on the speed of computer and character of the song.
-
- Sound card used Stereo Max sampling rate Bits
- -----------------------------------------------------
- none (PC speaker) No 16000 6
- Ad Lib card No 43000 8
- Covox Speech Thing No 65000 8
- 2 Covox Speech Things Yes 65000 8
- Covox Sound Master II No 65000 8
- Sound Blaster No 22050 8
- Sound Blaster 2.0 No 44100 8
- Sound Blaster Pro Yes 44100 8
- Sound Blaster 16 Yes 44100 16
- Pro AudioSpectrum Yes 65000 8
- Pro AudioSpectrum 16 Yes 65000 16
- Gravis UltraSound Yes 44100 21
- Aria chipset soundcards Yes 44100 16
-
- Full stereo: Different instruments can be located anywhere between the right
- and left stereo channels. In addition, it is possible to change their
- location at any time. For example, you can create "sliding" effects
- where the sound source moves freely between stereo channels.
-
- Playback: You can playback the whole song or a part of it. You can also
- playback only one instrument, or a group, to hear how it sounds
- separately from the others.
-
- Trace mode: When in Trace mode, the program displays the current position in
- song during playback.
-
- Song lyrics: You can write lyrics for a song and watch them while playing in
- Trace mode.
-
- Fast forward and rewind during playback.
-
- Real time editing: You can playback repeatedly a short part of song and edit
- it at the same time, hearing the changes you made at once.
-
- Keyboard playing: You can play notes with the PC keyboard or external MIDI
- keyboard before writing, in order to listen how a melody sounds. In
- addition, you can record your own performance in real-time.
-
- Music file formats: Sound Club can load directly song files created by other
- music editors, such as:
-
- Amiga SoundTracker (.MOD)
- Amiga NoiseTracker (.NST or .MOD)
- Amiga Oktalyzer (.OKT)
- Composer 669 (.669)
- ScreamTracker (.STM)
- Ad Lib Visual Composer (.ROL)
- Sound Blaster software (.CMF)
- MIDI software (.MID)
-
- Sound Club has also its own compressed song file format (.SN). Since
- it is compressed, files converted to Sound Club format take up much
- less disk space.
-
- Sound Club can save songs in SN, 4 channel MOD, 8 channel MOD,
- and MIDI format.
-
- Instruments: An instrument bank file with 500+ instruments is included
- with the registered version of the program.
-
-
-
- 4. GETTING STARTED.
- -------------------
-
- To run Sound Club, type "SCLUB" and press Enter.
-
-
- 4.1 The Menu System.
- --------------------
-
- Once you have started up Sound Club, you need to know how to move
- around through the various available options. Main options are selectable from
- the main menu, a line of buttons at the top of the screen.
-
- To select a button, just press either mouse button on it.
- Alternatively, you may press Alt-'letter', where 'letter' is the highlighted
- letter on the desired button. For instance, the File submenu may be chosen by
- pressing Alt-F. To escape from any menu or option, press the Esc key.
-
- Certain menu options require you to input text. When Sound Club
- requires input from you, a small window will be created in which you may type
- the required input. The standard cursor editing keys apply here (left, right,
- backspace, delete). Press Enter when you are finished, or Esc to abort the
- input.
-
- Certain menu options (e.g. loading, saving, etc.) require you to input
- a filename. When Sound Club requires filename input from you, a big file
- window will be created in which you may select the file you wanted to load,
- for example. The file window consists of three parts: filename, file list and
- directory list. When the file window is opened, you will be in the filename
- part, where you may input the desired filename directly. You may also input a
- wildcard filename (like "*.sn"). In this case, the file list window is
- updated to list only files that can be expressed as the wildcard filename.
- You may also input "*.song". This means "list all songfiles that can be loaded
- by Sound Club". To move to the next part of file window, press Tab. To move
- back to the previous part, press Shift-Tab. In the file list part you may
- select the desired file using standard cursor movement keys (left, right, up,
- down, home, end, page up, page down) and press Enter if you have found the
- file. In the directory list part of file window you may change the current
- disk and directory. In this case, the file list window is updated to list
- files in new directory.
-
- Sometimes some window is too small on screen to display all the data
- at the same time. In this case it will display only a part of the data and you
- can "scroll" the window to see more. You can scroll a window using scroll
- bars. A scroll bar is located on the right (for scrolling up and down) or
- lower (for scrolling left and right) border of the window. To scroll a window,
- press buttons located at both ends of the scroll bar. For more flexible
- scrolling, press and hold down a mouse button on the button located somewhere
- in the middle of the scroll bar. Then, holding down the button, drag the
- mouse back and forth to the direction you want to scroll.
-
-
- 4.2 Setup.
- ----------
-
- Now that you know how to move around in Sound Club, you can configure
- Sound Club to your particular system and preferences. Select the "Setup"
- button from the Main Menu.
-
- You will be presented with the Setup submenu. Here you may set various
- options about Sound Club, such as sound cards, directories, etc. The only ones
- you really need to set right now are the following:
- - Song directory: this is where Sound Club will look for your
- songfiles. This option is under the "Directories" button of the
- Setup submenu.
- - Sound Card: this is the device to which Sound Club will play
- music. When you press the "Sound Card" button, a device list is
- opened. Here you can select your device with up/down arrow keys.
- If you have found your device, press Enter.
-
- When you are done, press "Save configuration" button to save the
- new settings to a configuration file called SCLUB.CFG. Next time you start up
- Sound Club, this file will be read and the defaults set according to your
- specifications.
-
-
- 4.3 Concepts.
- -------------
-
- To use Sound Club, it is necessary first to understand some general
- terminology and concepts dealing with song structure.
-
- The fundamental piece is a note. It consists of pitch, volume and
- balance.
-
- A voice is a string of notes. An instrument is also associated with a
- voice.
-
- Several voices together form a pattern. A pattern has also tempo
- information and song lyrics. Each pattern has also a name.
-
- The final part of song is called Sequence. It determines the order in
- which the patterns are played. By arranging patterns into a sequence, you can
- group musical motives into a song. A given pattern can appear in the sequence
- more than once, if desired -- this means that for repeated musical passages,
- you need not create another identical pattern. The sequence can be viewed and
- edited by pressing the Sequence button in View submenu.
-
- A digitized instrument (sometimes called "sample") is a collection of
- digitized data which mimics a particular instrument (e.g. flute, piano,
- guitar, etc.). Using digitized instruments make your music sound "real" as
- opposed to "computerish" (simple square wave beeps of simple synthesizers).
-
- A complete song, therefore, consists of a number of PATTERNS, each of
- which contains several voices. These patterns are SEQUENCED into a particular
- order, which defines the song the listener will hear. The INSTRUMENT that is
- associated with each voice determines the timbral quality (sound) that the
- notes of the voice make as they are played.
-
-
- 4.4 The Main Screen.
- --------------------
-
- The main screen is divided into three main parts: main menu buttons
- at the very top of the screen, the note windows, and the Voices window at the
- bottom of the screen.
-
- The name of the current song you are editing is displayed in the upper
- right corner of the screen.
-
- The name of the current pattern you are editing is displayed in the
- upper right corner of the Notes window.
-
- When you start Sound Club, an empty pattern with no voices is created
- and this pattern is placed in the Sequence. The name of this first pattern is
- "Pattern I".
-
- +------+------+-------+-------+------+-------+------+------------------------+
- | File | View | Block | Voice | Play | Setup | Help | *** Song name *** |
- +------+------+-------+-------+------+-------+------+---+----------------+---+
- | Notes | - |* Pattern name *| + |
- +----+----------------------------------------------+---+------------+-+-+---+
- |B -2| | | | |Mouse|
- |A#-2| | | | | |
- |A -2| | | | +-----+
- |G#-2| | | | |Key- |
- |G -2| ---- |---- ---- |---- -| |board|
- |F#-2| | | | +-----+
- |F -2| | | | |Port |
- |E -2| | | | | |
- |D#-2| | | | +-----+
- |D -2| - | | | |Copy |
- |C#-2| | ================| | | |
- |C -2| |======== | | +-----+
- |B -1| | | =| |Trans|
- |A#-1| | |======== | | pose|
- |A -1| ========| | | +-----+
- |G#-1| | | | |Load |
- |G -1| | | -| |Block|
- |F#-1| | |-------- | +-----+
- |F -1| --------| | |@| | |
- |E -1| | | | +--+--+
- |D#-1| | ------ -------- | | | | |
- |C#-2| | | | +--+--+
- |C -2| | | | | | |
- |B -1| | | | +--+--+
- |A#-1| | | | | Ins |
- +-+--+---------------------------------------------------------------+-+-----+
- |-| Volume | All |
- +-+--+---------------------------------------------------------------+-+-----+
- | 30 | |================================|=================|@| |
- | | =| | | | |
- | | = | | | | |
- | | = | | | | |
- | 26 | = | | | | |
- +-+--+---------------------------------------------------------------+-+ |
- |<| @ |>| |
- +-+------------------------------------------------------------------+-+-----+
- | Voices |
- +------------------+------------------+------------------+-----------------+-+
- | Soft Piano | Bass Guitar | Bass Guitar | Snare |^|
- | Cymbal | Oboe | | |@|
- | | | | |v|
- +------------------+------------------+------------------+-----------------+-+
-
- When you start Sound Club, you will see only one note window: the
- main one, called "Notes". In this window, you can see the pitch of notes. Each
- note is represented by a black or gray bar. Bars that are located higher on
- the screen are also higher in pitch. This is also represented by a piano
- keyboard on the left end of this window.
-
- Other note windows are Volume, Balance, Tempo and Lyrics. You can open
- and close them as you wish by pressing the corresponding buttons in View
- submenu. In Volume window you can see the volume of each note. In Balance
- window you can see the stereo location of a sound that a note makes when it is
- played.
-
- Notes, Volume and Balance windows work together with the Voices
- window, which is located at the bottom of the screen. In Voices window you can
- select which Voice is shown in Notes, Volume and Balance windows. To select a
- voice, press the left mouse button on the name of instrument whose voice you
- want to select. The selected voice is shown with white color in Voices window
- while other voices are gray. In Notes, Volume and Balance windows, notes of
- the selected voice are black while other notes are gray.
-
- All five note windows can be scrolled in left/right direction together
- using the note scroll bar, which is located between note windows and Voices
- window.
-
-
- 4.5 Creating a Song.
- --------------------
-
- So, when you start Sound Club, you find yourself editing an empty
- pattern called "Pattern I". The first step in creating a song should be
- adding a voice to the pattern. After all, you need voices in order to hear
- your music at all.
- This can be done by pressing the Voice button in main menu. This
- opens the Voice submenu, from which you should choose the Add option.
- This opens the 'Add Voice' window. Now you must choose the instrument you want
- to associate with the new voice. The 'Add Voice' window consists of two parts.
- The upper part lists instrument types, such as guitars, pianos, etc. The
- lower part lists all instruments of the selected type. You may move around in
- the 'Add Voice' window with the arrow keys or mouse. Use the Tab key to select
- which part of the window is "active". In the lower part you can play each
- listed instrument without leaving the window by pressing the Play button. When
- you have found the instrument you wanted to use, press the Ok button (or just
- press the Enter key).
- Now you should define some notes on the voice. This can be done by
- pressing the left mouse button in the Notes window.
-
-
-
- 5. SOUND CLUB LICENSE POLICY
- ----------------------------
-
- The Sound Club program is copyright (c) 1994 BlueMoon Software Inc.,
- all rights reserved. The Sound Club software may not be distributed in
- incomplete or modified form, nor sold for profit, without written permission
- of the author.
-
- All individual users must register Sound Club if they continue to use
- Sound Club after the 3 week trial period has ended.
-
- All commercial distributors that include Sound Club on a disk, CD ROM,
- or any other media, must have a written permission of the author, unless the
- product containing Sound Club is sold under US $10.00 or equivalent.
-
-
-
- 6. OUR CONTACT ADDRESS.
- -----------------------
-
- BlueMoon Software
- P.O. Box 3689
- Tallinn EE0090
- Estonia
-
- PHONE: +372 641-00-48
- BBS/FAX: +372 641-00-49
- E-MAIL: sclub@dc.goodwin.ee
-