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- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ ║
- ║ EGA TREK ║
- ║ Version 2.31 February 18, 1991 ║
- ║ ║
- ║ Nels Anderson ║
- ║ 92 Bishop Drive ║
- ║ Framingham, MA 01701-6540 ║
- ║ ║
- ╚═══════════════════════════════════════════════════════════════════════════╝
-
-
- Star Trek was one of the first computer games ever written. The
- first versions were written for mini and mainframe computers back
- in the early 1970's. There have probably been more versions of
- this game written than any other as there is probably at least
- one version around for every type of computer ever made. This
- game is definitely a classic.
-
- The version you now have is related to the other versions in its
- basic game play, but fully takes advantage of the high resolution
- of the EGA display. I originally discovered the game around 1974
- running on a DEC System 10 mini and was soon hooked. I've since
- written several other versions of the game for computers
- including the Timex-Sinclair ZX81, Apple ][, Prime 50-series
- minis and MS-DOS machines, all using BASIC of one sort or
- another.
-
- This game requires a PCompatible with an EGA card/monitor. There
- seems to be a real shortage of games that take advantage of the
- full EGA capabilities (640x350, 16 colors). This is my second
- EGA game; the first one, known as "Mah Jongg" has been out since
- mid-1987 and has received a gratifying response. (If you don't
- have "Mah Jongg" and would like a copy, I'll be happy to mail one
- in exchange for the $15 registration fee.) If you're still
- running an older display adapter that doesn't support EGA I'm
- afraid you're out of luck running this particular game. I'm sure
- you can find a version that supports your system though.
-
- SHAREWARE
-
- EGATrek is distributed under the "shareware" concept, also known
- as "user-supported software". Under this concept, you save the
- high cost of packaging and distribution while still receiving
- high quality software. You are free, and in fact encouraged, to
- distribute this software to your friends, to BBS's and to user
- groups. Companies that provide software duplication services may
- include EGATrek in their catalog and provide copies for a
- reasonable duplication fee. All copies must include the files
- "trek.exe", "trek.doc", "trek.ref", "orderfrm.txt" and "egatrek.txt".
- You are not allowed to modify the files in any way, and this
- shareware notice must be kept intact. The author retains all
- other rights to the program.
-
- Under the shareware concept you are encouraged to register with
- the author for any program that you continue to use. For a
- registration fee of $15 or more I'll send you a copy of the latest
- version of the game and answer any questions you might have. I
- will also try to answer questions from non-registered users if
- they include a self-addressed stamped envelope with which to
- reply.
-
- I'd be happy to hear of any improvements you'd like to see, as
- well as any bug reports. Many of the new features since the
- original version of the game came about as suggestions from users.
-
- When registering, or writing for any reason, please include the
- following:
-
- * EGATrek revision (this information is at the top of
- the title screen)
- * where you obtained your copy from
- * a description of your system
- * your full name and address
-
- If you have any suggestions or discover any problems with the
- program you can reach me via the )(evious BBS system (300/1200/
- 2400/9600-HST, 8N1) at 508-875-3618 or 617-449-7322. Leave a
- C)omment to the sysop to reach me. )(evious is the official
- support BBS for all my software and the latest versions are
- always available for downloading there. )(evious is also a
- member of RelayNet so if you use a local BBS that is also on
- RelayNet you can mail me by sending a routed message to node
- XEVIOUS. The Shareware conference is the preferred place to
- do this.
-
- I'm also available through CompuServe's mail system. Send mail
- to me at 71020,2613, or join me and other authors in the
- Shareware forum (GO SHAREWARE). You can also reach me through
- InterNet at address 71020.2613@compuserve.com.
-
-
- CHANGES IN V2.31:
-
- o Several bug fixes related to saved games
- o Updates to documentation
-
- CHANGES IN V2.3:
-
- o The previous version had a serious problem in loading
- saved games which has now been fixed
-
- CHANGES IN V2.2:
-
- o Replays allowed
- o Expanded help screens
- o Added rank names to rank numbers in hall of fame, etc.
- o Long range scanner/galaxy chart now operates automatically
- o New repair status chart on screen at all times
- o Bug fixes
-
- CHANGES IN V2.1:
-
- o Boss Mode replaced with shell to DOS
- o MAX command added
- o Saved games now have default file name available
- o Several minor bug fixes
-
- CHANGES IN V2.0:
-
- o Klingons are generally tougher
- o New Klingon ship types
- o Klingons have some other new abilities
- o MINE and LOAD commands replaced by LAND and USE
- o Additional random occurances
- o FIX command enhanced to allow fixing specific devices
- o Games can be saved by file name
- o Top two scores for each level saved in Hall of Fame
- o Move command and coordinates can be entered together
- o Warp command and warp factor can be entered together
- o Phaser temperature/efficiency graph on screen
- o MSGS command replays most recent messages
- o Viewer shows closest enemy ship instead of closest object
- o Successful rescues increase score
- o Klingon phasers shown on short range scanner
- o Black holes
- o Enemy ships can be scanned using INFO command
- o Death Ray weapon
-
-
- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ EGATREK QUICK START ║
- ╚═══════════════════════════════════════════════════════════════════════════╝
-
-
- If you're already familiar with this type of game and just need
- enough information to get started, here it is...
-
- Start up the game from DOS command level by typing "TREK".
-
- When the title screen comes up hit any key to go on.
-
- You will first be asked if you want a briefing or not.
- Your choice...
-
- The "command level" you select determines the difficulty of the
- game. Unless you've never played this type of game before skip
- level 1 and possibly level 2.
-
- Once the game starts up, use F1 to view the command list as
- needed.
-
-
- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ BRIEFING ║
- ╚═══════════════════════════════════════════════════════════════════════════╝
-
-
- The Organian Peace Treaty of 3199.5 has collapsed and the
- Federation is now at war with the Klingon Empire. As a result, a
- Klingon invasion fleet is now present in parts of Federation
- territory. A large number of Klingon cruisers, a few command
- vessels and a Klingon starbase have been observed. The Romulan
- Star Empire has joined the hostilities though their presence is
- rather limited. It is possible that you will run into their
- ships when near Romulan territory, though their actions in
- response to your contact are unpredictable.
-
- You will be in command of the Constitution Class Heavy Cruiser
- U.S.S. ENTERPRISE, naval construction contract number NCC-1701.
- It is fully battle ready and contains 430 officers and crew
- members.
-
- Your mission as commander of the Enterprise is to secure a 64
- quadrant section of the galaxy as quickly as possible. You will
- have to destroy any Klingon vessels you find, including normal
- Klingon battle cruisers, command vessels and possibly other types
- as well. Depending on the command level (your military rank)
- that you enter when starting you will be given a more or less
- difficult section. In general, higher levels must contend with
- more enemy ships and with more abilities and phenomena in the
- enemy. Success in your mission may earn you a promotion to a
- higher rank.
-
- Ranks are as follows:
-
- Level Number Name of Rank
- ------------ ------------
- 1 Lieutenant Commander
- 2 Commander
- 3 Captain
- 4 Commodore
- 5 Admiral
-
- Any officer in command of a ship may be referred to as captain
- regardless of his actual rank.
-
- The Enterprise has a cruising speed of up to warp factor 6, and
- is allowed warp 8 in emergencies. The main engines are for
- moving between quadrants of the galaxy. Beware of excessive
- speed as damage to the engines is a possible result. Within a
- quadrant, you have the use of impulse engines. If your main
- engines are damaged your maximum warp speed will be lower than
- normal. Travel at warp speeds with the shields raised requires
- double the normal amount of energy.
-
- All energy is provided by the Matter/Anti-Matter Converter
- (M/A-M). The energy conversion system is normally adequate to
- supply all needed power for many years of operation. However,
- war with the Klingons is hardly normal operations. Because the
- ship is moving more often than normal and using a great deal of
- energy to fire phasers and provide shielding you will most likely
- be using energy faster than you can regenerate it. The M/A-M
- will supply 400 units of energy per stardate when working at
- 100%.
-
- The ship is provided with two types of scanners. The short range
- scanners show you everything in your current quadrant. Because
- of their importance they continue scanning at all times and the
- display is always available and up to date. The most important
- thing you will see is, of course, Klingon ships of which there
- are several types. Standard Klingon battleships will display in
- light blue, command ships in red, scout ships in purple and
- supply ships in green.
-
- Your long range scanners show what is in adjacent quadrants and
- thus are very useful for planning your movements. The ships
- computer keeps a record of all past scans and this galaxy chart
- is shown at all times unless the computer is damaged. Damage
- to the scanners will affect their performance of course. A
- small amount of damage will prevent them from seeing smaller
- objects (including, unfortunately, Klingons) but they may still
- be able to see stars. If damage becomes too severe they will
- fail to work at all.
-
- The long range display is numerical; the three digit number for
- each quadrant represents the number of Klingons, type of
- Federation base, and number of stars (respectively) that the
- scanners have found. Quadrants containing Klingons are
- highlighted in red. Bases are highlighted in orange and the
- number indicates base type (1 is a StarBase, 2 a research
- station and 3 a supply depot). Quadrants with supernovas cause
- the scanners to overload and display all 9's.
-
- You also receive information through the main viewer. This
- display alternates between a view from outside the ship and a
- graphical display of some ship function. When looking outside
- the ship the viewer always looks in the direction of whatever
- enemy ship is closest to your ship. The view includes an
- identification of the object and its relative distance and
- direction from the ship. Directions are based on 0 degrees being
- directly to the right as seen on scanner displays.
-
- The graphical displays appearing on the viewer can be more or
- less useful depending on what's currently going on. Some of the
- displays are not of much use to a ships commander however.
-
- You will constantly be receiving communications from both inside
- and outside your ship. Each message will include the ships
- department that originated it. It is important that you pay
- attention to all incoming messages. Up to four messages can be
- displayed on your command console at a time. Each new message
- will overwrite the oldest existing message or you can acknowledge
- one or all messages and so leave space for new ones.
-
- A heavy cruiser has two major weapons available, photon torpedos
- (PhoTorps) and phasers. Torpedos are very effective at close
- range, with a single torpedo being capable of destroying a
- standard Klingon ship. However, you are limited in the number of
- torpedos you can carry and they can only be replenished at a
- StarBase or supply station. At longer distances they are less
- effective and their accuracy is also thrown off when fired with
- your shields raised.
-
- Phasers are your general purpose weapon. The damage phasers do
- is highly influenced by distance to the target. There are two
- gauges that monitor phaser performance. You should watch the
- phaser temperature gauge when firing to prevent overheating. The
- phaser effectiveness gauge shows how well the phasers are
- working. Phaser effectiveness goes down due to excess heat and
- due to damage from enemy fire.
-
- The ship is capable of repulsing enemy fire through the use of
- its shields. When the shields are raised and at 100% energy no
- enemy fire will penetrate them; the only effect will be that
- energy will drain from the shields. It is thus to your advantage
- to have shields raised when in direct battle. Once enemy fire
- starts to penetrate the shields main energy is lost and ships
- systems may be damaged. Raising the shields draws a small amount
- of energy from the main energy banks so you do not want to raise
- the shields needlessly. Lowering shields causes no energy
- change. Because the shields affect the performance of other
- ships systems their correct usage is very important to the
- success of your mission.
-
- The Enterprise was originally used for exploration and is well
- suited for this purpose. Obviously, with the Federation under
- attack there is no time for normal exploration at the present.
- However, there are planets in the galaxy that may contain the
- dilithium crystals used to power the ship and it is worth
- exploring these planets for emergency crystal supplies. Note,
- though, that Federation regulations prohibit the use of raw
- dilithium except in extreme emergencies; your shields must be
- under 50% and main energy under 20%.
-
- There are several types of Federation bases in space. A StarBase
- is the most useful because you can replenish all ships supplies
- there. Supply stations can provide life support supplies and
- photon torpedos. Research stations can provide only life support
- supplies. You are responsible for the protection of all bases in
- your designated area.
-
- During warfare many of the ships systems may be damaged. The
- effects of damage on your mission can vary greatly depending on
- what systems are affected:
-
- M/A-M Converter: The Matter/Anti-Matter converter generates
- energy for the ship at a rate of 400 units/day times percentage
- of repair.
- Shields: The shields percentage of repair indicates how
- efficiently the shield generators can convert the energy
- available in the shield system into actual shielding of the ship.
- Warp Engines: The warp engines are virtually impossible to
- destroy completely, but their level of damage affects the maximum
- possible warp speed. The maximum warp speed is approximately
- warp 1 plus 0.09 times percentage of repair.
- Impulse Engines: Impulse engines are much simpler than warp
- engines; they either work or they don't. When they are at less
- than 50% they simply stop functioning.
- Phasers: Phaser percentage of repair is a direct indication of
- what percentage of energy is converted to destructive force at
- the point of impact. In other words, for a given level of phaser
- energy, 100% working phasers will do twice the damage of 50%
- working phasers.
- PhoTorp Tubes: Like impulse engines, photorp tubes either work or
- they don't. At 100% there are three function tubes, 67-99% only
- two tubes work and 34-66% only one.
- Short Range Scanners: Short range scanners lose resolution when
- they are damaged. Above 90% they are fully functional, but below
- 90% they are unable to detect anything smaller than a star.
- Below 50% they do not function at all.
- Long Range Scanners: Long range scanners also lose resolution
- when damaged. When less than 100% repaired they can no longer
- detect enemy ships. Below 50% they are not functional.
- Computer: A modern starship is highly computerized, so loss of
- computer function affects a number of things. Portions of the
- ships charts can be lost if the computer is sufficiently damaged
- and can only be recovered by re-scanning. Automatic navigation
- requires the computer to be 100% repaired. Charts cannot be
- viewed unless the computer is 100%.
- Life Support: Life support systems must be 100% to generate food
- and oxygen needed to sustain life. Without a functioning life
- support system the ship can last only two days on reserves.
- Transporter: The transporter must be at 100% to be used.
- Shuttlecraft: The shuttlecraft must be at 100% to be used.
-
- When your mission ends, one way or another, you'll receive a
- detailed evaluation of your performance from headquarters. If
- you get one of the top two scores for your command level, your
- name will be entered in the hall of fame. If you wish to delete
- the hall of fame simply delete the file trek.scr.
-
-
- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ COMMANDS ║
- ╚═══════════════════════════════════════════════════════════════════════════╝
-
-
- To start the game, enter "trek" from the DOS prompt. If you do
- not want sound during the game, enter "trek -n"; note that the
- space before the dash is required.
-
- The following is a list of commands and their description. Most
- commands can be abbreviated to just their first letter. Use the
- "HELP" command at any time to get the list of commands and their
- abbreviations.
-
- A#:
- To acknowledge a message you should enter the letter A
- immediately followed by the number of the message you wish
- to acknowledge, i.e. A2. Messages are numbered from 1 to 4
- going from top to bottom. To acknowledge all messages enter
- just A without a number.
-
- DOCK:
- You will need to visit StarBases often to refuel your ship
- as well as to make repairs. When you are in a sector
- directly adjacent to a StarBase, issue this command. You
- can also dock at Research Stations and Supply Bases, but
- they cannot provide everything that a StarBase can. When
- docked at a StarBase its shields will protect your ship from
- enemy phasers.
-
- ENERGY:
- Energy is used by a number of different systems aboard the
- ship and you can use this command to move energy between
- systems as needed. It will also show you the exact energy
- levels of all systems.
-
- FIX:
- Engineering has a certain number of crewmen available to do
- repairs on damaged systems and they normally divide their
- time evenly among all damaged systems. Since some systems
- are more important than others you can use this command to
- concentrate repairs on one system at the expense of other
- systems. When the system you selected is repaired, repair
- work will automatically be divided AMONG all damaged
- systems once again.
-
- In addition, you will be asked if you want to spend time
- just making repairs. In space, repairs will take place no
- faster than normal. If docked at a StarBase you can use
- their facilities to speed repairs.
-
- Relative repair speeds are as follows:
-
- 1x Normal repairs, work evenly divided AMONG systems
- 2.5x Normal repairs while docked at a starbase
- 3x Repairing only a selected system
- 5x Repairing a selected system while docked at a starbase
-
- HAIL:
- Use this command to hail a StarBase. If none is close by,
- it will take some time to receive a reply.
-
- HELP:
- Use this command to get a list of all available commands and
- their abbreviations.
-
- INFO:
- This command allows you to get information about the enemy
- ships in the present quadrant from the computer. The
- display will show the ship type, location, distance and
- heading from you, and the condition of its shields.
-
- LAND:
- If you are orbiting a planet which has something of
- interest on it you can use this command to land on the
- planet. You have the option of using the transporter or
- shuttlecraft to reach the planet. Normally the transporter
- is the better choice since the shuttlecraft takes 0.2
- stardays to make the round trip whereas the transporter is
- virtually instantaneous.
-
- To use this command, you must first successfully use the
- ORBIT command.
-
- MAX:
- This command diverts the maximum possible amount of power
- to the ship's main shields. You can do the same thing with
- the E)nergy command by transferring power to the shields
- until they are at 2500. This command is a quick way to
- make sure that your shields are at full strength.
-
- MOVE:
- This ship is quite sophisticated, so getting from one place
- to another requires only that you specify where you want to
- go. The galaxy is divided into 64 quadrants and each
- quadrant is divided into 64 sectors. You need only to
- specify the quadrant and sector you wish to move to; for
- example 6,2,3,5 moves you to quadrant 6,2 sector 3,5.
- Vertical coordinates are always entered first. To use
- impulse power to move within a quadrant specify only the
- sector you wish to move to (i.e. 3,5).
-
- If the navigation computer is damaged, however, you will
- have to calculate movements manually. You will be asked
- first for a DeltaX (vertical) movement which can be
- negative, positive or zero. The number before the decimal
- point is the number of quadrants to move, and the number
- after the decimal point the number of sectors. Both digits
- must be in the range 0 to 7. The DeltaY (horizontal)
- movement works the same way. For example, if you want to
- move one quadrant down and two quadrants plus two sectors
- left (i.e., from 1,8,1,8 to 2,6,1,6) DeltaX would be 1.0
- and DeltaY would be -2.2. If you prefer using this method
- even when the computer is functional, enter just an "M" when
- asked for the coordinates and the computer will switch
- movement entry to manual.
-
- If you prefer, you can enter the move coordinates without
- anything separating them. For example, 6,2,3,5 is
- equivalent to 6235 and 3,5 is equivalent to 35. When using
- the long form, you can use whatever is most convenient for
- separators between the numbers.
-
- For an even more abbreviated way of entering move
- coordinates, enter them right on the initial command line
- along with the "M". For example, use m6235 for quadrant 6,2
- sector 3,5 or use m35 to move to sector 3,5 within the
- current quadrant. When using this method do not use any
- spaces, commas, etc. to separate the "m" and the coordinate
- numbers.
-
- MSGS:
- Often during a heated battle messages will come for you so
- fast that it's possible to miss some of them. You can use
- this command to review the most recent messages that have
- appeared.
-
- ORBIT:
- Use this command to enter a standard orbit around a planet.
- This will allow the planet to be scanned for the presence of
- dilithium crystals and other things. Once in orbit, you can
- use the LAND command to visit the planet surface.
-
- PHASERS:
- Use this command to fire the phaser banks. The phaser
- control officer will request instructions on firing at each
- enemy vessel in the quadrant.
-
- QUIT:
- Use this command to quit the game. You can also save a game
- before you quit; see the SAVE command.
-
- RAY:
- This command fires the experimental death ray. This is a
- very powerful weapon that will destroy every enemy ship in
- the whole quadrant...if it works. If it doesn't work,
- there's no telling what may happen, since the technology is
- not yet completely understood.
-
- REPAIR:
- This command is a request to engineering to provide the
- state of repair of all ship systems. Any systems that are
- damaged will include an estimated time to repair.
-
- SAVE:
- You can save your game so that you can come back and
- continue it later. After saving, the game continues until
- you give the quit command. You can only restore a saved
- game when first starting up; you will be asked if you want
- to restore a saved game right after you are asked if you
- want a briefing. You select the name of the file that is to
- contain the saved game information. Any valid MS-DOS file
- name can be used; just hit <Enter> to use the default name
- "trek.sav".
-
- SELF:
- If the situation becomes hopeless, use this command to self-
- destruct. With any luck, you will at least take a few
- Klingons along with you.
-
- SHUP:
- This command raises the shields. Engineering will
- acknowledge when the shields are up, and the image of the
- ship on the short range scanner will change to yellow. You
- can also use the up arrow key to issue this command.
-
- SHDN:
- This command lowers the shields. Engineering will
- acknowledge, and the image of the ship on the short range
- scanner will return to white. You can also use the down
- arrow key for this command.
-
- SND:
- Use this command at any time during the game to toggle sound
- on and off. A message will flash briefly on the screen
- acknowledging the command.
-
- TORPEDO:
- You have three torpedo tubes available. The torpedo control
- officer will request instructions on the number of torpedos
- to fire and the sectors to fire them at.
-
- USE:
- Any miscellaneous objects that you find during the game,
- such as dilithium crystals mined from planets, can be used
- with this command.
-
- WARP:
- Use this command to inform engineering of the warp speed you
- require from the engines when moving between quadrants.
- Invalid warp speeds will be ignored.
-
- If you wish, you can include the warp factor on the command
- line. For example, enter w5.2 to set the warp factor to
- 5.2.
-
- BOSS:
- Argh! The boss is coming, and he's going to catch you
- playing games again. Hit Shift-F1 and you shell to MS-DOS.
- You can now do simple MS-DOS commands, but be careful that
- you do not run anything that changes the screen mode as
- when you return to EGATrek you must still be in graphics
- mode to be able to continue the game. Simple commands like
- DIR should work fine. When you're ready to return to the
- game, type 'EXIT'. (If you *are* the boss, you didn't see
- this command; it's hidden by a Romulan cloaking device.)
-
-
- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ FUNCTION KEYS ║
- ╚═══════════════════════════════════════════════════════════════════════════╝
-
-
- Some of the more commonly used commands have been bound to the
- function keys. Use the following chart as a reference:
-
-
- ┌─F1──────┬─F2──────┐
- │ │ │
- │ Help │ Phasers │
- │ │ │
- │ │ │
- ├─F3──────┼─F4──────┤
- │ │ │
- │ Fire │ Move │
- │ Torpedo │ Ship │
- │ │ │
- ├─F5──────┼─F6──────┤
- │ │ │
- │ Max │ Fix │
- │ Energy │ Systems │
- │ │ │
- ├─F7──────┼─F8──────┤
- │ │ │
- │ Xfer │ Repair │
- │ Energy │ Status │
- │ │ │
- ├─F9──────┼─F10─────┤
- │ │ │
- │ Set │ Dock │
- │ Speed │ │
- │ │ │
- └─────────┴─────────┘
-
-
- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ REGISTRATION ║
- ╚═══════════════════════════════════════════════════════════════════════════╝
-
- Please remember that EGATrek is not free software. As with all
- Shareware you are expected to purchase it after you've given it
- a reasonable trial.
-
- The registration price for EGATrek is $15, for which you'll
- receive by return mail a copy of the latest version, and possibly
- another Shareware game to try out.
-
- Several other games are available from the same author. If you
- register more than one game at the same time, a discount is
- available. Register the first game for $15 and then each additional
- game is only $10. For example,
-
- $15 to register EGATrek
- $25 to register EGATrek plus one other game
- $35 to register EGATrek and two other games
- etc.
-
- Games currently available include Shooting Gallery, Mah Jongg,
- CIPHER, SuperFly and BassMap.
-
- A deluxe version of EGATrek is also available. This includes a
- storage case, printed manual, quick reference card, plus the
- registered version of the game. This version is available for
- $22. No discount is available on this version.
-
- Please include $2 for shipping/handling along with the payment
- for whatever items you order; if ordering deluxe versions please
- include $4. Outside North America please include $4 for shipping/
- handling.
-
-
- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ LEGAL STUFF ║
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- The author hereby disclaims all warranties relating to this product,
- whether express or implied, including without limitation any implied
- warranties of merchantability or fitness for a particular purpose. The
- author cannot and will not be liable for any special, incidental,
- consequential, indirect or similar damages due to loss of data or any
- other reason, even if the author or an authorized agent has been
- advised of the possibility of such damages. In no event shall the
- liability for any damages ever exceed the price paid for the license
- to use software, regardless of the form and/or extent of the claim.
- The user of this program bears all risk as to the quality and
- performance of the software.
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- ║ ASSOCIATION OF SHAREWARE PROFESSIONALS ║
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- This software is produced by Nels Anderson who is a member of the
- Association of Shareware Professionals (ASP). ASP wants to make sure
- that the shareware principle works for you. If you are unable to
- resolve a shareware-related problem with an ASP member by contacting
- the member directly, ASP may be able to help.
-
- The ASP Ombudsman can help you resolve a dispute or problem with an
- ASP member, but does not provide technical support for members'
- products. Please write to the ASP Ombudsman at 545 Grover Road,
- Muskegon, MI 49442, USA or send a CompuServe message via email to
- ASP Ombudsman 70007,3536.
-
- _______
- ____|__ | (R)
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- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
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- |___|___| MEMBER
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- ║ LIVE LONG AND PROSPER! ║
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- EGATrek is copyright (c) 1988-1991 by Nels Anderson. All rights reserved.
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