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- WORMS 2 MULTIPLAYER DEMO (C) 1997 TEAM17 SOFTWARE LIMITED.
-
- DEMO RELEASE 1.0: (Sept 1st 1997)
- Please note that this demo contains non-final code and may be subject to
- minor performance problems, these will be amended in the final release
- version. Check the Worms2 website for more information on www.worms2.com
-
- IMPORTANT:
- Worms2 is designed to run exclusively under Windows95 and you should ensure
- that you have a Direct-X v3 installed on your system. (Final release uses
- Direct-X v5)
-
- Please read GUIDE.TXT for an outline on the game and how to control it,
- Worms is far from simple (despite appearances) and it takes time to master.
-
- DEMO CONTENTS:
- This demo of Worms2 is severely limited in that it demonstrates just a small
- number of the features and possibilities of the full game. Here is a list of
- features MISSING from this demo version;
-
- - No Internet/Network Play (hotseat play only in demo)
- - No CPU teams (for single & mission play)
- - Many weapons & features missing or unavailable (Over 40 in final game)
- - No Weapon Crates & First Aid Crates
- - Time, Worm and Team restricted (demo limited to 2 teams of 2 worms)
- - No ability to select from 2-6 human/cpu teams, with up to 8 worms/team
- - No editing of the *massive* option suite (Saveable schemes in final game)
- - No user-friendly Win95 menu system
- - Just 1 graphic theme in demo (many more in final release)
- - No terrain editor (only fixed terrains in the demo)
- - No weapon editing (Saveable schemes in final game)
- - No randomly generated levels (billions are possible)
- - Just one speech bank (final contains many)
- - No speechbank editor
- - No single player missions
- - No stats or team roster
- - No music (final game has CD audio ambience tracks & jukebox)
- - Single animation sequence (CD/Full demo - final release has more)
- - No localisation (full version localised, including speechbanks)
-
- RECOMMENDED SPEC:
- The recommended spec for optimal performance is as follows;
- P120 or above
- 2Mb or above video card
- 16Mb or (preferably) more system ram
- 16Bit audio card
-
- TROUBLESHOOTING:
- Always play the game when no other applications are running, to ensure
- maximum system resources are available.
-
- MATROX MILLENIUM PERFORMANCE PROVBLEMS:
- We have found that using the Windows MGA driver rather than the Matrox
- specific video driver improves performance of the game with a Matrox
- Millenium. Problems occur on any weapon which involves destruction of the
- background graphics, causing the video update to slump - if this happens
- on your system, use the Windows driver instead. To change your video driver,
- open up the settings/control panel for your video card, select advance
- settings and click on CHANGE - try one of the other drivers listed in the
- panel, especially the oldest one (if dated).
-
- GRAVIS ULTRASOUND EXTREME:
- Worms2 uses Direct Sound (in the Direct X suite) for communicating with
- the audio card, but some cards appear have a problem with this. The Gravis
- Ultrasound Extreme and cards based on ESS architecture have performance
- problems. Team17 will try and rectify these problems in the release version.
-
- CREATIVE LABS AWE-64
- Please ensure that the REVERB ouput of your Awe64 is muted or off, or
- performance problems may occur.
-
- If you have any other problems running the demo, please email us at
- 'support@team17.com' or fax us on +44 (0)1924 267658.
-
- REDISTRIBUTION OF THIS DEMO:
- Team17 permit authority to redistribute this demo as long as the original
- files remain intact and unchanged. We would appreciate it that web sites who
- wish to distribute the files offer all versions of the demo (with and without
- Direct-X installation offered). Check www.worms2.com for details.
-
- COPYRIGHT:
- This demo, all graphics, audio and associated files are copyright
- (c) 1997 Team17 Software limited. All rights reserved. Worms and Worms2 are
- trademarks of Team17 Software Limited.
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